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THE INTERNET ECONOMY
Ville Saarikoski
Work in progress November 2017
SETTING THE SCENE
 May you live in interesting times – a chinese saying
 Would you tell your boss, something he really does
not want to know, which would probably cost him
and you your jobs, but which would be good for the
future of your organisation and your community?
 Who would?
TIME AND GROWTH PERSPECTIVE
 The diamond metaphor
 The digital business is a business that grows 100%
per year (not in revenue)
 This leads to changing of rights, scarcity becomes
abundance means abundance has to be governed
in new ways. Laws change
METAPHORS AND INNOVATION
MY FAVOURITE 4
 Skill to innovate
 Skill to do research
 Skill to implement in practice, make visible! Do!
 A knowledge of something
THE CORE OF A STRATEGY
 Where are you
 Where are you going to
 The only problem in a paradigm shift is that you
need to redefine where you are and build your
perception of where you are on a new pespective
and new data
FROM ECONOMICS TO ECONOMICS OF
CONNECTIVITY
quantity
price demand supply
DIGITALISATION? – LOOK AT GOOGLE
 What did Larry Page and Sergei Brin digitalise?
 Do not digitalise (automize) old models and ways of
working, but try to understand (through theory) what
could be done in the future?
 ”Page” search is built on an understanding of Networks
 Details of Google’s search algorythm are a secret => In
the information economy you need to learn what needs
to be kept as a secret and when to benefit from
openness => earning with information
 Google earns with advertisement. Pricing is based in an
auction method. Auctions are one of the core
applications of Game Theory
The ocean
surface,
swimmer,
ocean bed
tools,
metaphor
 Nokia – the ”burning platform”
 The Post Office, The mail man’s bag
 Music, from selling DVD,s and CD´s to selling digital music and
subscriptions e.g. Spotify
 Newspapers declining amount of readers, search for new digital
business model
 The paper industry
 The retail shops and supermarkets challenged by e-commerce
 Universities challenged by online education
 Health care moving to ehealth, eprescriptions, patient records etc
 Changing structures e.g. airlines from brick to click i.e. value creation
with information
=>1) Pick up a market creating company, understand theory and apply
theory to case ( a good theory, explains, predicts, categorises),
=>2) look at it from an industry perspetive
THE MACRO SCENE IN FINLAND - OLD STRUCTURES REACH A
”TIPPING POINT” AND EXPERIENCE A ”MELT DOWN”? => UNDERSTAND THE
LOGIC OF THE NEW ECONOMY:
WHAT IS THEORY
 A cause and effect relationship (an explanation) that is
generalizable (e.g. the innovators dilemma) => allows
prediction
 A model (e.g. diffusion of innovation and Bass model) =>
allows prediction
 A definition (e.g. a definition of innovation) => allows
understanding (allows saying what it is not)
 Classification (e.g. modular, innovation, architectural
innovation, competence based innovation, radical vs
incremental innovation, disruptive innovation) => allows
understanding
Note what is the distinction (method vs theory)
- method is a process. It is steps to take. It is a
recipe
LIST OF THEORIES (CONCEPTS/IDEAS, WAYS OF
THINKING)
At the core to understanding digitalisation is understanding the
character of nformation, networks and interdependencies (game
theory),
1. Earning with Information
2. Wisdom of the crowds
3. Understanding interdependencies – game theory basics
4. Value creation and value capturing in a network environment
5. Measuring networks
6. How does Google search work?
7. Six Degrees and the logic of flat rate – are we only six
handhakes away from each other?
8. Long Tail – what happens to demand when supply is not
limited?
9. Reallocation of rights – dilemma of the commons
10. Build change by starting at an industry level
11. Groundswell
12. The innovators dilemma – Clayton Christensen
13. Creating Market Space – Mauborgne and Kim
14. Open innovation – Henry Chesbrough
15. The Mesh Business – Lisa Gansky
16. Business model Canvas - Osterwalder
17. Matching markets – Easley & Kleinberg chapter
10 (not discussed in class, under construction)
LIST OF THEORIES (CONCEPTS/IDEAS, WAYS
OF THINKING)
THE INFORMATION TECHNOLOGY REVOLUTION –
TECHNOLOGY IS ONE OF THE KEY DRIVERS OF CHANGE
Technology stage
The amount
of companies
Time
Diffusion stage
1980 1990 2000 2010
Growth of productivity
Process innovation
Compelementary competences
New ways:
-e-services
-customer driven quality
Dominant
Designs
© 2009 O. Martikainen
THE ARGUMENTS WERE GROUNDED IN
 Game theory
 An understanding of networks
 The character of information
10.7.2018Tekijä 16
Networks Crowds
Markets on Google
Books
https://books.google
.fi/books?isbn=1139
490303
Individual
Society
Corporation
• More´s Law
• The digitalisation of
just about everything
• Artificial and human
intelligence
LAUDON E-COMMERCE
Individual
Society
Corporation
Click
Society
CorporationBrick
Service
Technology
Laudon
Saarikoski
DEFINING E-COMMERCE AND E-BUSINESS
 E-commerce is the use of the Internet and the web
to transact business
 E-business refers primarily to the digital enabling of
transactions and processes within a firm, involving
information systems under the control of the firm
 P 49 Laudon e-commerce
EIGHT UNIQUE FEATURES OF E-COMMERCE –
LAUDON P 52-55
 Ubiquity: it is available just about everywhere at all times
 Global reach
 Universal standards
 Richness. Earlier there was a trade off between richness
and reach
 Interactivity: an online merchant can engage a
consumer in ways similar to a face to face
 Information density
 Personalization/customization
 Social technology: user content generation and social
networking
Note Prahlad: The New Age of Innovation N=1 R=G
SEGMENTATION
 B2B,
 B2C
 C2C
 Peer to peer
 Mobile commerce
DAY 2
THEORY 1 WISE CROWDS & INFORMATION
CASCADES
JAMES SUROWIECKI – THE WISDOM OF THE
CROWDS – ARE CROWDS WISE?
INFORMATION CASCADES
 How much do I weigh? An example of wise crowds
 Independence and some idea of the answer to the question
 Beware of preferential attachment and other biases
 Information cascades: Angela Hung, Charles Plott p 62
 experiment: which shows if you believe that you will be rewarded
for the group being right you will tell the truth, however if you are
rewarded as an individual you are tempted to follow the crowd…
 Co-ordination problems
 Brian Arthur, El Farol Problem
 Schelling points: where to meet in Delhi India Gate, C.P?
 Que behaviour
 Imitation is a rational response to our own cognitive limits
 On YouTube
http://www.ted.com/talks/james_surowiecki_on_the_turning_p
oint_for_social_media.html
 Group think
THEORY 2 THE STRENGTH OF WEAK TIES
GRANNOVETER-
SOCIAL NETWORKS AND TRIADIC CLOSURE
 Strong triadic closure: If nodeA has strong ties to
two other nodes e.g. C and D, then a strong or
weak tie should exist between C and D
(Grannoveter).
A
C
D
s
s
According to strong
triadic closure: there
should be a weak or
strong link ere
The theory does not say what is a strong
or weak link. It just says what happens if
NETWORKS THE STRENGTH OF WEAK TIES,
SOURCE P 47 NETWORKS, CROWDS AND MARKETS, DAVID EASLEY AND JON KLEINBERG
Strong triadic closure: If a node has strong ties to two other nodes, then a strong or weak tie should exist
between these two other nodes (Grannoveter).
Example The above picture does not violate this argument.
• if A-F were strong then there should be a tie (strong or weak) between F-G
• The link from A to C is strong, the link from A to D is strong. A link (weak or strong) must exist between C and
D
Note the link between A and B is a (local) bridge and it can not be a strong tie
INNOVATORS NETWORKS
s
w
w
w
w
s
s
s
What is missing
NETWORKS -DIFFUSION
In the example on the left, if 2/3 or
more of your connections are of a
particular colour, you will not
change color
Source: Matthew Jackson,
Coursera course on Social
Networks (note also book by M
Jackson)
THEORY 3 EARNING WITH INFORMATION
 Information as data in a good/service
 Information as data in a database
 Information as what you know (private) vs all know
(public)
TO EARN WITH INFROMATION, UNDERSTAND THE
CHARACTER OF INFORMATION
 Sunk cost, an investment cost which needs to be recovered
e.g. investment in a factory, ship or itangibles like knowledge,
patents or creating a movie or game
 Marginal cost, the cost needed to produce one extra item
 A principle of Economics: In a perfect market (total
competition) price will go toward its marginal cost.
 Costly to produce, cheap to reproduce, The marginal cost
of an information product => zero
 Search for value (exchange value) to the customer!
Different segments have a different value for the
product/service
 Searching = advertising in the internet world.
 Avoid commodotization i.e. the only difference between
competitors is price. Put in a populist way: avoid
competition
 Non Rivalry
WAYS TO EARN WITH INFORMATION I.E. HOW
TO AVOID COMPETITION
 Information asymmetry (information is power, what
do you keep secret), to an increasing degree
information is not only a feature of the product (e.g.
a movie) but a feature of a database (e.g. Netflix,
Facebook), algorythms and Big Data
 Bundling
 Customer lock in (the customer does not want to
move away because)
 Switching cost (switching to something else will
cost)
 Positive feedback, preferential attachment
 Network effects – very common in social media.
The larger the user base the more valuable it is for
an individual user (network externalities)
 Platforms, ecosystems
EXAMPLES
 An airline, revenue management
 Buying software – what price should you pay
 The price of customizing i.e. changing code
CASE SOFTWARE HOUSE
 The customer wants a software to support his
business
 The software house esimates that building the
software will cost 2 million. => will the customer
buy? Probably not. The software provider will
perhaps make a contract of e.g. one million up front
and 0,3 million annually as a service contract for
three years.
LAUDON P 167 COST OF CUSTOMIZING
Source Laudon et al Ecommerce 2017
DAY 3
THEORY 4 INTERDEPENDENCE, GAME
THEORY
 Competitive game theory . Nash equilibrium
 Collaborative game theory – Shapley value
GAME THEORY
 Imagine a lucrative market. Should you enter?
Everybody else is thinking, should they enter and
trying to guess what everybody else is thinking
 Game theroy assumes
 Everyone can think and will act rationally
 Each player acts purely on self interest
 You are seriously considering dropping out of school
 You really want your own car
 Your parents want you to stay at school
 Your preference
 Quit school and have your parents buy a car 4p
 Stay in school and get a car 3 p
 Quit school and not have a car 2p
 Stay in school and not get a car 1p
 Your parents preferences
 You stay in school and they don´t buy you a car 4p
 You stay in school and they buy you a car 3p
 You quit school and they do not buy you a car 2p
 You quit school and they buy you a car 1p
NEGOTIATING - INTERDEPENDENCE
3
3
4
1
1
4
2
2
Stay in school Quit school
Buy a car
Do not buy
a car
YOU
NEGOTIATING - INTERDEPENDENCE
Formula
 Choose two options for both parties so that they are
interdependent
 Try thinking what and how the other players value their choices
 Solve the game theoretic problem
HOW DO YOU SOLVE IT?
3
3
4
1
1
4
2
2
Stay in school Quit school
Buy a car
Do not buy
a car
Student
Parents
HOW DO YOU SOLVE IT?
 Imagine you are the parent and the child chooses
”stay in school”,
3
3
4
1
1
4
2
2
Stay in school Quit school
Buy a car
Do not
buy a car
Student
Parents
This is the parents best
option, if student decides to
stay in school
HOW DO YOU SOLVE IT?
 Imagine you are the parent and the child chooses
”quit school”
3
3
4
1
1
4
2
2
Stay in school Quit school
Buy a car
Do not buy
a car
Studen
t
Parents
This is the parents best
option, if student decides to
quit school
=>
Whatever the student
chooses, the parents
best choice is always ”do
not buy a car”.
Remember rule 2: if you
have a dominant strategy
use it! Therefore the
parent will not buy a car
HOW DO YOU SOLVE IT?
 Imagine you are the student and the parent
chooses chooses ”buy a car”,
3
3
4
1
1
4
2
2
Stay in school Quit school
Buy a car
Do not buy
a car
Studen
t
Parents
This is the students best
option, if parent decides to
buy a car
HOW DO YOU SOLVE IT?
 Imagine you are the student and the parent
chooses ”do not buy a car”
3
3
4
1
1
4
2
2
Stay in school Quit school
Buy a car
Do not buy
a car
Studen
t
Parents
This is the students best
option, if parent decides to
not buy a car
=>
Whatever the parent
chooses, the students
best choice is always
”quit school”. Remember
rule 2: if you have a
dominant strategy use it!
Therefore the student will
quit school
NEGOTIATING TACTICS
PROMISE
Parents: ”if you stay in school we will buy you a car”
1. When you make a promise, you are anouncing
that you will make a decision in the perceived
interests of the other player
2. When you make a promise, the choice you make
is usually expensive to you when it succeeds
THREAT: ”IF YOU QUIT SCHOOL WE WILL NOT
GO ON A TRIP”
1. You announce your willingness to make a choice you would
prefer not to make
2. Your Statement of a threat is expensive to you when it fails
3
3
4
2
1
3
2
1
Stay in school Quit school
Go on trip
Stay at
home
YOU
Parents
COMMITMENT: ONE PARTY ANNOUNCES IT IS
MAKING A CERTAIN CHOICE, AN IRREVOCABLE
CHOICE.
PARENTS: YOU KNOW THAT WE HOPE YOU STAY IN SCHOOL, BUT
WETHER YOU DO OR DO NOT, WE ARE NOT GOING TO BUY YOU A LAP
TOP
3
3
4
1
1
4
2
2
Stay in school Quit school
Buy a lap
top
Don´t buy a
lap top
YOU
Parents
Your ability to influence their decision in your favour no longer exists
WARNING:
ONE PARTY MAKES YOU AWARE OF THE
CONDITIONS THAT EXISTS, OR IN THE CASE OF
THESE EXAMPLES THE MATRIX
IMAGINE YOUR GRANDPARENTS HAVE LEFT A SIZEABLE
INHERITANCE FOR YOU, ON THE CONDITION THAT YOU FINNISH
SCHOOL. IF YOU DO NOT FINNISH SCHOOL, THE MONEY GOES TO
YOUR PARENTS´FAVOURITE CHARITY
4
4
2
1
x
x
1
2
Stay in school Quit school
Encourage you
to finnish school
Support a
charity
YOU
Parents
THE PRISONERS DILEMMA
 Story… Build the matrix
GAME THEORY – THE PRISONERS DILEMMA
LIISA B
PEKKA A
Keep silent Talks
Keep silent 1,1 5,0
Talks 0,5 3,3
The choice is made simultaneously (independent of each other), the game
is repeated
Solution: take it into pieces. If Lisa keeps silent, Pekkas best option is…If
Liisa talks… What can we conclude?
Note, both keeping silent would lead to the samllest cumulative solution
(social optimum). However the parties make their decissions
independently.
WHAT DOES GAME THEORY TEACH US?
(VICARIOUS THINKING I.E. WHAT WOULD THE
OTHER PLAYER(S) DO?
Company B (in red)
Company A
10,0 5,15
5,5 10,10
WHAT DOES GAME THEORY TEACH US?
(VICARIOUS THINKING I.E. WHAT WOULD THE
OTHER PLAYER(S) DO?
Company B (in red)
Company A
10,0 5,15
5,5 10,10
Company B (in red)
Company A
0,0 25,40 5,15
40,25 10,0 5,15
10,5 5,5 10,10
http://areena.yle.fi/1-2922031
Yhteiskunta ylös juoksuhaudoista Ville Saarikoski,
Arvassalo ry:n haastateltavana 3.9.2015
PRISONERS OF OUR CONSTRUCTS (INSTITUTIONS): AN INDIVIDUAL PLAYER
CAN NOT MOVE AWAY WITHOUT HIS INDIVIDUAL SITUATION BECOMING WORSE
EVEN IF E.G. TECHNOLOGY WOULD OFFER A BETTER (SOCIAL WELFARE)
OPTIMUM (EXAMPLES: NOKIA CASE, E-IDENTITY, ONLINE EDUCATION,
POLUTION)
Updated 18.1.2016
Company B (in red)
Company A
0,0 25,40 5,15
40,25 10,0 5,15
10,5 5,5 10,10
http://areena.yle.fi/1-2922031
Yhteiskunta ylös juoksuhaudoista Ville Saarikoski,
Arvassalo ry:n haastateltavana 3.9.2015
PRISONERS OF OUR CONSTRUCTS (INSTITUTIONS): AN INDIVIDUAL PLAYER
CAN NOT MOVE AWAY WITHOUT HIS INDIVIDUAL SITUATION BECOMING WORSE
EVEN IF E.G. TECHNOLOGY WOULD OFFER A BETTER (SOCIAL WELFARE)
OPTIMUM (EXAMPLES: NOKIA CASE, E-IDENTITY, ONLINE EDUCATION,
POLUTION)
Updated 18.1.2016
KORJAA
THE NEW ECONOMY, THE NEW OPTIMUM
The optimum
structures of
the industrial
economy
The new
optimum
structures of
the internet
economy
APPLICATIONS OF GAME THEORY
 Google advertising - Generalized second price auction
https://en.wikipedia.org/wiki/Generalized_second-
price_auction, example ”An auction of a car park”
 Vickery & Vickery Clark Groves Nobel prize
 https://en.wikipedia.org/wiki/The_Market_for_Lemons
 Game theory related Nobel Prizes:
 Holmström 2016
 Jean Tirole 2014
 Roth and Shapley 2012
 Aumann and Schelling 2005
 Akerlof, Spence, Stiglitz 2001
 Mirrlees, Vickrey 1996
 Harsnyi, Nash, Selten 1994
 Coase 1991
 Hicks, Arrow 1972
LECTURE: ARE YOU A STRATEGIC ACTOR?
 The Art of Strategy, A Game Theorist´s Guide to
Success in Business and Life, Dixit, Nalebuff – the
authors of an earlier book thinking strategically
VICARIOUS THINKING: TRY AND THINK WHAT
THE OTHER(S) WOULD DO?
GUESS WHAT NUMBER BETWEEN 1-100 I AM
THINKING OF, AFTER EACH GUESS I WILL TELL YOU
IF MY NUMBER IS MORE OR LESS
 If you guess correctly on the first round you get 100
Euro´s
 On the second round 80 Euro´s
 On the third 60
 On the fourth 50
 On the fifth 20
WHAT IS A GOOD STRATEGY?
 First guess (in the middle) 50: my number is higher
 Second guess 75 (in the middle of 50-100): my number is
lower
 Third guess 63 (roughly in the middle of 50-75): my number is
higher
 Fourth guess 69 (middle of 63-75): my number is higher
 Fifth guess. Now you know the number is 70,71,72,73,74 – a
one in five chance. My number is 72
 Game theory is all about interdependence. You easily get into
a mess by thinking: I think that you think that I think..
 Here I was assuming that you will use a logical strategy i.e.
guess the middle number. Therefore I did not choose any of
the middle numbers 50,75,63 or 69 as my number and was
actually left with the numbers 70…74 in this particular case
(higher, lower, higher, higher
RULE 1 LOOK FORWARD REASON BACKWARD
Pay-offs
Innova Dolla
1 1
3 2
2 4
4 3
Innova strong
in R&D, Dolla
financially
strong. The
Business
question
should Innova
invest in
R&D?
Note Innova
moves first.
low
DOLLA
high
high
DOLLA
low
low
high
INNOVA,
first move
Advice: start form the end: what would Dolla decide if in position
1 or 2?
2
1
RULE 1 LOOK FORWARD REASON
BACKWARD
Pay-offs
Innova Dolla
1 1
3 2
2 4
4 3
Innova strong
in R&D, Dolla
financially
strong. The
Business
question
should Innova
invest in
R&D?
Let´s look at
the second
move, what
options does
Dolla have?
low
DOLLA
high
high
DOLLA
low
low
high
INNOVA,
first move
Advice: start form the end: what would Dolla decide if in position
1 or 2?
2
1
Dolla
would
choose
low 2
is
higher
than
one
Innova
would
get 3
Pay-offs
Innova Dolla
1 1
3 2
2 4
4 3
Innova strong
in R&D, Dolla
financially
strong. The
Business
question
should Innova
invest in
R&D?
low
DOLLA
high
high
DOLLA
low
low
high
INNOVA,
first move
Advice: start form the end: what would Dolla decide if in position
1 or 2?
2
1 Dolla
would
choose
high 4 is
higher
than three
Innova
would get
2
Rule 1 Look Forward Reason Backward
Pay-offs
Innova Dolla
1 1
3 2
2 4
4 3
Innova strong
in R&D, Dolla
financially
strong. The
Business
question
should Innova
invest in
R&D?
Here we have
Dolla´s
options.
Which of
these two
would be best
for Innova?
low
DOLLA
high
high
DOLLA
low
low
high
INNOVA,
first move
Advice: start form the end: what would Dolla decide if in position
1 or 2?
2
1
Rule 1 Look Forward Reason Backward
Pay-offs
Innova Dolla
1 1
3 2
2 4
4 3
Innova strong in
R&D, Dolla
financially strong.
The Business
question should
Innova invest in
R&D?
Here we have
Dolla´s options.
Which of these two
would be best for
Innova?
low
DOLLA
high
high
DOLLA
low
low
high
INNOVA,
first move
Advice: start form the end: what would Dolla decide if in position
1 or 2?
2
1
Rule 1 Look Forward Reason Backward
RULE 1 LOOK FORWARD REASON BACKWARD
(BACKWARD DEDUCTION)
 Rules you have 21 flags on the field. The team to
remove the last flags wins. You are allowed to
remove 1,2 or 3 flags. Your team starts. What is
your strategy? Do you have a clear strategy?
