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Wikibrands - Reinventing Your Company in a
       Customer-Driven Marketplace -
Sean Moffitt @seanmoffitt      November, 2011         @wikibrands
                            Social India Conference   #SocialIndia
The Amazing Race - Bangalore
           2 National Holiday Hurdles

           5 Travel Sites

           5 Trips to Consul General

           11 Time Zones

           15 degree Celsius difference

           17 Hours Flying

           48 Hour delay
The Exciting Part…




The Feel Goods          The Eat Goods




                      The “Be Part of
The Learn Goods
                    Something Big” Goods
Yeh, Canada – World’s #1 Brand and…
Canada – We Love This Online/Social Stuff
           Ranked #1 Globally
           Online penetration   –79% of Canadians online
           Online usage         –average 43.5 hours online/mth
           Online video         – 251 videos/17.2 hours/mth.
           LinkedIn usage       - 15% of online Canadians use
           Social gaming        – spend 4.5 hours each week
           Online Banking       - 65% of Internet users do

           Ranked in Top 10
           Social Media Use     – 70% use; ½ everyday
           Facebook usage       –#4 worldwide/82% of online Can.
           Twitter usage        –#6 worldwide/18% of online Can.
           Smartphone usage     – 33% of mobile users


            “What’s the reason behind the
                  high numbers?”
Who is Sean Moffitt….
       Just A Blonde Guy With a Cause



  Bad Chefs       Bad Spies      Bad US Soccer
                                   Perception




                                                 Bad Marketing and
                                                   Digital Practice
      Bad         Bad Bay Area       Bad
British Cuisine      Hoods          Secrets
It’s Movember Time
               Confesssions of a Blonde Guy
 “Changing the Face of Men’s
          Health”

“If it’s awesome they will use it,
  if it’s awesome they will talk
             about it”

 Started as 30 Aussies in 2003
    now headed into 500k
   participants/$100 million
            charity
Wikibrands…
Customer Leadership for the Digital Age




       ___________________

2006   “Digital Participation Wins”   2011
Wikibrands
– A Practical Guide for Reinventing Business -
                    What?
                    A study of top 100
                    engaged brands and
                    business

                    How?
                    A 10 step roadmap for
                    business success in
                    digital spaces
A Premium Brand is Now a Mark of Participation
Wikibrands - There’s a new currency on how to
               build business…




  “Something you Buy”     “Something you Trust”   “Something you Want”
         1850                    1910                    1950




                                                     “Something you
 “Something you Prefer”    “Something you Love”       Participate In”
         1980                     2000                     2010
Stand Up and be Counted…
Who here participates in new/digital/social media?

     Keep Standing if:
     - You want your digital efforts to be AWESOME

     -You want your customers to RAVE about you

     - You have currently achieved AWESOMENESS and
     RAVING LUNACY via your digital media?
The Challenge Today

       - 3 Big Paradoxes

       - 6 Benefits to Wikibranding

       - The 10 Things to Get Right
           - FLIRT Model – Building It
           - MILC Model – Maintaining It
           - Culture – Supporting It

       - Q&A
3 Big Uncomfortable Paradoxes
Paradox #1 - Forget social media…




      …we need social business
Sure we’re spending more and more time
                there…




  Spending double the time we spend on social networks vs. 2007
Big Caveat:
Technology and tools
  are less than 20%
      of the deal




“The diffusion of innovation is based more on
sociology and psychology than on technology.”
   Everett Rogers, 1962- The Diffusion of Innovations
A Genuine Culture Change is Required




    MASS       DIRECT       SOCIAL INFLUENCE/
  MARKETING   MARKETING   WIKIBRAND MARKETING


 Control                    Collaboration
 Hype                       Transparency
 Decisions                  Dialogue
 Features                   Purpose
The real Wikibrands challenge…

Global education industry      $ 2 trillion annually

Global IT and Communications $ 3 trillion annually

Global health care industry    $ 4 trillion annually

Global energy industry         $ 6 trillion annually

Global banking industry        $ 7 trillion annually


   How do we reinvent some of these
             industries?
Paradox #2 – Business talks a good game…




