This slide I made talks about the Player Experience and how games could be classify to understand their nature. -2011 Lecture-The Game: A powerful tool
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Definitions of Playand - Classifications of Game
1. PLAYER, PLAY GAMES Alvaro Gonzalez Game Designer /ThePlayer Experience /GameClassification /From Paidia to Ludus /From Ludus to Hobby /From Hobby to Gamification --THE GAME A POWERFUL TOOL
56. There are no more injurytothepersonalitycausedbythedailywork. Hobby and Obligationsstarttomerg.
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58. thanks alvarogonzalez.mail@gmail.com AlvaroGonzalez GameDesigner alvarogonzalez.skype @WASDCtrlSPACE “I work as a Lead Game Designer and Senior Producer for the Kef Sensei game developer company, which in turn provides the well known international game publishers Playfirst, BigFishGames among others.. I have a kin sense of effectiveness for the games I passionately design. I work writing the plot, developing the idea, and supervising the programming. I also deal with the client and respond requests.My investigative approach is the generator of thousands of very original game ideas and designs that I thoroughly carry out and put in the street with efficiency. Both Kef Sensei projects and my personal Boardgames projects are done with passion and creativity.“ Meet Latin American Game Developers meetlatinamericangamedev@gmail.com @LatAmeGameDev References: Rules of Play: GameDesign Fundamentals, Katie Salen and Eric Zimmerman Cambridge MIT Press, 2004 “TheDefinition of Play,” Roger Caillois. Man, Play and Games, ed. LibrairieGallimard, 1958