THE SECOND TO LAST MOVE
 If you leave 4 flags, the competitor can choose
1,2,or 3 and you can always choose the last=> you
need to leave the competitor with four flags
 If you leave 8 flags, the competitor may choose any
number of flags 1,2,3 and you can choose the
appropriate number so that 4 will be left
 If you leave 12 flags…
 16
 20
=> You have a clear winning strategy: take one flag
(the competitor has 20) and make sure the competitor
has in the following moves 16, 12,8 and 4.
RULE 1: LOOK FORWARD REASON
BACKWARD
RULE 2: IF YOU HAVE A DOMINANT STRATEGY,
USE IT.
 In other words, If you have a choice which makes
sense whatever the other player(s) do, use it?
 Sounds trivial, but it is not as trivial as one would
think. Why? Let´s see!
HOW DO YOU SOLVE IT?
 Imagine you are the student and the parent
chooses ”do not buy a car”
3
3
4
1
1
4
2
2
Stay in school Quit school
Buy a car
Do not buy
a car
Studen
t
Parents
This negotiation is easily solved the parents will make a
promise: ”if you stay in school, we will buy you (the
student) a car” – remember that in many casses after
reaching an agreement it is always good to make a
contract. You might ask why? –well this is not the best
choice for neither party.
CHANGING THE GAME!
 S 174-200 Strategic Moves
 Promise Example Parents: ”if you stay in school we will buy you a car”
1. When you make a promise, you are anouncing that you will make a decision in the
perceived interests of the other player
2. When you make a promise, the choice you make is usually expensive to you when
it succeeds
 Threat: ”If you quit school, we will not go on a trip”
1. You announce your willingness to make a choice you would prefer not to make
2. Your Statement of a threat is expensive to you when it fails
 Commitment: one party announces it is making a certain choice, an
irrevocable choice.
1. Parents: You know that we hope you stay in school, but wether you do or do not, we are
not going to buy you a lap top
STRATEGIES – CHANGING THE GAME P. 174-
200 THE ART OF STRATEGY
WARNING:
ONE PARTY MAKES YOU AWARE OF THE CONDITIONS
THAT EXISTS, OR IN THE CASE OF THESE EXAMPLES
THE MATRIX
IMAGINE YOUR GRANDPARENTS HAVE LEFT A SIZEABLE INHERITANCE FOR YOU, ON THE CONDITION
THAT YOU FINNISH SCHOOL. IF YOU DO NOT FINNISH SCHOOL, THE MONEY GOES TO YOUR
PARENTS´FAVOURITE CHARITY
4
4
2
1
x
x
1
2
Stay in school Quit school
Encourage you
to finnish school
Support a
charity
YOU
STRATEGIC MOVES P 185
Unconditional first move
Promise, response that
rewards the other player
at some cost to oneself
if he complies with
one´s demand
Commitment, creating a
fait accompli to which
the other must respond
Threat (response that
hurts the other player at
some cost to oneself if
he fails to comply with
one´s demand
Response rule fixing
conditional second
move
SIGNALLING
SCREENING
 Observing how the other reacts. Players should
watch what the other does, not what he says
 If you want to elicit information from someone else,
you should set up a situation where that person
would find it optimal to take one action if the
information (proprietary known only to the other
party) was of one kind, and another action if it was
of another kind.
 Example, Sue was in love with a successful
executive. He professed his love to her. Sue asked
him to get a tattoo, a tattoo with her name
AN EXAMPLE – WHERE WILL YOU MEET
 You want to go to a movie. The opposite gender
would want to go to a restaurant. You have agreed
to meet at 7 pm, but do not recall at which location.
Where do you go to?
VALUE CREATION VALUE CAPTURING – VICARIOUS
THINKING, EXAMPLES OF THE GAMES BUSINESSES PLAY
LIISA
PEKKA
Keeps
mouth shut
Talks
Keeps
mouth shut
-1,-1 -5,0
Talks -0,-5 -3,-3
Rule 2: If you have a dominant
strategy: play it! – why not so
easy?
VALUE CREATION VALUE CAPTURING – VICARIOUS THINKING,
EXAMPLES OF THE GAMES BUSINESSES PLAY
LIISA
PEKKA
Keeps
mouth shut
Talks
Keeps
mouth shut
-1,-1 -5,0
Talks -0,-5 -3,-3
Rule 2: If you have a dominant
strategy: play it! – why not so
easy?
VALUE CREATION VALUE CAPTURING – VICARIOUS THINKING,
EXAMPLES OF THE GAMES BUSINESSES PLAY
LIISA
PEKKA
Keeps
mouth shut
Talks
Keeps
mouth shut
-1,-1 -5,0
Talks -0,-5 -3,-3
Nash Equilibrium
VALUE CREATION VALUE CAPTURING – VICARIOUS THINKING,
EXAMPLES OF THE GAMES BUSINESSES PLAY
LIISA
PEKKA
Keeps
mouth shut
Talks
Keeps
mouth shut
-1,-1 -5,0
Talks -0,-5 -3,-3
Rule 2: If you have a dominant
strategy: play it! – removing
dominated strategies
Rule 3: Eliminate from consideration any
dominated strategies and strategies that are
never best responses, and go on doing so
successively p 121
Example: A pricing problem
42 41 40 39 38
42 43120
43120
43260
41360
43200
39600
42940
37840
42480
36080
41 41360
43260
41580
41580
41600
39900
41420
43120
41040
36540
40 39600
43220
39900
41600
40000
40000
39900
38400
39600
36800
39 37840
42940
38220
41420
38400
39900
38380
38380
38160
36860
38 36080
42480
36540
41040
36800
39600
36860
38160
36720
36720
B.B Lean´s price
Rainbo
w´s
end
price
Rule 3: Eliminate from consideration any
dominated strategies and strategies that are
never best responses, and go on doing so
successively p 121
Example: A pricing problem
42 41 40 39 38
42 43120, 43120 41360, 43260 39600, 43200 37840, 42940 36080, 42480
41 43260, 41360 41580, 41580 39900, 41600 43120, 41420 36540, 41040
40 43200, 39600 41600, 39900 40000, 40000 38400, 39900 36800, 39600
39 42940, 37840 41420, 38220 39900, 38400 38380, 38380 36860, 38160
38 42480, 36080 41040, 36540 39600, 36800 38160, 36860 36720, 36720
B.B Lean´s price
Rainbo
w´s
end
price
What should Rainbows
end decide , if B.B.Lean
chose 42?
Rule 3: Eliminate from consideration any
dominated strategies and strategies that are
never best responses, and go on doing so
successively p 121
Example: A pricing problem
42 41 40 39 38
42 43120, 43120 41360, 43260 39600, 43200 37840, 42940 36080, 42480
41 43260, 41360 41580, 41580 39900, 41600 43120, 41420 36540, 41040
40 43200, 39600 41600, 39900 40000, 40000 38400, 39900 36800, 39600
39 42940, 37840 41420, 38220 39900, 38400 38380, 38380 36860, 38160
38 42480, 36080 41040, 36540 39600, 36800 38160, 36860 36720, 36720
B.B Lean´s price
Rainbo
w´s
end
price
What should BB Lean decide
, if Rainbows end chose 42?
Rule 3: Eliminate from consideration any
dominated strategies and strategies that are
never best responses, and go on doing so
successively p 121
Example: A pricing problem
42 41 40 39 38
42 43120, 43120 41360, 43260 39600, 43200 37840, 42940 36080, 42480
41 43260, 41360 41580, 41580 39900, 41600 43120, 41420 36540, 41040
40 43200, 39600 41600, 39900 40000, 40000 38400, 39900 36800, 39600
39 42940, 37840 41420, 38220 39900, 38400 38380, 38380 36860, 38160
38 42480, 36080 41040, 36540 39600, 36800 38160, 36860 36720, 36720
B.B Lean´s price
Rainbo
w´s
end
price
Note B.B Lean would never choose 42 nor 38, eliminate them, Rainbows end would never
chose 42 nor 38 eliminate them
What should BB Lean decide
, if Rainbows end chose 42?
Rule 3: Eliminate from consideration any
dominated strategies and strategies that are
never best responses, and go on doing so
successively p 121
42 41 40 39 38
42 43120, 43120 41360, 43260 39600, 43200 37840, 42940 36080, 42480
41 43260, 41360 41580, 41580 39900, 41600 43120, 41420 36540, 41040
40 43200, 39600 41600, 39900 40000, 40000 38400, 39900 36800, 39600
39 42940, 37840 41420, 38220 39900, 38400 38380, 38380 36860, 38160
38 42480, 36080 41040, 36540 39600, 36800 38160, 36860 36720, 36720
B.B Lean´s price
Rainbo
w´s
end
price
Note B.B Lean would never choose 42 nor 38, eliminate them, Rainbows end would never
chose 42 nor 38 eliminate them
What should BB Lean decide
, if Rainbows end chose 42?
Rule 3: Eliminate from consideration any
dominated strategies and strategies that are
never best responses, and go on doing so
successively p 121
41 40 39
41 41580, 41580 39900, 41600 43120, 41420
40 41600, 39900 40000, 40000 38400, 39900
39 41420, 38220 39900, 38400 38380, 38380
B.B Lean´s price
Rainbo
w´s
end
price
Each has a dominant strategy:Rainbow’s end will always choose 40, B.B Lean will always
choose 40
RULE 4: HAVING EXHAUSTED THE SIMPLE AVENUES
OF LOOKING FOR DOMINATED STRATEGIES OR RULING
OUT DOMINATED ONES, NEXT SEARCH ALL THE CELLS
OF THE GAME FOR A PAIR OF MUTUAL BEST
RESPONSES IN THE SAME CELL, WHICH IS A NASH
EQUILIBRIUM OF THE GAME
Company B
Company C
0,0 25,40 5,15
40,25 0,0 5,15
10,5 15,5 10,10
RULE 5: IN A GAME OF PURE CONFLICT (ZERO SUM GAME), IF IT
WOULD BE DISADVANTAGEOUS FOR YOU TO LET THE OPONENT SEE
YOUR ACTUAL CHOICE IN ADVANCE, THEN YOU BENEFIT BY CHOOSING
AT RANDOM FROM YOUR AVAILABLE PURE STRATEGIES.
THE PROPORTIONS IN YOUR MIX SHOULD BE SUCH THAT THE
OPPONENT CANNOT EXPLOIT YOUR CHOICE BY PURSUING ANY
PARTICULAR PURE STRATEGY FROM THE ONES AVAILABLE TO HIM,
THAT IS YOU GET THE SAME AVERAGE PAYOFF WHEN YOUR MIXTURE
IS PITTED AGAINST EACH OF THE PURE STRATEGIES IN HIS MIXTURE.
THE ART OF STRATEGY
 Rule 1 Look forward reason backward
 Rule 2: If you have a dominant strategy, use it
 Rule 3: Eliminate from consideration any dominated
strategies and strategies that are never best responses,
and go on doing so successively
 Rule 4: Having exhausted the simple avenues of looking
for dominated strategies or ruling out dominated ones,
next search all the cells of the game for a pair of mutual
best responses in the same cell, which is a Nash
Equilibrium of the game
 Rule 5: In a game of pure conflict (zero sum game), if it
would be disadvantageous for you to let the oponent
see your actual choice in advance, then you benefit by
choosing at random from your available pure strategies.
DAY 4
THEORY 5 MEASURING NETWORKS
FB, DEGREE CENTRALITY,CLOSENESS
CENTRALITY JA BETWEENNESS CENTRALITY-
FRIENDWHEEL
 Real life networks (e.g
friendwheel) friends are
also friends with each other
 Clustering Coefficient
measures how many of my
friends are frineds with
each other out of all
possible.
 https://www.youtube.com/w
atch?v=K2WF4pT5pFY
WHO IS IN THE BEST POSITION IN THE
NETWORK?
Source Coursera course Brinton& Chiang, Princeton
Networks Illustrated: Principles Without Calculus
Seee also Chiang Mung, Friends, Money and Bytes
Princeton/Coursera
Anna
David
Calle
Eero
Benjamin
Filip
MEASURING A NETWORK 1: DEGREE
CENTRALITY (HOW MANY CONTACTS)
Anna
David
Calle
Eero
Benjamin
 David 3
 Calle 3
 Eero 3
 Filip 2
 Benjamin 2
 Anna 1
 Critic intuitively Calle should be in a more central position compared to
e.g. David or Eero. Calle holds the network together
 Benjamin connects Anna to the network. Intuitively Benjamin should
be more important than either Eero or Filip
Source Coursera course Brinton& Chiang, Princeton Networks Illustrated: Principles Without Calculus
Seee also Chiang Mung, Friends, Money and Bytes Princeton/Coursera
MEASURING NETWORKS 2: CLOSENESS
CENTRALITY (AM I IN THE CENTER?)
Anna
David
Calle
Eero
Benjamin
 Choose a person,
 Search for the shortest route
from the chosen to all others
 Count the average
 Do 1/average
 E.g. Anna: AB=1,AC=2, AD=3,
AE=3, AF =4, Anna has 5 in the network, average
(1+2+3+3+4)/5 = 13/5, 1/average 5/13 = 0,385
 Count others…
Source Coursera course Brinton& Chiang, Princeton Networks Illustrated: Principles Without Calculus
Seee also Chiang Mung, Friends, Money and Bytes Princeton/Coursera
Anna
David
Calle
Eero
Benjamin
Filip
 Now the order is Calle, David &Eero,
Benjamin, Filip, Anna
 A better result
 Calle and Benjamin perform better
 Challenge David and Eero do not
”glue” the network. Calle holds the network
together and also Benjamin connects Anna to
the network. Calle and Benjamin should
perform better
0,385
0,556 0,714
0,455
0,625
0,625
MEASURING NETWORKST 2: CLOSENESS
CENTRALITY,
MEASURING NETWORKS 3: BETWEENNESS
CENTRALITY (ARE YOU A GLUE OF THE
NETWORK?)
Anna
David
Calle
Eero
Benjamin
 Choose a person e.g. Calle,
 Choose a pair of nodes, go through all node
pairs
 Search for all the shortest routes between
a node pair
 On how many of the shortest routes is
the chosen person on
 E.g. choose Calle. Start first with Anna 1) AB, 1, 0
=> 0/1=0 2) AD, 1,1 =>1/1 =1 3) AE…=1 AF, 2,2
=>2/2=1 these all together 3. But count also all
others
 BA (already done i.e AB), BE..1,BD…1, BF 2/2=1
 DE=0,DF=0,FE=O All together 6
Source Coursera course Brinton& Chiang, Princeton Networks Illustrated: Principles Without
Calculus
See also Chiang Mung, Friends, Money and Bytes Princeton/Coursera
MEASURING A NETWORK 3: BETWEENNES
CENTRALITY (GLUE OF THE NETWORK)
Anna
David
Calle
Eero
Benjamin
Filip
 Order Calle, Benjamin,
Eero & David, Filip ja Anna
 Note Calle most important,
Benjamin more important than
David and Eero 0
4 6
0
1,5
1,5
SUMMARY
Degree Closeness Betweenness
Value Order Value Order Value Order
Anna 1 3 0,56 3 0 4
Benjamin 2 2 0,3 5 4 2
Calle 3 1 0,71 1 6 1
Eero 3 1 0,63 2 1,5 3
David 3 1 0,63 2 1,5 3
Filip 2 2 0,45 4 0 4
Anna
David
Calle
Eero
Benjamin
FB, DEGREE CENTRALITY,CLOSENESS
CENTRALITY JA BETWEENNESS CENTRALITY-
FRIENDWHEEL
 Real life networks (e.g
friendwheel) friends are
also friends with each other
 Clustering Coefficient
measures how many of my
friends are frineds with
each other out of all
possible.
 https://www.youtube.com/w
atch?v=K2WF4pT5pFY
CLUSTERING COEFFICIENT
 Another way of thinking:
 A has four friends B,C,D,E
 Who could be friends with each other?
 BC, BD, BE, CD, CE, DE i.e. six.
 How many are realized in the picture (taken from
YouTube)?
 Only one (red) i.e one out of six, clustering
coefficient is 1/6
 Note there is another way of counting (another
definition) which does not always lead to the
same result)
THEORY 6 VALUE CAPTURING IN A NETWORK
ENVIRONMENT
THE GAMES BUSINESSES PLAY – VALUE
CREATION, VALUE NET FRAMEWORK
 The Right Game – use game theory to shape
strategy HBR July - August1995, Adam
brandenburg and Barry J Nalebuff
 The importance of value creation and value
capturing in Value Networks
 PARTS, Players, added value, rules, tactics, scope
THE VALUE NET , THE RIGHT GAME HBR
1995 JULY - AUGUST, ADAM BRANDENBURG
AND BARRY J NALEBUFF
Company
Supplier
Substitutor Complementor
Customer
THEORY 7 HOW DOES GOOGLE SEARCH
WORK
LOS ANGELES TIMES
Snowden gained almost 300,000 followers in
less than two hours after he tweeted his first
message Tuesday morning. Soon after, he
posted a cheeky swipe at his former employer,
the NSA, whose account only has 76,000
followers
Snowden NSA
1 out
degree300 000
in degree
RANDOM SURFER
Two choices
 You follow a link found on a page
 You take a random page and follow links from that
page
YOU ARE A FIRST TIME VISITOR IN A NEW TOWN AND YOU GO AND
ASK DAVID: WHAT IS THE BEST RESTAURANT AND ALSO WHO
KNOWS WHERE THE BEST RESTAURANTS IN TOWN ARE?
Anna Benjamin
Calle
David
DAVID ANSWERS AND ALSO TELLS YOU THAT HE RECOMMENDS YOU
ASK ANNA, CALLE AND BENJAMIN. YOU CONTINUE ANS ASK ANNA
CALLE AND BENJAMIN AND YOU ALSO ASK WHO DO THEY
RECOMMEND?
Anna
Benjamin
Calle
David
THE FOLLOWING NETWORK IS FORMED. WHO
SHOULD YOU LISTEN TO?
Anna
Benjamin
Calle
David
½ A
½ A
1/3 D
1/3 D
1/3 D
1C
½ B
½ B
CREATE THE EQUATIONS
Anna
Benjamin
Calle
David
½ A
½ A
1/3 D
1/3 D
1/3 D
1C
½ B
½ B
- A = 1/3D
- B =½ A + 1/3 D
- C= ½ A + ½ B
- D = C
- All information is equal
to one i.e.
- A+B+C+D =1
- Solve these equations
- A=0,129, B=0,258,
C=0,290 , D= 0,387
- Google PageRank will
give you the answer
D,B,C,A
CREATE THE EQUATIONS - CHECKED
Anna
Benjamin
Calle
David
½ A
½ A
1/3 D
1/3 D
1/3 D
1C
½ B
½ B
- A = 1/3D
- B =½ A + 1/3 D
- C= ½ A + ½ B+ 1/3D
- D = C + ½ B
- All information is equal
to one i.e.
- A+B+C+D =1
- Solve these equations
- A=0,129, B=0,1935,
C=0,290 , D= 0,387
- Google PageRank will
give you the answer
D,B,C,A
 You might also look up
 https://www.youtube.com/watch?v=BNHR6IQJGZs
 https://www.youtube.com/watch?v=KyCYyoGusqs tai
 https://www.youtube.com/watch?v=Ylare5LoDdE
 https://www.youtube.com/watch?v=u8HtO7Gd5q0
THEORY 8 MATCHING MARKETS – HOW MARKETS
EMERGE, MARKET CLEARING PRICES
MATCHING MARKETS (CHAPTER 10 EASLEY
KLEINBERG)
 See also…Experimental studies of Power and
exchange
 Source, Networks, Crowds and Markets, David
Easley and Jon Kleinberg 2010
Room 1
Room 2
Room 3
Aleksi
Kalle
Tytti
Room 4
Room 5
Maija
Anne
Wish list
Room 1
Room 2
Room 3
Aleksi
Kalle
Tytti
Room 4
Room 5
Maija
Anne
A matching market
MATCHING MARKETS
Room 1
Room 2
Room 3
Aleksi
Kalle
Tytti
Room 4
Room 5
Maija
Anne
By just removing Aleksi´s wish of
room 3, there is no match
Room 1
Room 2
Room 3
Aleksi
Kalle
Tytti
Room 4
Room 5
Maija
Anne
Identifying a constricted set
A GRAPH WITH NO MATCHING
Sellers
Room 1
Room 2
Room
3
Xin
Yoam
Zoe
Buyers Valuations
12,4,2
X values:
sellers a product at 12,
sellers b product at 4
sellers c product at 2,
8,7,6
7,5,2
INTRODUCE ”PRICE” – HOW MUCH THEY LIKE EACH
OBJECT (10.2 VALUATIONS AND OPTIMAL ASSIGNMENTS)
Sellers
Room 1
Room 2
Room
3
Xin
Yoam
Zoe
Buyers Valuations
12,4,2
8,7,6
7,5,2
Optimal assignment
WHAT IF THE BUYER WANTS TO OPTIMIZE HIS PAYOFF?
(10.3 PRICES AND MARKET CLEARING PROPERTIES P 255-257)
Sellers
a
b
c
x
y
z
Buyers
Valuations
12,4,2
X values (v) sellers
a product at 12,
sellers b product at
4 and sellers c
product at 2, The
payoff (profit) of
x = v-p
e.g.if he buys a for
4 his payoff is 12-4
= 8
8,7,6
7,5,2
LETS LOOK AT SOME ASKING PRICES
Sellers
a
b
c
x
y
z
Buyers Valuations
12,4,2
8,7,6
7,5,2
Prices
5
2
0
X will buy a,
”profit” 12-5 = 7,
note a is her
unique prefered
seller b = 4-2= 2,
c = 2 -0 =2
y will buy c,
”profit” 7-0 = 7
note c is her
unique preferred
seller
z will buy b,
”profit” 5-2 = 3
note b is her
preferred seller
EXCERCISE: WHO ARE THE PREFERRED
SELLERS IN THIS SET UP?