          …but isn’t that good at it
Not a Crisis of Faith –
        Of course this will happen but…


• “Wikibrand marketing influence (social,
  mobile, word of mouth) will overtake
  traditional media influence within the next
  decade”
     •69% strongly agree/agree


                                                Source: Buzz Report 2011
                                  Source: Buzz Report
An Encouraging Silver Lining –
             Wikibranding
      Why Now Business Executives?
#1 The Need for Authenticity and Transparency

#2 The rise of social networks
#3 Increasing role of wireless/mobile
#4 Customers/people waning attention spans
#5 Media fragmentation



                                  Agent Wildfire -The Buzz Report 2011
A Crisis of Action …Not on my shift

          ½ of top firms don’t have a strategy
          to tap the benefits of new/social
          media

           78% don't have an employee
           policy for use of new/social media


           53% of businesses engaged in
           social/digital spaces do not have full-
           time staff to support the effort.
                                 Source: Commotion Study/Buzz Report
And a Crisis of Knowledge

      Only 14% of companies are
      proactive in creating external
      advocates and leveraging them.



     90% of executives believe their
     agencies need to radically transform
     be more competitive in a wikibrand
     world.

                           Source: SNCR/Buzz Report
Paradox #3 – Brands have never had less
               control…




     …yet never been more important
Sure, A Demanding and Activist Customer
         Culture has Taken Over
              Freedom
              • iTunes, Craigslist, Zipcars

              Customization
              • Nike, Converse, Jones Soda

              Scrutiny
              • Amazon, RED, Wikileaks
              Integrity
              • Innocent Drinks, Vans, Trader Joes

              Collaboration
              • John Fluevog, Wikipedia, Doritos

              Entertainment
              • Red Bull, Axe, YouTube

              Speed
              • Zara, Calvin Klein, Google

              Innovation
              • Toyota, Apple, Netflix
But Brands Matter
…yes, more than ever in 2011
Forget Marketing’s 4Ps…
        Embrace the Wikibrand 13Es
                                            Mission
                                                                Would you recommend my brand
                                             Drivers               to a friend or colleague?
                                          Evangelism


                                                        Advanced
                                                         Drivers
                                             Escape
                             Experience                   Effiliation


                                                                    Premium
                                                                    Drivers
                                    Ennovative         Equity
                  Entertainment                                         Entimate



                                                                                   Basic
                                                                                   Drivers
                        Entegrity           Exposed                Education
      Esthetics                                                                     Exchange



Company-driven                                                                           User-driven
Do Brands Belong in Social? You betcha…




   - 85% of people want companies engaging with their
   customers in social media

   - Twitterers are three times more likely to embrace
   brands than average population
                                           Visual : The Atlantic
Six Big Wikibrand Benefits

  Brand Advocacy (Marketing)
  - Word of mouth
  - Referral/recommendation
  - Badging
  - Sales/traffic
  - Reduction in media budgets



   Brand Perception (PR)
   - Awareness/exposure/SEO
   - Affinity
   - Empathy/respect
   - Lead industry conversation
Six Big Wikibrand Benefits
   Brand Content (Media/Customer
   Experience)
   - Co-innovation/solutions
   - User-generated Creative
   - User-generated content
   - Reviews/ratings


   Brand Insight (Research and Innovation)
   - Idea stimulus
   - Beta-testing
   - Market research/polling
   - Industry/competitive intelligence
Six Big Wikibrand Benefits
   Brand Support (Customer service)
   - Customer service
   - Education/ advice
   - Value-add experience
   - Lead industry conversation




   Brand Serendipity (HR/Corporate)
   - Stories/Inspiration
   - Corporate social responsibility
   - Galvanize employees
   - Traditional media interest
Let’s go beyond the simple…

“The suggestion that a firm merely needs
to participate in a conversation is a little
naive.

Microsoft was mentioned 2.5 million times
in the blogosphere the previous year, and
we have eighty-nine thousand employees.

How can you realistically be expected to
operationalize a response to all of them?”
The Recipe for
  Success?




