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Sacramento Film Festival, April 24th 2010




                                            BY
                                            ROBERT
                                            PRATTEN
                                                  1
Robert pratten… about me




                           2
Today’s presentation



 • PART ONE: intro to transmedia
   – What is transmedia?
 • PART TWO: a new mindset
 • PART THREE: a design process
 • PART FOUR: final example



                                   3
Part one...   of four




                        4
What is transmedia storytelling?




           Telling A
           Story over
         multiple media




                                   5
Example: Mass effect 2




                         6
example: Cathy’s book




                        7
Example: level 26




                    8
Aim: Whole is greater than sum of parts


    Movie      Game       Book      Media Franchise




     Whole is less than the sum of the parts:
     dissatisfying conclusion to consuming all media

    Movie     Game         Book       Transmedia




    Whole is more satisfying than the sum of the parts:
    euphoria of collecting and connecting the pieces



                                                          9
Lowlifes: novella, webseries, blog




                     http://www.lowlifes.tv




                                              10
Early transmedia Problems (IMHO)



 • Many transmedia examples
   today are “experimental” in
   that their appeal is in their
   novelty
 • Too much friction for too
   little entertainment
 • Endless detail ZZzzzzz

                                   11
Two key thoughts...



 • Emotion leads to immersion
 • Choices not things




                                12
Part two...   of four




                        13
Why consider transmedia?


 • Becoming the entertainment modus operandi
   – Audience expectations
   – Audience habits (e.g. online)
   – Old world is dying
 • The explosion of free content has meant:
   – Discovery & attention problems
   – Payment “issues”
 • Multiple audience touchpoints
 • Opportunity to outflank Hollywood



                                               14
The Transmedia tao




                     15
Rethinking entertainment




                           16
New indie dharma



 • Lose attachments:
   –   Feature film
   –   Ego
   –   Past and future
   –   Technology
   –   Money
 • Walk middle path:
   – Old ways not all bad
   – New ways not all good
                             17
TRANSMEDIA BUSINESS MODEL
(FOR INDIE FILMMAKERS)




                            18
Example: rekill




                  19
Example: metro 2033




                      20
Timescale for metro 2033



 •   2002: Self-published novel given away for FREE. Set up website
     (http://m-e-t-r-o.boom.ru) and posted on sci-fi forums.
 •   2002-2004: Thousands of readers. Readers ask for revival of
     the main character and to continue the book.
 •   2004: Added 8 new chapters – published as series with readers
     suggesting plot lines, guessing the plot and providing
     criticism.
 •   May 2005: New version of Metro 2033 completed. Now has “dozens
     of thousands of readers”.Three publishers offer deal.
 •   2010: Millions have read Metro 2033 online. In Russia,
     400 000 physical copies of book sold.
 •   2010: New book and new website for Metro 2034 (M2034.RU). In
     less than 6 months, visitors exceeded 500 000 unique readers.
     300 000 books sold.

 •   Source: Author Dimitri Glukhovsky and http://transmediadesign.org/metro-2033-book-game/




                                                                                               21
Part three...   of four




                          22
Delivering your story, profitably



  • Five key, inter-locking
    considerations
  • Iterate through the process to
    ease complexity
  • Could be tackled in a different
    sequence to the one I’ll show
    here but considerations are the
    same… and still requires
    iteration.
                                      23
Transmedia from first idea




                         CHARACTERS

                         PLOT

                         PREMISE

                         THEMES




                                      24
Who’s this story for?




                        ITERATION




                                    25
What’s the best way to delivery this
story to this audience?




                                       26
Matching Audience to Platforms


 • Audience
   – Who are they?
   – Lifestyle?
   – Where do they hang out?

