Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Mike Hines, Amazon
1. WHAT THE TOP 50 APPS DO WITH IAP THAT THE
REST OF US DON’T
Reach Ÿ Engage Ÿ Earn
MIKE HINES
DEVELOPER EVANGELIST, AMAZON
@MikeFHines mikehines45
mihines@amazon.com
5. Appstore Programs and Promotions
Overview
5
How the Top 50 apps did
vs. the rest of us
6. COHORT ANALYSIS
Group A: Top-50 Grossing
Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
7. DAY 1: INSTALLS
Group A: Top-50 Grossing
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Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
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100100
installed
8. DAY 1: ACTIVE USERS
Group A: Top-50 Grossing
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Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
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4142
In
active
5958
active
9. DAY 1: UNINSTALLS
Group A: Top-50 Grossing
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Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
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Iiiiiiiiiiiiiiiiiiiiiiii
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uninstalled
5958
active
10. DAY 1: PAYING USERS
Group A: Top-50 Grossing
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Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iii
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uninstalled
5958
active
33
paying
11. 2.6
2.9
Source: Amazon Appstore, March 2014
DAY 1: ENGAGEMENT
Group A: Top-50 Grossing
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Group B: Rest of Freemium
iii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiii1318
uninstalled
5958
active
33
paying
# of sessions / active
session length / active
(minutes)
× =
avg. session length
(minutes)
6.9
7.4
1822
12. 6.9
7.4
2.6
2.9
DAY 1: REVENUE
Group A: Top-50 Grossing
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Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iii
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=×
# of items / paying
100%
112%
avg. selling price
100%
136%
100%
154%
ARPPU
1318
uninstalled
5958
active
33
paying
# of sessions / active
session length / active
(minutes)
× =
avg. session length
(minutes)
18
22
13. Source: Amazon Appstore, March 2014
1 DAY LATER…
Group A: Top-50 Grossing
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Group B: Rest of Freemium
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# of sessions / active
session length / active
(minutes)
×
avg. session length
(minutes)
1725
uninstalled
3437
active
11
paying
=×
# of items / paying
100%
106%
avg. selling price
100%
107%
100%
114%
ARPPU
6.7
7.7
3.2
3.5
21
27=
# of sessions / active
14. 3 DAYS LATER…
Group A: Top-50 Grossing
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Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiii
# of sessions / active
session length / active
(minutes)
×
avg. session length
(minutes)
1928
uninstalled
1923
active
=×
# of items / paying
100%
107%
avg. selling price
100%
122%
100%
131%
ARPPU
5.9
7.9
2.6
3.2
15
25
=
# of sessions / active
15. 1 WEEK LATER…
Group A: Top-50 Grossing
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Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiii
# of sessions / active
session length / active
(minutes)
×
avg. session length
(minutes)
2032
uninstalled
1418
active
=×
# of items / paying
100%
102%
avg. selling price
100%
121%
100%
124%
ARPPU
5.7
7.4
2.6
3.2
15
24
=
# of sessions / active
16. 2 WEEKS LATER…
Group A: Top-50 Grossing
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Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiiiiiiiiii
iiiiiiiiiiiiiiiiiiiii
# of sessions / active
session length / active
(minutes)
×
avg. session length
(minutes)
2134
uninstalled
1014
active
=×
# of items / paying
100%
111%
avg. selling price
100%
108%
100%
120%
ARPPU
5.7
7.3
2.5
3.1
14
22=
# of sessions / active
17. 1 MONTH LATER…
Group A: Top-50 Grossing
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Source: Amazon Appstore, March 2014
Group B: Rest of Freemium
iiii
iiiiiiiiiiiiiiiiiiiiiiii
# of sessions / active
session length / active
(minutes)
× =
avg. session length
(minutes)
2236
uninstalled
48
active
=×
# of items / paying
100%
103%
avg. selling price
100%
128%
100%
131%
ARPPU
5.9
7.3
2.4
3.1
14
23
# of sessions / active
18. Hours Since App Download
IN-APP PURCHASING BY HOUR
Source: Amazon Appstore, March 2014
0 24 48 72 96 120 144 168 192 216 240 264 288
19. PRICE INCREASES OVER TIME
Days User Owned App
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
1 4 7 10 13 16 19 22 25 28
Source: Amazon Appstore, March 2014
+60%
average
selling price
20. WHAT WE LEARNED
The top have higher average price points
You can charge more in the right place and time.
Session length and count are important
Retention is not the only important metric.
21. Appstore Programs and Promotions
Overview
21
What the top 50 do differently
-- Selling
22. THE TOP DEVELOPERS KNOW THE NUMBERS
?
ENGAGE
CUSTOMER
EARLY
MAKE IT
EASY TO
COME BACK
GIVE THEM A
REASON TO
COME BACK
37% of users who will purchase, purchase
on the first day
48% of repeat purchases happen within one
hour of a previous purchase
64% of revenue comes from 3rd order +
74% of revenue occurs after first 7 days
56% of revenue occurs after first 30 days
24. THE TOP DEVELOPERS KNOW THE NUMBERS
?
ENGAGE
CUSTOMER
EARLY
MAKE IT
EASY TO
COME BACK
GIVE THEM A
REASON TO
COME BACK
37% of users who will purchase, purchase
on the first day
48% of repeat purchases happen within one
hour of a previous purchase
64% of revenue comes from 3rd order +
74% of revenue occurs after first 7 days
56% of revenue occurs after first 30 days
25. Apps with tutorials that introduce IAP
items
HAVE A 2.5x HIGHER
CONVERSION RATESource: Amazon Appstore, July 2013
26. Apps showing users how to “consume”
GET MORE REPEAT
ORDERS
Games that providing a post-purchasing tutorial
generated 65% more repeat orders than the
market average.