Sellers
a
b
c
x
y
z
Buyers Valuations
12,4,2
8,7,6
7,5,2
Prices
2
1
0
Sellers
a
b
c
x
y
z
BuyersPrices
2
1
0
Valuations
12,4,2
8,7,6
7,5,2
X would profit 12-2 = 10 from a,
4-1 =3 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-2 = 6 from a,
7-1 =6 from b and
6-0= 6 from c => y has no unique
preference a, b or c is just as good
z would profit 7-2 = 5 from a,
5-1 =4 from b and
2-0 = 2 from c => a is z´s
unique preference
Sellers
a
b
c
x
y
z
BuyersPrices
2
1
0
Valuations
12,4,2
8,7,6
7,5,2
X would profit 12-2 = 10 from a,
4-1 =3 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-2 = 6 from a,
7-1 =6 from b and
6-0= 6 from c => y has no unique
preference a, b or c is just as good
z would profit 7-2 = 5 from a,
5-1 =4 from b and
2-0 = 2 from c => a is z´s
unique preference
No clear solution
EXCERCISE 2 HOW ABOUT NOW?
Sellers
a
b
c
x
y
z
BuyersPrices
3
1
0
Valuations
12,4,2
8,7,6
7,5,2
10.4 HOW DO YOU CREATE MARKET CLEARING
PRICES P 258-261
 Existence of market clearing prices: For any set
of buyer evaluations, there exists a set of
market clearing prices
 Optimality of market clearing prices: for any set
of market clearing priices, a perfect matching in
the resulting preferred seller graph has the
maximum tota valuation of any assignment of
sellers to buyers
=> How to construct market clearing prices
10.4 CONSTRUCTING MARKET CLEARING
PRICES P 258
I. At the start of each round, there is a current set of prices, with the
smallest one equal to 0.
II. We construct the preferred seller graph and check whether there is
a perfect matching
III. If there is, we´re done: the current prices are market clearing
IV. If not, we find a constricted set of buyers, S, and their neighbors
N(S)
V. Each seller in N(S) (simulatneously) raises his price by one unit
VI. If necessary, we reduce the prices: the same amount is subtratced
from each price so that the smallest price becomes zero.
VII. We now begin the next round of the auction, using these new prices
1. FIRST ROUND: WE GIVE ALL THE PRICE ZERO
AND SEARCH FOR CONSTRICTED SET N(S) AND
LOOK AT WHAT S IS?
Sellers
a
b
c
x
y
z
BuyersPrices
0
0
0
Valuations
12,4,2
8,7,6
7,5,2
X would profit 12-0 = 12 from a,
4-0 =4 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-0 = 8 from a,
7-0 =7 from b and
6-0= 6 from c => y would prefer a
z would profit 7-0 = 7 from a,
5-0 =5 from b and
2-0 = 2 from c => a is z´s
unique preference
SEARCH FOR CONSTRICTED SET N(S) AND LOOK
AT WHAT S IS?
Sellers
a
b
c
x
y
z
BuyersPrices
0
0
0
Valuations
12,4,2
8,7,6
7,5,2
X would profit 12-0 = 12 from a,
4-0 =4 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-0 = 8 from a,
7-0 =7 from b and
6-0= 6 from c => y would prefer a
z would profit 7-0 = 7 from a,
5-0 =5 from b and
2-0 = 2 from c => a is z´s
unique preference
=> N(S) is a and S is x,y,z, Give a price 1
2 SECOND ROUND: A IS 1, SEARCH FOR
CONSTRICTED SET N(S) AND LOOK AT WHAT S IS?
Sellers
a
b
c
x
y
z
BuyersPrices
1
0
0
Valuations
12,4,2
8,7,6
7,5,2
X would profit 12-1 = 11 from a,
4-0 =4 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-1 = 7 from a,
7-0 =7 from b and
6-0= 6 from c => y would prefer a or b
z would profit 7-1 = 6 from a,
5-0 =5 from b and
2-0 = 2 from c => a is z´s
unique preference
CONSTRICTED SET N(S) IS EITHER S = X,Z AND
N(S) = A (I.E. RAISE A BY 1) OR S = X,Y,Z AND N(S) = A,B
(I.E. RAISE A,B BY ONE)?
Sellers
a
b
c
x
y
z
BuyersPrices
1
0
0
Valuations
12,4,2
8,7,6
7,5,2
X would profit 12-1 = 11 from a,
4-0 =4 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-1 = 7 from a,
7-0 =7 from b and
6-0= 6 from c => y would prefer a or b
z would profit 7-1 = 6 from a,
5-0 =5 from b and
2-0 = 2 from c => a is z´s
unique preference
=> Give a price 2 (S=x,z)
3. THIRD ROUND: A IS 2, SEARCH FOR CONSTRICTED
SET N(S) AND LOOK AT WHAT S IS?
Sellers
a
b
c
x
y
z
Buyers
2
0
0
12,4,2
8,7,6
7,5,2
X would profit 12-2 = 10 from a,
4-0 =4 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-2 = 6 from a,
7-0 =7 from b and
6-0= 6 from c => y would prefer b
z would profit 7-2 = 5 from a,
5-0 =5 from b and
2-0 = 2 from c => z would prefer a or b
=> Note both a and b are a constricted set
3. THIRD ROUND: A IS 2, SEARCH FOR CONSTRICTED
SET N(S) AND LOOK AT WHAT S IS?
Sellers
a
b
c
x
y
z
BuyersPrices
2
0
0
12,4,2
8,7,6
7,5,2
X would profit 12-2 = 10 from a,
4-0 =4 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-2 = 6 from a,
7-0 =7 from b and
6-0= 6 from c => y would prefer b
z would profit 7-2 = 5 from a,
5-0 =5 from b and
2-0 = 2 from c => z would prefer a or b
=> Note both a and b are a constricted set, S
is x,z), raise the price of a and b
4. FOURTH ROUND: A IS 3 B IS 1, SEARCH FOR
CONSTRICTED SET N(S) AND LOOK AT WHAT S IS?
Sellers
a
b
c
x
y
z
BuyersPrices
3
1
0
12,4,2
8,7,6
7,5,2
X would profit 12-3 = 9 from a,
4-1 =3 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-3 = 5 from a,
7-1 =6 from b and
6-0= 6 from c => y would prefer b or a
z would profit 7-3 = 4 from a,
5-1 =4 from b and
2-0 = 2 from c => z would prefer a or b
4. FOURTH ROUND: A IS 3 B IS 1, SEARCH FOR
CONSTRICTED SET N(S) AND LOOK AT WHAT S IS?
Sellers
a
b
c
x
y
z
BuyersPrices
3
1
0
12,4,2
8,7,6
7,5,2
X would profit 12-3 = 9 from a,
4-1 =3 from b and
2-0= 2 from c => x would prefer a
Y would profit 8-3 = 5 from a,
7-1 =6 from b and
6-0= 6 from c => y would prefer b or
a
z would profit 7-3 = 4 from a,
5-1 =4 from b and
2-0 = 2 from c => z would prefer a or
b
10.5 HOW DOES THIS RELATE TO SINGLE ITEM AUCTIONS?
- GIVE OTHER ITEMS VALUE 0 AND SOLVE
Sellers
a
b
c
x
y
z
Buyers
0
0
0
Prices
Valuations
3,0,0
2,0,0
1,0,0
10.5 HOW DOES THIS RELATE TO SINGLE ITEM AUCTIONS?
- GIVE OTHER ITEMS VALUE 0 AND SOLVE
Sellers
a
b
c
x
y
z
Buyers
0
0
0
Prices
Valuations
3,0,0
2,0,0
1,0,0
A payoff 3-0 = 3
B payoff 0-0 = 0
C payoff 0-0
Chooses A, as does all
the others
10.5 HOW DOES THIS RELATE TO SINGLE ITEM
AUCTIONS? - GIVE OTHER ITEMS VALUE 0 AND SOLVE
Sellers
a
b
c
x
y
z
Buyers
0
0
0
Prices
Valuations
3,0,0
2,0,0
1,0,0
A payoff 3-0 = 3
B payoff 0-0 = 0
C payoff 0-0
Chooses A, as does all
the others
=> Add one to price a
10.5 HOW DOES THIS RELATE TO SINGLE ITEM
AUCTIONS? - GIVE OTHER ITEMS VALUE 0 AND SOLVE
Sellers
a
b
c
x
y
z
Buyers
1
0
0
Prices
Valuations
3,0,0
2,0,0
1,0,0
A payoff 3-1 = 2
B payoff 0-0 = 0
C payoff 0-0
Chooses A,
A payoff 2-1 = 1
B payoff 0-0 = 0
Chooses A
A payoff 1-1= 0
=> Add one to price a
10.5 HOW DOES THIS RELATE TO SINGLE ITEM
AUCTIONS? - GIVE OTHER ITEMS VALUE 0 AND SOLVE
Sellers
a
b
c
x
y
z
Buyers
2
0
0
Prices
Valuations
3,0,0
2,0,0
1,0,0
A payoff 3-2 = 1
B payoff 0-0 = 0
C payoff 0-0
Chooses A,
A payoff 2-2 = 0
B payoff 0-0 = 0
Chooses A
A payoff 1-1= 0
=> Sold to buyer x at
price 2
10.5 HOW DOES THIS RELATE TO SINGLE ITEM
AUCTIONS? – NOTE YOU COULD ALSO HAVE LEFT THE
ZERO´S
Sellers
a
b
c
x
y
z
Buyers
2
0
0
Prices
Sellers
a
b
c
x
y
z
2
0
0
Valuations
3,0,0
2,0,0
1,0,0
 Vickrey Auction, Nobel prize 1996
https://en.wikipedia.org/wiki/Vickrey_auction
 Vickrey Clark Groves mechanism
https://en.wikipedia.org/wiki/Vickrey%E2%80%93Clarke%E2%8
0%93Groves_auction
 http://www.nobelprize.org/nobel_prizes/economic-
sciences/laureates/
 Game theory related Nobel Prizes:
 Jean Tirole 2014
 Roth and Shapley 2012
 Aumann and Schelling 2005
 Akerlof, Spence, Stiglitz 2001
 Mirrlees, Vickrey 1996
 Harsnyi, Nash, Selten 1994
 Coase 1991
 Hicks, Arrow 1972
THEORY 9 SIX DEGREES AND THE LOGIC OF
FLAT RATE
 YouTube video the science behind six degrees of
seperation
https://www.youtube.com/watch?v=TcxZSmzPw8k
BUSINESS MODEL OF THE INTERNET
In the real (physical) world e.g. bottle of coke costs 2
Euro and 100 bottles would cost 200 Euro´s, why then
should the price for consuming e.g. 10 Gigs be the
same as 100 Mbytes?
 Which member of parliament sends the most
Chrismas Cards?
http://www.savonsanomat.fi/teemat/eduskuntavaalit/i
l-kari-k%C3%A4rkk%C3%A4inen-suoltaa-
joulukortteja/627307
 What happened when an operator allowed for
flat rate sms in Finland c 2005?
HTTP://WWW.VOICE.FI/VIIHDE/IL-EDUSKUNNAN-
JOULUKORTTIKINGI-LAHETTAA-4000-KORTTIA-
32568
SIX DEGREES
 Stanley Milgram – we are only six degrees away from
each other.
 How is this possible?
 What if we each have 100 friends
100*100*100*100*100*100 = 10 billion
 This is fine, however we are often friends with our friends
i.e high clustaring
SIX DEGREES
Person 1
PERSON
100
Six degrees: The person with a lot of contacts
is a glue to the network – paths shorten
High clustering (red nodes) and super connected nodes
(yellow)
THEORY TEN – THE LOGIC OF FLAT RATE
WHY DOES PRICING NEED TO GO TOWARD FLAT
RATE (AWAY FROM TRANSACTION BASED)
 It is all about the efficient flow of information in networks
 Short paths are important (the longer the path i.e. the
more people i.e nodes on the way the more probable it
is that the message will distort.
 A Random network (graph) will connect early. Human
networks are clustered (we are friends of friends and
geographically located) for Human networks to connect
with low path distance we needed superconnected
people (nodes)
 Take the example of US president Donald Trump (a
super connected node). Would he be willing to pay for
each recipient receiving his tweet e.g. 20 million
recepients a 1 c equal 200 000 per tweet? Or would his
followers each be willing to pay a cent for reading
(receiving his message) => hence toward flat rate
THEORY 11, LONG TAIL
The Long Tail and
change
Chris Anderson (2006) The Long Tail: What happens
to demand when supply is no longer limited
Remeber: Bricks and Clicks, The Virtual world
combines with the physical world
THEORY 12, REALLOCATION OF RIGHTS
(DILEMMA OF THE COMMONS)
THE REALLOCATION OF RIGHTS - A CENTRAL
QUESTION TO BUILDING THE INFORMATION
ECONOMY!
 Huge increases in transmission speeds
 Huge growth in storage and prcessing
capacity
 Reallocation of rights (Yochai Benkler,
Lawrence Lessig)
 Example
 Number portability
 Open wlan
 Creative commons (copy left)
 Public data: should data created with tax payer
money be available for free (open access)?
162
https://www.ted.com/
speakers/larry_lessig
EXAMPLE
NET NEURALITY,
VRT LIIKENNEKAARI
Amount of data,
Data intesivity
Netflix
Spotify
Facebook
How the internet actually works Net neutrality
https://www.youtube.com/watch?v=ZonvMhT
5c_Q
EXAMPLE
BIG DATA, REGISTERS, ALGORITHMS ETC E.G.
SPOTIFY, NETFLIX
DAY 5
On innovation
STEPHEN JOHNSON - WHERE GOOD IDEAS
COME FROM
 http://www.ted.com/talks/steven_johnson_where_good_ideas_c
ome_from.html
 http://www.youtube.com/watch?v=NugRZGDbPFU
 Coffe house,city, web
 The adjacent possible
 Liquid networks
 The slow hunch
 Serendipity
 Error
 Exaptation
 Platforms
 Fourth quadrant
CAN YOU RECOGNIZE THE WORLD CHANGING?
 Trends and change
 What do you use that was used already 50 years ago?
 What do you use that was not available 50 years ago?
 Companies set goals:
 In three years from today x percent of turnover comes from products/services which do not
exist today. What is your situation?
 Timing and roadmap
 The secret to success in balancing between operational effectiveness and the art of
renewal
 Beware of being ahead of your times
 Do not destroy just for the sake of renewal
 Do not over design the product
 Do not wait to fulfill all customer needs
 Do not lock into present volumes and present profitability i.e. if present volumes and profits
are high you might say no to low performing suggestions.
 Let future proposals compete against each other, not against existing
THE INTERNET REVOLUTION (IN FINLAND)
 Old structures are being destroyed:
 Nokia – the ”burning platform”
 The post man´s bag is getting thinner
 Music from CD/DVD to iTunes and Spotify
 Newspapers from circulation to eyeballs and clicks
 The diminishing paper industry
 Webstores replacing the brick and mortar stores
 Universities facing the online education revolution
 Ehealth including eprescription, epatient records
 eGovernment, eCitizen
 Open data and the public sector
 Big data
 Success depends on the capability to create ideas,
on intangible assets, on information and know how
 Anybody can create all you need is ideas, a computer
and networks (compare this to the physical assets
needen in the industrial revolution)
 In the modern office (network) environment it is
difficult to perceive who creates, divides and captures
value.
Charles
Chaplin
modern times
WHY ARE INNOVATIONS IMPORTANT
The office
WHY ARE INNOVATIONS DIFFICULT? – AN
ORGANIZATIONAL PERSPECTIVE
 An organization performs effectively when processes, routines are well
defined and practised
 Present stakeholders, resources, investments support existing
businesses, but also create a lock-in into an existing paradigm, market
etc
 An innovation challenges and brakes resent routines
 Established practices blind
 A good new innovation can potentially challenge existing businesses

Innovate or die!
The Finns created the mobile
business, but struggled, stumbled
and fell when implementing the
mobile internet
WHEN ARE INNOVATIONS SUCCESSFUL?
 Why do you come to work by car – because
you can (and want to), because it is easier
compared with e.g. public traffic.
 Why was downloading music from the
internet (ilegally) so popular? - because
anybody could and it was so easy
 Innovations find and identify needs, create
new opportunities and markets. What will you
create in the future?
 Shaping the product/service/experience
 Creativity, The creative individual
 Innovation tools/methods
 Individual
 Team
 Using theories to innovate
 The innovation process
 The role of technology
 Leading/managing the innovative company
 Strategy and innovation
 Innovation as a process/project
 The network perspective
 The diffusion of innovations
VIEWS INTO INNOVATION, (SEARCH WORDS?)
GROW/ CHANGE OR DIE?
WHAT IS YOUR ENVIRONMENT LIKE?
 Are you in a growth industry?
 Is the market maturing?
 Are you in a dying industry?
 Are you allowed to grow?
 Are you in the private or public sector?
 Have goals been set to transform, find new
markets, new services, new processes etc?
GROWTH PLAN
Adapted from: The
Innovator´s Guide to
Growth – Putting
Disruptive Innovation to
Work p 26
Scott D. Anthony,
Joseph V. Sinfield,
Mark W. Johnson,
Elizabeth J. Altman,
2008
Year 1 Year 2 Year 3 Year 4 Year 5
Number of
projects
launched
Expected
revenue in
year 5
Project
success
rate
New
growth
revenues
in year 5
 Incremental vs radical innovation,
 Competence creating vs competence
destroying innovation, Tushman and
Andersson (1986)
 Modular vs Architectural innovation,
Henderson Clark (1990)
 Sustaining vs. disruptive technologies
Christensen (1997)
INNOVATION, CATEGORISING AND DEFINITIONS
DEFINITIONS,
 Commersialization of a product or service
 Irreversible change, Schumpeter has described innovation as “a historic and
irreversible change in the way of doing things” and as “creative destruction”
(Schumpeter 1947).
 Purposeful change, Innovation refers to “the effort to create a purposeful
focused change in an enterprise’s economic or social potential” (Drucker 1985).
 Networks. The process of innovation is defined as “the development and
implementation of new ideas by people who over time engage in transactions
with others within an institutional context“(Van de Ven, 1986)
 Non linear process. Van de Ven et al (1999) define the innovation journey as a
“non linear cycle of divergent and convergent activities that may repeat over
time and at different organisational levels, if resources are obtained to renew
the cycle”
What are you like as an innovator?
 Exceptional thinking does not emerge in a
crowd (herd thinking) – nor does it emerge in a
vacum
 Independent thinking is not a team sport
 Name Finnish innovators, how about American
 We need examples to lead us
THINK THE IMPOSSIBLE
 To go where no man has
gone before (Star Trek)
 To see what no man has
seen before
 To look where no man
has looked before
Harvard's Robert D. Austin says that to lead innovation you have
to draw from art as much as from science Knowledge is
information, skill and attitude
READ STORIES AND BIOGRAPHIES OF INNOVATIVE
PEOPLE
The relationship between cause and consequence is not allways clear. It is
rarely evident.
What conects the following?
Anesthesia, Cellophane, cholesterol lowering drugs, cornflakes,dynamite,
the ice cream soda, Ivory soap, artificial sweeteners,nylon, Penicillin,
photography, Rayon, PVC, Smallpox vaccine, stainless steel, and Teflon.
All of the above were invented by accident. Only later some reasonable or new
way to use them was found.
CHANCE FAVOURS THE PREPARED
MIND– LUIS PASTEUR,
http://www.phildourado.com/b
log/2007_10_01_archive.html
THE SKILLS OF THE INNOVATOR
 The innovator's DNA : mastering the five skills
of disruptive innovatorsJeff Dyer, Hal
Gregersen & Clayton M. Christensen Boston,
MA : Harvard Business Press, 2011.
 Associating
 Questioning
 Observing
 Networking
 Experimenting
 Dyer, Jeffrey H.; Gregersen, Hal B; Christensen, Clayton M, The Innovators DNA, five
discovery skills seperate true innovators from the rest of us, Harvard Business review
December 2009
THE INNOVATOR HAS MANY FACES
 Lazy and hard working
 Lonely and social
 Holistic (sees the big picture) and an eye for detail
 Theory and practice
 Self conscious and humble
 Competent and aware of what does not know
 The maturity of an adult and curiousity of a child
 knows how to fill the lottery, but does not
nescessarily win, serendipity
 From many faces to working with different people in
networks
189
Be prepared to take notes everywhere and at
any time – seize the moment, carpe diem
TOOLS FOR INDIVIDUAL INNOVATION
Tools for innovation
You are are under pressure, in a
crisis, running out of time etc.
Would you start to innovate? What
tools would you use to innovate?
191
PEOPLE, IDEAS, OBJECTS
FOCUS ON WHAT FASCINATES YOU
192
Starting point february 2007
Situation september 14 2007
www.linkedin.com
BUILD YOUR NETWORKS, SHARE YOUR IDEAS
”INNOVATIVE LEARNING IS NOT CONFORMING”
JOBS TO BE DONE AND THE SKILL OF
OBSERVING
193
TABOO
 Dangerous ideas, taboos
194
Comparing unrelated things with
each other
195
USE METAPHORS - ASSOCIATING
STORYTELLING
196
7 dl of juice plus 8 dl of water how much juice do you
have?
THE DIAMOND METAPHOR
 The Internet is a Growth Business of almost 100%
per year?
