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Aditya Srinivas
      ECE 491
   Natural vs Virtual Spatial Hearing
   Applications
   Measured HRTFs Approach
   Constructing filters based on Measured HRTF
   Synthetic HRTFs
   Problem of In-Head Localization
   Externalization
    ◦ Reverberation
    ◦ Decorrelation
   Process of widening stereo image of a sound and create an
    illusion of sound in three dimensional space.
   Uses attributes that complement or replace the spatial
    attributes that existed originally with a given sound source.
   Immersive environments

   Hearing Aids

   Non Speech Audio inputs

   Representational Sounds
   Captures the frequency dependent amplitude and time delay
    differences that result from the head, torso and the complex
    shape of the Pinna.
   Amplitude difference of signal between the two ears is called
    the Inter-aural Level Difference(ILD) and the time difference is
    called the Inter-aural Time Difference(ITD).
   HRTFs captured using microphones placed
    inside the ear of a KEMAR manikin for
    different spatial locations.

    y(nT) = x(nT) * h(nT)

    ◦ x(nT) = monophonic audio sample
    ◦ h(nT) = HRTF
    ◦ y(nT) = localized audio sample
   Non-individualized HRTFs cause localization errors
    due to unique pinna features.

   Limitations in measurement.

   Limitations to simulate a moving sound source.



   Interpolating algorithms have varying degree of
    success.
   Using bandpass filters and delays to localize sound in
    space using measured HRTFs as reference.

   Easy to change the texture and timbre of the audio
    sample by manually modifying the frequency
    components.

   Easier to simulate moving sound sources.

   The process of localizing the sound at a particular point
    is intricate and time consuming.



        original            Measured             Synthetic
                            (e10 a250)
   An easier approach is to model the filtering
    characteristics of the head and the pinna.

Elevation 0   Elevation 30   Elevation 60
   Reverberation

   Decorrelation
   The process of echoes producing
    reverberation

   The Unit Impulse Response Function of each
    echo.

   Magnitude of each Unit Impulse Response
Visualizing the Process
The Unit Impulse Response Function
Distance to each virtual source




Unit Impulse Response for each virtual source
Magnitudes of Unit Impulse Response
 Distance dependence




   Number of Reflections



   Total Magnitude of each echo
The Impulse Response




                       No Reverb




                          With
                          Reverb
   “refers to a process where the audio source
    signal is transformed into multiple output
    signals with waveforms that appear different
    from each other but, which sound the same
    as the source.”
   Effects of Decorrelation:
    ◦   Produces diffused sound fields
    ◦   Prevents image shift
    ◦   Prevents the Precedence Effect
    ◦   Reduces combing
   The cross Correlation function determines the
    correlation measure




   Correlation measure
    ◦ (+1)  Identical Signals
    ◦ (-1)  Signals are out of phase
    ◦ (0)  Signals are dissimilar
   Building Decorrelation filters
   The convolution operation is equivalent to a
    FIR filter and the exemplar signals as its
    coefficients.

   Correlation measure determined by the
    correlation of the filter coefficients.

   FIR filter is made all pass by keeping the
    magnitude specification as unity.
   The phase is constructed by combination of
    random number sequences.

   Correlation measure of the output signals will
    be dependent on correlation measure of the
    random number sequences.
   H = A exp^(j*phi)
   Samples


 CM = -0.9    CM = -0.5        CM = 0.0   CM = +0.5




CM = +0.99




                    Original
   Reverb + Decorrelation samples



CM -0.9(3)      CM -        CM 0.0(1)
                0.3(4)




 CM +0.99(2)   CM +0.5(5)
   Demonstration Sample
   Improve frontal localization

   Phase issues

   Improve distance perception

   Alternative methods of HRTF measurement
    and Externalization
1.   Begault, D.R.: 3D Sound for Virtual Reality and Multimedia.
     Academic Press, Cambridge (1994)

2.   Allen, J. & Berkley, D.: Image method for efficiently simulating
     small room acoustics, J. Acoust. Soc. Am., Vol 65, No. 4, April
     1979

3.   Kendell, G.S.: The Decorrelation of Audio Signals and Its Impact
     on Spatial Imagery. Computer Music Journal, Vol. 19, No. 4.
     (Winter, 1995), pp. 71-87

4.   McGovern, S.G.: A Model for Room Acoustics

5.   Hartmann W.M. & Wittenberg A.: On the Externalization of
     Sound Images
6.   Brown P. & Duda R.: An Efficient HRTF Model for 3D Sound
7.    Freeland, Diniz, Biscainho: Using Interpositional Transfer Functions in
      3D Sound.

8.    http://www.audiologyonline.com/news/news_detail.asp?news_id=6

9.    Torrez, Petraglia: HRTF Interpolation in the Wavelet Transform Domain.

10.   Gardner B. & Martin K.: HRTFs Measurement of a KEMAR Dummy Head
      Microphone” MIT Media Lab personal Computing – Technical Report
      #280 May, 1994

11.   J. Blauert. Spatial Hearing. MIT Press, Cambridge, MA, 1983.

12.   Johansson, P.: Sound Externalization, Luleå University of Technology
13.    Wenzel, E.M., Arruda, M., Kistler, D.J., Wightman, F.L.: Localization
      using nonindividualized head-related transfer functions. J. Acoust. Soc.
      Am. 94(1), 111–123 (1993)

