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Understanding user
interface design
July 15, 2015Johan Ronsse, UX Talk Tokyo
These slides are from a talk given at UX Talk in Tokyo on
July 15th. A video of this talk is available at

https://www.youtube.com/watch?v=ybwsW_aoH18 .
These slides contain some notes, but not every part of the
presentation has notes. Some things that get mentioned
during the presentation are referenced in the last slides.
These last slides also contain a list of resources.
You will find yellow boxes like
this one on the slides which
contain the notes for that
slide.
1. Introduction
2. The work of a UI designer
3. Keeping up to date and improving your skillset
4. UI discussion
1. Introduction
2. The work of a UI designer
3. Keeping up to date and improving your skillset
4. UI discussion
There are four sections:
introduction to Mono, the
work of a UI designer, how to
keep up to date and to keep
improving your skillset, what
to make of various sources
and finally, if time allows,
there is some UI discussion
that digs deeper into
specific topics.
1. Introduction
July 15, 2015Johan Ronsse, UX Talk Tokyo
Johan Ronsse
My name is Johan, and I run
a company called Mono.
Mono is a user interface
design company
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Opnameinformatie Patiëntinformatie
Nieuwe klacht 4 dagen geleden LS
Last van buikproblemen
Bestaande klachten houden aan =4 dagen>
Nieuwe klacht Gisteren LS
Hoofdpijn
Ziektebeeld
Aantal dagen in ziekenhuis
Opgenomen voor
Verantwoordelijke dokter
Darminfectie
Dr. Jacques De Ridder
Medicijnen
Onderzoeken
Naam Frequentie Wanneer
na het
eten
na het avondeten
Enterol 250mg 2 keer per dag
Medicijn Y 1 keer per dag
NaamDatum Arts
Rémy
Naessens
Gastrointestinaal
onderzoek
2 dagen
geleden
Rémy
Naessens
Binnen 4 u
Gastrointestinaal
onderzoek
4
Toevoegen
52 jaar, man Kamer 3W120
Dennis Raboot Volgende patiëntVorige patiënt
Menu Patiënt zoeken Lieve SpoorenMijn ronde
We design user interfaces
for applications, for example
this medical interface to
help nurses in hospitals to
do their job.
This is a user interface
design for an application to
use your phone or tablet to
display music notation.
We are moving towards
more design for work for
embedded computers. Think
about ATMs and ticket
vending machines, that’s
also the kind of work we do.
JohanXavier Jan
JohanXavier Jan
We are 3 people: Xavier, Jan
and me.
Xavier Johan Jan
At the moment we are a bit
dispersed as I am in Japan
and the other guys are in
Belgium.
+
+
However, we find that the
remote work is not a big
problem these days. In fact,
the timezone difference
sometimes helps us to get
things done quicker.
2. The work of a UI
designer
July 15, 2015Johan Ronsse, UX Talk Tokyo
2. The work of a UI
designer
July 15, 2015Johan Ronsse, UX Talk Tokyo
The first part of this
presentation is about the
kind of work you do as a user
interface designer.
Design and
prototyping work
Developer
communication
Research
Client
communication
Client
communication
Design and
prototyping work
Developer
communication
Research
Client
communication
I find that generally you can
divide the work you would do
as a UI designer into 4
categories. You
communicate with the
client, you do research… a
big part is the design and
prototyping work, and you
will likely also communicate
with the developers about
the implementation.
• Understanding their problem
• Understanding their domain
• Becoming knowledgeable their domain and thinking
along with the business
Client communication
• Understanding their problem
• Understanding their domain
• Becoming knowledgeable their domain and thinking
along with the business
Client communication The client communication
mostly revolves around
understanding their problem
so you can design a good
solution for it. But as you do
more and more work for the
same client you really start
to grasp their domain and
you can start thinking along
with the business. This is
why we like to have long
term relationships with our
clients.
Client communication
• Presenting your work
• In-person meeting
• Screen sharing through Skype
• Video presentations
• Designs and discussion on Basecamp, Slack
Client communication
• Presenting your work
• In-person meeting
• Screen sharing through Skype
• Video presentations
• Designs and discussion on Basecamp, Slack
A big part of being a good
designer is being a great
communicator, and we
present our work in various
ways, from in-person
meetings to a lot of screen
sharing sessions as well as
utilising a variety of other
communication methods.
