Personal Information
Organization / Workplace
Beijing, China
Occupation
Game Designer
Industry
Entertainment / Sports
About
a video game designer
- Presentations
- Documents
- Infographics
The new science of building great teams
Don Yu
•
11 years ago
State-Based Scripting in Uncharted 2: Among Thieves
Naughty Dog
•
13 years ago
Multiprocessor Game Loops: Lessons from Uncharted 2: Among Thieves
Naughty Dog
•
13 years ago
Rendering AAA-Quality Characters of Project A1
Ki Hyunwoo
•
7 years ago
【Unite 2017 Tokyo】ゲームAI・ゲームデザインから考えるゲームの過去・現在・未来
Unity Technologies Japan K.K.
•
6 years ago
4 ways games make you happier nicole lazzaro xeo design
Nicole Lazzaro
•
9 years ago
4 Emotions that Drive Monetization in Free to Play Games GDC 2014
Nicole Lazzaro
•
10 years ago
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
•
7 years ago
Lighting the City of Glass
Electronic Arts / DICE
•
8 years ago
Hair in Tomb Raider
Wolfgang Engel
•
11 years ago
Executable Bloat - How it happens and how we can fight it
Electronic Arts / DICE
•
13 years ago
Terrain in Battlefield 3: A Modern, Complete and Scalable System
Electronic Arts / DICE
•
12 years ago
The Technology Behind the DirectX 11 Unreal Engine"Samaritan" Demo
drandom
•
12 years ago
Rendering Tech of Space Marine
Pope Kim
•
12 years ago
Screen Space Decals in Warhammer 40,000: Space Marine
Pope Kim
•
11 years ago
Lighting Shading by John Hable
Naughty Dog
•
12 years ago
Relic's FX System
Daniel Barrero
•
11 years ago
FlameWorks GTC 2014
Simon Green
•
10 years ago
Bethesda's Iterative Level Design Process for Skyrim and Fallout 3
Joel Burgess
•
9 years ago