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3 D Sound

  • 1. Aditya Srinivas ECE 491
  • 2. Natural vs Virtual Spatial Hearing  Applications  Measured HRTFs Approach  Constructing filters based on Measured HRTF  Synthetic HRTFs  Problem of In-Head Localization  Externalization ◦ Reverberation ◦ Decorrelation
  • 3.
  • 4. Process of widening stereo image of a sound and create an illusion of sound in three dimensional space.  Uses attributes that complement or replace the spatial attributes that existed originally with a given sound source.
  • 5. Immersive environments  Hearing Aids  Non Speech Audio inputs  Representational Sounds
  • 6. Captures the frequency dependent amplitude and time delay differences that result from the head, torso and the complex shape of the Pinna.  Amplitude difference of signal between the two ears is called the Inter-aural Level Difference(ILD) and the time difference is called the Inter-aural Time Difference(ITD).
  • 7.
  • 8.
  • 9. HRTFs captured using microphones placed inside the ear of a KEMAR manikin for different spatial locations.  y(nT) = x(nT) * h(nT) ◦ x(nT) = monophonic audio sample ◦ h(nT) = HRTF ◦ y(nT) = localized audio sample
  • 10. Non-individualized HRTFs cause localization errors due to unique pinna features.  Limitations in measurement.  Limitations to simulate a moving sound source.  Interpolating algorithms have varying degree of success.
  • 11. Using bandpass filters and delays to localize sound in space using measured HRTFs as reference.  Easy to change the texture and timbre of the audio sample by manually modifying the frequency components.  Easier to simulate moving sound sources.  The process of localizing the sound at a particular point is intricate and time consuming. original Measured Synthetic (e10 a250)
  • 12.
  • 13. An easier approach is to model the filtering characteristics of the head and the pinna.
  • 14.
  • 15. Elevation 0 Elevation 30 Elevation 60
  • 16.
  • 17. Reverberation  Decorrelation
  • 18. The process of echoes producing reverberation  The Unit Impulse Response Function of each echo.  Magnitude of each Unit Impulse Response
  • 20. The Unit Impulse Response Function
  • 21. Distance to each virtual source Unit Impulse Response for each virtual source
  • 22. Magnitudes of Unit Impulse Response  Distance dependence  Number of Reflections  Total Magnitude of each echo
  • 23. The Impulse Response No Reverb With Reverb
  • 24. “refers to a process where the audio source signal is transformed into multiple output signals with waveforms that appear different from each other but, which sound the same as the source.”  Effects of Decorrelation: ◦ Produces diffused sound fields ◦ Prevents image shift ◦ Prevents the Precedence Effect ◦ Reduces combing
  • 25. The cross Correlation function determines the correlation measure  Correlation measure ◦ (+1)  Identical Signals ◦ (-1)  Signals are out of phase ◦ (0)  Signals are dissimilar
  • 26. Building Decorrelation filters
  • 27. The convolution operation is equivalent to a FIR filter and the exemplar signals as its coefficients.  Correlation measure determined by the correlation of the filter coefficients.  FIR filter is made all pass by keeping the magnitude specification as unity.
  • 28. The phase is constructed by combination of random number sequences.  Correlation measure of the output signals will be dependent on correlation measure of the random number sequences.
  • 29. H = A exp^(j*phi)
  • 30. Samples CM = -0.9 CM = -0.5 CM = 0.0 CM = +0.5 CM = +0.99 Original
  • 31. Reverb + Decorrelation samples CM -0.9(3) CM - CM 0.0(1) 0.3(4) CM +0.99(2) CM +0.5(5)
  • 32. Demonstration Sample
  • 33. Improve frontal localization  Phase issues  Improve distance perception  Alternative methods of HRTF measurement and Externalization
  • 34. 1. Begault, D.R.: 3D Sound for Virtual Reality and Multimedia. Academic Press, Cambridge (1994) 2. Allen, J. & Berkley, D.: Image method for efficiently simulating small room acoustics, J. Acoust. Soc. Am., Vol 65, No. 4, April 1979 3. Kendell, G.S.: The Decorrelation of Audio Signals and Its Impact on Spatial Imagery. Computer Music Journal, Vol. 19, No. 4. (Winter, 1995), pp. 71-87 4. McGovern, S.G.: A Model for Room Acoustics 5. Hartmann W.M. & Wittenberg A.: On the Externalization of Sound Images 6. Brown P. & Duda R.: An Efficient HRTF Model for 3D Sound
  • 35. 7. Freeland, Diniz, Biscainho: Using Interpositional Transfer Functions in 3D Sound. 8. http://www.audiologyonline.com/news/news_detail.asp?news_id=6 9. Torrez, Petraglia: HRTF Interpolation in the Wavelet Transform Domain. 10. Gardner B. & Martin K.: HRTFs Measurement of a KEMAR Dummy Head Microphone” MIT Media Lab personal Computing – Technical Report #280 May, 1994 11. J. Blauert. Spatial Hearing. MIT Press, Cambridge, MA, 1983. 12. Johansson, P.: Sound Externalization, Luleå University of Technology 13. Wenzel, E.M., Arruda, M., Kistler, D.J., Wightman, F.L.: Localization using nonindividualized head-related transfer functions. J. Acoust. Soc. Am. 94(1), 111–123 (1993)

Editor's Notes

  1. 3d audio system consists of spatial sound processors that would activate the spatial hearing mechanism’s perceptual & cognitive aspects essential to forming a particular spatial judgement.
  2. The range of frequencies at each stage!
  3. Shoulder reflections were not modeled as they played a less than significant part in forming elevation cues.
  4. Used the HRIR from experimental data to approximate the delays using the equation for tau(k)
  5. http://www.2pi.us/rir.html
  6. Dijk/c is the effective time delay of each echo. The magnitude right now is unity.
  7. I + j +k represent the total number of reflections the sound has made. Rijk is RC for virtual sound source.
  8. General effects of Decorrelation
  9. For negativeCorr Measure pi is summed with A.