Client communication
• Collaborative: drawing together
• Quick sketches and notes while looking at the
same “thing”
• Refine by yourself
• Repeat
Client communication
• Collaborative: drawing together
• Quick sketches and notes while looking at the
same “thing”
• Refine by yourself
• Repeat
I find that the best way to do work
is not the one way street of
showing your designs but if
possible actually drawing
together.
What has worked well for me in
the past is having Illustrator or
some tool you are comfortable
with open in a meeting room and
making drawings and notes while
the stakeholders are watching.
They can give comments, and
then when you are back at your
desk you can revise the whole
thing based on the input you got.
Slick presentation vs.
working demo
But, it’s not always possible to
make a working demo. I recently
started learning more video
editing skills and found this is also
helpful for UI design. Especially
After Effects is great for making
advanced interaction design
videos.
This slide contains a video. A
video of this talk is available at

https://www.youtube.com/
watch?v=ybwsW_aoH18 .
I’m talking about interaction
designs about interacting with 3D
space and complex drag and drop
actions. There is no way to code
that without actually making an
implementation so a way to
communicate the design is to
make a “fake” movie of it first. The
disadvantage here is that it’s
rather time consuming to do.
Client
communication
Design and
prototyping work
Developer
communication
Research
Client
communication
Design and
prototyping work
Developer
communication
Research
As a UI designer you will
spend most of your time
doing design and
prototyping work.
Sketches
This ranges from the first
sketches…
Wireframes
… to extensive wireframes…
Opnameinformatie Patiëntinformatie
Nieuwe klacht 4 dagen geleden LS
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Bestaande klachten houden aan =4 dagen>
Nieuwe klacht Gisteren LS
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Aantal dagen in ziekenhuis
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Verantwoordelijke dokter
Darminfectie
Dr. Jacques De Ridder
Medicijnen
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Naam Frequentie Wanneer
na het
eten
na het avondeten
Enterol 250mg 2 keer per dag
Medicijn Y 1 keer per dag
NaamDatum Arts
Rémy
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onderzoek
2 dagen
geleden
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Visual design
…to the final visual design.
Design tools
Design tools
A good UI designer is great at
using his or her tools and
fantastic at using a computer in
general. At Mono, all of us
switched to Sketch for UI design.
However, Sketch is not so great in
terms of vector tools so for icons
we often still resort to Illustrator.
Adobe recently updated
Photoshop with new features, like
artboards…
… and a UI design view that
simplifies the interface. I still have
to evaluate it.
There is also new competition in
the space with Affinity Designer.
This is great because before it felt
like it took years before there was
an evolution in design software.
Prototyping
Type of prototype
• Images chained together (InvisionApp, Flinto, …)
• Apple Keynote
• Full HTML/CSS prototype
• Small UI demo (Codepen)
What makes sense as a prototype really depends a lot on the nature of
the application.
If it’s a web app we prefer to code an HTML/CSS prototype that serves
as a baseline to evolve into the final UI implementation.
We like HTML/CSS prototypes for web app projects because they are
closest to the real thing. But when you do this you should be careful
you don’t get forced into a front-end developer role.
If the app is a native app which is increasingly more common in our
work these days, we use tools like Flinto and InvisionApp to chain
together a series of images in a clickable prototype. I am hesitant to
call it a prototype since it does so much less than our HTML/CSS
prototypes.
Chaining images together
Small UI demos
This slide contains a video. A
video of this talk is available at

https://www.youtube.com/
watch?v=ybwsW_aoH18 .
Fully interactive HTML/CSS prototypes
This slide contains a video. A
video of this talk is available at

https://www.youtube.com/
watch?v=ybwsW_aoH18 .