 What does this mean
SLEEPING – MR SANDMAN
HUMOUR
198
THEORY 14 PUT YOUR TRUST IN METHODS
HOW TO MAKE TOAST
 https://www.drawtoast.com/
10.7.2018Author
201
THE INNOVATORS TOOLKIT
 Tools for four stages in the process
 Define the opportunity
 Jobs to be done
 Project charter
 Discover the ideas
 Resource optimization
 Scamper, substitute, combine, alter,mega/mini,
put to together, uses, eliminate,
rearrange/reverse
http://www.youtube.com/watch?v=ue5sGtGb_i0
 Random stimulus
 Develop the solution
 Design scorecards
 Demonstrate the innovation
 piloting
METHODS FOR CREATIVITY -
 http://en.wikipedia.org/wiki/Creative_problem_solving
 http://fi.wikipedia.org/wiki/Luovuustekniikka
 http://en.wikipedia.org/wiki/Mind_map
 http://fi.wikipedia.org/wiki/K%C3%A4sitekartta
 http://en.wikipedia.org/wiki/Ishikawa_diagram
 http://en.wikipedia.org/wiki/Brainstorming
 http://en.wikipedia.org/wiki/Affinity_diagram
 http://en.wikipedia.org/wiki/Morphological_Analysis
 http://en.wikipedia.org/wiki/Synectics
 http://en.wikipedia.org/wiki/TRIZ
 http://fi.wikipedia.org/wiki/Luovuustekniikka
 http://fi.wikipedia.org/wiki/Appelsiini/banaani
 http://en.wikipedia.org/wiki/De_Bono_Hats
 Tuplatiimi
 Learning Cafe
LEARNING CAFE METHOD –
PEOPLE ROTATE, INFORMATION
COLLECTS ON TO THE TABLES
Storytelling
- The
elements of a
good story
Surveying the
market,
- How to
observe
- What
questions to
ask
Competence &IPR
(intellectual property
rights)
- Know how, skill, attitude
- What do you know
- What do you need to learn
- Protecting your product
Future
- Roadmap i.e.
schedules on what
next
- Versions, pricing
strategies
- Creating market
space
Resources
- What do you have,
what do you need?
- Roles (CEO, COO,
CFO, Marketing,
R&D etc)
Testing the
market
- Pilot
projects
- prototypes
- Project plan
27-28.6.2000
207
http://www.desai.com/our-approach/innovation-
funnel/tabid/88355/Default.aspx 15.2.2012
The innovation process view
THE CHRONOLOGICAL DEVELOPMENT OF MODELS OF
INNOVATION (TROTT 5 TH EDITION P 26)
208
Date Model Characteristics
1950/60 Technology-push Simple linear sequential process; emphasis on R&D; the
market is a recepient of the fruits of R&D
1970 Market pull Simple linear sequential process; emphasis on marketing; the
market is the source for directing R&D; R&D has reactive role
1970`s Dominant design Abbernathy and Utterback (1978) illustrate that an innovation
system goes through three stages before a dominant design
emerges
1980`s Coupling model Emphasis on ontegrating R&D and marketing
1980/90 Interactive model Combinations of push and pull
1990´s Network model Emphasis on knowledge accumulation and external linkages
2000`s Open innovation Chesbrough´s emphasis on further externalisation of the
innovation process in terms of linkages with knowledge
inputs and collaboration to exploit knowledge outputs
Excercise: draw these models on the innovation filter model
FUTURE?: THE NEW AGE OF INNOVATION
 R=G, N=1
209
THEORY 14 DIFFUSION OF
INNOVATIONS, DIFFUSION IN
NETWORKED STRUCTURES
 A new drug has
emerged into the
market place
 Doctors are
monitored when
they start
prescribing the
drug
 The doctors are
asked which other
doctors they would
go for advice
 Result show what
percentage of
doctors named by
N others have
adopted the drug
Source: Social and Economic Behavior in
Networks Matthew O. Jackson, Stanford
EXAMPLE: WHAT IS SPREADING/DIFFUSING?
HTTP://OPENEDUCATIONEUROPA.EU/SITES/DEFAULT/FILES/IMAGES/SCOREBOARD/SCOREBOARD_JUNE_2015.PNG
214
THE DIFFUSION OF INNOVATIONS, THE S
CURVE - ROGERS
https://en.wikipedia.org/wiki/Diffusion_of_innovations
THE BASS MODEL
 F(t) = A function, which describes how innovations
spread. We assume that a person has adopted an
innovation (=1) or has not adopted (=0). There is no
moving back in the model
 p = probability of spontaneous adoption of the
innovation i.e. not influenced by others
 q = probability of imitation adoption i.e. you adopt
because others have adopted
 At some monent in time the rate of adoption
(change in F(t) i.e. dF(t)/dt) = (p + q*F(t))*(1-F(t))
(1-F(t)) = those who have not yet adopted
 The solution to this equation is the S-curve if q > p
 Note when F(t) is close to one change dF(t)/dt is close
to zero
 Note when F(t) = 0 dF(t)/dt = p
This means that p and q can be measured with minimum
data
e.g How many of the participants of this course heard
about the course from friends (is an estimation of q)
How many found it in a brochure or on a website (an
estimation of p)
How many first found out about about PokemonGo on
Nintendo´s web site (p), how many heard about it from a
friend (q)
THE BASS MODEL ASSUMES NO UNDERLYING
NETWORK STRUCTURE
 The following are examples from a Coursera
Course: Social and Economic Networks, Matthew
O. Jackson Stanford
Gartner's 2014 Hype Cycle for
Emerging Technologies Maps the
Journey to Digital Business
http://www.gartner.com/newsroom/id/28
19918
Diffusion of innovations - The Hype
Cycle
e.g buying a game (to play with
other gamers)
Source Prof. Matthew Jackson, Stanford, Social Network
Course Coursera
E.g. buying a book
DAY 6
LIST OF THEORIES
 Day 2
 Theory 1 Wise Crowds and information cascades
 Theory 2 The Strength of Weak Ties
 Theory 3 Earning with Information
 Day 3
 Theory 4 Interdependace, Game Theory
 Theory 5 Measuring Networks
LIST OF THEORIES
 Day 4
 Theory 6 Value capturing in a network Environment
 Theory 7 How Does Google Search Work
 Theory 8 Matching Markets
 Theory 9 Six Degrees
 Theory 10 The Logic of flat rate
 Theory 11 The Long Tail
 Theory 12 The reallocation of rights
 Day 5
 Theory 13 Diffusion of Innovations
 Theory 14 (recommendation) use methods when innovating
 Day 6
 Theory 15 The Innovators Dilemma
 Theory 16 Creating Market Space
THEORY 15 INNOVATORS DILEMMA
227
Innovators dilemma: why a garage based
company can succeed when an incumbent
(large company) fails (Business aikido)
http://www.innosight.com/
THE INNOVATORS DILEMMA – COMPANIES TRADITIONALLY
FOLLOW A VALUE PROPOSITION, THE CHALLENGE OF
OVERSHOOTING CUSTOMER NEED => POORER IS BETTER
228
WHY DID WESTERN UNION THE LEADER
IN THE TELEGRAPH BUSINESS NOT
INVEST IN THE TELEPHONE
 The established processes, resources and values
encouraged investing in present customers.
 The Phone was in its early stages a short distance
mediium – performed porly on long distances
 Western Union saw that the phones performance in long
distance was getting better, but it continued investments
along its present value performance base
 When the future was evident, it was already too late
EXAMPLES OF DISRUPTIVE INNOVATION –CAN
YOU FIND ANY?
DISRUPTOMETER
 https://hbr.org/video/2688242135001/the-explainer-
disruptive-innovation
 https://fi.pinterest.com/explore/disruptive-
innovation/
 https://apiumhub.com/tech-blog-
barcelona/disruptive-technology-innovations/
 http://www.claytonchristensen.com/key-concepts/
THEORY 16 CREATING MARKET SPACE
STRATEGIACANVAS EXAMPLE
( x-akselilla kuvataan asiakkaiden arvoja ja y-akselilla yrityksen ja sen
kilpailijoiden tarjontaa )
Remove
• Serve the customer
with what he really
demands i.e. what he
is willing to pay for
everything else is
removed
Make less
• All extra costs are made smaller
• E.g.self service payment
counters
Make better
• Be carefull in client surveys. The
customer might want more of
some service, provide it
Create
• Serve the customer with
something new that has
not earlier existed in the
industry
The new value
curve
USE THE STRATEGY CANVAS TO CREATE A
BLUE OCEAN STRATEGY
http://en.wikipedia.org/wiki/Blue_Ocean_Strategy
http://www.blueoceanstrategy.com/
DAY 7
THEORY 17 (RECOMMENDATION) BUILD
CHANGE AT AN INDUSTRY LEVEL
WHAT IS A MARKET
 Think of what you are good at? – how long it would
take you to do it? Who would you change services
with?
 What happened if you are better in everything?
 Absolute and comparative advantage
https://en.wikipedia.org/wiki/Comparative_advantag
e
 Look into Landon eCommerce 2014, describes the
shaping of several industries
HOW TO CREATE NEW MARKETS? – WHICH
MARKET IS/ARE EMERGING?
• Focus on
• Put theory into practice
• Lobby for new laws and regulations
• Regulators will ensure that competition will
exist also in new environments
• Create new structures (destroy old
structures) e.g. new ecosystems,
• New business models
• Focus on Lead users
• Establish market creating products
7/10/2018 Laurea University of Applied Sciences 242
EXAMPLE THE EMERGENCE OF THE MOBILE
MARKET
 Vision: ”mobile into your pocket”
 New infrastructure 3G, UMTS
 Laws:
 In Finland changes in telecom law e.g. allowing bundling of phone and
subscription, number portability,
 Progress in creating a dataroaming market by establishing cap prices in
the EU
 Business model: toward monthly flat rate pricing
 Key market creating products: mokkula (c 2004-2005) a data connection
to your computer, I-phone, (both arrivals from the outside to Finland), smart
phones 2011
 Structures:
 three competitors, service operator and new market entrants changed
the rules of the market
 Liberalisation of the telecom market in Finland in 1994 created
competition and encouraged new markets to emerge
 Future: ?
Name: 00601 Operative Systems and Commerce
FOCUS: INDIVIDUAL TRAVEL PLAN
E-SERVICE
CONNECT TO
REAL WORLD
VALUE
SERVICE PROVIDER /
BUSINESS MODEL
WHO IS
LOOSING?
COMMUNITY
MY
E-TOOLS
1
2
3
4
5
244
Bricks and
clicks
VALUE
CREATION/CAPTURING
IN A NETWORK
- value to me
- value to company
- value (cost, time, quality)
- blog
- web site
- wiki
- contact networks
-videomeeting
connectpro
- e-library
-- e-survey
Change in the
way of doing
things =
innovation =>
focus on the
process
flow of goods, information and
resources in a repair cycle
http://en.wikipedia.org/wiki/Lo
gistics
From data to
networking
Use this framework to
identify changes in value
creation and capturing after
adoption of services like
online booking and the
availability of online
customer recommendations
THE MUSIC INDUSTRY
 Excercise: Look at the video.
 Try and plot all the different earning cases on to the
business model canvas and identify the key elements
that remain the same through different cases.
 Discuss and identify cases on how the music industry is
changing.
 Take an example company and discuss how that
company can act in the market place to create a new
market.
 The video
 http://www.youtube.com/watch?v=Njuo1puB1lg
 CwF, Connect with fans
 RtB, Reson to buy
THE E-HEALTH INDUSTRY
 Excercise
 Identify a new entrant to the market
 Discuss its business model
 Look into possible new infrasrtucture elements it is
attempting to build on e.g. patient records,
eprescriptions,
 Look into databases and are these databases
hierarchical or is power given to the users? To what
extent is open data thinking allowed and applied to the
creation of new services?
 The education industry
 The Banking industry FinTech
POSITION YOUR BUSINESS IN A NETOWORK –
PORTER FIVE FORCES 1979
Present
competitin
By present
competitors in
the arket place
Barganing
power of
customers
Threat of new
entrant
Threat of
substitutors
Barganing
power of
suplliers
http://en.wikipedia.org/wiki/Porter_five_forces_analysis
THEORY 18 GROUNDSWELL
GROUNDSWELL THE USER LEAD REVOLUTION –
IDENTIFY THE ROLE OF THE USER!
Individual
Society
Corporation
GROUNDSWELL CHARLENE LI, JOSH BERNOFF 2008
– IDENTIFY THE ROLE OF THE USER
 What is groundswell p 9(verkkovalta)?
 A social trend in which people use technologies to get things they
need from each other, rather than from traditional institutions
like corporations
 The strategy for corporations: If you can´t beat them, join them
 The BIG principle for mastering the groundswell p 18: Concentrate
on the relationship, not the technologies
251
TECHNOLOGIES AND CLASIFICATION P 18-
People
creating:
blogs,
user
generate
d
content
People
connectin
g: social
networks
and virtual
worlds
People
collabora
ting: wikis
and open
source
People
reacting
to each
other:
forums
ratings,
and
reviews
People
organizin
g
content:
tags
Accelarat
ing
consump
tion: rss
and
widgets
How they
work
Participatio
n
How they
enable
relationshi
ps
How they
threaten
institutional
power
How you
can use
them
See next slide for example
EXAMPLE: BLOGS
• How they work:A blog is a personal (or group) journal of
entries containing written thoughts links and often pictures
• Participation: Blog reading is one of the most popular
activities in Groundswell with one in four online Americans
reading blogs (2006). Video reviewing is also popular.
Podcasters and even podcast listeners are rare
• Participation: The authors of blogs read and comment on
others blogs. They also cite each other adding links to other
blogs from their own posts
7/10/2018 Laurea University of Applied Sciences 253
EXAMPLE CONTINUED:
• How they threaten institutional power: Blogs, user generated
video and podcasts aren´t regulated, so anything is possible.
Few YouTube video uploaders check first with the subjects of
their videos. Companies frequently need to police employees
who post unauthorized content about their employees and
their jobs
• How you (a company) can use them: First listen, read blogs
about your company. Search for blogs with most influence.
Start commenting on those blogs
7/10/2018 Laurea University of Applied Sciences 254
THE PROFILES, THE SOCIAL TECHNOGRAPHICS
PROFILE – KNOW YOUR CUSTOMER? P 40
• Creators:
• publish a blog,
• publish own web pages,
• upload video you created
• upload music you created
• write articles and post them
• Critics:
• publish a blog,
• post ratings/reviews of products or services
• comment on someone else´s blog
• contribute to on line forums
• contribute to/ edit articles in a wiki
THE PROFILES, THE SOCIAL TECHNOGRAPHICS
PROFILE – KNOW YOUR CUSTOMER? P 40
• Collectors:
• Use Rss feeds
• Add tags to web pages or photos
• Vote for web sites online
• Joiners:
• Maintain profile on social networking sites
• Visit social networking sites
• Spectators:
• read blogs
• watch video from other users
• listen to podcasts
• read online forums
• read customer ratings/reviews
• Inactives:
• None of these activities
http://www.youtube.com/watch?v=kGJTmtEzbwo
THEORY 19 OPEN INNOVATION
OPEN INNOVATION - CHESBROUGH
258
http://en.wikipedia.org/wiki/Open_innovation
CONCEPT 1:THINK OF YOUR BUSINESS AS A SERVICE BUSINESS – OPEN
SERVICE INNOVATION CHESBROUGHP37
259
Service-Based view of transportation
Selection
of vehicle
Delivery of
vehicle
Maintena
nce of
vehicle
Informatio
n and
training
Payment
and
financing
Protection and
insurance
Car purchase
or lease
(product-
focused
approach)
Customer
chooses
Customer
picks from
dealer
stock
Customer
does this
Customer
does this
Customer
dealer, or
third party
Customer
provides
Taxi Supplier
choose
Customer
is picked
up
Supplier
does this
Supplier
does this
Enterprise car
rental
Customer
chooses
from local
stock
Customer
picks up or
is picked
up
Supplier
does this
Supplier
does this
By the day Customer is
responsible
Zipcar Customer
chooses
from local
stock
From
Zipcar
locations
Supplier
does this
Supplier
does this
By the hour Customer
purchases from
supplier
Concept 2: Innovators must co-create with customers
 The value of tacit knowledge
 e.g. example riding a bicycle: go faster to stay up,
 balancing on a rope…
 One way:
 Let the customer themselves provide the information,
 Let the customer have control of the process
260
FOUR STEPS TO OPEN SERVICE INNOVATION:
Make
reservation
Arrive at
restaurant
Ask for
table
Go to
table
Receive
menu
Order drinks
and food
Eat Order
bill
Pay Visit
restroom
Leave
Chesprough Open services
innovation p 59
 Concept 3: Open innovation accelerates and
deepens service innovation
261
FOUR STEPS TO OPEN SERVICE INNOVATION
 Concept 4: Transform your business model with
services
262
FOUR STEPS TO OPEN SERVICE INNOVATION
Grocer Chef
Target market Consumers Diners
Value Proposition Wide selection, quality
price
Dining experience
Core elements Rapid inventory turns,
choosing correct
merchandise
Great food, skilled cooks,
atmosphere
Value chain Food suppliers, related
items, logistics,
information technology,
distribution centers
Fresh produce, local
ingredients, quality
equipment,
knowledgeable and
couteous service
Revenue mechanism Small markup over cost,
very high volume, rapid
inventory turns
High markups over cost,
low volume, alcohol, tips
Value network, ecosystem Other services on
premises, parking
Cookbooks, parking,
special events
THEORY 20 MESH BUSINESS
THE MESH, LISA GANSKY,
WWW.MESHING.IT
7/10/2018 Laurea University of Applied Sciences 264
Eg. hammer Mesh sweet spot
Eg. Tooth brush? Eg. Smart phones
How
often
do
you
use it
Often
Seldom
CostCheap
Expensive
p 22
Own-to-mesh
http://www.ted.com/talks/lisa_gansky_the_f
uture_of_business_is_the_mesh.html
THEORY 21 BUSINESS MODEL CANVAS
BUSINESS MODELS
Chapter 5
EIGHT KEY ELEMENTS OF A BUSINESS MODEL
P 325
 Value proposition
 Revenue model
 Competitive environment
 Competitive advantage
 Market strategy
 Organizational development
 Management team
 ?
REVENUE MODELS
 Advertising
 Subscription revenue model
 Transaction fee revenue model e.g. eBay (x % of
transaction)
 Sales revenue model e.g. amazon sells books
 Affeliate revenue model, companies steer business
to another company and receive a referal fee or
percentage (sisäänheittäjä)
CATEGORIZING E-COMMERCE MODELS
 B2B and B2C
 Major business to consumer models
 Etailer online retail stores
 Community provider
 Content provider
 Portals
 Transaction Brokers
 Markert creator
 Service provider
BUSINES MODEL GENERATION
Definition: A
business model
answers the
question how value
is created and
captured
www.businessmod
elgeneration.com
http://www.youtube.c
om/watch?v=QoAOz
MTLP5s business
model canvas 2 min
http://www.youtube.c
om/watch?v=8GIbCg
8NpBw Osterwalder
53
CASE
 http://www.youtube.com/watch?v=Njuo1puB1lg
 RtB
 CwF
BUSINESS MODEL GENERATION 9-ELEMENTS
(BUILDING BLOCKS) OF THE CANVAS
 Customer Segments
 mass market, niche market, segmented, diversified,
multisided platforms (or multisided markets)
 Value Propositions
 Newness, performance, customization, getting the job done,
design, brand/status, price, cost reduction, risk reduction,
accessibility, convenience/usability
 Channels
 Customer Relationships
 personal assistance, dedicated personal assistance, self-
service, automated service, communities, co-creation
 Revenue Streams
 asset sale, usage fee, subscription fees,
lending/renting/leasing, licensing, brokerage fees, advertising
BUSINESS MODEL GENERATION 9-ELEMENTS
(BUILDING BLOCKS) OF THE CANVAS
 Key Resources
 physical, intellectual, human, financial
 Key Activities
 production, problem solving, platform/ network
 Key Partnerships
 optimization and economies of scale, reduction of risk
and uncertainty, acquisition of particular resources and
activities
 Cost Structure
 cost driven (driving down costs), value driven, fixed
costs, variable costs, economies of scale (e.g. lower
bulk purchase rates), economies of scope(e.g. same
channel supports multiple products)
 Unbundling business models
 customer relationship businesses, product innovation
businesses, infrastruture businesses
 The Long Tail (selling less of more)
 Multisided Platforms
 bring together two or more ditinct but interdependent groups
of customers e.g. Visa, Google, eBay
 Free as a business model (Freemium) includes Bait
and Hook
 Non paying customers are financed by another customer
segment e.g. Metro, Skype
 Open Business Models
 companies systematically collaborate with outside partners to
create and capture value
BUSINESS MODEL GENERATION – 5
PATTERNS
WORK IN PROGRESS
Matching
marketshttps://www.youtube.com/watch?v=r7vzge
xzXOk
THE NETWORK IMPERATIVE
PLATFORM REVOLUTION – HOW NETWORKED
MARKETS ARE TRANSFORMING THE ECONOMY AND
HOW TO MAKE THEM WORK FOR YOU – GEOFFREY
G. PARKER, MARSHALL W. VAN ALSTYNE, SANGET
PAUL CHOUDARY
CONTENTS
1. Today
2. Network effects: the power of the platform
3. Architecture: Principles for designing a successful
platform
4. Disruption, how platforms Conquer and transform
traditional industries
5. Launch, chicken or egg? Eight ways to launch a
successful platform
6. Monetization, Capturing the value created by network
effects
7. Openness: defining what platform users and partners
can and cannot do
8. Governance: Policies ti increase value and enhance
growth
9. Metrics
10. Strategy
11. Policy
12. Tomorrow
OTHERS
4. PESTEL
 P – Poliittinen
 Kansainväliset sopimukset, EU-, alue- ja kehittämispolitiikka yms.
