The document is a presentation about excelling in the user experience economy. It discusses how user experience is becoming a bigger part of product value and strategy. It emphasizes cultivating an omnipresent role in the product development process from idea generation through launch. It also explores how user experience work is expanding to incorporate new types of data and research methods, and how automation is changing usability testing.
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Excelling in the User Experience Economy with Dean Barker
1. Excelling in the User Experience Economy
of Today and Tomorrow
with Dean Barker
2. Quick Housekeeping
• Control panel on the side of your screen if
you have any comments during the
presentation
• Time at the end for Q&A
• Today’s webinar will be recorded for
future viewing
• All attendees will receive a copy of the
slides/recording
• Continue the discussion using #uzwebinar
3. 2016 goals
1. Provide more UX resources
to UX professionals.
2. Improve brand consistency.
3. Improve “International”
UXPA.
User Experience Professionals
Association (UXPA)
Monthly webinars
User Experience Magazine
The Journal of Usability Studies
Visit www.uxpa.org for more info
about the conference, webinars, and
other UX resources!
Annual Conference in Seattle, WA
May 31 – June 3
uxpa2016.org
4. Meet the Speakers
Dean Barker
Vice President of User Experience
Optum, a UnitedHealth Group business
Alfonso de la Nuez
CEO
UserZoom
deanzilla@me.com@deanzilla
https://www.linkedin.com/in/deanbarker
5. Agenda
• Setting the Table
• The Power Game
• Cultivating Omnipresence
• Navigating Reality in a Virtual World
• Raising Unicorns on a Pig Farm
• Dealing with Data Diversity
• Exploring the Future of Usability Testing & UX Research
7. User Experience is a Big Tent
#UZWEBINAR
http://www.uxmatters.com/mt/archives/2010/12/essential-and-desirable-skills-for-a-ux-designer.php
Vectors of UX
Whitney Qusenbery
11. Good User Experience
• 14.4% more willing to purchase
• 15.8% fewer will do business with competitors
• 16.6% more will recommend you
Forrester Report September 2009 Best Practices in User Experience (UX) Design
22. Navigating Reality in a Virtual World
#UZWEBINAR
http://www.npr.org/2013/05/22/185788651/the-first-web-page-amazingly-is-lost
23. We’ve Been Trapped…
#UZWEBINAR
We are analog beings
trapped in a digital world,
and the worst part is, we did
it to ourselves.
Don Norman
The Invisible Computer
29. Raising Unicorns on a Pig Farm
#UZWEBINAR
http://www.salary.com/become-a-unicorn-employee/
• Not only did they do the visual design, but they are then
able to turn that into code and build out the website
• They have deep knowledge of user interaction (UI),
going beyond the look and feel and delving into best
practices for how users interact with everything from
menus and buttons to links and colors
• They’ve already thought several steps ahead in terms of
the mobile experience, ensuring that your site will look
great on phones, tablets, laptops, and large monitors
• The content on the sites they show you isn’t filled with
Lorem Ipsum placeholders, but copy that they wrote
themselves… typo-free, grammatically correct, and with
a friendly but persuasive voice that compels the user to
take action
• And what’s that? You have a company softball team?
Turns out they were all-state in high school, can play
any infield position, and hit .425 with 24 homers
The Unicorn Employee…
30. Foundations
#UZWEBINAR
Analysis
Personas
Task and workflow analysis
Workflow diagrams
User requirements
Context mapping
Journey mapping
Competitive Analysis
Visual Design
Image creation and manipulation
Visual design principles
Grid-based design
Design systems
Site or application themes/skins
Visual identity/brand
Semiotics (e.g., symbols, metaphors)
Icon design and strategy
Logo design
Digital asset management
Research & Evaluation
Experimental design
Card sorting
Focus groups
Contextual inquiry
Ethnographic research
Formative usability testing
Summative usability testing
Usability testing tools
Interviews
User surveys and questionnaires
Keystroke-level modeling (KLM)
Heuristic evaluations
Cognitive walkthroughs
Web analytics
Guidelines & Standards
Platform standards (Windows, Apple, etc.)
Internationalization and localization
Styleguide creation
UI pattern libraries
Brand standards
Copy and style guidelines
Design Methods
Prototyping
Participatory design
Site maps
Information architecture
Storyboards
31. Agile Methods
Big Data and Data Visualization
Content Strategy/CMS
Mobility
Accessibility
Branding
Affective Design
Gamification
Front End Development
S’Moore’s Law
#UZWEBINAR
35. Data Old, New, and Blue
#UZWEBINAR
Old – Tried & True
• Verbal
• Surveys
• Ratings & Rankings
• Task-based
• Observational/Ethnographic
• Video
• Clicks and paths
New – Physiological
• Eye tracking
• Pupilometry
• Galvanic skin response
• Heart rates
• EKG/ECG
• EEG
• Wave forms and conscious states
e.g. Beta, Alpha, Theta, DeltaBlue – Emotional
• Affective data
• Facial recognition
• Not decoupled from other data
• Emotion first
39. Usability testing first applied in 1916, WWI - Weapon assembly
Curiosities about the history of Usability Testing
http://www.measuringu.com/blog/usability-history.php
40. 1936 - Usability as a main feature of a fridge!
Curiosities about the history of Usability Testing
47. ● We see a WHOLE lot more testing being done
● Companies that were doing some testing, now do much more
● Companies that were never doing testing, now do it
● Software is helping automate the (tedious) process of testing
● Enabled companies to scale their research, do more with less
● Testing embedded in the design process (test early, often,
quickly, cost-effectively)
User Testing Automation
56. “Imagine 1,000 such nuggets.
Properly tagged, well defined,
easily searched and found.
Beats any report.”
Tomer Sharon
https://medium.com/@tsharon/the-atomic-unit-of-a-research-insight-7bf13ec8fabe#.zhiklvq58
60. Need more info?
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