Design fidelity over time
Sketch Wireframe
Opnameinformatie Patiëntinformatie
Nieuwe klacht 4 dagen geleden LS
Last van buikproblemen
Bestaande klachten houden aan =4 dagen>
Nieuwe klacht Gisteren LS
Hoofdpijn
Ziektebeeld
Aantal dagen in ziekenhuis
Opgenomen voor
Verantwoordelijke dokter
Darminfectie
Dr. Jacques De Ridder
Medicijnen
Onderzoeken
Naam Frequentie Wanneer
na het
eten
na het avondeten
Enterol 250mg 2 keer per dag
Medicijn Y 1 keer per dag
NaamDatum Arts
Rémy
Naessens
Gastrointestinaal
onderzoek
2 dagen
geleden
Rémy
Naessens
Binnen 4 u
Gastrointestinaal
onderzoek
4
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Dennis Raboot Volgende patiëntVorige patiënt
Menu Patiënt zoeken Lieve SpoorenMijn ronde
Visual design Prototype
In search of the right tool:
Sketch + animation
In search of the right tool:
Sketch + animation
To me, a vector drawing tool that
also has animation capabilities
would be ideal. It’s ironic that this
was what Flash was.
3. Keeping up to date and
improving your skillset
July 15, 2015Johan Ronsse, UX Talk Tokyo
Platform knowledge
(Operating systems)
Platform knowledge
(Operating systems)
Most UI designers I know work on
Mac but you should have a really
good understanding of Windows
since that’s probably where most
of the people using what you
design will be using your software.
I feel like you can only truly
understand something if you have
used it for some time, so to this
end I’ve been testing the Windows
10 betas. You can just download
them and run them from Parallels
on a Mac.
I’ve also been putting together a
UI kit in Sketch with the common
Windows elements for use in
design work.
On the hardware front I have
been testing a Surface Pro 3.
There’s some good YouTube
videos (Channel: WinBeta)
that detail the changes in
the user interface.
On my todo list is to get a
new Android phone to test
Android 5 and get to know
“Material design” better.
This slide contains a video. A
video of this talk is available at

https://www.youtube.com/
watch?v=ybwsW_aoH18 .
It’s supposed to be a
design guideline but it
reads like an engineering
guide… I mean, look at this
table which is a chart of
which level of elevation
every UI element has.
There’s even the same thing
in visual form. Isn’t it
obvious that a dialog is
above a navigation drawer,
and that the content is
below that?
Google is really
overcomplicating things on
their material design
website.
And then they have this
website called Google
Design…
…where there are videos on
how to use colors.
It is full of marketing speak
like “there are no wrong
colors” and things to make
people feel like they too can
design an app.
Google as a design player?
Google is trying to up its game as a design player; I
understand their motivation to do so. The strategy to
provide a good baseline default design for applications
that is baked in the OS with good guidelines for
developers is indisputably a good thing for
applications on Android. However, reading this
resource as an experienced designer I don’t feel
respected, rather offended.
Compare Google’s “Design guide” to Apple’s Human
Interface Guide which is a serious book that
encourages you do the right things in design. It details
both OSX…
… and iOS.
Apple has been doing this for ages, this is a human
interface document from 1992 documenting the
interface of Mac OS 7. (Ssystem 7)
Reading this kind of document is
pure interface design gold.
On the topic of staying up to date
in terms of platform knowledge,
Apple recently opened a public
beta testing program for iOS9. So
you can test the upcoming iOS9
as well as the new version of OSX.
I mostly talked about Google’s
Material Design and Apple’s HIG
but of course Microsoft also has
guides on how to design
applications.
They are a bit disjointed at the
moment and seem to be a work in
progress, Windows 10 is coming
soon so I hope they catch up.
Embedded computers
Embedded computersUI design is not only about
operating systems though.
Everything is a computer these
days. For a few years I’ve been
more interested in things that are
not so obviously computers but
still need a UI.
I tend to make movies of every UI I
encounter, for example this is the
one to buy train tickets in Italy. It is
decidedly well done. In my opinion
the gradient button - iOS6 style -
is still the most obvious and easy
to use UI style, especially for those
things you only use a few times.
This slide contains a video. A
video of this talk is available at

https://www.youtube.com/
watch?v=ybwsW_aoH18 .
