Do you know what time it is? Well, it's time to pitch!
The concept: 5 selected startups give a 5-minutes pitch in English.
They get juicy feedback from our Sons of Pitches:
- Arielle Zuckerberg, Partner at KPCB
- Hugo Amsellem, Head of The Family Berlin
The audience chooses the winner! Help the jury pick the best startup at the end. It's simple: all you have to do is clap your hands for your favourite pitch.
9. TheFamily - Pitch Don’t Kill My Vibe 🍑 11h July 2017
PatronGG GmbH
Axel-Springer-Straße 54B
10117 Berlin
We build esports fan communities
through mobile apps
15. • Subscriptions: $4.99 / month
• 50% / 50% Revenue Split with teams
• Multi-year exclusivity
BUSINESS MODEL
Freemium: Fans become a Patron
16. Michael Arnold
Founder, CEO
Founding team at NeoReach (SF based startup)
Part of the esports scene for 7 years
Dominic Graefen
Lead Developer
Expert in mobile development (10+ years)
Previously 4 years at Wooga, building
games for 50M monthly active users
Gaston Perez
Head of Content
Co-created content for Riot
Games and esports pro players
Elliott Rarden
Mobile Developer
4+ years experience in mobile development
Gustavo Brunoro
Mobile Developer
6+ years experience, previously at Wooga
FOUNDING TEAM
17. Sam Mathews
Co-Founder, Fnatic
Co-Founder, Neverbland
Jens Hilgers
Co-Founder, Bitkraft
CEO, Dojo Madness
Co-Founder, ESL
Noah Whinston
CEO, Immortals
First esports team that raised VC
Greg Essig
Video Game Expert
Ex Mobcrush and Apple
Ali Moiz
CEO, Streamlabs
Co-Founder, Vulcun
Carlos Rodriguez
Founder and CEO, G2 Esports
Former pro player, known as ‘Ocelote’
SECRET SAUCE
19. USER ACQUISITION
Our partner teams already have Millions of fans waiting for us.
4,086,055
Followers
320,440
Followers
597,825
Followers
20. Bottom-up Potential
- There are 286M esports enthusiasts by 2020.*
- Around half of esports enthusiast are a fan of a specific team
- We will convert 5% of the fans into subscribers.
- Subscribers contribute $4.99 / mo.
2020: 286M * 0.5 * 0.05 * $4.99 * 12 = $428M / year
Source:
Global Esports Market Report, Newzoo 2017
A BLUE OCEAN OPPORTUNITY
21. Closed deal with Fnatic (Europe’s most recognized esports brand)
Launched closed Alpha of ‘Fnatic Nation’ app
Closed deal with Immortals (L.A. based esports team)
Closed deal with G2 Esports (best European LoL team)
Public Beta launch of ‘Fnatic Nation’ app
Launch G2 Esports app: ‘G2 Army’
Drive major installs during the League of Legends world championship
February’17
March’17
April’17
May’17
Q3’17
Q4’17
Q4’17
In ConversationsMoU Signed
Pipeline:
We receive proven interest from teams and are preparing for the beta launch.
COMPANY ROADMAP AND TRACTION
22. Year 2017 2018 2019 2020 2021
Total Teams Launched # 2 9 16 23 30
MAU # 108k 573k 1.1M 1.7M 2.1M
Revenue EUR 77.9k 806k 2.7M 6.0M 10.1M
Gross Profit EUR 9.1k 245k 1.1M 2.7M 4.9M
EBITDA EUR -267k -707k -87.6k 1.5M 3.7M
We expect to break even in 24 months.
FINANCIALS
23. Heero
Similar business model, but their apps are horribly executed. Still managed to close
non-exclusive deals with Dignitas and Splyce. But the market lost trust in them.
Lagardére
An agency that helps esports teams get sponsorships. They plan to equip teams
with apps but struggle to close top tier teams.
Tiptalk
They partnered with Echo Fox to answer questions on their platform. They don’t
plan to build team exclusive apps.
MLBAM
Acquired the broadcasting rights for League of Legends. They focus on live games
and in-game content.
APPENDIX 1: COMPETITIVE LANDSCAPE
24. Quantitative Feedback:
Total Users 63
3 Day Retention 60%
Avg. WAU 45
Avg. DAU 25
APPENDIX 2: CLOSED ALPHA FEEDBACK
Qualitative Feedback:
“I feel like a less toxic reddit would be awesome”
“A place where you could talk to the players, see live games
from the app, and get announcement when they play.”
“It'd be good to have events tab on there for offline-events
since they always seem to be announced spontaneously”
Learnings: Besides a calendar, news, and stats, fans want direct information from
the team, join a community of real fans, and have access to the staff and players.
40. 16
PERSONAS CLAN MEMBERS
LIFETIME VALUE: $2
ENGAGED in MULTIPLAYER
FARMERS
LIFETIME VALUE: $0,2
ENGAGED in SINGLE PLAYER
SAUDI WHALES
LIFETIME VALUE: $1400
STAYED for 4 DAYS
41. 17
WERE DREAM USERS
THE COMPANY HAD NO IDEA ABOUT
PLAYERS IN SAUDI ARABIA
FIND THE UNKNOWN
MANIFOLD X
44. 20
PERSONALISATION
Understanding the distinct consumption habits, the customer is
able to provide
a more personal and relatable shopping experience for different groups.
MANIFOLD X allowed leaner and more informed decision making in a matter of
hours
47. 23
OUTLIER
DETECTION
WITH MANIFOLD X
OUR ANALYSIS REVEALED GROUPS OF OUTLIERS
ENGAGED IN INAPPROPRIATE ACTIVITIES THAT
WERE A THREAT TO THE REPUTATION OF THE
CUSTOMER. MANIFOLD X ENABLED TO DETECT
THESE GROUPS IN REAL TIME AND BAN THEM
52. 28
“IT WOULD BE VERY NICE TO HAVE A FORMAL APPARATUS THAT
GIVES US SOME ‘OPTIMAL’ WAY OF RECOGNIZING UNUSUAL
PHENOMENA AND INVENTING NEW CLASSES OF HYPOTHESES THAT
ARE MOST LIKELY TO CONTAIN THE TRUE ONE; BUT THIS REMAINS
AN ART FOR THE CREATIVE HUMAN MIND.” E. T. JAYNES 1985
53. THANK YOUASK FOR MORE CASE STUDIES IF INTERESTED
nare@manifoldx.com
79. 2 main problems
1. Control Agents or agencies take control; & artists
are not good at managing themselves
2. Difficult to find artists Clients spend too much
time & money
86. Unique Selling Points
1. Technology matches clients and artists saving
time & money, while empowering the artists to
manage themselves better
2. Community - e.g. PANTA Magazine