 E – Ekonominen
 Talouskehitys, talouskriisit ja lamat
 S – Sosiaalinen
 Ikärakenne, arvot, syntyvyys ja kulutuskäyttäytyminen
 T – Teknologinen
 Informaatio- ja tietoliikenne sekä virtuaalimaailma
 E – Ekologinen
 Ympäristötietoisuus, ilmastonmuutos ja infrastruktuurin muutos
 L – Lainsäädännöllinen
 Lainsäädännön rajoitukset
MIHIN KÄYTETÄÄN?
Menetelmällä
 Kartoitetaan muutosilmiöitä toimintaympäristöstä
 Selvitetään ilmiön tai organisaation nykyistä tilaa ja
tulevaisuutta
 Tunnistetaan, millaisiin muutoksiin on osattava
varautua strategiaa määriteltäessä
6. BOSTON CONSULTING GROUP MATRIX
5. ANSOFFIN IKKUNA TYÖKALUNA
 Pohditaan erilaisia vaihtoehtoisia polkuja yrityksen kasvuun
 Arvioidaan millaisia panostuksia ja riskejä eri vaihtoehtoihin
liittyy
Tuotteet/palvelut
Markkinat
Nykyiset Uudet
Nykyiset
Kasvu
nykyisten
markkinoiden
avulla
Kasvu markkina-
vaihtoehtoja
lisäämällä
Uudet
Kasvu
tuotetarjontaa
laajentamalla
Kasvu
moni- alaistumalla
TECHNOLOGY ROADMAPS
 Try and guess, how technology will change the
business
289

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The internet economy slides november 2017

  • 1. THE INTERNET ECONOMY Ville Saarikoski Work in progress November 2017
  • 2. SETTING THE SCENE  May you live in interesting times – a chinese saying
  • 3.  Would you tell your boss, something he really does not want to know, which would probably cost him and you your jobs, but which would be good for the future of your organisation and your community?  Who would?
  • 4. TIME AND GROWTH PERSPECTIVE  The diamond metaphor  The digital business is a business that grows 100% per year (not in revenue)  This leads to changing of rights, scarcity becomes abundance means abundance has to be governed in new ways. Laws change
  • 6. MY FAVOURITE 4  Skill to innovate  Skill to do research  Skill to implement in practice, make visible! Do!  A knowledge of something
  • 7. THE CORE OF A STRATEGY  Where are you  Where are you going to  The only problem in a paradigm shift is that you need to redefine where you are and build your perception of where you are on a new pespective and new data
  • 8. FROM ECONOMICS TO ECONOMICS OF CONNECTIVITY quantity price demand supply
  • 9. DIGITALISATION? – LOOK AT GOOGLE  What did Larry Page and Sergei Brin digitalise?  Do not digitalise (automize) old models and ways of working, but try to understand (through theory) what could be done in the future?  ”Page” search is built on an understanding of Networks  Details of Google’s search algorythm are a secret => In the information economy you need to learn what needs to be kept as a secret and when to benefit from openness => earning with information  Google earns with advertisement. Pricing is based in an auction method. Auctions are one of the core applications of Game Theory
  • 11.  Nokia – the ”burning platform”  The Post Office, The mail man’s bag  Music, from selling DVD,s and CD´s to selling digital music and subscriptions e.g. Spotify  Newspapers declining amount of readers, search for new digital business model  The paper industry  The retail shops and supermarkets challenged by e-commerce  Universities challenged by online education  Health care moving to ehealth, eprescriptions, patient records etc  Changing structures e.g. airlines from brick to click i.e. value creation with information =>1) Pick up a market creating company, understand theory and apply theory to case ( a good theory, explains, predicts, categorises), =>2) look at it from an industry perspetive THE MACRO SCENE IN FINLAND - OLD STRUCTURES REACH A ”TIPPING POINT” AND EXPERIENCE A ”MELT DOWN”? => UNDERSTAND THE LOGIC OF THE NEW ECONOMY:
  • 12. WHAT IS THEORY  A cause and effect relationship (an explanation) that is generalizable (e.g. the innovators dilemma) => allows prediction  A model (e.g. diffusion of innovation and Bass model) => allows prediction  A definition (e.g. a definition of innovation) => allows understanding (allows saying what it is not)  Classification (e.g. modular, innovation, architectural innovation, competence based innovation, radical vs incremental innovation, disruptive innovation) => allows understanding Note what is the distinction (method vs theory) - method is a process. It is steps to take. It is a recipe
  • 13. LIST OF THEORIES (CONCEPTS/IDEAS, WAYS OF THINKING) At the core to understanding digitalisation is understanding the character of nformation, networks and interdependencies (game theory), 1. Earning with Information 2. Wisdom of the crowds 3. Understanding interdependencies – game theory basics 4. Value creation and value capturing in a network environment 5. Measuring networks 6. How does Google search work? 7. Six Degrees and the logic of flat rate – are we only six handhakes away from each other? 8. Long Tail – what happens to demand when supply is not limited? 9. Reallocation of rights – dilemma of the commons
  • 14. 10. Build change by starting at an industry level 11. Groundswell 12. The innovators dilemma – Clayton Christensen 13. Creating Market Space – Mauborgne and Kim 14. Open innovation – Henry Chesbrough 15. The Mesh Business – Lisa Gansky 16. Business model Canvas - Osterwalder 17. Matching markets – Easley & Kleinberg chapter 10 (not discussed in class, under construction) LIST OF THEORIES (CONCEPTS/IDEAS, WAYS OF THINKING)
  • 15. THE INFORMATION TECHNOLOGY REVOLUTION – TECHNOLOGY IS ONE OF THE KEY DRIVERS OF CHANGE Technology stage The amount of companies Time Diffusion stage 1980 1990 2000 2010 Growth of productivity Process innovation Compelementary competences New ways: -e-services -customer driven quality Dominant Designs © 2009 O. Martikainen
  • 16. THE ARGUMENTS WERE GROUNDED IN  Game theory  An understanding of networks  The character of information 10.7.2018Tekijä 16 Networks Crowds Markets on Google Books https://books.google .fi/books?isbn=1139 490303 Individual Society Corporation • More´s Law • The digitalisation of just about everything • Artificial and human intelligence
  • 18.
  • 19. DEFINING E-COMMERCE AND E-BUSINESS  E-commerce is the use of the Internet and the web to transact business  E-business refers primarily to the digital enabling of transactions and processes within a firm, involving information systems under the control of the firm  P 49 Laudon e-commerce
  • 20. EIGHT UNIQUE FEATURES OF E-COMMERCE – LAUDON P 52-55  Ubiquity: it is available just about everywhere at all times  Global reach  Universal standards  Richness. Earlier there was a trade off between richness and reach  Interactivity: an online merchant can engage a consumer in ways similar to a face to face  Information density  Personalization/customization  Social technology: user content generation and social networking Note Prahlad: The New Age of Innovation N=1 R=G
  • 21. SEGMENTATION  B2B,  B2C  C2C  Peer to peer  Mobile commerce
  • 22. DAY 2
  • 23. THEORY 1 WISE CROWDS & INFORMATION CASCADES
  • 24. JAMES SUROWIECKI – THE WISDOM OF THE CROWDS – ARE CROWDS WISE? INFORMATION CASCADES  How much do I weigh? An example of wise crowds  Independence and some idea of the answer to the question  Beware of preferential attachment and other biases  Information cascades: Angela Hung, Charles Plott p 62  experiment: which shows if you believe that you will be rewarded for the group being right you will tell the truth, however if you are rewarded as an individual you are tempted to follow the crowd…  Co-ordination problems  Brian Arthur, El Farol Problem  Schelling points: where to meet in Delhi India Gate, C.P?  Que behaviour  Imitation is a rational response to our own cognitive limits  On YouTube http://www.ted.com/talks/james_surowiecki_on_the_turning_p oint_for_social_media.html  Group think
  • 25. THEORY 2 THE STRENGTH OF WEAK TIES GRANNOVETER- SOCIAL NETWORKS AND TRIADIC CLOSURE  Strong triadic closure: If nodeA has strong ties to two other nodes e.g. C and D, then a strong or weak tie should exist between C and D (Grannoveter). A C D s s According to strong triadic closure: there should be a weak or strong link ere The theory does not say what is a strong or weak link. It just says what happens if
  • 26. NETWORKS THE STRENGTH OF WEAK TIES, SOURCE P 47 NETWORKS, CROWDS AND MARKETS, DAVID EASLEY AND JON KLEINBERG Strong triadic closure: If a node has strong ties to two other nodes, then a strong or weak tie should exist between these two other nodes (Grannoveter). Example The above picture does not violate this argument. • if A-F were strong then there should be a tie (strong or weak) between F-G • The link from A to C is strong, the link from A to D is strong. A link (weak or strong) must exist between C and D Note the link between A and B is a (local) bridge and it can not be a strong tie
  • 28. NETWORKS -DIFFUSION In the example on the left, if 2/3 or more of your connections are of a particular colour, you will not change color Source: Matthew Jackson, Coursera course on Social Networks (note also book by M Jackson)
  • 29. THEORY 3 EARNING WITH INFORMATION  Information as data in a good/service  Information as data in a database  Information as what you know (private) vs all know (public)
  • 30. TO EARN WITH INFROMATION, UNDERSTAND THE CHARACTER OF INFORMATION  Sunk cost, an investment cost which needs to be recovered e.g. investment in a factory, ship or itangibles like knowledge, patents or creating a movie or game  Marginal cost, the cost needed to produce one extra item  A principle of Economics: In a perfect market (total competition) price will go toward its marginal cost.  Costly to produce, cheap to reproduce, The marginal cost of an information product => zero  Search for value (exchange value) to the customer! Different segments have a different value for the product/service  Searching = advertising in the internet world.  Avoid commodotization i.e. the only difference between competitors is price. Put in a populist way: avoid competition  Non Rivalry
  • 31. WAYS TO EARN WITH INFORMATION I.E. HOW TO AVOID COMPETITION  Information asymmetry (information is power, what do you keep secret), to an increasing degree information is not only a feature of the product (e.g. a movie) but a feature of a database (e.g. Netflix, Facebook), algorythms and Big Data  Bundling  Customer lock in (the customer does not want to move away because)  Switching cost (switching to something else will cost)  Positive feedback, preferential attachment  Network effects – very common in social media. The larger the user base the more valuable it is for an individual user (network externalities)  Platforms, ecosystems
  • 32. EXAMPLES  An airline, revenue management  Buying software – what price should you pay  The price of customizing i.e. changing code
  • 33.
  • 34.
  • 35.
  • 36.
  • 37. CASE SOFTWARE HOUSE  The customer wants a software to support his business  The software house esimates that building the software will cost 2 million. => will the customer buy? Probably not. The software provider will perhaps make a contract of e.g. one million up front and 0,3 million annually as a service contract for three years.
  • 38. LAUDON P 167 COST OF CUSTOMIZING Source Laudon et al Ecommerce 2017
  • 39. DAY 3
  • 40. THEORY 4 INTERDEPENDENCE, GAME THEORY  Competitive game theory . Nash equilibrium  Collaborative game theory – Shapley value
  • 41. GAME THEORY  Imagine a lucrative market. Should you enter? Everybody else is thinking, should they enter and trying to guess what everybody else is thinking  Game theroy assumes  Everyone can think and will act rationally  Each player acts purely on self interest
  • 42.  You are seriously considering dropping out of school  You really want your own car  Your parents want you to stay at school  Your preference  Quit school and have your parents buy a car 4p  Stay in school and get a car 3 p  Quit school and not have a car 2p  Stay in school and not get a car 1p  Your parents preferences  You stay in school and they don´t buy you a car 4p  You stay in school and they buy you a car 3p  You quit school and they do not buy you a car 2p  You quit school and they buy you a car 1p NEGOTIATING - INTERDEPENDENCE
  • 43. 3 3 4 1 1 4 2 2 Stay in school Quit school Buy a car Do not buy a car YOU NEGOTIATING - INTERDEPENDENCE Formula  Choose two options for both parties so that they are interdependent  Try thinking what and how the other players value their choices  Solve the game theoretic problem
  • 44. HOW DO YOU SOLVE IT? 3 3 4 1 1 4 2 2 Stay in school Quit school Buy a car Do not buy a car Student Parents
  • 45. HOW DO YOU SOLVE IT?  Imagine you are the parent and the child chooses ”stay in school”, 3 3 4 1 1 4 2 2 Stay in school Quit school Buy a car Do not buy a car Student Parents This is the parents best option, if student decides to stay in school
  • 46. HOW DO YOU SOLVE IT?  Imagine you are the parent and the child chooses ”quit school” 3 3 4 1 1 4 2 2 Stay in school Quit school Buy a car Do not buy a car Studen t Parents This is the parents best option, if student decides to quit school => Whatever the student chooses, the parents best choice is always ”do not buy a car”. Remember rule 2: if you have a dominant strategy use it! Therefore the parent will not buy a car
  • 47. HOW DO YOU SOLVE IT?  Imagine you are the student and the parent chooses chooses ”buy a car”, 3 3 4 1 1 4 2 2 Stay in school Quit school Buy a car Do not buy a car Studen t Parents This is the students best option, if parent decides to buy a car
  • 48. HOW DO YOU SOLVE IT?  Imagine you are the student and the parent chooses ”do not buy a car” 3 3 4 1 1 4 2 2 Stay in school Quit school Buy a car Do not buy a car Studen t Parents This is the students best option, if parent decides to not buy a car => Whatever the parent chooses, the students best choice is always ”quit school”. Remember rule 2: if you have a dominant strategy use it! Therefore the student will quit school
  • 50. PROMISE Parents: ”if you stay in school we will buy you a car” 1. When you make a promise, you are anouncing that you will make a decision in the perceived interests of the other player 2. When you make a promise, the choice you make is usually expensive to you when it succeeds
  • 51. THREAT: ”IF YOU QUIT SCHOOL WE WILL NOT GO ON A TRIP” 1. You announce your willingness to make a choice you would prefer not to make 2. Your Statement of a threat is expensive to you when it fails 3 3 4 2 1 3 2 1 Stay in school Quit school Go on trip Stay at home YOU Parents
  • 52. COMMITMENT: ONE PARTY ANNOUNCES IT IS MAKING A CERTAIN CHOICE, AN IRREVOCABLE CHOICE. PARENTS: YOU KNOW THAT WE HOPE YOU STAY IN SCHOOL, BUT WETHER YOU DO OR DO NOT, WE ARE NOT GOING TO BUY YOU A LAP TOP 3 3 4 1 1 4 2 2 Stay in school Quit school Buy a lap top Don´t buy a lap top YOU Parents Your ability to influence their decision in your favour no longer exists
  • 53. WARNING: ONE PARTY MAKES YOU AWARE OF THE CONDITIONS THAT EXISTS, OR IN THE CASE OF THESE EXAMPLES THE MATRIX IMAGINE YOUR GRANDPARENTS HAVE LEFT A SIZEABLE INHERITANCE FOR YOU, ON THE CONDITION THAT YOU FINNISH SCHOOL. IF YOU DO NOT FINNISH SCHOOL, THE MONEY GOES TO YOUR PARENTS´FAVOURITE CHARITY 4 4 2 1 x x 1 2 Stay in school Quit school Encourage you to finnish school Support a charity YOU Parents
  • 54. THE PRISONERS DILEMMA  Story… Build the matrix
  • 55. GAME THEORY – THE PRISONERS DILEMMA LIISA B PEKKA A Keep silent Talks Keep silent 1,1 5,0 Talks 0,5 3,3 The choice is made simultaneously (independent of each other), the game is repeated Solution: take it into pieces. If Lisa keeps silent, Pekkas best option is…If Liisa talks… What can we conclude? Note, both keeping silent would lead to the samllest cumulative solution (social optimum). However the parties make their decissions independently.
  • 56. WHAT DOES GAME THEORY TEACH US? (VICARIOUS THINKING I.E. WHAT WOULD THE OTHER PLAYER(S) DO? Company B (in red) Company A 10,0 5,15 5,5 10,10
  • 57. WHAT DOES GAME THEORY TEACH US? (VICARIOUS THINKING I.E. WHAT WOULD THE OTHER PLAYER(S) DO? Company B (in red) Company A 10,0 5,15 5,5 10,10
  • 58. Company B (in red) Company A 0,0 25,40 5,15 40,25 10,0 5,15 10,5 5,5 10,10 http://areena.yle.fi/1-2922031 Yhteiskunta ylös juoksuhaudoista Ville Saarikoski, Arvassalo ry:n haastateltavana 3.9.2015 PRISONERS OF OUR CONSTRUCTS (INSTITUTIONS): AN INDIVIDUAL PLAYER CAN NOT MOVE AWAY WITHOUT HIS INDIVIDUAL SITUATION BECOMING WORSE EVEN IF E.G. TECHNOLOGY WOULD OFFER A BETTER (SOCIAL WELFARE) OPTIMUM (EXAMPLES: NOKIA CASE, E-IDENTITY, ONLINE EDUCATION, POLUTION) Updated 18.1.2016
  • 59. Company B (in red) Company A 0,0 25,40 5,15 40,25 10,0 5,15 10,5 5,5 10,10 http://areena.yle.fi/1-2922031 Yhteiskunta ylös juoksuhaudoista Ville Saarikoski, Arvassalo ry:n haastateltavana 3.9.2015 PRISONERS OF OUR CONSTRUCTS (INSTITUTIONS): AN INDIVIDUAL PLAYER CAN NOT MOVE AWAY WITHOUT HIS INDIVIDUAL SITUATION BECOMING WORSE EVEN IF E.G. TECHNOLOGY WOULD OFFER A BETTER (SOCIAL WELFARE) OPTIMUM (EXAMPLES: NOKIA CASE, E-IDENTITY, ONLINE EDUCATION, POLUTION) Updated 18.1.2016 KORJAA
  • 60. THE NEW ECONOMY, THE NEW OPTIMUM The optimum structures of the industrial economy The new optimum structures of the internet economy
  • 61. APPLICATIONS OF GAME THEORY  Google advertising - Generalized second price auction https://en.wikipedia.org/wiki/Generalized_second- price_auction, example ”An auction of a car park”  Vickery & Vickery Clark Groves Nobel prize  https://en.wikipedia.org/wiki/The_Market_for_Lemons  Game theory related Nobel Prizes:  Holmström 2016  Jean Tirole 2014  Roth and Shapley 2012  Aumann and Schelling 2005  Akerlof, Spence, Stiglitz 2001  Mirrlees, Vickrey 1996  Harsnyi, Nash, Selten 1994  Coase 1991  Hicks, Arrow 1972
  • 62. LECTURE: ARE YOU A STRATEGIC ACTOR?  The Art of Strategy, A Game Theorist´s Guide to Success in Business and Life, Dixit, Nalebuff – the authors of an earlier book thinking strategically
  • 63. VICARIOUS THINKING: TRY AND THINK WHAT THE OTHER(S) WOULD DO?
  • 64. GUESS WHAT NUMBER BETWEEN 1-100 I AM THINKING OF, AFTER EACH GUESS I WILL TELL YOU IF MY NUMBER IS MORE OR LESS  If you guess correctly on the first round you get 100 Euro´s  On the second round 80 Euro´s  On the third 60  On the fourth 50  On the fifth 20
  • 65. WHAT IS A GOOD STRATEGY?  First guess (in the middle) 50: my number is higher  Second guess 75 (in the middle of 50-100): my number is lower  Third guess 63 (roughly in the middle of 50-75): my number is higher  Fourth guess 69 (middle of 63-75): my number is higher  Fifth guess. Now you know the number is 70,71,72,73,74 – a one in five chance. My number is 72  Game theory is all about interdependence. You easily get into a mess by thinking: I think that you think that I think..  Here I was assuming that you will use a logical strategy i.e. guess the middle number. Therefore I did not choose any of the middle numbers 50,75,63 or 69 as my number and was actually left with the numbers 70…74 in this particular case (higher, lower, higher, higher
  • 66. RULE 1 LOOK FORWARD REASON BACKWARD Pay-offs Innova Dolla 1 1 3 2 2 4 4 3 Innova strong in R&D, Dolla financially strong. The Business question should Innova invest in R&D? Note Innova moves first. low DOLLA high high DOLLA low low high INNOVA, first move Advice: start form the end: what would Dolla decide if in position 1 or 2? 2 1
  • 67. RULE 1 LOOK FORWARD REASON BACKWARD Pay-offs Innova Dolla 1 1 3 2 2 4 4 3 Innova strong in R&D, Dolla financially strong. The Business question should Innova invest in R&D? Let´s look at the second move, what options does Dolla have? low DOLLA high high DOLLA low low high INNOVA, first move Advice: start form the end: what would Dolla decide if in position 1 or 2? 2 1 Dolla would choose low 2 is higher than one Innova would get 3
  • 68. Pay-offs Innova Dolla 1 1 3 2 2 4 4 3 Innova strong in R&D, Dolla financially strong. The Business question should Innova invest in R&D? low DOLLA high high DOLLA low low high INNOVA, first move Advice: start form the end: what would Dolla decide if in position 1 or 2? 2 1 Dolla would choose high 4 is higher than three Innova would get 2 Rule 1 Look Forward Reason Backward
  • 69. Pay-offs Innova Dolla 1 1 3 2 2 4 4 3 Innova strong in R&D, Dolla financially strong. The Business question should Innova invest in R&D? Here we have Dolla´s options. Which of these two would be best for Innova? low DOLLA high high DOLLA low low high INNOVA, first move Advice: start form the end: what would Dolla decide if in position 1 or 2? 2 1 Rule 1 Look Forward Reason Backward
  • 70. Pay-offs Innova Dolla 1 1 3 2 2 4 4 3 Innova strong in R&D, Dolla financially strong. The Business question should Innova invest in R&D? Here we have Dolla´s options. Which of these two would be best for Innova? low DOLLA high high DOLLA low low high INNOVA, first move Advice: start form the end: what would Dolla decide if in position 1 or 2? 2 1 Rule 1 Look Forward Reason Backward
  • 71. RULE 1 LOOK FORWARD REASON BACKWARD (BACKWARD DEDUCTION)  Rules you have 21 flags on the field. The team to remove the last flags wins. You are allowed to remove 1,2 or 3 flags. Your team starts. What is your strategy? Do you have a clear strategy?