Japan is the place to be for
checking out the latest and
greatest in UI. I love to go to Sony
Center in Ginza and try out the
latest cameras. And in Osaka there
is a Panasonic Innovation Centre
where you can check their latest
offerings.
Some of you may have read my
blog posts on UI design, they are
on our company blog and have
also appeared on “Design Made in
Japan”.
Hardware
Conference talks
Bret Victor - Inventing on Principle (2012)
Developer conferences
Introducing the New System Fonts (WWDC 2015)
Games
The Elder Scrolls V: Skyrim (2011)
The Elder Scrolls IV: Oblivion (2006)
Borderlands 2
Colin McRae Rally 04
Films
Star Trek: Into Darkness (2013)
4. UI discussion
July 15, 2015Johan Ronsse, UX Talk Tokyo
Unlabelled icons
Taken from Design: UX Patterns and Responsive Techniques for Universal Windows Apps (Build 2015)
Taken from Design: UX Patterns and Responsive Techniques for Universal Windows Apps (Build 2015)
Taken from Design: UX Patterns and Responsive Techniques for Universal Windows Apps (Build 2015)
Taken from Design: UX Patterns and Responsive Techniques for Universal Windows Apps (Build 2015)
Button looks
UI customization
The humble select
element
UI customisation is
difficult and costly
@johan_ronsse
jr@mono.company
Thanks!
Find this talk online at http://mono.company
Questions
https://dev.windows.com/en-us/design
Microsoft - Designing UWP apps
Google - Material Design
https://www.google.com/design/spec/material-design/introduction.html
Apple - Designing for iOS
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/
https://developer.apple.com/library/mac/documentation/UserExperience/Conceptual/OSXHIGuidelines/
Apple - Designing for Yosemite
Resources
How have you found juggling the various
UI requirements from various companies?
How often do you have to change the designs when
encountering regional issues e.g. a design for a
Western market vs. a Japanese market?
Are you interested in wearable/smartwatch
design for example Android Wear & Apple Watch?
https://channel9.msdn.com/events/build/2015?wt.mc_id=build_hp
Microsoft - Build 2015 sessions
Resources (2)
https://channel9.msdn.com/Events/Build/2015/2-658
Design: UX Patterns and Responsive Techniques for
Universal Windows Apps
https://channel9.msdn.com/Events/Build/2015/2-768
Designing and Developing the Ultimate Windows App Experience
https://www.youtube.com/channel/UC70UzaroFf5GcyecHOGw-tw
WinBeta Youtube channel
Resources (3)
https://www.youtube.com/watch?v=2DDl7jAIEh8
Colin McRae Rally 04 Menu UI Analysis
Star Trek: Into Darkness - User Interface VFX
https://vimeo.com/72019454
References
Introducing the new system fonts - Apple
https://developer.apple.com/videos/wwdc/2015/?id=804 (requires developer account)
https://web.archive.org/web/20080223235606/http://developer.apple.com/documentation/
UserExperience/Conceptual/OSXHIGuidelines/OSXHIGuidelines.pdf
Original Apple HIG
http://mrgan.tumblr.com/post/50108095253/let-a-button-be-a-button
Neven Mrgan - Let a button be a button
References (2)
http://designmadeinjapan.com/magazine/adventures-in-japanese-ui-design-railway-information-systems/
Adventures in Japanese UI Design: Railway Information Systems
https://vimeo.com/36579366
Bret Victor - Inventing on Principle

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Understanding UI design

  • 1. Understanding user interface design July 15, 2015Johan Ronsse, UX Talk Tokyo
  • 2. These slides are from a talk given at UX Talk in Tokyo on July 15th. A video of this talk is available at
 https://www.youtube.com/watch?v=ybwsW_aoH18 . These slides contain some notes, but not every part of the presentation has notes. Some things that get mentioned during the presentation are referenced in the last slides. These last slides also contain a list of resources.
  • 3. You will find yellow boxes like this one on the slides which contain the notes for that slide.