   ..10 Factors
FACTOR #1 FOCUS
– “Why are we doing this/what are we doing?”




   3rd & 4th Top Reasons Why Organizations Fail In Digital
BALANCE FOUR FACTORS
Business/                                                               Organization
Sponsorship           Objectives             Incentives
                Vision                           Resources
           Revenue
                                                      Talent
          Marketplace
                                No Relevance             Culture
         Partners
           Values                                        Process

                  No Execution                   No Direction

           Positioning                                    Needs/Wants
         Benefits                No Capability             Experience
          Product/Service
                                                         Advocacy
              Support                                  Media
                  Community
                                                 Attention
 Brand                                                                    Customer
Top 10 Ranked Online Word of Mouth Elements
 Great ideas that spread are rare and valuable
#1 Conversation Worthy Idea/Concept*

   #2 Great Product/Brand

      #3 Customer Experience provided

           #4 The Audience who Participates

                 #5 Culture/employees of a Company

                   #6 Method in which it interacts w/ its audience

                       #7 Incentives for referral

                            #8 Strong process*

                                #9 Creative/design used

                                    #10 Tools/platforms built
Cisco’s One Million Acts of Green -
An Idea Buried in Their Challenge
                                 33,000
                                 members

                                 1.8 million
                                 acts of green

                                 17 minutes
                                 average
                                 length of site
                                 engagement

                                 200 articles
                                 written
#2 LANGUAGE, CONTENT &
OUTREACH
“do I like this/is there enough of this/can I identify with this/do they
know me?”
“It doesn’t matter what you say, if I
don’t like the way you’re saying it”
                 James Cherkoff, Collaborate Marketing
“Social Media can make you suck in more
places, faster, and louder than before”
                                     Anonymous Bank CMO
What percentage of the world’s top Twitter and
           Facebook are people?




      81%                        51%
LANGUAGE –
If you wouldn’t say it in real life to a friend,
       don’t say it on the social web
CONTENT FREQUENCY-
It may be cheap, but this is not a part time job

         The average tweet lasts 12 minutes


         The average Facebook post lasts 80
         minutes



         The average blog post last 1 ½ days
CONTENT FREQUENCY –
If the Customer is King, then Content is Queen

            Activity per   Great    Good     Minimum
            Month

            Blog Posts        30+      12        5

            Tweets            400      200      100

            Video             12       4         1

            Email              8       4         1
Content Awesomeness – the Mom Test

Only 1.5% of
Tweet
conversations…   Are three levels
                 (replies) deep
Content Design and “The 4 second Test”
The Art of Storytelling – 9 Methods
                   - Aspirations and
                   Beliefs*

                   - David vs. Goliath

                   - Avalanche about to
                   Roll

                   - Changing Assumptions

                   - Anxieties
The Art of Storytelling – 9 Methods

                  - Personalities and
                  Personal Appeal

                  - How-to Stories and
                  Advice*

                  - Glitz and Glam

                  - Seasonal/event-
                  related
Facebook Timeline –
Depth of Content Engagement
             Growth      Engagement


             “Likes”     “Discovery”


             Updates     Stories


             Targeted    Relevant
             Exposure    Experience
OUTREACH – The Community Richter Scale




Do you know who your top 1,000 fans are?
Outreach Award-
lululemon – Ambassadors who buy in
- Wikibrand Recruitment Tools -
        Where to Find Your Best Fans
1.   Employees
2.   Twitter (or other microblogging platform)
3.   Facebook
4.   Discussion Forums
5.   Traditional PR
6.   Dedicated Community Portal
7.   Conversion of website visitors
8.   Blogger Outreach

                             Source: Agent Wildfire 2010 Community Management Survey
Best Buy’s Twelpforce
-Marketing by Team -




                Key Wins:
                - Set up in 2 Months
                - 2,600 employees
                - Management/company walking
                the walk
                - 30,000 enquiries annually solved
                - New internal networks
                - Higher sat ratings/purchase
                intent/ per purchase
4. INCENTIVES & MOTIVATIONS
“what’s in it for me?”
Top Community Incentives - Intrinsic