  • 72. THE SECOND TO LAST MOVE  If you leave 4 flags, the competitor can choose 1,2,or 3 and you can always choose the last=> you need to leave the competitor with four flags  If you leave 8 flags, the competitor may choose any number of flags 1,2,3 and you can choose the appropriate number so that 4 will be left  If you leave 12 flags…  16  20 => You have a clear winning strategy: take one flag (the competitor has 20) and make sure the competitor has in the following moves 16, 12,8 and 4.
  • 73. RULE 1: LOOK FORWARD REASON BACKWARD
  • 74. RULE 2: IF YOU HAVE A DOMINANT STRATEGY, USE IT.  In other words, If you have a choice which makes sense whatever the other player(s) do, use it?  Sounds trivial, but it is not as trivial as one would think. Why? Let´s see!
  • 75. HOW DO YOU SOLVE IT?  Imagine you are the student and the parent chooses ”do not buy a car” 3 3 4 1 1 4 2 2 Stay in school Quit school Buy a car Do not buy a car Studen t Parents This negotiation is easily solved the parents will make a promise: ”if you stay in school, we will buy you (the student) a car” – remember that in many casses after reaching an agreement it is always good to make a contract. You might ask why? –well this is not the best choice for neither party.
  • 76. CHANGING THE GAME!  S 174-200 Strategic Moves
  • 77.  Promise Example Parents: ”if you stay in school we will buy you a car” 1. When you make a promise, you are anouncing that you will make a decision in the perceived interests of the other player 2. When you make a promise, the choice you make is usually expensive to you when it succeeds  Threat: ”If you quit school, we will not go on a trip” 1. You announce your willingness to make a choice you would prefer not to make 2. Your Statement of a threat is expensive to you when it fails  Commitment: one party announces it is making a certain choice, an irrevocable choice. 1. Parents: You know that we hope you stay in school, but wether you do or do not, we are not going to buy you a lap top STRATEGIES – CHANGING THE GAME P. 174- 200 THE ART OF STRATEGY
  • 78. WARNING: ONE PARTY MAKES YOU AWARE OF THE CONDITIONS THAT EXISTS, OR IN THE CASE OF THESE EXAMPLES THE MATRIX IMAGINE YOUR GRANDPARENTS HAVE LEFT A SIZEABLE INHERITANCE FOR YOU, ON THE CONDITION THAT YOU FINNISH SCHOOL. IF YOU DO NOT FINNISH SCHOOL, THE MONEY GOES TO YOUR PARENTS´FAVOURITE CHARITY 4 4 2 1 x x 1 2 Stay in school Quit school Encourage you to finnish school Support a charity YOU
  • 79. STRATEGIC MOVES P 185 Unconditional first move Promise, response that rewards the other player at some cost to oneself if he complies with one´s demand Commitment, creating a fait accompli to which the other must respond Threat (response that hurts the other player at some cost to oneself if he fails to comply with one´s demand Response rule fixing conditional second move
  • 81. SCREENING  Observing how the other reacts. Players should watch what the other does, not what he says  If you want to elicit information from someone else, you should set up a situation where that person would find it optimal to take one action if the information (proprietary known only to the other party) was of one kind, and another action if it was of another kind.  Example, Sue was in love with a successful executive. He professed his love to her. Sue asked him to get a tattoo, a tattoo with her name
  • 82. AN EXAMPLE – WHERE WILL YOU MEET  You want to go to a movie. The opposite gender would want to go to a restaurant. You have agreed to meet at 7 pm, but do not recall at which location. Where do you go to?
  • 83. VALUE CREATION VALUE CAPTURING – VICARIOUS THINKING, EXAMPLES OF THE GAMES BUSINESSES PLAY LIISA PEKKA Keeps mouth shut Talks Keeps mouth shut -1,-1 -5,0 Talks -0,-5 -3,-3 Rule 2: If you have a dominant strategy: play it! – why not so easy?
  • 84. VALUE CREATION VALUE CAPTURING – VICARIOUS THINKING, EXAMPLES OF THE GAMES BUSINESSES PLAY LIISA PEKKA Keeps mouth shut Talks Keeps mouth shut -1,-1 -5,0 Talks -0,-5 -3,-3 Rule 2: If you have a dominant strategy: play it! – why not so easy?
  • 85. VALUE CREATION VALUE CAPTURING – VICARIOUS THINKING, EXAMPLES OF THE GAMES BUSINESSES PLAY LIISA PEKKA Keeps mouth shut Talks Keeps mouth shut -1,-1 -5,0 Talks -0,-5 -3,-3 Nash Equilibrium
  • 86. VALUE CREATION VALUE CAPTURING – VICARIOUS THINKING, EXAMPLES OF THE GAMES BUSINESSES PLAY LIISA PEKKA Keeps mouth shut Talks Keeps mouth shut -1,-1 -5,0 Talks -0,-5 -3,-3 Rule 2: If you have a dominant strategy: play it! – removing dominated strategies
  • 87. Rule 3: Eliminate from consideration any dominated strategies and strategies that are never best responses, and go on doing so successively p 121 Example: A pricing problem 42 41 40 39 38 42 43120 43120 43260 41360 43200 39600 42940 37840 42480 36080 41 41360 43260 41580 41580 41600 39900 41420 43120 41040 36540 40 39600 43220 39900 41600 40000 40000 39900 38400 39600 36800 39 37840 42940 38220 41420 38400 39900 38380 38380 38160 36860 38 36080 42480 36540 41040 36800 39600 36860 38160 36720 36720 B.B Lean´s price Rainbo w´s end price
  • 88. Rule 3: Eliminate from consideration any dominated strategies and strategies that are never best responses, and go on doing so successively p 121 Example: A pricing problem 42 41 40 39 38 42 43120, 43120 41360, 43260 39600, 43200 37840, 42940 36080, 42480 41 43260, 41360 41580, 41580 39900, 41600 43120, 41420 36540, 41040 40 43200, 39600 41600, 39900 40000, 40000 38400, 39900 36800, 39600 39 42940, 37840 41420, 38220 39900, 38400 38380, 38380 36860, 38160 38 42480, 36080 41040, 36540 39600, 36800 38160, 36860 36720, 36720 B.B Lean´s price Rainbo w´s end price What should Rainbows end decide , if B.B.Lean chose 42?
  • 89. Rule 3: Eliminate from consideration any dominated strategies and strategies that are never best responses, and go on doing so successively p 121 Example: A pricing problem 42 41 40 39 38 42 43120, 43120 41360, 43260 39600, 43200 37840, 42940 36080, 42480 41 43260, 41360 41580, 41580 39900, 41600 43120, 41420 36540, 41040 40 43200, 39600 41600, 39900 40000, 40000 38400, 39900 36800, 39600 39 42940, 37840 41420, 38220 39900, 38400 38380, 38380 36860, 38160 38 42480, 36080 41040, 36540 39600, 36800 38160, 36860 36720, 36720 B.B Lean´s price Rainbo w´s end price What should BB Lean decide , if Rainbows end chose 42?
  • 90. Rule 3: Eliminate from consideration any dominated strategies and strategies that are never best responses, and go on doing so successively p 121 Example: A pricing problem 42 41 40 39 38 42 43120, 43120 41360, 43260 39600, 43200 37840, 42940 36080, 42480 41 43260, 41360 41580, 41580 39900, 41600 43120, 41420 36540, 41040 40 43200, 39600 41600, 39900 40000, 40000 38400, 39900 36800, 39600 39 42940, 37840 41420, 38220 39900, 38400 38380, 38380 36860, 38160 38 42480, 36080 41040, 36540 39600, 36800 38160, 36860 36720, 36720 B.B Lean´s price Rainbo w´s end price Note B.B Lean would never choose 42 nor 38, eliminate them, Rainbows end would never chose 42 nor 38 eliminate them What should BB Lean decide , if Rainbows end chose 42?
  • 91. Rule 3: Eliminate from consideration any dominated strategies and strategies that are never best responses, and go on doing so successively p 121 42 41 40 39 38 42 43120, 43120 41360, 43260 39600, 43200 37840, 42940 36080, 42480 41 43260, 41360 41580, 41580 39900, 41600 43120, 41420 36540, 41040 40 43200, 39600 41600, 39900 40000, 40000 38400, 39900 36800, 39600 39 42940, 37840 41420, 38220 39900, 38400 38380, 38380 36860, 38160 38 42480, 36080 41040, 36540 39600, 36800 38160, 36860 36720, 36720 B.B Lean´s price Rainbo w´s end price Note B.B Lean would never choose 42 nor 38, eliminate them, Rainbows end would never chose 42 nor 38 eliminate them What should BB Lean decide , if Rainbows end chose 42?
  • 92. Rule 3: Eliminate from consideration any dominated strategies and strategies that are never best responses, and go on doing so successively p 121 41 40 39 41 41580, 41580 39900, 41600 43120, 41420 40 41600, 39900 40000, 40000 38400, 39900 39 41420, 38220 39900, 38400 38380, 38380 B.B Lean´s price Rainbo w´s end price Each has a dominant strategy:Rainbow’s end will always choose 40, B.B Lean will always choose 40
  • 93. RULE 4: HAVING EXHAUSTED THE SIMPLE AVENUES OF LOOKING FOR DOMINATED STRATEGIES OR RULING OUT DOMINATED ONES, NEXT SEARCH ALL THE CELLS OF THE GAME FOR A PAIR OF MUTUAL BEST RESPONSES IN THE SAME CELL, WHICH IS A NASH EQUILIBRIUM OF THE GAME Company B Company C 0,0 25,40 5,15 40,25 0,0 5,15 10,5 15,5 10,10
  • 94. RULE 5: IN A GAME OF PURE CONFLICT (ZERO SUM GAME), IF IT WOULD BE DISADVANTAGEOUS FOR YOU TO LET THE OPONENT SEE YOUR ACTUAL CHOICE IN ADVANCE, THEN YOU BENEFIT BY CHOOSING AT RANDOM FROM YOUR AVAILABLE PURE STRATEGIES. THE PROPORTIONS IN YOUR MIX SHOULD BE SUCH THAT THE OPPONENT CANNOT EXPLOIT YOUR CHOICE BY PURSUING ANY PARTICULAR PURE STRATEGY FROM THE ONES AVAILABLE TO HIM, THAT IS YOU GET THE SAME AVERAGE PAYOFF WHEN YOUR MIXTURE IS PITTED AGAINST EACH OF THE PURE STRATEGIES IN HIS MIXTURE.
  • 95. THE ART OF STRATEGY  Rule 1 Look forward reason backward  Rule 2: If you have a dominant strategy, use it  Rule 3: Eliminate from consideration any dominated strategies and strategies that are never best responses, and go on doing so successively  Rule 4: Having exhausted the simple avenues of looking for dominated strategies or ruling out dominated ones, next search all the cells of the game for a pair of mutual best responses in the same cell, which is a Nash Equilibrium of the game  Rule 5: In a game of pure conflict (zero sum game), if it would be disadvantageous for you to let the oponent see your actual choice in advance, then you benefit by choosing at random from your available pure strategies.
  • 96. DAY 4
  • 97. THEORY 5 MEASURING NETWORKS
  • 98. FB, DEGREE CENTRALITY,CLOSENESS CENTRALITY JA BETWEENNESS CENTRALITY- FRIENDWHEEL  Real life networks (e.g friendwheel) friends are also friends with each other  Clustering Coefficient measures how many of my friends are frineds with each other out of all possible.  https://www.youtube.com/w atch?v=K2WF4pT5pFY
  • 99. WHO IS IN THE BEST POSITION IN THE NETWORK? Source Coursera course Brinton& Chiang, Princeton Networks Illustrated: Principles Without Calculus Seee also Chiang Mung, Friends, Money and Bytes Princeton/Coursera Anna David Calle Eero Benjamin Filip
  • 100. MEASURING A NETWORK 1: DEGREE CENTRALITY (HOW MANY CONTACTS) Anna David Calle Eero Benjamin  David 3  Calle 3  Eero 3  Filip 2  Benjamin 2  Anna 1  Critic intuitively Calle should be in a more central position compared to e.g. David or Eero. Calle holds the network together  Benjamin connects Anna to the network. Intuitively Benjamin should be more important than either Eero or Filip Source Coursera course Brinton& Chiang, Princeton Networks Illustrated: Principles Without Calculus Seee also Chiang Mung, Friends, Money and Bytes Princeton/Coursera
  • 101. MEASURING NETWORKS 2: CLOSENESS CENTRALITY (AM I IN THE CENTER?) Anna David Calle Eero Benjamin  Choose a person,  Search for the shortest route from the chosen to all others  Count the average  Do 1/average  E.g. Anna: AB=1,AC=2, AD=3, AE=3, AF =4, Anna has 5 in the network, average (1+2+3+3+4)/5 = 13/5, 1/average 5/13 = 0,385  Count others… Source Coursera course Brinton& Chiang, Princeton Networks Illustrated: Principles Without Calculus Seee also Chiang Mung, Friends, Money and Bytes Princeton/Coursera
  • 102. Anna David Calle Eero Benjamin Filip  Now the order is Calle, David &Eero, Benjamin, Filip, Anna  A better result  Calle and Benjamin perform better  Challenge David and Eero do not ”glue” the network. Calle holds the network together and also Benjamin connects Anna to the network. Calle and Benjamin should perform better 0,385 0,556 0,714 0,455 0,625 0,625 MEASURING NETWORKST 2: CLOSENESS CENTRALITY,
  • 103. MEASURING NETWORKS 3: BETWEENNESS CENTRALITY (ARE YOU A GLUE OF THE NETWORK?) Anna David Calle Eero Benjamin  Choose a person e.g. Calle,  Choose a pair of nodes, go through all node pairs  Search for all the shortest routes between a node pair  On how many of the shortest routes is the chosen person on  E.g. choose Calle. Start first with Anna 1) AB, 1, 0 => 0/1=0 2) AD, 1,1 =>1/1 =1 3) AE…=1 AF, 2,2 =>2/2=1 these all together 3. But count also all others  BA (already done i.e AB), BE..1,BD…1, BF 2/2=1  DE=0,DF=0,FE=O All together 6
  • 104. Source Coursera course Brinton& Chiang, Princeton Networks Illustrated: Principles Without Calculus See also Chiang Mung, Friends, Money and Bytes Princeton/Coursera MEASURING A NETWORK 3: BETWEENNES CENTRALITY (GLUE OF THE NETWORK) Anna David Calle Eero Benjamin Filip  Order Calle, Benjamin, Eero & David, Filip ja Anna  Note Calle most important, Benjamin more important than David and Eero 0 4 6 0 1,5 1,5
  • 105. SUMMARY Degree Closeness Betweenness Value Order Value Order Value Order Anna 1 3 0,56 3 0 4 Benjamin 2 2 0,3 5 4 2 Calle 3 1 0,71 1 6 1 Eero 3 1 0,63 2 1,5 3 David 3 1 0,63 2 1,5 3 Filip 2 2 0,45 4 0 4 Anna David Calle Eero Benjamin
  • 106. FB, DEGREE CENTRALITY,CLOSENESS CENTRALITY JA BETWEENNESS CENTRALITY- FRIENDWHEEL  Real life networks (e.g friendwheel) friends are also friends with each other  Clustering Coefficient measures how many of my friends are frineds with each other out of all possible.  https://www.youtube.com/w atch?v=K2WF4pT5pFY
  • 107. CLUSTERING COEFFICIENT  Another way of thinking:  A has four friends B,C,D,E  Who could be friends with each other?  BC, BD, BE, CD, CE, DE i.e. six.  How many are realized in the picture (taken from YouTube)?  Only one (red) i.e one out of six, clustering coefficient is 1/6  Note there is another way of counting (another definition) which does not always lead to the same result)
  • 108. THEORY 6 VALUE CAPTURING IN A NETWORK ENVIRONMENT
  • 109. THE GAMES BUSINESSES PLAY – VALUE CREATION, VALUE NET FRAMEWORK  The Right Game – use game theory to shape strategy HBR July - August1995, Adam brandenburg and Barry J Nalebuff  The importance of value creation and value capturing in Value Networks  PARTS, Players, added value, rules, tactics, scope
  • 110. THE VALUE NET , THE RIGHT GAME HBR 1995 JULY - AUGUST, ADAM BRANDENBURG AND BARRY J NALEBUFF Company Supplier Substitutor Complementor Customer
  • 111. THEORY 7 HOW DOES GOOGLE SEARCH WORK
  • 112. LOS ANGELES TIMES Snowden gained almost 300,000 followers in less than two hours after he tweeted his first message Tuesday morning. Soon after, he posted a cheeky swipe at his former employer, the NSA, whose account only has 76,000 followers Snowden NSA 1 out degree300 000 in degree
  • 113. RANDOM SURFER Two choices  You follow a link found on a page  You take a random page and follow links from that page
  • 114. YOU ARE A FIRST TIME VISITOR IN A NEW TOWN AND YOU GO AND ASK DAVID: WHAT IS THE BEST RESTAURANT AND ALSO WHO KNOWS WHERE THE BEST RESTAURANTS IN TOWN ARE? Anna Benjamin Calle David
  • 115. DAVID ANSWERS AND ALSO TELLS YOU THAT HE RECOMMENDS YOU ASK ANNA, CALLE AND BENJAMIN. YOU CONTINUE ANS ASK ANNA CALLE AND BENJAMIN AND YOU ALSO ASK WHO DO THEY RECOMMEND? Anna Benjamin Calle David
  • 116. THE FOLLOWING NETWORK IS FORMED. WHO SHOULD YOU LISTEN TO? Anna Benjamin Calle David ½ A ½ A 1/3 D 1/3 D 1/3 D 1C ½ B ½ B
  • 117. CREATE THE EQUATIONS Anna Benjamin Calle David ½ A ½ A 1/3 D 1/3 D 1/3 D 1C ½ B ½ B - A = 1/3D - B =½ A + 1/3 D - C= ½ A + ½ B - D = C - All information is equal to one i.e. - A+B+C+D =1 - Solve these equations - A=0,129, B=0,258, C=0,290 , D= 0,387 - Google PageRank will give you the answer D,B,C,A
  • 118. CREATE THE EQUATIONS - CHECKED Anna Benjamin Calle David ½ A ½ A 1/3 D 1/3 D 1/3 D 1C ½ B ½ B - A = 1/3D - B =½ A + 1/3 D - C= ½ A + ½ B+ 1/3D - D = C + ½ B - All information is equal to one i.e. - A+B+C+D =1 - Solve these equations - A=0,129, B=0,1935, C=0,290 , D= 0,387 - Google PageRank will give you the answer D,B,C,A
  • 119.  You might also look up  https://www.youtube.com/watch?v=BNHR6IQJGZs  https://www.youtube.com/watch?v=KyCYyoGusqs tai  https://www.youtube.com/watch?v=Ylare5LoDdE  https://www.youtube.com/watch?v=u8HtO7Gd5q0
  • 120.
