- Presentations
- Documents
- Infographics
Productive OpenCL Programming An Introduction to OpenCL Libraries with ArrayFire COO Oded Green
AMD Developer Central
•
9 years ago
GS-4147, TressFX 2.0, by Bill-Bilodeau
AMD Developer Central
•
10 years ago
TressFX The Fast and The Furry by Nicolas Thibieroz
AMD Developer Central
•
9 years ago
Inside XBox- One, by Martin Fuller
AMD Developer Central
•
9 years ago
OpenCL Programming 101
Yoss Cohen
•
13 years ago
An Introduction to OpenCL™ Programming with AMD GPUs - AMD & Acceleware Webinar
AMD Developer Central
•
9 years ago
OpenGL for 2015
Mark Kilgard
•
8 years ago
Game Engine Architecture
Attila Jenei
•
10 years ago
Game Engine for Serious Games
Kashif Shamaun
•
14 years ago
Approaching zero driver overhead
Cass Everitt
•
10 years ago
OpenGL 4.5 Update for NVIDIA GPUs
Mark Kilgard
•
9 years ago
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
Tristan Lorach
•
9 years ago
Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline
Mark Kilgard
•
8 years ago
Leverage the Speed of OpenCL™ with AMD Math Libraries
AMD Developer Central
•
9 years ago
DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
AMD Developer Central
•
8 years ago
Avoiding 19 Common OpenGL Pitfalls
Mark Kilgard
•
13 years ago
11 bit Studios: This War of Mine: Under the hood
DevGAMM Conference
•
8 years ago
A Bit More Deferred Cry Engine3
guest11b095
•
14 years ago
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing Techniques (GDC 2007)
Johan Andersson
•
15 years ago
Artificial intelligence in gaming.
Rishikese MR
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9 years ago