The document discusses 10 common fallacies, myths and legends about planning for mobile. It debunks the myths and provides the truths. Some of the myths addressed include that planners are entitled to direct digital strategy, that mobile can be handled separately from digital strategy, and that the mobile banner ad is effective. The truths provided emphasize focusing on unmet user needs, shifting from campaigns to capabilities, considering the entire ecosystem rather than just devices, and creating useful and engaging mobile experiences that add value.
34. Truth: Horses were difficult to maintain, messy,
slow and unreliable
Ask: A faster, dependable and more efficient horse
without the mess
Un-Vocalized Need: An affordable, accessible
means of transportation for the middle class:
The Model T
40. Sales are down
why?
Competition is stealing share
why?
We are no longer seen as “special”
why?
Longevity has made us the staple + Mass
Get our “Stige” back
57. To reach an audience of 50 million
people (users):
Radio took 38 years
Television 13 years
The Internet 4 years
Facebook 3.5 years
Instagram took 1.3 years
59. They spend about 82 minutes a day on
average using mobile devices for activities
other than calls.
60. 77% check weather
68% Use social networks
65% get turn by turn navigation
64% get news online
64% play a game
58% upload photos
53% listen to online radio service
44% check bank balance
31% visit government website
24%usecoupondeals
16%watchmovies/TVshows
77. “Brands should stop focusing on clicks or “likes”.Awhole
industry is stuck on trying to force old metrics on to new
channels. Too many businesses are thinking ‘I need to sell
inventory’, rather than ‘How can I add value to a smartphone, or
a new device?”
-StefanOlander,vice-presidentofdigitalsportforNiketalkingaboutengagementopportunitieson
Mobile.
78. 1. The typical Internet user is served 1,707 banner
ads per month
2. Click-through rates are 0.1 percent.
3. The 468 x 60 banner has a 0.04 percent
average click rate.
4.An estimated 31 percent of ad impressions can’t
be viewed by users
5. Up to 50 percent of clicks on
mobile banner ads are
accidental.Data from Comscore & Double click
Same people who are going to work on project usually attend capability presentations so that relationships can start between us and the client. Our goal is that the majority of our people at client meetings are recurring.
We want to get to know our client’s products. We buy them, use them, live with them – in order to better understand the customer and make better design decisions.
We want to get to know our client’s products. We buy them, use them, live with them – in order to better understand the customer and make better design decisions.
Spreading faster than any other technology in history
3 biggest challenges to this project:People feel that applying for a credit card is a BIG DEAL and the phone doesn’t feel serious enough for that type of action.People think applying for a credit card is a long, laborious process, and it would be incredibly tedious to do on a phone.Security—people still don’t trust security on their personal computers more than on their mobile devices.
86% say while watching TV!
Previous tasks that were done solely on the laptop are slowly being supplanted by the tablet and the smartphone ("I use whatever's convenient")
But games and social networking account for 79% of those 81 minutes.
Previous tasks that were done solely on the laptop are slowly being supplanted by the tablet and the smartphone ("I use whatever's convenient")
86% say while watching TV!
Teenage girl doesn't know what it means to be offline; teenage girls texting each other while in the same room