  • 4. 1. Introduction 2. The work of a UI designer 3. Keeping up to date and improving your skillset 4. UI discussion
  • 5. 1. Introduction 2. The work of a UI designer 3. Keeping up to date and improving your skillset 4. UI discussion There are four sections: introduction to Mono, the work of a UI designer, how to keep up to date and to keep improving your skillset, what to make of various sources and finally, if time allows, there is some UI discussion that digs deeper into specific topics.
  • 6. 1. Introduction July 15, 2015Johan Ronsse, UX Talk Tokyo
  • 7. Johan Ronsse My name is Johan, and I run a company called Mono.
  • 8. Mono is a user interface design company
  • 9. Opnameinformatie Patiëntinformatie Nieuwe klacht 4 dagen geleden LS Last van buikproblemen Bestaande klachten houden aan =4 dagen> Nieuwe klacht Gisteren LS Hoofdpijn Ziektebeeld Aantal dagen in ziekenhuis Opgenomen voor Verantwoordelijke dokter Darminfectie Dr. Jacques De Ridder Medicijnen Onderzoeken Naam Frequentie Wanneer na het eten na het avondeten Enterol 250mg 2 keer per dag Medicijn Y 1 keer per dag NaamDatum Arts Rémy Naessens Gastrointestinaal onderzoek 2 dagen geleden Rémy Naessens Binnen 4 u Gastrointestinaal onderzoek 4 Toevoegen 52 jaar, man Kamer 3W120 Dennis Raboot Volgende patiëntVorige patiënt Menu Patiënt zoeken Lieve SpoorenMijn ronde
  • 10. Opnameinformatie Patiëntinformatie Nieuwe klacht 4 dagen geleden LS Last van buikproblemen Bestaande klachten houden aan =4 dagen> Nieuwe klacht Gisteren LS Hoofdpijn Ziektebeeld Aantal dagen in ziekenhuis Opgenomen voor Verantwoordelijke dokter Darminfectie Dr. Jacques De Ridder Medicijnen Onderzoeken Naam Frequentie Wanneer na het eten na het avondeten Enterol 250mg 2 keer per dag Medicijn Y 1 keer per dag NaamDatum Arts Rémy Naessens Gastrointestinaal onderzoek 2 dagen geleden Rémy Naessens Binnen 4 u Gastrointestinaal onderzoek 4 Toevoegen 52 jaar, man Kamer 3W120 Dennis Raboot Volgende patiëntVorige patiënt Menu Patiënt zoeken Lieve SpoorenMijn ronde We design user interfaces for applications, for example this medical interface to help nurses in hospitals to do their job.
  • 11.
  • 12. This is a user interface design for an application to use your phone or tablet to display music notation.
  • 13.
  • 14. We are moving towards more design for work for embedded computers. Think about ATMs and ticket vending machines, that’s also the kind of work we do.
  • 16. JohanXavier Jan We are 3 people: Xavier, Jan and me.
  • 17. Xavier Johan Jan At the moment we are a bit dispersed as I am in Japan and the other guys are in Belgium.
  • 18. +
  • 19. + However, we find that the remote work is not a big problem these days. In fact, the timezone difference sometimes helps us to get things done quicker.
  • 20. 2. The work of a UI designer July 15, 2015Johan Ronsse, UX Talk Tokyo
  • 21. 2. The work of a UI designer July 15, 2015Johan Ronsse, UX Talk Tokyo The first part of this presentation is about the kind of work you do as a user interface designer.
  • 23. Client communication Design and prototyping work Developer communication Research Client communication I find that generally you can divide the work you would do as a UI designer into 4 categories. You communicate with the client, you do research… a big part is the design and prototyping work, and you will likely also communicate with the developers about the implementation.
  • 24. • Understanding their problem • Understanding their domain • Becoming knowledgeable their domain and thinking along with the business Client communication
  • 25. • Understanding their problem • Understanding their domain • Becoming knowledgeable their domain and thinking along with the business Client communication The client communication mostly revolves around understanding their problem so you can design a good solution for it. But as you do more and more work for the same client you really start to grasp their domain and you can start thinking along with the business. This is why we like to have long term relationships with our clients.