 • Platforms (e.g. media + technology)
   – Reading: paperback, ebook, comics
   – Watching: TV, online, mobile, theatre,
     cinema
   – Listening: radio, online, mobile
   – Interacting: console, online, mobile,
     social

                                              27
Match Story to Audience and Platforms




                                    28
Paying for it…




                 29
Business models


 • Free
   – Investors don’t want repayment
   – Crowdfunding
   – Sponsorship
 • Premium
   – Higher marketing costs
   – Vulnerable to piracy
 • Freemium
   – Free to view on some platforms
   – Paid on others: some more suited to
     payments
   – Other revenue sources
                                           30
Spotlight on selling to audience




                                   31
Goals of business model



 • Sell things that can’t be
   copied
 • If they can be copied, bundle
   with something that can’t
 • Leverage time and friction




                                   32
Connect with fans + reason to buy = $




                                        33
Rethinking products & pricing



 • Provide more opportunities
   for audience to give you
   their money
 • Range of “products” at
   various price points to suit
   different audience segments



                                  34
Example from Tectdirt (Mike masnick)




                                       35
Iterate in light of business model




                                     36
Five point approach for transmedia




                                     37
Execution: Play to your strengths



 • Timing
 • Resources
   – Money
   – Skills (technical and personal)
   – Social network (online and
     offline)
 • Optimize >> probability x
   impact
                                       38
KEEP ITERATING, MEASURING & MONITORING



   DEVELOP          IMPLEMENT




              MEASURE & MONITOR



                                     39
Key to great transmedia…




                           40
Part four...   of four




                         41
Christian Viel, Indie filmmaker




                                  42
Canadian superheroes!




                        43
44
45
46
47
48
Summary



 • The internet has leveled the
   playing field: let’s change
   our game
 • Transmedia plays to indie’s
   strengths
 • Doesn’t have to be
   complicated

                                  49
Credits


 •   CwF+Rtb=$$ (TechDirt/Mike Masnick)
     http://www.techdirt.com/rtb.php) but for indie
     filmmakers, recommend Ross Pruden
     (http://rosspruden.blogspot.com/)
 •   Christian Viel: Heros of the North
     (http://heroesofthenorth.com)
 •   Slide borders use half-tone brush for
     Photoshop from:
     – http://szuia.deviantart.com/
     – http://www.brushking.eu/164/halftone-brushes.html




                                                           50
Things I’m working on now



 • Platform for transmedia storytelling
   – http://www.transmediastoryteller.com

 • LowLifes
   – http://www.lowlifes.tv




                                            51
My Contact details



 • Robert Pratten
   – http://twitter.com/zenfilms
   – http://www.zenfilms.com
   – robert at zenfilms dot com ;)




                                     52

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Transmedia And Independent Filmmakers

