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The Evolution App
By:
Em Robinson & Ross Rutherford
Who: The 42% of Americans who do not believe in evolution
(or people who just want to learn about it).
What: Helping them understand it.
When: As soon as is possible.
Where: Everywhere, but particularly the United States’ South.
Why: Belief in evolution greatly increases one’s view of the
world.
Too many people do not understand/believe in evolution.
(42%)
How can we show people using a simple app how animals
adapted to stimuli over a period of time?
42% of Americans do not believe in evolution.
Evolution App
My team, OWS 7th A, is developing Evolution App
to help interested people understand evolution with a fun
simulation.
Susan
(Bellevue College student)
● A 42 year old training to be a
nurse.
● Took a biology college class and
became interested in the
sciences.
● Has very little spare time.
● Did not have a particularly
science-based education
(master’s degree is in Slavic
languages).
● Would enjoy any new and
interesting information.
Eric
(Microsoft software engineer)
● Is very skilled in technology.
● Works an average of 10 hours
per day.
● Knows a lot about the sciences
but is always interested in new
discoveries.
● Does not have much spare time.
● Would be pleased to learn
anything new.
The app is built very simply, and it’s main function is to operate the
simulation.
I think we have the required skills to program this app, and
with a little boosting of time from at home, we ought to be
able to program it successfully.
The other main apps on evolution we found were Alpaca Evolution
(which is self-explanatory) and Little Evolution (which is for toddlers
and shows imaginary creatures). Our’s is actually about real animals’
evolution on Earth and is more sophisticated.
At first, we were going to make our app on the geological history of
Earth, but in the middle we changed our minds about that and turned
to the evolution of animals on Earth.

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Appdaptation Evolution App Pitch Presentation

  • 1. The Evolution App By: Em Robinson & Ross Rutherford
  • 2. Who: The 42% of Americans who do not believe in evolution (or people who just want to learn about it). What: Helping them understand it. When: As soon as is possible. Where: Everywhere, but particularly the United States’ South. Why: Belief in evolution greatly increases one’s view of the world.
  • 3. Too many people do not understand/believe in evolution. (42%)
  • 4. How can we show people using a simple app how animals adapted to stimuli over a period of time?
  • 5. 42% of Americans do not believe in evolution.
  • 6. Evolution App My team, OWS 7th A, is developing Evolution App to help interested people understand evolution with a fun simulation.
  • 7.
  • 8. Susan (Bellevue College student) ● A 42 year old training to be a nurse. ● Took a biology college class and became interested in the sciences. ● Has very little spare time. ● Did not have a particularly science-based education (master’s degree is in Slavic languages). ● Would enjoy any new and interesting information.
  • 9. Eric (Microsoft software engineer) ● Is very skilled in technology. ● Works an average of 10 hours per day. ● Knows a lot about the sciences but is always interested in new discoveries. ● Does not have much spare time. ● Would be pleased to learn anything new.
  • 10. The app is built very simply, and it’s main function is to operate the simulation.
  • 11.
  • 12. I think we have the required skills to program this app, and with a little boosting of time from at home, we ought to be able to program it successfully.
  • 13. The other main apps on evolution we found were Alpaca Evolution (which is self-explanatory) and Little Evolution (which is for toddlers and shows imaginary creatures). Our’s is actually about real animals’ evolution on Earth and is more sophisticated. At first, we were going to make our app on the geological history of Earth, but in the middle we changed our minds about that and turned to the evolution of animals on Earth.

Editor's Notes

  1. A title slide describing the name of the app, the team name and the names of team members and possibly a logo, if you have one
  2. What is the background situation you are addressing? Describe the context users are experiencing. Example: Buzzer Buddiez: Who? Students What? Students are studying for exams When? 7am Where? Student dorm Why? Late night cramming, student likely to oversleep
  3. What specific problem do people encounter in that situation? Use the results from your user research Examples: Buzzer Buddiez: your alarm does not work and you are thus late for: school, work, exams, doctor etc Transit: Many parents don’t speak English and their children have to translate the feedback that a teacher provides. When the feedback is negative students mistranslate.
  4. What core question are you addressing with the app? Examples: Buzzer Buddiez: how can you avoid oversleeping? Transit: how can negative teacher feedback be translated accurately?
  5. Use your key insights statements from your findings during User Research to provide evidence that your app is solving a genuine problem in a different way for users. Examples: Buzzer Buddiez: you wake up to hit snooze/ switch off the alarm, but don’t get up. Friends and family i.e. social pressure can help to push you to actually get out of bed. Transit: parent- teacher conferences are not open-ended conversations. You can map the key areas of negative feedback around attendance, behavior, results etc. to bridge the conversation between parents and teachers.
  6. To introduce the judges to your team and the product, include your final one minute elevator pitch here. Example: - Buzzer Buddiez: Our team, [Buzzer Buddiez], is developing [a mobile app] to help [students] [who have studied late and are likely to oversleep because they hit snooze on their alarm clock] [to wake up on time with the help from friends and family]
  7. Summarize what you have learned about your users. Remember, these profiles must be based on real users you interviewed.
  8. Show here what your App will look like in terms of flow and if/ how you have already integrated any user feedback from your interviews. How will your app move from screen to screen in a way that works for your user?
  9. Show here what your app will look like in terms of the key wireframes of your app’s core feature.
  10. Summarize what you have learned about data, content and technical feasibility. If your product relies heavily on data, where will you get it? Share with us any information that shows that your app can be successfully produced.
  11. This slide is your chance to add more information about your creative journey and your team. Did you create a website? Show your work to experts or the media? Present at your school or at another contest? You can also share any information about what other apps like yours are out there and how yours is different.