  • 26. Client communication • Presenting your work • In-person meeting • Screen sharing through Skype • Video presentations • Designs and discussion on Basecamp, Slack
  • 27. Client communication • Presenting your work • In-person meeting • Screen sharing through Skype • Video presentations • Designs and discussion on Basecamp, Slack A big part of being a good designer is being a great communicator, and we present our work in various ways, from in-person meetings to a lot of screen sharing sessions as well as utilising a variety of other communication methods.
  • 28. Client communication • Collaborative: drawing together • Quick sketches and notes while looking at the same “thing” • Refine by yourself • Repeat
  • 29. Client communication • Collaborative: drawing together • Quick sketches and notes while looking at the same “thing” • Refine by yourself • Repeat I find that the best way to do work is not the one way street of showing your designs but if possible actually drawing together. What has worked well for me in the past is having Illustrator or some tool you are comfortable with open in a meeting room and making drawings and notes while the stakeholders are watching. They can give comments, and then when you are back at your desk you can revise the whole thing based on the input you got.
  • 31.
  • 32. But, it’s not always possible to make a working demo. I recently started learning more video editing skills and found this is also helpful for UI design. Especially After Effects is great for making advanced interaction design videos.
  • 33.
  • 34. This slide contains a video. A video of this talk is available at
 https://www.youtube.com/ watch?v=ybwsW_aoH18 .
  • 35. I’m talking about interaction designs about interacting with 3D space and complex drag and drop actions. There is no way to code that without actually making an implementation so a way to communicate the design is to make a “fake” movie of it first. The disadvantage here is that it’s rather time consuming to do.
  • 37. Client communication Design and prototyping work Developer communication Research As a UI designer you will spend most of your time doing design and prototyping work.
  • 38. Sketches This ranges from the first sketches…
  • 40. Opnameinformatie Patiëntinformatie Nieuwe klacht 4 dagen geleden LS Last van buikproblemen Bestaande klachten houden aan =4 dagen> Nieuwe klacht Gisteren LS Hoofdpijn Ziektebeeld Aantal dagen in ziekenhuis Opgenomen voor Verantwoordelijke dokter Darminfectie Dr. Jacques De Ridder Medicijnen Onderzoeken Naam Frequentie Wanneer na het eten na het avondeten Enterol 250mg 2 keer per dag Medicijn Y 1 keer per dag NaamDatum Arts Rémy Naessens Gastrointestinaal onderzoek 2 dagen geleden Rémy Naessens Binnen 4 u Gastrointestinaal onderzoek 4 Toevoegen 52 jaar, man Kamer 3W120 Dennis Raboot Volgende patiëntVorige patiënt Menu Patiënt zoeken Lieve SpoorenMijn ronde Visual design …to the final visual design.
  • 42. Design tools A good UI designer is great at using his or her tools and fantastic at using a computer in general. At Mono, all of us switched to Sketch for UI design. However, Sketch is not so great in terms of vector tools so for icons we often still resort to Illustrator.
  • 43.
  • 44. Adobe recently updated Photoshop with new features, like artboards…
  • 45. … and a UI design view that simplifies the interface. I still have to evaluate it.
  • 46. There is also new competition in the space with Affinity Designer. This is great because before it felt like it took years before there was an evolution in design software.
  • 48. Type of prototype • Images chained together (InvisionApp, Flinto, …) • Apple Keynote • Full HTML/CSS prototype • Small UI demo (Codepen)
  • 49. What makes sense as a prototype really depends a lot on the nature of the application. If it’s a web app we prefer to code an HTML/CSS prototype that serves as a baseline to evolve into the final UI implementation. We like HTML/CSS prototypes for web app projects because they are closest to the real thing. But when you do this you should be careful you don’t get forced into a front-end developer role. If the app is a native app which is increasingly more common in our work these days, we use tools like Flinto and InvisionApp to chain together a series of images in a clickable prototype. I am hesitant to call it a prototype since it does so much less than our HTML/CSS prototypes.
  • 51. Small UI demos This slide contains a video. A video of this talk is available at
 https://www.youtube.com/ watch?v=ybwsW_aoH18 .