  • 1. Sacramento Film Festival, April 24th 2010 BY ROBERT PRATTEN 1
  • 3. Today’s presentation • PART ONE: intro to transmedia – What is transmedia? • PART TWO: a new mindset • PART THREE: a design process • PART FOUR: final example 3
  • 4. Part one... of four 4
  • 5. What is transmedia storytelling? Telling A Story over multiple media 5
  • 9. Aim: Whole is greater than sum of parts Movie Game Book Media Franchise Whole is less than the sum of the parts: dissatisfying conclusion to consuming all media Movie Game Book Transmedia Whole is more satisfying than the sum of the parts: euphoria of collecting and connecting the pieces 9
  • 10. Lowlifes: novella, webseries, blog http://www.lowlifes.tv 10
  • 11. Early transmedia Problems (IMHO) • Many transmedia examples today are “experimental” in that their appeal is in their novelty • Too much friction for too little entertainment • Endless detail ZZzzzzz 11
  • 12. Two key thoughts... • Emotion leads to immersion • Choices not things 12
  • 13. Part two... of four 13
  • 14. Why consider transmedia? • Becoming the entertainment modus operandi – Audience expectations – Audience habits (e.g. online) – Old world is dying • The explosion of free content has meant: – Discovery & attention problems – Payment “issues” • Multiple audience touchpoints • Opportunity to outflank Hollywood 14
  • 17. New indie dharma • Lose attachments: – Feature film – Ego – Past and future – Technology – Money • Walk middle path: – Old ways not all bad – New ways not all good 17
  • 18. TRANSMEDIA BUSINESS MODEL (FOR INDIE FILMMAKERS) 18
  • 21. Timescale for metro 2033 • 2002: Self-published novel given away for FREE. Set up website (http://m-e-t-r-o.boom.ru) and posted on sci-fi forums. • 2002-2004: Thousands of readers. Readers ask for revival of the main character and to continue the book. • 2004: Added 8 new chapters – published as series with readers suggesting plot lines, guessing the plot and providing criticism. • May 2005: New version of Metro 2033 completed. Now has “dozens of thousands of readers”.Three publishers offer deal. • 2010: Millions have read Metro 2033 online. In Russia, 400 000 physical copies of book sold. • 2010: New book and new website for Metro 2034 (M2034.RU). In less than 6 months, visitors exceeded 500 000 unique readers. 300 000 books sold. • Source: Author Dimitri Glukhovsky and http://transmediadesign.org/metro-2033-book-game/ 21
  • 22. Part three... of four 22
  • 23. Delivering your story, profitably • Five key, inter-locking considerations • Iterate through the process to ease complexity • Could be tackled in a different sequence to the one I’ll show here but considerations are the same… and still requires iteration. 23
  • 24. Transmedia from first idea CHARACTERS PLOT PREMISE THEMES 24
  • 25. Who’s this story for? ITERATION 25
  • 26. What’s the best way to delivery this story to this audience? 26
  • 27. Matching Audience to Platforms • Audience – Who are they? – Lifestyle? – Where do they hang out? • Platforms (e.g. media + technology) – Reading: paperback, ebook, comics – Watching: TV, online, mobile, theatre, cinema – Listening: radio, online, mobile – Interacting: console, online, mobile, social 27
  • 28. Match Story to Audience and Platforms 28
  • 30. Business models • Free – Investors don’t want repayment – Crowdfunding – Sponsorship • Premium – Higher marketing costs – Vulnerable to piracy • Freemium – Free to view on some platforms – Paid on others: some more suited to payments – Other revenue sources 30
  • 31. Spotlight on selling to audience 31
  • 32. Goals of business model • Sell things that can’t be copied • If they can be copied, bundle with something that can’t • Leverage time and friction 32
  • 33. Connect with fans + reason to buy = $ 33
  • 34. Rethinking products & pricing • Provide more opportunities for audience to give you their money • Range of “products” at various price points to suit different audience segments 34
  • 35. Example from Tectdirt (Mike masnick) 35
  • 36. Iterate in light of business model 36
  • 37. Five point approach for transmedia 37
  • 38. Execution: Play to your strengths • Timing • Resources – Money – Skills (technical and personal) – Social network (online and offline) • Optimize >> probability x impact 38
  • 39. KEEP ITERATING, MEASURING & MONITORING DEVELOP IMPLEMENT MEASURE & MONITOR 39
  • 40. Key to great transmedia… 40
  • 41. Part four... of four 41
  • 42. Christian Viel, Indie filmmaker 42
  • 44. 44
  • 45. 45
  • 46. 46
  • 47. 47
  • 48. 48
  • 49. Summary • The internet has leveled the playing field: let’s change our game • Transmedia plays to indie’s strengths • Doesn’t have to be complicated 49
  • 50. Credits • CwF+Rtb=$$ (TechDirt/Mike Masnick) http://www.techdirt.com/rtb.php) but for indie filmmakers, recommend Ross Pruden (http://rosspruden.blogspot.com/) • Christian Viel: Heros of the North (http://heroesofthenorth.com) • Slide borders use half-tone brush for Photoshop from: – http://szuia.deviantart.com/ – http://www.brushking.eu/164/halftone-brushes.html 50
  • 51. Things I’m working on now • Platform for transmedia storytelling – http://www.transmediastoryteller.com • LowLifes – http://www.lowlifes.tv 51
  • 52. My Contact details • Robert Pratten – http://twitter.com/zenfilms – http://www.zenfilms.com – robert at zenfilms dot com ;) 52