“The Feel Goods”

   •   Fun & enjoyment
   •   Creativity
   •   Group effort/achievement
   •   Learning
   •   Better life/supporting cause
Big Rock – Fun & Creativity




http://www.youtube.com/watch?v=0QIPsQjLvl0
Kiva – Intrinsic Cause Reward
Top Community Incentives - Extrinsic

                        “The Look Goods”


•   Recognition by company
•   Access to exclusive resources
•   Ability to join VIP circle
•   Access to exclusive channels
•   Chance for wider Fame
People Do Things for 15 Minutes of Fame
27 Community Incentives - Explicit
“The Get Somethings”


• Invitation to Events
• 3rd party incentives
• Customized/personalized
  treatment
• Non-monetary rewards
• Discounts
“Give Me The Free Thing”
Kraft Hockeyville
            Rallying Communities/Extrinsic Rewards




12,000 community stories, 5.6 million votes, 11 million views, 4th most recognized
         national program, high Kraft CSR perception, doubled sales lift
5. RULES, GUIDELINES & RITUALS
“what can/can’t I do here?”
Rules - Kodak – Good Empowering Rules
  Air Force – Good Prescriptive Rules


               • Experience
                 Facilitation

             • Legal & Ethical
                 Concerns

            • Employee Policies

            • Ownership Rights

            • Support, Training
              and Certification

            • Rituals/Customs
6. TOOLS & PLATFORM
“how and where does it work?”
Do you Agree?

  “The corporate website is no
         longer relevant;
 social networks can adequately
house and deliver digital business
       objectives required”
Have a Home, Neutral and Away
            Game




  Home:           Neutral:            Away:
 Website       Brand Pages       Social Networks
   Blog      Personal Profiles    Sharing Sites
Community        RSS Feed          Other Blogs
  Forums    Facebook Connect       Influencers
The Essential 7 “Home Game” Tools (beyond website)
  OVERVIEW:
                                                                           WOM
   WILDFIRE                         Online          Wiki/     Monitoring     Social
                     Apps   Blogs                                                      Email
                                    Community   Collaboration   Tools      Dashboard

Awareness               3      2                                                           1

Perception              3     1                                                            2

Targeting                                                         1            2               3
Traffic/SEO             2      1                                                               3
User Content                   3        1          2

Engagement              3               1         2

Purchase                2                           3                                      1

Referral                      2         1                        3

                              2         1                                   3
Evangelism
                              1         3                                              2
Thought Leadership
                                                                  1        3           2
Measurement
An Awesome Home Game - Threadless
What is biggest “social” priority for 2011




      - More sharing
      - More control
      - More time on site
Sharing Stuff on Your Site – Brings More Traffic
The Essential 8 “Away Game” Tools
  OVERVIEW:                                                                   WOM
   WILDFIRE
                      Social    Micro    Professional    Video      Social    Location based Ratings/    Photo
                     Networks   Blogs     Networks      Sharing   Bookmarks                  Forums     Sharing

Awareness               3            2                     1

Perception                           3                     1                                    2
                        1                                                          3                     2
Targeting
                                                            3        1                                  2
Traffic/SEO
                                                           1                                   3         2
User Content

Engagement              3                                   2                                  1

Purchase                1                                                          3           2

Referral                1                                             2                        3

Evangelism              1        3             2

Thought Leadership               2             1           3
                         3       2                                                             1
Measurement
The Away Game - Kraft
- The Tools of Word of Mom
7. COMMUNITY MANAGEMENT
“who will lead the conversation?”
You can Keep Anybody Happy Initially, How Do
        You Get Them To Stay in Love
Community Managers –
The Social Web’s Best Party Host
Top Tasks of Community Managers

1. Communication
2. Content Creation
3. Company/brand evangelism
4. Member/Customer support
5. Ongoing Facilitation
6. Metrics Reporting
7. Event Host
8. Community Evolution/Feature Development
9. Internal Rallying Cry
10. Community Administration
11. Member Recruitment/Crowdsourcing
                            Source: Agent Wildfire 2010 Community Management Survey
In the Trenches ––the 77Golden Rules of Social, Be:
 In the Trenches the Golden Rules of Social, Be