  • 52. Fully interactive HTML/CSS prototypes This slide contains a video. A video of this talk is available at
 https://www.youtube.com/ watch?v=ybwsW_aoH18 .
  • 53. Design fidelity over time Sketch Wireframe Opnameinformatie Patiëntinformatie Nieuwe klacht 4 dagen geleden LS Last van buikproblemen Bestaande klachten houden aan =4 dagen> Nieuwe klacht Gisteren LS Hoofdpijn Ziektebeeld Aantal dagen in ziekenhuis Opgenomen voor Verantwoordelijke dokter Darminfectie Dr. Jacques De Ridder Medicijnen Onderzoeken Naam Frequentie Wanneer na het eten na het avondeten Enterol 250mg 2 keer per dag Medicijn Y 1 keer per dag NaamDatum Arts Rémy Naessens Gastrointestinaal onderzoek 2 dagen geleden Rémy Naessens Binnen 4 u Gastrointestinaal onderzoek 4 Toevoegen 52 jaar, man Kamer 3W120 Dennis Raboot Volgende patiëntVorige patiënt Menu Patiënt zoeken Lieve SpoorenMijn ronde Visual design Prototype
  • 54. In search of the right tool: Sketch + animation
  • 55. In search of the right tool: Sketch + animation To me, a vector drawing tool that also has animation capabilities would be ideal. It’s ironic that this was what Flash was.
  • 56. 3. Keeping up to date and improving your skillset July 15, 2015Johan Ronsse, UX Talk Tokyo
  • 58. Platform knowledge (Operating systems) Most UI designers I know work on Mac but you should have a really good understanding of Windows since that’s probably where most of the people using what you design will be using your software.
  • 59.
  • 60.
  • 61. I feel like you can only truly understand something if you have used it for some time, so to this end I’ve been testing the Windows 10 betas. You can just download them and run them from Parallels on a Mac.
  • 62.
  • 63. I’ve also been putting together a UI kit in Sketch with the common Windows elements for use in design work.
  • 64.
  • 65. On the hardware front I have been testing a Surface Pro 3.
  • 66.
  • 67. There’s some good YouTube videos (Channel: WinBeta) that detail the changes in the user interface.
  • 68.
  • 69. On my todo list is to get a new Android phone to test Android 5 and get to know “Material design” better.
  • 70.
  • 71. This slide contains a video. A video of this talk is available at
 https://www.youtube.com/ watch?v=ybwsW_aoH18 .
  • 72.
  • 73. It’s supposed to be a design guideline but it reads like an engineering guide… I mean, look at this table which is a chart of which level of elevation every UI element has.
  • 74.
  • 75. There’s even the same thing in visual form. Isn’t it obvious that a dialog is above a navigation drawer, and that the content is below that?
  • 76.
  • 77. Google is really overcomplicating things on their material design website.
  • 78.
  • 79. And then they have this website called Google Design…
  • 80.
  • 81. …where there are videos on how to use colors.
  • 82.
  • 83. It is full of marketing speak like “there are no wrong colors” and things to make people feel like they too can design an app.
  • 84. Google as a design player?
  • 85. Google is trying to up its game as a design player; I understand their motivation to do so. The strategy to provide a good baseline default design for applications that is baked in the OS with good guidelines for developers is indisputably a good thing for applications on Android. However, reading this resource as an experienced designer I don’t feel respected, rather offended.
  • 86.
  • 87. Compare Google’s “Design guide” to Apple’s Human Interface Guide which is a serious book that encourages you do the right things in design. It details both OSX…
  • 89.
  • 90. Apple has been doing this for ages, this is a human interface document from 1992 documenting the interface of Mac OS 7. (Ssystem 7)
  • 91.
  • 92. Reading this kind of document is pure interface design gold.
  • 93.
  • 94. On the topic of staying up to date in terms of platform knowledge, Apple recently opened a public beta testing program for iOS9. So you can test the upcoming iOS9 as well as the new version of OSX.
  • 95.
  • 96. I mostly talked about Google’s Material Design and Apple’s HIG but of course Microsoft also has guides on how to design applications. They are a bit disjointed at the moment and seem to be a work in progress, Windows 10 is coming soon so I hope they catch up.
