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◦ Designer by Day
            and
      Writer by Night

◦ vgiannoutsos@gmail.com
   Setting
   Character
   Conflict
   Plot
   Action (rising/falling)
   Climax
   Resolution
   Conclusion
The Big 5 Qs of Mystery
 The driving force of Mystery and Suspense
◦   Who?
◦   What?
◦   Where?
◦   When?
◦   Why?
   Creator of Sherlock
    Holmes
   Over 56 stories
   Crime Fiction
   England
   Most Known for Noir
    classics, “High Sierra”,
    “Little Caesar” and
    “Scarface”
   37+ stories
   35+ films
   Most recurring theme
    was Redemption
   The appearance of
    the “Femme Fatale”
   Master of Suspense
   “Birds”, “NXNW”,
    “Rear Window” and
    “Psycho”
   Creator of the terms:
    twist endings,
    MacGuffin and crime
    psychological
From serious to funny…
   Over 100 different
    animation cartoons,
    half of which were
    Mystery themed.
   Scooby Doo
   Mystery was not just
    about serious
    gangsters anymore
   Supernatural elements,
    heroic characters and
    spy elements
   Detective Comics,
    first appearance of
    Mystery and Hero
    theme
   Gritty realism,
    gangs, drugs
    blackmail
   Traditional Mysteries
    (Locked Room and
    Puzzle Mysteries)
   Legal Thriller
   Medical Thriller
   Cozy Mystery
   Police Procedural
   “hardboiled” –Private Eye
How do we go about writing mysteries?


     Because you already know your purpose.
To figure out the inbetween…




Beginning              Middle              Ending
How do we engage our players?
Practically the same question
we teachers have, how do we
engage our students?
Well any answer from a producer
will be sure to tell you to make
sequels or introduce something
new to the mix.
Why should you care?
 What does Mystery have to do with it?
How does this translate to Games?
Mystery is a tool!
 What are you solving?
 What is the purpose?
 How do we come to
  a conclusion?
World of Warcraft   Fables
Aspect Ratio Test
(Should appear circular)




                           Any Questions?
◦ Designer by Day
            and
      Writer by Night

◦ vgiannoutsos@gmail.com

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DIY Mystery

  • 1. ◦ Designer by Day and Writer by Night ◦ vgiannoutsos@gmail.com
  • 2. Setting  Character  Conflict  Plot  Action (rising/falling)  Climax  Resolution  Conclusion
  • 3. The Big 5 Qs of Mystery The driving force of Mystery and Suspense
  • 4. Who? ◦ What? ◦ Where? ◦ When? ◦ Why?
  • 5.
  • 6. Creator of Sherlock Holmes  Over 56 stories  Crime Fiction  England
  • 7. Most Known for Noir classics, “High Sierra”, “Little Caesar” and “Scarface”  37+ stories  35+ films  Most recurring theme was Redemption  The appearance of the “Femme Fatale”
  • 8. Master of Suspense  “Birds”, “NXNW”, “Rear Window” and “Psycho”  Creator of the terms: twist endings, MacGuffin and crime psychological
  • 9. From serious to funny…
  • 10. Over 100 different animation cartoons, half of which were Mystery themed.  Scooby Doo  Mystery was not just about serious gangsters anymore  Supernatural elements, heroic characters and spy elements
  • 11. Detective Comics, first appearance of Mystery and Hero theme  Gritty realism, gangs, drugs blackmail
  • 12. Traditional Mysteries (Locked Room and Puzzle Mysteries)  Legal Thriller  Medical Thriller  Cozy Mystery  Police Procedural  “hardboiled” –Private Eye
  • 13. How do we go about writing mysteries? Because you already know your purpose.
  • 14. To figure out the inbetween… Beginning Middle Ending
  • 15. How do we engage our players? Practically the same question we teachers have, how do we engage our students? Well any answer from a producer will be sure to tell you to make sequels or introduce something new to the mix.
  • 16. Why should you care? What does Mystery have to do with it?
  • 17.
  • 18.
  • 19. How does this translate to Games?
  • 20. Mystery is a tool!  What are you solving?  What is the purpose?  How do we come to a conclusion?
  • 22.
  • 23. Aspect Ratio Test (Should appear circular) Any Questions?
  • 24. ◦ Designer by Day and Writer by Night ◦ vgiannoutsos@gmail.com