       Reciprocal
       Ethical
       Human
       Awesome
       Helpful
       Authentic
       Social
Mozilla – The Poster Boy for Feel Good Community
8. LIFE STAGE OF THE COMMUNITY
“when do we need to adapt?”
The Life Stage of Social Media/Community
             Milestone achievement
             User generated content
              Incentives materialized
                 Mass supported
                                                Expansion
             Expected cycle of activity
                                             Tiered members
                                             Broadened focus
                                          Company culture change
                                             Self-governance
 Fresh produced content
  Highlight contribution
    Incentives pitched
       Networked
     Seeded audience
Organizational Change

THE AWESOME      Have Social Become Part of Your DNA
                 (Best Buy)

 THE GOOD
                 Host Ideajams (IBM)


  THE BAD        Don’t celebrate milestones/keep
                 social out in the cold

 THE UGLY       Don’t build organizational
                capability/outsource all expertise
Intuit
– A Community in Constant Development

                             • Banned 6 years ago

                             •7x more length of
                             time engagement

                             •90% favourable
                             member sentiment

                             •Millions of unique
                             community visits/
                             Millions of $ in small
                             business value and
                             revenue acquisition
9. METRICS, MEASUREMENT,
INSIGHTS & ROI
“what do we measure and look for?”
Digital Media Measurement - No Silver Bullet Formula
The Top Measures


#1 Engagement Data – comments, engaged fans, likes, retweets

#2 Sentiment – opinion on what was said, positive/negative

#3 Traffic – hits, unique visitors, followers

#4 Conversion/leads – loyalty, purchase, referrals

#5 Customer evangelism*/satisfaction - Net promoter score,
survey satisfaction

#6 Share of voice/total mentions

#7 Product/service revenue
                                  Source: Altimeter Group, Digital Strategists, Nov’10
Different Brand Yardsticks


                    - Measure The
                    Applause, Not the
                    Attendance

                    -Try many small
                    testable experiments

                    -Have goals, track
                    over time
#10 Culture Change Required




– “Live the brand, listen before saying, letting go?”
Raising a Brand, The Difference Between




Raising a 4 Year Old   Parenting an 18 Year Old
The Biggest Wikibranding Sin
     - Social Deafness -




                Source: Agent Wildfire 2010 Buzz Report
Internally,
Get Employees on the Bus…
The Future?
Mobile, Local
Crowdsourcing Properties
The Rise of Video – TED Talks
  - Video Worth Spreading
The Rise of Augmented Reality –
QR Codes – Support, Content or Insight
The rise of Purpose Driven Sponsorship
Some takeaway messages
Brands, It’s Ok to FLIRT
                     1.    Focus

                     2.    Language,
                           Content and
                           Outreach

                     3.    Incentives, and
                           Motivations

                     4.    Rules, Guidelines
                           and Rituals

                     5.    Tool and Platforms
Getting Engaged is Not a Fling It’s a
          Commitment
                               Top 5 Wikibrands
                              Support Elements:

                     1.   Measurement/Metrics

                     2.   Internalizing Wikibrands

                     3.   Life Stage Development

                     4.   Community Management

                     5.   Culture
In a world of no time, attention and trust…don’t
           play it safe or follow others

 There is only one
 thing in the world
 worse than being
 talked about, and
 that is not being
 talked about.
     Oscar Wilde, The Picture of Dorian Grey
Never Forget – Humans are Hard Wired
     Social and Influential Animals



They crave things that are awesome, social, authentic
        and customer-driven to talk about…




  Some among us will talk a lot more than others…
                                            104
“It is not the strongest of
 the species that survive,
 nor the most intelligent,
         but the one most
   responsive to change.”
                 Charles Darwin
If Lubricants, Scissors and Insurance Can Do It,
                   So Can You
Dhanyabad …Wikibrands
                     Contact us:
       Twitter:      sean@wiki-brands.com
       @wikibrands   @seanmoffitt