Source: Amazon Appstore, March 2014
27. Games with bigger selection
RECEIVE MORE
ORDERS PER
CUSTOMER
Developers that add new items regularly are able to
re-engage their paying customers. 1.14% of the
customers generate 30% of sales.
Source: Amazon Appstore, March 2014
69%
100%
145%
1-5 Items 6-10
Items
11-15
Items
ARPPU by # of IAP items for sale
28. Conversion Rate
INDEX: Average = 100%
DON’T CONFUSE YOUR CUSTOMER
OFFER VARIETY,
BUT NOT TOO MUCH
Source: Amazon Appstore, March 2014
147%
101%
52%
0%
50%
100%
150%
200%
1-5
Price
Points
6-10
Price
Points
11-15
Price
Points
30. To sell more IAP items,
BE CLEAR
ABOUT VALUE
Make it obvious what the
benefit is for buying different
price items. Confused
customers don’t buy anything.
32. WHAT WE LEARNED
Games with bigger selection
RECEIVE MORE ORDERS
Tutorials that introduce in-app items
HAVE HIGHER CONVERSION
Showing users how to “consume”
GETS REPEAT ORDERS
Treating in-app items like a catalogue
MAKES IT EASY TO SHOP
1.14%
of paying customers generate
30% of sales
33. Appstore Programs and Promotions
Overview
33
What the top 50 do differently
-- Engagement
35. Tuning Game Difficulty
WILL ENCOURAGE
LONGER SESSIONS
Too hard, and users will abandon. Too
easy, and they can get bored. Just right,
and it becomes addictive!
37. Appstore Programs and Promotions
Overview
37
Adopting Social
CAN CREATE BUZZ
AND KEEP USERS
ENGAGED
This will result in more friend-to-friend marketing
as players share their achievements and ranks.
Players will also compete with friends and leaders
and stay engaged.
38. Appstore Programs and Promotions
Overview
38
Leaderboards and
Achievements are
THE MINIMUM BAR FOR
SOCIAL ENGAGEMENT
40. Design IAP into the
fabric of your game
MAKE IT
EASY TO BUY
Offering ways to buy your IAP
items when they are needed
will increase conversion.
Apps that made it easy to shop
INCREASED REVENUE 75% (ARPPU)
Source: Amazon Appstore, March 2014
41. WHAT WE LEARNED
Add social and tweak game difficulty to
INCREASE TIME AND COUNT OF
SESSIONS
Cater to your best and longest customers with clear value
DIFFERENTIATE YOUR IAP CATALOG
Make IAP items
EASY TO BUY WHEN THEY ARE NEEDED
42. IF YOU ONLY DO ONE THING…
Cater to your best and longest customers
DIFFERENTIATE YOUR IAP CATALOG
43. IF YOU ONLY DO TWO THINGS…
Cater to your best and longest customers
DIFFERENTIATE YOUR IAP CATALOG
Make sure your IAP catalogs are
CLEAR ABOUT VALUE
50. How developers make sales work
SUCCESSFUL SALES HAVE…
…irregular cadence
…timing when user inventory is low
…ways to absorb new purchases
51. Case Study
WHAT GOES ON SALE?
Put IAP items on sale to absorb soft
currency inventory
52. WHAT WE LEARNED
For Sales without the remorse
INVENTORY MANAGEMENT IS CRITICAL TO
SUCCESSFUL SALES
To absorb in game currency
INTRODUCE NEW CONTENT
To avoid training users to wait for sales
TIME SALES USING OBJECTIVE TRIGGERS
56. A NEW SHOPPING APP
DISTRIBUTING
#ACTUALLYFREE
APPS
Turn 100% of your Android users into
revenue-generating customers
Developers waive fees on apps
and In App Purchase items.
Customers get #ActuallyFree
apps!
Amazon pays developers for
cumulative minutes customers
spend in an Amazon Underground
app.
57. AMAZON UNDERGROUND
HOW IT WORKS
• Customers go to Amazon and
download the Amazon
Underground shopping app
• Customers download your app
from Amazon Underground
• Total user minutes are multiplied by
our payout ratio
• Developer is paid
58. AMAZON UNDERGROUND
HOW WILL IT WORK
FOR YOU?
• Back-of-the-napkin
• Back it out of ARPU
$0.002
for every user-minute
$0.12 per hour per
user
59. AMAZON UNDERGROUND
HOW WILL IT WORK
FOR YOU?
• Back-of-the-napkin
• Back it out of ARPU
10K Users
150K Minutes
150K x $0.002 = $300
60. REVENUE = SESSIONS X MINUTES X RATE
For 100% of your users Every minute they use your app
http://bit.ly/undergroundcalculator
62. AMAZON UNDERGROUND
WHO IS ELIGIBLE
• Premium apps that will be free
• Freemium apps that make IAP free
Marketplaces with Amazon Underground
US
UK
Germany
France
Premium Apps
IAP Apps
63. AMAZON UNDERGROUND
WHO IS ONBOARD
Zynga
• Looney Tunes Dash!
MobiSystems
• Office Suite 8 Pro
Halfbrick Studios
• Fruit Ninja
Rovio
• Angry Birds Slingshot Stella