  • 121. THEORY 8 MATCHING MARKETS – HOW MARKETS EMERGE, MARKET CLEARING PRICES
  • 122. MATCHING MARKETS (CHAPTER 10 EASLEY KLEINBERG)  See also…Experimental studies of Power and exchange  Source, Networks, Crowds and Markets, David Easley and Jon Kleinberg 2010
  • 123. Room 1 Room 2 Room 3 Aleksi Kalle Tytti Room 4 Room 5 Maija Anne Wish list Room 1 Room 2 Room 3 Aleksi Kalle Tytti Room 4 Room 5 Maija Anne A matching market MATCHING MARKETS
  • 124. Room 1 Room 2 Room 3 Aleksi Kalle Tytti Room 4 Room 5 Maija Anne By just removing Aleksi´s wish of room 3, there is no match Room 1 Room 2 Room 3 Aleksi Kalle Tytti Room 4 Room 5 Maija Anne Identifying a constricted set A GRAPH WITH NO MATCHING
  • 125. Sellers Room 1 Room 2 Room 3 Xin Yoam Zoe Buyers Valuations 12,4,2 X values: sellers a product at 12, sellers b product at 4 sellers c product at 2, 8,7,6 7,5,2 INTRODUCE ”PRICE” – HOW MUCH THEY LIKE EACH OBJECT (10.2 VALUATIONS AND OPTIMAL ASSIGNMENTS) Sellers Room 1 Room 2 Room 3 Xin Yoam Zoe Buyers Valuations 12,4,2 8,7,6 7,5,2 Optimal assignment
  • 126. WHAT IF THE BUYER WANTS TO OPTIMIZE HIS PAYOFF? (10.3 PRICES AND MARKET CLEARING PROPERTIES P 255-257) Sellers a b c x y z Buyers Valuations 12,4,2 X values (v) sellers a product at 12, sellers b product at 4 and sellers c product at 2, The payoff (profit) of x = v-p e.g.if he buys a for 4 his payoff is 12-4 = 8 8,7,6 7,5,2
  • 127. LETS LOOK AT SOME ASKING PRICES Sellers a b c x y z Buyers Valuations 12,4,2 8,7,6 7,5,2 Prices 5 2 0 X will buy a, ”profit” 12-5 = 7, note a is her unique prefered seller b = 4-2= 2, c = 2 -0 =2 y will buy c, ”profit” 7-0 = 7 note c is her unique preferred seller z will buy b, ”profit” 5-2 = 3 note b is her preferred seller
  • 128. EXCERCISE: WHO ARE THE PREFERRED SELLERS IN THIS SET UP? Sellers a b c x y z Buyers Valuations 12,4,2 8,7,6 7,5,2 Prices 2 1 0
  • 129. Sellers a b c x y z BuyersPrices 2 1 0 Valuations 12,4,2 8,7,6 7,5,2 X would profit 12-2 = 10 from a, 4-1 =3 from b and 2-0= 2 from c => x would prefer a Y would profit 8-2 = 6 from a, 7-1 =6 from b and 6-0= 6 from c => y has no unique preference a, b or c is just as good z would profit 7-2 = 5 from a, 5-1 =4 from b and 2-0 = 2 from c => a is z´s unique preference
  • 130. Sellers a b c x y z BuyersPrices 2 1 0 Valuations 12,4,2 8,7,6 7,5,2 X would profit 12-2 = 10 from a, 4-1 =3 from b and 2-0= 2 from c => x would prefer a Y would profit 8-2 = 6 from a, 7-1 =6 from b and 6-0= 6 from c => y has no unique preference a, b or c is just as good z would profit 7-2 = 5 from a, 5-1 =4 from b and 2-0 = 2 from c => a is z´s unique preference No clear solution
  • 131. EXCERCISE 2 HOW ABOUT NOW? Sellers a b c x y z BuyersPrices 3 1 0 Valuations 12,4,2 8,7,6 7,5,2
  • 132. 10.4 HOW DO YOU CREATE MARKET CLEARING PRICES P 258-261  Existence of market clearing prices: For any set of buyer evaluations, there exists a set of market clearing prices  Optimality of market clearing prices: for any set of market clearing priices, a perfect matching in the resulting preferred seller graph has the maximum tota valuation of any assignment of sellers to buyers => How to construct market clearing prices
  • 133. 10.4 CONSTRUCTING MARKET CLEARING PRICES P 258 I. At the start of each round, there is a current set of prices, with the smallest one equal to 0. II. We construct the preferred seller graph and check whether there is a perfect matching III. If there is, we´re done: the current prices are market clearing IV. If not, we find a constricted set of buyers, S, and their neighbors N(S) V. Each seller in N(S) (simulatneously) raises his price by one unit VI. If necessary, we reduce the prices: the same amount is subtratced from each price so that the smallest price becomes zero. VII. We now begin the next round of the auction, using these new prices
  • 134. 1. FIRST ROUND: WE GIVE ALL THE PRICE ZERO AND SEARCH FOR CONSTRICTED SET N(S) AND LOOK AT WHAT S IS? Sellers a b c x y z BuyersPrices 0 0 0 Valuations 12,4,2 8,7,6 7,5,2 X would profit 12-0 = 12 from a, 4-0 =4 from b and 2-0= 2 from c => x would prefer a Y would profit 8-0 = 8 from a, 7-0 =7 from b and 6-0= 6 from c => y would prefer a z would profit 7-0 = 7 from a, 5-0 =5 from b and 2-0 = 2 from c => a is z´s unique preference
  • 135. SEARCH FOR CONSTRICTED SET N(S) AND LOOK AT WHAT S IS? Sellers a b c x y z BuyersPrices 0 0 0 Valuations 12,4,2 8,7,6 7,5,2 X would profit 12-0 = 12 from a, 4-0 =4 from b and 2-0= 2 from c => x would prefer a Y would profit 8-0 = 8 from a, 7-0 =7 from b and 6-0= 6 from c => y would prefer a z would profit 7-0 = 7 from a, 5-0 =5 from b and 2-0 = 2 from c => a is z´s unique preference => N(S) is a and S is x,y,z, Give a price 1
  • 136. 2 SECOND ROUND: A IS 1, SEARCH FOR CONSTRICTED SET N(S) AND LOOK AT WHAT S IS? Sellers a b c x y z BuyersPrices 1 0 0 Valuations 12,4,2 8,7,6 7,5,2 X would profit 12-1 = 11 from a, 4-0 =4 from b and 2-0= 2 from c => x would prefer a Y would profit 8-1 = 7 from a, 7-0 =7 from b and 6-0= 6 from c => y would prefer a or b z would profit 7-1 = 6 from a, 5-0 =5 from b and 2-0 = 2 from c => a is z´s unique preference
  • 137. CONSTRICTED SET N(S) IS EITHER S = X,Z AND N(S) = A (I.E. RAISE A BY 1) OR S = X,Y,Z AND N(S) = A,B (I.E. RAISE A,B BY ONE)? Sellers a b c x y z BuyersPrices 1 0 0 Valuations 12,4,2 8,7,6 7,5,2 X would profit 12-1 = 11 from a, 4-0 =4 from b and 2-0= 2 from c => x would prefer a Y would profit 8-1 = 7 from a, 7-0 =7 from b and 6-0= 6 from c => y would prefer a or b z would profit 7-1 = 6 from a, 5-0 =5 from b and 2-0 = 2 from c => a is z´s unique preference => Give a price 2 (S=x,z)
  • 138. 3. THIRD ROUND: A IS 2, SEARCH FOR CONSTRICTED SET N(S) AND LOOK AT WHAT S IS? Sellers a b c x y z Buyers 2 0 0 12,4,2 8,7,6 7,5,2 X would profit 12-2 = 10 from a, 4-0 =4 from b and 2-0= 2 from c => x would prefer a Y would profit 8-2 = 6 from a, 7-0 =7 from b and 6-0= 6 from c => y would prefer b z would profit 7-2 = 5 from a, 5-0 =5 from b and 2-0 = 2 from c => z would prefer a or b => Note both a and b are a constricted set
  • 139. 3. THIRD ROUND: A IS 2, SEARCH FOR CONSTRICTED SET N(S) AND LOOK AT WHAT S IS? Sellers a b c x y z BuyersPrices 2 0 0 12,4,2 8,7,6 7,5,2 X would profit 12-2 = 10 from a, 4-0 =4 from b and 2-0= 2 from c => x would prefer a Y would profit 8-2 = 6 from a, 7-0 =7 from b and 6-0= 6 from c => y would prefer b z would profit 7-2 = 5 from a, 5-0 =5 from b and 2-0 = 2 from c => z would prefer a or b => Note both a and b are a constricted set, S is x,z), raise the price of a and b
  • 140. 4. FOURTH ROUND: A IS 3 B IS 1, SEARCH FOR CONSTRICTED SET N(S) AND LOOK AT WHAT S IS? Sellers a b c x y z BuyersPrices 3 1 0 12,4,2 8,7,6 7,5,2 X would profit 12-3 = 9 from a, 4-1 =3 from b and 2-0= 2 from c => x would prefer a Y would profit 8-3 = 5 from a, 7-1 =6 from b and 6-0= 6 from c => y would prefer b or a z would profit 7-3 = 4 from a, 5-1 =4 from b and 2-0 = 2 from c => z would prefer a or b
  • 141. 4. FOURTH ROUND: A IS 3 B IS 1, SEARCH FOR CONSTRICTED SET N(S) AND LOOK AT WHAT S IS? Sellers a b c x y z BuyersPrices 3 1 0 12,4,2 8,7,6 7,5,2 X would profit 12-3 = 9 from a, 4-1 =3 from b and 2-0= 2 from c => x would prefer a Y would profit 8-3 = 5 from a, 7-1 =6 from b and 6-0= 6 from c => y would prefer b or a z would profit 7-3 = 4 from a, 5-1 =4 from b and 2-0 = 2 from c => z would prefer a or b
  • 142. 10.5 HOW DOES THIS RELATE TO SINGLE ITEM AUCTIONS? - GIVE OTHER ITEMS VALUE 0 AND SOLVE Sellers a b c x y z Buyers 0 0 0 Prices Valuations 3,0,0 2,0,0 1,0,0
  • 143. 10.5 HOW DOES THIS RELATE TO SINGLE ITEM AUCTIONS? - GIVE OTHER ITEMS VALUE 0 AND SOLVE Sellers a b c x y z Buyers 0 0 0 Prices Valuations 3,0,0 2,0,0 1,0,0 A payoff 3-0 = 3 B payoff 0-0 = 0 C payoff 0-0 Chooses A, as does all the others
  • 144. 10.5 HOW DOES THIS RELATE TO SINGLE ITEM AUCTIONS? - GIVE OTHER ITEMS VALUE 0 AND SOLVE Sellers a b c x y z Buyers 0 0 0 Prices Valuations 3,0,0 2,0,0 1,0,0 A payoff 3-0 = 3 B payoff 0-0 = 0 C payoff 0-0 Chooses A, as does all the others => Add one to price a
  • 145. 10.5 HOW DOES THIS RELATE TO SINGLE ITEM AUCTIONS? - GIVE OTHER ITEMS VALUE 0 AND SOLVE Sellers a b c x y z Buyers 1 0 0 Prices Valuations 3,0,0 2,0,0 1,0,0 A payoff 3-1 = 2 B payoff 0-0 = 0 C payoff 0-0 Chooses A, A payoff 2-1 = 1 B payoff 0-0 = 0 Chooses A A payoff 1-1= 0 => Add one to price a
  • 146. 10.5 HOW DOES THIS RELATE TO SINGLE ITEM AUCTIONS? - GIVE OTHER ITEMS VALUE 0 AND SOLVE Sellers a b c x y z Buyers 2 0 0 Prices Valuations 3,0,0 2,0,0 1,0,0 A payoff 3-2 = 1 B payoff 0-0 = 0 C payoff 0-0 Chooses A, A payoff 2-2 = 0 B payoff 0-0 = 0 Chooses A A payoff 1-1= 0 => Sold to buyer x at price 2
  • 147. 10.5 HOW DOES THIS RELATE TO SINGLE ITEM AUCTIONS? – NOTE YOU COULD ALSO HAVE LEFT THE ZERO´S Sellers a b c x y z Buyers 2 0 0 Prices Sellers a b c x y z 2 0 0 Valuations 3,0,0 2,0,0 1,0,0
  • 148.  Vickrey Auction, Nobel prize 1996 https://en.wikipedia.org/wiki/Vickrey_auction  Vickrey Clark Groves mechanism https://en.wikipedia.org/wiki/Vickrey%E2%80%93Clarke%E2%8 0%93Groves_auction  http://www.nobelprize.org/nobel_prizes/economic- sciences/laureates/  Game theory related Nobel Prizes:  Jean Tirole 2014  Roth and Shapley 2012  Aumann and Schelling 2005  Akerlof, Spence, Stiglitz 2001  Mirrlees, Vickrey 1996  Harsnyi, Nash, Selten 1994  Coase 1991  Hicks, Arrow 1972
  • 149.
  • 150.
  • 151. THEORY 9 SIX DEGREES AND THE LOGIC OF FLAT RATE  YouTube video the science behind six degrees of seperation https://www.youtube.com/watch?v=TcxZSmzPw8k
  • 152. BUSINESS MODEL OF THE INTERNET In the real (physical) world e.g. bottle of coke costs 2 Euro and 100 bottles would cost 200 Euro´s, why then should the price for consuming e.g. 10 Gigs be the same as 100 Mbytes?  Which member of parliament sends the most Chrismas Cards? http://www.savonsanomat.fi/teemat/eduskuntavaalit/i l-kari-k%C3%A4rkk%C3%A4inen-suoltaa- joulukortteja/627307  What happened when an operator allowed for flat rate sms in Finland c 2005?
  • 154. SIX DEGREES  Stanley Milgram – we are only six degrees away from each other.  How is this possible?  What if we each have 100 friends 100*100*100*100*100*100 = 10 billion  This is fine, however we are often friends with our friends i.e high clustaring
  • 156. Person 1 PERSON 100 Six degrees: The person with a lot of contacts is a glue to the network – paths shorten High clustering (red nodes) and super connected nodes (yellow)
  • 157. THEORY TEN – THE LOGIC OF FLAT RATE
  • 158. WHY DOES PRICING NEED TO GO TOWARD FLAT RATE (AWAY FROM TRANSACTION BASED)  It is all about the efficient flow of information in networks  Short paths are important (the longer the path i.e. the more people i.e nodes on the way the more probable it is that the message will distort.  A Random network (graph) will connect early. Human networks are clustered (we are friends of friends and geographically located) for Human networks to connect with low path distance we needed superconnected people (nodes)  Take the example of US president Donald Trump (a super connected node). Would he be willing to pay for each recipient receiving his tweet e.g. 20 million recepients a 1 c equal 200 000 per tweet? Or would his followers each be willing to pay a cent for reading (receiving his message) => hence toward flat rate
  • 160. The Long Tail and change Chris Anderson (2006) The Long Tail: What happens to demand when supply is no longer limited Remeber: Bricks and Clicks, The Virtual world combines with the physical world
  • 161. THEORY 12, REALLOCATION OF RIGHTS (DILEMMA OF THE COMMONS)
  • 162. THE REALLOCATION OF RIGHTS - A CENTRAL QUESTION TO BUILDING THE INFORMATION ECONOMY!  Huge increases in transmission speeds  Huge growth in storage and prcessing capacity  Reallocation of rights (Yochai Benkler, Lawrence Lessig)  Example  Number portability  Open wlan  Creative commons (copy left)  Public data: should data created with tax payer money be available for free (open access)? 162 https://www.ted.com/ speakers/larry_lessig
  • 163. EXAMPLE NET NEURALITY, VRT LIIKENNEKAARI Amount of data, Data intesivity Netflix Spotify Facebook How the internet actually works Net neutrality https://www.youtube.com/watch?v=ZonvMhT 5c_Q
  • 164. EXAMPLE BIG DATA, REGISTERS, ALGORITHMS ETC E.G. SPOTIFY, NETFLIX
  • 165. DAY 5
  • 167. STEPHEN JOHNSON - WHERE GOOD IDEAS COME FROM  http://www.ted.com/talks/steven_johnson_where_good_ideas_c ome_from.html  http://www.youtube.com/watch?v=NugRZGDbPFU  Coffe house,city, web  The adjacent possible  Liquid networks  The slow hunch  Serendipity  Error  Exaptation  Platforms  Fourth quadrant
  • 168. CAN YOU RECOGNIZE THE WORLD CHANGING?  Trends and change  What do you use that was used already 50 years ago?  What do you use that was not available 50 years ago?  Companies set goals:  In three years from today x percent of turnover comes from products/services which do not exist today. What is your situation?  Timing and roadmap  The secret to success in balancing between operational effectiveness and the art of renewal  Beware of being ahead of your times  Do not destroy just for the sake of renewal  Do not over design the product  Do not wait to fulfill all customer needs  Do not lock into present volumes and present profitability i.e. if present volumes and profits are high you might say no to low performing suggestions.  Let future proposals compete against each other, not against existing
  • 169. THE INTERNET REVOLUTION (IN FINLAND)  Old structures are being destroyed:  Nokia – the ”burning platform”  The post man´s bag is getting thinner  Music from CD/DVD to iTunes and Spotify  Newspapers from circulation to eyeballs and clicks  The diminishing paper industry  Webstores replacing the brick and mortar stores  Universities facing the online education revolution  Ehealth including eprescription, epatient records  eGovernment, eCitizen  Open data and the public sector  Big data
  • 170.  Success depends on the capability to create ideas, on intangible assets, on information and know how  Anybody can create all you need is ideas, a computer and networks (compare this to the physical assets needen in the industrial revolution)  In the modern office (network) environment it is difficult to perceive who creates, divides and captures value. Charles Chaplin modern times WHY ARE INNOVATIONS IMPORTANT The office
  • 171. WHY ARE INNOVATIONS DIFFICULT? – AN ORGANIZATIONAL PERSPECTIVE  An organization performs effectively when processes, routines are well defined and practised  Present stakeholders, resources, investments support existing businesses, but also create a lock-in into an existing paradigm, market etc  An innovation challenges and brakes resent routines  Established practices blind  A good new innovation can potentially challenge existing businesses  Innovate or die! The Finns created the mobile business, but struggled, stumbled and fell when implementing the mobile internet
  • 172. WHEN ARE INNOVATIONS SUCCESSFUL?  Why do you come to work by car – because you can (and want to), because it is easier compared with e.g. public traffic.  Why was downloading music from the internet (ilegally) so popular? - because anybody could and it was so easy  Innovations find and identify needs, create new opportunities and markets. What will you create in the future?
  • 173.  Shaping the product/service/experience  Creativity, The creative individual  Innovation tools/methods  Individual  Team  Using theories to innovate  The innovation process  The role of technology  Leading/managing the innovative company  Strategy and innovation  Innovation as a process/project  The network perspective  The diffusion of innovations VIEWS INTO INNOVATION, (SEARCH WORDS?)
  • 175. WHAT IS YOUR ENVIRONMENT LIKE?  Are you in a growth industry?  Is the market maturing?  Are you in a dying industry?  Are you allowed to grow?  Are you in the private or public sector?  Have goals been set to transform, find new markets, new services, new processes etc?
  • 176. GROWTH PLAN Adapted from: The Innovator´s Guide to Growth – Putting Disruptive Innovation to Work p 26 Scott D. Anthony, Joseph V. Sinfield, Mark W. Johnson, Elizabeth J. Altman, 2008 Year 1 Year 2 Year 3 Year 4 Year 5 Number of projects launched Expected revenue in year 5 Project success rate New growth revenues in year 5
  • 177.
  • 178.  Incremental vs radical innovation,  Competence creating vs competence destroying innovation, Tushman and Andersson (1986)  Modular vs Architectural innovation, Henderson Clark (1990)  Sustaining vs. disruptive technologies Christensen (1997) INNOVATION, CATEGORISING AND DEFINITIONS
  • 179. DEFINITIONS,  Commersialization of a product or service  Irreversible change, Schumpeter has described innovation as “a historic and irreversible change in the way of doing things” and as “creative destruction” (Schumpeter 1947).  Purposeful change, Innovation refers to “the effort to create a purposeful focused change in an enterprise’s economic or social potential” (Drucker 1985).  Networks. The process of innovation is defined as “the development and implementation of new ideas by people who over time engage in transactions with others within an institutional context“(Van de Ven, 1986)  Non linear process. Van de Ven et al (1999) define the innovation journey as a “non linear cycle of divergent and convergent activities that may repeat over time and at different organisational levels, if resources are obtained to renew the cycle”
  • 180.
  • 181. What are you like as an innovator?  Exceptional thinking does not emerge in a crowd (herd thinking) – nor does it emerge in a vacum  Independent thinking is not a team sport  Name Finnish innovators, how about American  We need examples to lead us
  • 182. THINK THE IMPOSSIBLE  To go where no man has gone before (Star Trek)  To see what no man has seen before  To look where no man has looked before Harvard's Robert D. Austin says that to lead innovation you have to draw from art as much as from science Knowledge is information, skill and attitude
  • 183. READ STORIES AND BIOGRAPHIES OF INNOVATIVE PEOPLE
  • 184. The relationship between cause and consequence is not allways clear. It is rarely evident. What conects the following? Anesthesia, Cellophane, cholesterol lowering drugs, cornflakes,dynamite, the ice cream soda, Ivory soap, artificial sweeteners,nylon, Penicillin, photography, Rayon, PVC, Smallpox vaccine, stainless steel, and Teflon. All of the above were invented by accident. Only later some reasonable or new way to use them was found. CHANCE FAVOURS THE PREPARED MIND– LUIS PASTEUR, http://www.phildourado.com/b log/2007_10_01_archive.html
  • 185.
  • 186. THE SKILLS OF THE INNOVATOR  The innovator's DNA : mastering the five skills of disruptive innovatorsJeff Dyer, Hal Gregersen & Clayton M. Christensen Boston, MA : Harvard Business Press, 2011.  Associating  Questioning  Observing  Networking  Experimenting  Dyer, Jeffrey H.; Gregersen, Hal B; Christensen, Clayton M, The Innovators DNA, five discovery skills seperate true innovators from the rest of us, Harvard Business review December 2009
  • 187. THE INNOVATOR HAS MANY FACES  Lazy and hard working  Lonely and social  Holistic (sees the big picture) and an eye for detail  Theory and practice  Self conscious and humble  Competent and aware of what does not know  The maturity of an adult and curiousity of a child  knows how to fill the lottery, but does not nescessarily win, serendipity  From many faces to working with different people in networks
  • 188.
  • 189. 189 Be prepared to take notes everywhere and at any time – seize the moment, carpe diem TOOLS FOR INDIVIDUAL INNOVATION
  • 190. Tools for innovation You are are under pressure, in a crisis, running out of time etc. Would you start to innovate? What tools would you use to innovate?
  • 191. 191 PEOPLE, IDEAS, OBJECTS FOCUS ON WHAT FASCINATES YOU
  • 192. 192 Starting point february 2007 Situation september 14 2007 www.linkedin.com BUILD YOUR NETWORKS, SHARE YOUR IDEAS ”INNOVATIVE LEARNING IS NOT CONFORMING”
  • 193. JOBS TO BE DONE AND THE SKILL OF OBSERVING 193
  • 195. Comparing unrelated things with each other 195 USE METAPHORS - ASSOCIATING
  • 196. STORYTELLING 196 7 dl of juice plus 8 dl of water how much juice do you have?
  • 197. THE DIAMOND METAPHOR  The Internet is a Growth Business of almost 100% per year?  What does this mean
  • 198. SLEEPING – MR SANDMAN HUMOUR 198
  • 199.