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Social India - Wikibrands Presentation

  • 1. Wikibrands - Reinventing Your Company in a Customer-Driven Marketplace - Sean Moffitt @seanmoffitt November, 2011 @wikibrands Social India Conference #SocialIndia
  • 2. The Amazing Race - Bangalore 2 National Holiday Hurdles 5 Travel Sites 5 Trips to Consul General 11 Time Zones 15 degree Celsius difference 17 Hours Flying 48 Hour delay
  • 3. The Exciting Part… The Feel Goods The Eat Goods The “Be Part of The Learn Goods Something Big” Goods
  • 4. Yeh, Canada – World’s #1 Brand and…
  • 5. Canada – We Love This Online/Social Stuff Ranked #1 Globally Online penetration –79% of Canadians online Online usage –average 43.5 hours online/mth Online video – 251 videos/17.2 hours/mth. LinkedIn usage - 15% of online Canadians use Social gaming – spend 4.5 hours each week Online Banking - 65% of Internet users do Ranked in Top 10 Social Media Use – 70% use; ½ everyday Facebook usage –#4 worldwide/82% of online Can. Twitter usage –#6 worldwide/18% of online Can. Smartphone usage – 33% of mobile users “What’s the reason behind the high numbers?”
  • 6. Who is Sean Moffitt…. Just A Blonde Guy With a Cause Bad Chefs Bad Spies Bad US Soccer Perception Bad Marketing and Digital Practice Bad Bad Bay Area Bad British Cuisine Hoods Secrets
  • 7. It’s Movember Time Confesssions of a Blonde Guy “Changing the Face of Men’s Health” “If it’s awesome they will use it, if it’s awesome they will talk about it” Started as 30 Aussies in 2003 now headed into 500k participants/$100 million charity
  • 8. Wikibrands… Customer Leadership for the Digital Age ___________________ 2006 “Digital Participation Wins” 2011
  • 9. Wikibrands – A Practical Guide for Reinventing Business - What? A study of top 100 engaged brands and business How? A 10 step roadmap for business success in digital spaces
  • 10. A Premium Brand is Now a Mark of Participation Wikibrands - There’s a new currency on how to build business… “Something you Buy” “Something you Trust” “Something you Want” 1850 1910 1950 “Something you “Something you Prefer” “Something you Love” Participate In” 1980 2000 2010
  • 11. Stand Up and be Counted… Who here participates in new/digital/social media? Keep Standing if: - You want your digital efforts to be AWESOME -You want your customers to RAVE about you - You have currently achieved AWESOMENESS and RAVING LUNACY via your digital media?
  • 12. The Challenge Today - 3 Big Paradoxes - 6 Benefits to Wikibranding - The 10 Things to Get Right - FLIRT Model – Building It - MILC Model – Maintaining It - Culture – Supporting It - Q&A
  • 13. 3 Big Uncomfortable Paradoxes
  • 14. Paradox #1 - Forget social media… …we need social business
  • 15. Sure we’re spending more and more time there…  Spending double the time we spend on social networks vs. 2007
  • 16. Big Caveat: Technology and tools are less than 20% of the deal “The diffusion of innovation is based more on sociology and psychology than on technology.” Everett Rogers, 1962- The Diffusion of Innovations
  • 17. A Genuine Culture Change is Required MASS DIRECT SOCIAL INFLUENCE/ MARKETING MARKETING WIKIBRAND MARKETING Control Collaboration Hype Transparency Decisions Dialogue Features Purpose
  • 18. The real Wikibrands challenge… Global education industry $ 2 trillion annually Global IT and Communications $ 3 trillion annually Global health care industry $ 4 trillion annually Global energy industry $ 6 trillion annually Global banking industry $ 7 trillion annually How do we reinvent some of these industries?
  • 19. Paradox #2 – Business talks a good game… …but isn’t that good at it
  • 20. Not a Crisis of Faith – Of course this will happen but… • “Wikibrand marketing influence (social, mobile, word of mouth) will overtake traditional media influence within the next decade” •69% strongly agree/agree Source: Buzz Report 2011 Source: Buzz Report