  • 98. Embedded computersUI design is not only about operating systems though. Everything is a computer these days. For a few years I’ve been more interested in things that are not so obviously computers but still need a UI.
  • 99.
  • 100. I tend to make movies of every UI I encounter, for example this is the one to buy train tickets in Italy. It is decidedly well done. In my opinion the gradient button - iOS6 style - is still the most obvious and easy to use UI style, especially for those things you only use a few times.
  • 101. This slide contains a video. A video of this talk is available at
 https://www.youtube.com/ watch?v=ybwsW_aoH18 .
  • 102.
  • 103. Japan is the place to be for checking out the latest and greatest in UI. I love to go to Sony Center in Ginza and try out the latest cameras. And in Osaka there is a Panasonic Innovation Centre where you can check their latest offerings.
  • 104.
  • 105.
  • 106. Some of you may have read my blog posts on UI design, they are on our company blog and have also appeared on “Design Made in Japan”.
  • 107.
  • 108.
  • 109.
  • 112. Bret Victor - Inventing on Principle (2012)
  • 114.
  • 115.
  • 116. Introducing the New System Fonts (WWDC 2015)
  • 117. Games
  • 118. The Elder Scrolls V: Skyrim (2011)
  • 119. The Elder Scrolls IV: Oblivion (2006)
  • 122. Films
  • 123. Star Trek: Into Darkness (2013)
  • 124. 4. UI discussion July 15, 2015Johan Ronsse, UX Talk Tokyo
  • 126. Taken from Design: UX Patterns and Responsive Techniques for Universal Windows Apps (Build 2015)
  • 127. Taken from Design: UX Patterns and Responsive Techniques for Universal Windows Apps (Build 2015)
  • 128. Taken from Design: UX Patterns and Responsive Techniques for Universal Windows Apps (Build 2015)
  • 129. Taken from Design: UX Patterns and Responsive Techniques for Universal Windows Apps (Build 2015)
  • 131.
  • 132.
  • 133.
  • 139. https://dev.windows.com/en-us/design Microsoft - Designing UWP apps Google - Material Design https://www.google.com/design/spec/material-design/introduction.html Apple - Designing for iOS https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/ https://developer.apple.com/library/mac/documentation/UserExperience/Conceptual/OSXHIGuidelines/ Apple - Designing for Yosemite Resources
  • 140. How have you found juggling the various UI requirements from various companies?
  • 141.
  • 142.
  • 143. How often do you have to change the designs when encountering regional issues e.g. a design for a Western market vs. a Japanese market?
  • 144.
  • 145.
  • 146.
  • 147.
  • 148.
  • 149.
  • 150.
  • 151.
  • 152.
  • 153. Are you interested in wearable/smartwatch design for example Android Wear & Apple Watch?
  • 154.
  • 155.
  • 156.
  • 157. https://channel9.msdn.com/events/build/2015?wt.mc_id=build_hp Microsoft - Build 2015 sessions Resources (2) https://channel9.msdn.com/Events/Build/2015/2-658 Design: UX Patterns and Responsive Techniques for Universal Windows Apps https://channel9.msdn.com/Events/Build/2015/2-768 Designing and Developing the Ultimate Windows App Experience
  • 159. https://www.youtube.com/watch?v=2DDl7jAIEh8 Colin McRae Rally 04 Menu UI Analysis Star Trek: Into Darkness - User Interface VFX https://vimeo.com/72019454 References Introducing the new system fonts - Apple https://developer.apple.com/videos/wwdc/2015/?id=804 (requires developer account) https://web.archive.org/web/20080223235606/http://developer.apple.com/documentation/ UserExperience/Conceptual/OSXHIGuidelines/OSXHIGuidelines.pdf Original Apple HIG
  • 160. http://mrgan.tumblr.com/post/50108095253/let-a-button-be-a-button Neven Mrgan - Let a button be a button References (2) http://designmadeinjapan.com/magazine/adventures-in-japanese-ui-design-railway-information-systems/ Adventures in Japanese UI Design: Railway Information Systems https://vimeo.com/36579366 Bret Victor - Inventing on Principle