6. the feeling of sadness or displeasure caused
by the non-fulfillment of one's hopes or expectations.
dis·ap·point·ment
7. a breakup, failing a class in university, suffering from an
injury, not being able to find a job in your field of study, a
power hungry bosses, clients from hell...
10. designers are trained to think and find solutions to complex
problems using creativity.
11. we can visualize solutions
and predict emotional and
even physical reactions.
12. for years experts said that the human body was simply not
capable of running a mile (1.6km) in 4 minutes.
On May 6, 1954, Roger Bannister ran the distance in 3:59.4.
the 4 min mile
13. once you stop believing
something is impossible, it
becomes possible.
15. Phase 1: Observation*
observing the end-user, learning, and being open to creative possibilities. understanding the people
you’re designing for, Identify patterns of behavior and pain points
*according to IDEO's strategy of human-centered design process.
19. Phase 3: Rapid Prototyping
build a simple prototype of your idea to test with the end-user for a feedback.
Don’t try to build something fancy.
20. “The only way a side project
will work is if people give
themselves permission to
think simple, to change their
minds, to fail — basically, to
not take them too seriously,”
TOBIAS van Schneider
21. Phase 4: User Feedback
Get your simple prototype into the hands of the people you Are designing for.
Without input from your end-user you won’t know if your solution is on target or how to evolve
your design.
22. Phase 5: Iteration
use THE FEEDBACK TO MAKE changes to your design AND KEEP IN MIND THAT With each iteration you’ll
learn something new until you’ve fine tuned your solution aND it’s ready to be used.