  • 200. THEORY 14 PUT YOUR TRUST IN METHODS
  • 201. HOW TO MAKE TOAST  https://www.drawtoast.com/ 10.7.2018Author 201
  • 202. THE INNOVATORS TOOLKIT  Tools for four stages in the process  Define the opportunity  Jobs to be done  Project charter  Discover the ideas  Resource optimization  Scamper, substitute, combine, alter,mega/mini, put to together, uses, eliminate, rearrange/reverse http://www.youtube.com/watch?v=ue5sGtGb_i0  Random stimulus  Develop the solution  Design scorecards  Demonstrate the innovation  piloting
  • 203. METHODS FOR CREATIVITY -  http://en.wikipedia.org/wiki/Creative_problem_solving  http://fi.wikipedia.org/wiki/Luovuustekniikka  http://en.wikipedia.org/wiki/Mind_map  http://fi.wikipedia.org/wiki/K%C3%A4sitekartta  http://en.wikipedia.org/wiki/Ishikawa_diagram  http://en.wikipedia.org/wiki/Brainstorming  http://en.wikipedia.org/wiki/Affinity_diagram  http://en.wikipedia.org/wiki/Morphological_Analysis  http://en.wikipedia.org/wiki/Synectics  http://en.wikipedia.org/wiki/TRIZ  http://fi.wikipedia.org/wiki/Luovuustekniikka  http://fi.wikipedia.org/wiki/Appelsiini/banaani  http://en.wikipedia.org/wiki/De_Bono_Hats  Tuplatiimi  Learning Cafe
  • 204. LEARNING CAFE METHOD – PEOPLE ROTATE, INFORMATION COLLECTS ON TO THE TABLES Storytelling - The elements of a good story Surveying the market, - How to observe - What questions to ask Competence &IPR (intellectual property rights) - Know how, skill, attitude - What do you know - What do you need to learn - Protecting your product Future - Roadmap i.e. schedules on what next - Versions, pricing strategies - Creating market space Resources - What do you have, what do you need? - Roles (CEO, COO, CFO, Marketing, R&D etc) Testing the market - Pilot projects - prototypes - Project plan
  • 206.
  • 208. THE CHRONOLOGICAL DEVELOPMENT OF MODELS OF INNOVATION (TROTT 5 TH EDITION P 26) 208 Date Model Characteristics 1950/60 Technology-push Simple linear sequential process; emphasis on R&D; the market is a recepient of the fruits of R&D 1970 Market pull Simple linear sequential process; emphasis on marketing; the market is the source for directing R&D; R&D has reactive role 1970`s Dominant design Abbernathy and Utterback (1978) illustrate that an innovation system goes through three stages before a dominant design emerges 1980`s Coupling model Emphasis on ontegrating R&D and marketing 1980/90 Interactive model Combinations of push and pull 1990´s Network model Emphasis on knowledge accumulation and external linkages 2000`s Open innovation Chesbrough´s emphasis on further externalisation of the innovation process in terms of linkages with knowledge inputs and collaboration to exploit knowledge outputs Excercise: draw these models on the innovation filter model
  • 209. FUTURE?: THE NEW AGE OF INNOVATION  R=G, N=1 209
  • 210.
  • 211. THEORY 14 DIFFUSION OF INNOVATIONS, DIFFUSION IN NETWORKED STRUCTURES
  • 212.  A new drug has emerged into the market place  Doctors are monitored when they start prescribing the drug  The doctors are asked which other doctors they would go for advice  Result show what percentage of doctors named by N others have adopted the drug Source: Social and Economic Behavior in Networks Matthew O. Jackson, Stanford
  • 213. EXAMPLE: WHAT IS SPREADING/DIFFUSING? HTTP://OPENEDUCATIONEUROPA.EU/SITES/DEFAULT/FILES/IMAGES/SCOREBOARD/SCOREBOARD_JUNE_2015.PNG
  • 214. 214 THE DIFFUSION OF INNOVATIONS, THE S CURVE - ROGERS https://en.wikipedia.org/wiki/Diffusion_of_innovations
  • 215. THE BASS MODEL  F(t) = A function, which describes how innovations spread. We assume that a person has adopted an innovation (=1) or has not adopted (=0). There is no moving back in the model  p = probability of spontaneous adoption of the innovation i.e. not influenced by others  q = probability of imitation adoption i.e. you adopt because others have adopted  At some monent in time the rate of adoption (change in F(t) i.e. dF(t)/dt) = (p + q*F(t))*(1-F(t)) (1-F(t)) = those who have not yet adopted
  • 216.  The solution to this equation is the S-curve if q > p  Note when F(t) is close to one change dF(t)/dt is close to zero  Note when F(t) = 0 dF(t)/dt = p This means that p and q can be measured with minimum data e.g How many of the participants of this course heard about the course from friends (is an estimation of q) How many found it in a brochure or on a website (an estimation of p) How many first found out about about PokemonGo on Nintendo´s web site (p), how many heard about it from a friend (q)
  • 217. THE BASS MODEL ASSUMES NO UNDERLYING NETWORK STRUCTURE  The following are examples from a Coursera Course: Social and Economic Networks, Matthew O. Jackson Stanford
  • 218. Gartner's 2014 Hype Cycle for Emerging Technologies Maps the Journey to Digital Business http://www.gartner.com/newsroom/id/28 19918 Diffusion of innovations - The Hype Cycle
  • 219. e.g buying a game (to play with other gamers)
  • 220. Source Prof. Matthew Jackson, Stanford, Social Network Course Coursera
  • 221. E.g. buying a book
  • 222.
  • 223. DAY 6
  • 224. LIST OF THEORIES  Day 2  Theory 1 Wise Crowds and information cascades  Theory 2 The Strength of Weak Ties  Theory 3 Earning with Information  Day 3  Theory 4 Interdependace, Game Theory  Theory 5 Measuring Networks
  • 225. LIST OF THEORIES  Day 4  Theory 6 Value capturing in a network Environment  Theory 7 How Does Google Search Work  Theory 8 Matching Markets  Theory 9 Six Degrees  Theory 10 The Logic of flat rate  Theory 11 The Long Tail  Theory 12 The reallocation of rights  Day 5  Theory 13 Diffusion of Innovations  Theory 14 (recommendation) use methods when innovating  Day 6  Theory 15 The Innovators Dilemma  Theory 16 Creating Market Space
  • 227. 227 Innovators dilemma: why a garage based company can succeed when an incumbent (large company) fails (Business aikido) http://www.innosight.com/
  • 228. THE INNOVATORS DILEMMA – COMPANIES TRADITIONALLY FOLLOW A VALUE PROPOSITION, THE CHALLENGE OF OVERSHOOTING CUSTOMER NEED => POORER IS BETTER 228
  • 229. WHY DID WESTERN UNION THE LEADER IN THE TELEGRAPH BUSINESS NOT INVEST IN THE TELEPHONE  The established processes, resources and values encouraged investing in present customers.  The Phone was in its early stages a short distance mediium – performed porly on long distances  Western Union saw that the phones performance in long distance was getting better, but it continued investments along its present value performance base  When the future was evident, it was already too late
  • 230. EXAMPLES OF DISRUPTIVE INNOVATION –CAN YOU FIND ANY?
  • 232.
  • 233.  https://hbr.org/video/2688242135001/the-explainer- disruptive-innovation  https://fi.pinterest.com/explore/disruptive- innovation/  https://apiumhub.com/tech-blog- barcelona/disruptive-technology-innovations/  http://www.claytonchristensen.com/key-concepts/
  • 234. THEORY 16 CREATING MARKET SPACE
  • 235. STRATEGIACANVAS EXAMPLE ( x-akselilla kuvataan asiakkaiden arvoja ja y-akselilla yrityksen ja sen kilpailijoiden tarjontaa )
  • 236. Remove • Serve the customer with what he really demands i.e. what he is willing to pay for everything else is removed Make less • All extra costs are made smaller • E.g.self service payment counters Make better • Be carefull in client surveys. The customer might want more of some service, provide it Create • Serve the customer with something new that has not earlier existed in the industry The new value curve
  • 237. USE THE STRATEGY CANVAS TO CREATE A BLUE OCEAN STRATEGY http://en.wikipedia.org/wiki/Blue_Ocean_Strategy http://www.blueoceanstrategy.com/
  • 238. DAY 7
  • 239. THEORY 17 (RECOMMENDATION) BUILD CHANGE AT AN INDUSTRY LEVEL
  • 240. WHAT IS A MARKET  Think of what you are good at? – how long it would take you to do it? Who would you change services with?  What happened if you are better in everything?  Absolute and comparative advantage https://en.wikipedia.org/wiki/Comparative_advantag e
  • 241.  Look into Landon eCommerce 2014, describes the shaping of several industries
  • 242. HOW TO CREATE NEW MARKETS? – WHICH MARKET IS/ARE EMERGING? • Focus on • Put theory into practice • Lobby for new laws and regulations • Regulators will ensure that competition will exist also in new environments • Create new structures (destroy old structures) e.g. new ecosystems, • New business models • Focus on Lead users • Establish market creating products 7/10/2018 Laurea University of Applied Sciences 242
  • 243. EXAMPLE THE EMERGENCE OF THE MOBILE MARKET  Vision: ”mobile into your pocket”  New infrastructure 3G, UMTS  Laws:  In Finland changes in telecom law e.g. allowing bundling of phone and subscription, number portability,  Progress in creating a dataroaming market by establishing cap prices in the EU  Business model: toward monthly flat rate pricing  Key market creating products: mokkula (c 2004-2005) a data connection to your computer, I-phone, (both arrivals from the outside to Finland), smart phones 2011  Structures:  three competitors, service operator and new market entrants changed the rules of the market  Liberalisation of the telecom market in Finland in 1994 created competition and encouraged new markets to emerge  Future: ?
  • 244. Name: 00601 Operative Systems and Commerce FOCUS: INDIVIDUAL TRAVEL PLAN E-SERVICE CONNECT TO REAL WORLD VALUE SERVICE PROVIDER / BUSINESS MODEL WHO IS LOOSING? COMMUNITY MY E-TOOLS 1 2 3 4 5 244 Bricks and clicks VALUE CREATION/CAPTURING IN A NETWORK - value to me - value to company - value (cost, time, quality) - blog - web site - wiki - contact networks -videomeeting connectpro - e-library -- e-survey Change in the way of doing things = innovation => focus on the process flow of goods, information and resources in a repair cycle http://en.wikipedia.org/wiki/Lo gistics From data to networking Use this framework to identify changes in value creation and capturing after adoption of services like online booking and the availability of online customer recommendations
  • 245. THE MUSIC INDUSTRY  Excercise: Look at the video.  Try and plot all the different earning cases on to the business model canvas and identify the key elements that remain the same through different cases.  Discuss and identify cases on how the music industry is changing.  Take an example company and discuss how that company can act in the market place to create a new market.  The video  http://www.youtube.com/watch?v=Njuo1puB1lg  CwF, Connect with fans  RtB, Reson to buy
  • 246. THE E-HEALTH INDUSTRY  Excercise  Identify a new entrant to the market  Discuss its business model  Look into possible new infrasrtucture elements it is attempting to build on e.g. patient records, eprescriptions,  Look into databases and are these databases hierarchical or is power given to the users? To what extent is open data thinking allowed and applied to the creation of new services?
  • 247.  The education industry  The Banking industry FinTech
  • 248. POSITION YOUR BUSINESS IN A NETOWORK – PORTER FIVE FORCES 1979 Present competitin By present competitors in the arket place Barganing power of customers Threat of new entrant Threat of substitutors Barganing power of suplliers http://en.wikipedia.org/wiki/Porter_five_forces_analysis
  • 250. GROUNDSWELL THE USER LEAD REVOLUTION – IDENTIFY THE ROLE OF THE USER! Individual Society Corporation
  • 251. GROUNDSWELL CHARLENE LI, JOSH BERNOFF 2008 – IDENTIFY THE ROLE OF THE USER  What is groundswell p 9(verkkovalta)?  A social trend in which people use technologies to get things they need from each other, rather than from traditional institutions like corporations  The strategy for corporations: If you can´t beat them, join them  The BIG principle for mastering the groundswell p 18: Concentrate on the relationship, not the technologies 251
  • 252. TECHNOLOGIES AND CLASIFICATION P 18- People creating: blogs, user generate d content People connectin g: social networks and virtual worlds People collabora ting: wikis and open source People reacting to each other: forums ratings, and reviews People organizin g content: tags Accelarat ing consump tion: rss and widgets How they work Participatio n How they enable relationshi ps How they threaten institutional power How you can use them See next slide for example
  • 253. EXAMPLE: BLOGS • How they work:A blog is a personal (or group) journal of entries containing written thoughts links and often pictures • Participation: Blog reading is one of the most popular activities in Groundswell with one in four online Americans reading blogs (2006). Video reviewing is also popular. Podcasters and even podcast listeners are rare • Participation: The authors of blogs read and comment on others blogs. They also cite each other adding links to other blogs from their own posts 7/10/2018 Laurea University of Applied Sciences 253
  • 254. EXAMPLE CONTINUED: • How they threaten institutional power: Blogs, user generated video and podcasts aren´t regulated, so anything is possible. Few YouTube video uploaders check first with the subjects of their videos. Companies frequently need to police employees who post unauthorized content about their employees and their jobs • How you (a company) can use them: First listen, read blogs about your company. Search for blogs with most influence. Start commenting on those blogs 7/10/2018 Laurea University of Applied Sciences 254
  • 255. THE PROFILES, THE SOCIAL TECHNOGRAPHICS PROFILE – KNOW YOUR CUSTOMER? P 40 • Creators: • publish a blog, • publish own web pages, • upload video you created • upload music you created • write articles and post them • Critics: • publish a blog, • post ratings/reviews of products or services • comment on someone else´s blog • contribute to on line forums • contribute to/ edit articles in a wiki
  • 256. THE PROFILES, THE SOCIAL TECHNOGRAPHICS PROFILE – KNOW YOUR CUSTOMER? P 40 • Collectors: • Use Rss feeds • Add tags to web pages or photos • Vote for web sites online • Joiners: • Maintain profile on social networking sites • Visit social networking sites • Spectators: • read blogs • watch video from other users • listen to podcasts • read online forums • read customer ratings/reviews • Inactives: • None of these activities http://www.youtube.com/watch?v=kGJTmtEzbwo
  • 257. THEORY 19 OPEN INNOVATION
  • 258. OPEN INNOVATION - CHESBROUGH 258 http://en.wikipedia.org/wiki/Open_innovation
  • 259. CONCEPT 1:THINK OF YOUR BUSINESS AS A SERVICE BUSINESS – OPEN SERVICE INNOVATION CHESBROUGHP37 259 Service-Based view of transportation Selection of vehicle Delivery of vehicle Maintena nce of vehicle Informatio n and training Payment and financing Protection and insurance Car purchase or lease (product- focused approach) Customer chooses Customer picks from dealer stock Customer does this Customer does this Customer dealer, or third party Customer provides Taxi Supplier choose Customer is picked up Supplier does this Supplier does this Enterprise car rental Customer chooses from local stock Customer picks up or is picked up Supplier does this Supplier does this By the day Customer is responsible Zipcar Customer chooses from local stock From Zipcar locations Supplier does this Supplier does this By the hour Customer purchases from supplier
  • 260. Concept 2: Innovators must co-create with customers  The value of tacit knowledge  e.g. example riding a bicycle: go faster to stay up,  balancing on a rope…  One way:  Let the customer themselves provide the information,  Let the customer have control of the process 260 FOUR STEPS TO OPEN SERVICE INNOVATION: Make reservation Arrive at restaurant Ask for table Go to table Receive menu Order drinks and food Eat Order bill Pay Visit restroom Leave Chesprough Open services innovation p 59
  • 261.  Concept 3: Open innovation accelerates and deepens service innovation 261 FOUR STEPS TO OPEN SERVICE INNOVATION
  • 262.  Concept 4: Transform your business model with services 262 FOUR STEPS TO OPEN SERVICE INNOVATION Grocer Chef Target market Consumers Diners Value Proposition Wide selection, quality price Dining experience Core elements Rapid inventory turns, choosing correct merchandise Great food, skilled cooks, atmosphere Value chain Food suppliers, related items, logistics, information technology, distribution centers Fresh produce, local ingredients, quality equipment, knowledgeable and couteous service Revenue mechanism Small markup over cost, very high volume, rapid inventory turns High markups over cost, low volume, alcohol, tips Value network, ecosystem Other services on premises, parking Cookbooks, parking, special events
  • 263. THEORY 20 MESH BUSINESS
  • 264. THE MESH, LISA GANSKY, WWW.MESHING.IT 7/10/2018 Laurea University of Applied Sciences 264 Eg. hammer Mesh sweet spot Eg. Tooth brush? Eg. Smart phones How often do you use it Often Seldom CostCheap Expensive p 22 Own-to-mesh http://www.ted.com/talks/lisa_gansky_the_f uture_of_business_is_the_mesh.html
  • 265.
  • 266. THEORY 21 BUSINESS MODEL CANVAS
  • 268. EIGHT KEY ELEMENTS OF A BUSINESS MODEL P 325  Value proposition  Revenue model  Competitive environment  Competitive advantage  Market strategy  Organizational development  Management team  ?
  • 269. REVENUE MODELS  Advertising  Subscription revenue model  Transaction fee revenue model e.g. eBay (x % of transaction)  Sales revenue model e.g. amazon sells books  Affeliate revenue model, companies steer business to another company and receive a referal fee or percentage (sisäänheittäjä)
  • 270. CATEGORIZING E-COMMERCE MODELS  B2B and B2C  Major business to consumer models  Etailer online retail stores  Community provider  Content provider  Portals  Transaction Brokers  Markert creator  Service provider
  • 271. BUSINES MODEL GENERATION Definition: A business model answers the question how value is created and captured www.businessmod elgeneration.com http://www.youtube.c om/watch?v=QoAOz MTLP5s business model canvas 2 min http://www.youtube.c om/watch?v=8GIbCg 8NpBw Osterwalder 53
  • 273. BUSINESS MODEL GENERATION 9-ELEMENTS (BUILDING BLOCKS) OF THE CANVAS  Customer Segments  mass market, niche market, segmented, diversified, multisided platforms (or multisided markets)  Value Propositions  Newness, performance, customization, getting the job done, design, brand/status, price, cost reduction, risk reduction, accessibility, convenience/usability  Channels  Customer Relationships  personal assistance, dedicated personal assistance, self- service, automated service, communities, co-creation  Revenue Streams  asset sale, usage fee, subscription fees, lending/renting/leasing, licensing, brokerage fees, advertising
  • 274. BUSINESS MODEL GENERATION 9-ELEMENTS (BUILDING BLOCKS) OF THE CANVAS  Key Resources  physical, intellectual, human, financial  Key Activities  production, problem solving, platform/ network  Key Partnerships  optimization and economies of scale, reduction of risk and uncertainty, acquisition of particular resources and activities  Cost Structure  cost driven (driving down costs), value driven, fixed costs, variable costs, economies of scale (e.g. lower bulk purchase rates), economies of scope(e.g. same channel supports multiple products)
  • 275.  Unbundling business models  customer relationship businesses, product innovation businesses, infrastruture businesses  The Long Tail (selling less of more)  Multisided Platforms  bring together two or more ditinct but interdependent groups of customers e.g. Visa, Google, eBay  Free as a business model (Freemium) includes Bait and Hook  Non paying customers are financed by another customer segment e.g. Metro, Skype  Open Business Models  companies systematically collaborate with outside partners to create and capture value BUSINESS MODEL GENERATION – 5 PATTERNS
  • 279.
  • 280.
  • 281.
  • 282. PLATFORM REVOLUTION – HOW NETWORKED MARKETS ARE TRANSFORMING THE ECONOMY AND HOW TO MAKE THEM WORK FOR YOU – GEOFFREY G. PARKER, MARSHALL W. VAN ALSTYNE, SANGET PAUL CHOUDARY
  • 283. CONTENTS 1. Today 2. Network effects: the power of the platform 3. Architecture: Principles for designing a successful platform 4. Disruption, how platforms Conquer and transform traditional industries 5. Launch, chicken or egg? Eight ways to launch a successful platform 6. Monetization, Capturing the value created by network effects 7. Openness: defining what platform users and partners can and cannot do 8. Governance: Policies ti increase value and enhance growth 9. Metrics 10. Strategy 11. Policy 12. Tomorrow
  • 284. OTHERS
  • 285. 4. PESTEL  P – Poliittinen  Kansainväliset sopimukset, EU-, alue- ja kehittämispolitiikka yms.  E – Ekonominen  Talouskehitys, talouskriisit ja lamat  S – Sosiaalinen  Ikärakenne, arvot, syntyvyys ja kulutuskäyttäytyminen  T – Teknologinen  Informaatio- ja tietoliikenne sekä virtuaalimaailma  E – Ekologinen  Ympäristötietoisuus, ilmastonmuutos ja infrastruktuurin muutos  L – Lainsäädännöllinen  Lainsäädännön rajoitukset
  • 286. MIHIN KÄYTETÄÄN? Menetelmällä  Kartoitetaan muutosilmiöitä toimintaympäristöstä  Selvitetään ilmiön tai organisaation nykyistä tilaa ja tulevaisuutta  Tunnistetaan, millaisiin muutoksiin on osattava varautua strategiaa määriteltäessä
  • 287. 6. BOSTON CONSULTING GROUP MATRIX
  • 288. 5. ANSOFFIN IKKUNA TYÖKALUNA  Pohditaan erilaisia vaihtoehtoisia polkuja yrityksen kasvuun  Arvioidaan millaisia panostuksia ja riskejä eri vaihtoehtoihin liittyy Tuotteet/palvelut Markkinat Nykyiset Uudet Nykyiset Kasvu nykyisten markkinoiden avulla Kasvu markkina- vaihtoehtoja lisäämällä Uudet Kasvu tuotetarjontaa laajentamalla Kasvu moni- alaistumalla
  • 289. TECHNOLOGY ROADMAPS  Try and guess, how technology will change the business 289