  • 21. An Encouraging Silver Lining – Wikibranding Why Now Business Executives? #1 The Need for Authenticity and Transparency #2 The rise of social networks #3 Increasing role of wireless/mobile #4 Customers/people waning attention spans #5 Media fragmentation Agent Wildfire -The Buzz Report 2011
  • 22. A Crisis of Action …Not on my shift ½ of top firms don’t have a strategy to tap the benefits of new/social media 78% don't have an employee policy for use of new/social media 53% of businesses engaged in social/digital spaces do not have full- time staff to support the effort. Source: Commotion Study/Buzz Report
  • 23. And a Crisis of Knowledge Only 14% of companies are proactive in creating external advocates and leveraging them. 90% of executives believe their agencies need to radically transform be more competitive in a wikibrand world. Source: SNCR/Buzz Report
  • 24. Paradox #3 – Brands have never had less control… …yet never been more important
  • 25. Sure, A Demanding and Activist Customer Culture has Taken Over Freedom • iTunes, Craigslist, Zipcars Customization • Nike, Converse, Jones Soda Scrutiny • Amazon, RED, Wikileaks Integrity • Innocent Drinks, Vans, Trader Joes Collaboration • John Fluevog, Wikipedia, Doritos Entertainment • Red Bull, Axe, YouTube Speed • Zara, Calvin Klein, Google Innovation • Toyota, Apple, Netflix
  • 26. But Brands Matter …yes, more than ever in 2011
  • 27. Forget Marketing’s 4Ps… Embrace the Wikibrand 13Es Mission Would you recommend my brand Drivers to a friend or colleague? Evangelism Advanced Drivers Escape Experience Effiliation Premium Drivers Ennovative Equity Entertainment Entimate Basic Drivers Entegrity Exposed Education Esthetics Exchange Company-driven User-driven
  • 28. Do Brands Belong in Social? You betcha… - 85% of people want companies engaging with their customers in social media - Twitterers are three times more likely to embrace brands than average population Visual : The Atlantic
  • 29. Six Big Wikibrand Benefits Brand Advocacy (Marketing) - Word of mouth - Referral/recommendation - Badging - Sales/traffic - Reduction in media budgets Brand Perception (PR) - Awareness/exposure/SEO - Affinity - Empathy/respect - Lead industry conversation
  • 30. Six Big Wikibrand Benefits Brand Content (Media/Customer Experience) - Co-innovation/solutions - User-generated Creative - User-generated content - Reviews/ratings Brand Insight (Research and Innovation) - Idea stimulus - Beta-testing - Market research/polling - Industry/competitive intelligence
  • 31. Six Big Wikibrand Benefits Brand Support (Customer service) - Customer service - Education/ advice - Value-add experience - Lead industry conversation Brand Serendipity (HR/Corporate) - Stories/Inspiration - Corporate social responsibility - Galvanize employees - Traditional media interest
  • 32. Let’s go beyond the simple… “The suggestion that a firm merely needs to participate in a conversation is a little naive. Microsoft was mentioned 2.5 million times in the blogosphere the previous year, and we have eighty-nine thousand employees. How can you realistically be expected to operationalize a response to all of them?”
  • 33. The Recipe for Success? ..10 Factors
  • 34. FACTOR #1 FOCUS – “Why are we doing this/what are we doing?” 3rd & 4th Top Reasons Why Organizations Fail In Digital
  • 35. BALANCE FOUR FACTORS Business/ Organization Sponsorship Objectives Incentives Vision Resources Revenue Talent Marketplace No Relevance Culture Partners Values Process No Execution No Direction Positioning Needs/Wants Benefits No Capability Experience Product/Service Advocacy Support Media Community Attention Brand Customer
  • 36. Top 10 Ranked Online Word of Mouth Elements Great ideas that spread are rare and valuable #1 Conversation Worthy Idea/Concept* #2 Great Product/Brand #3 Customer Experience provided #4 The Audience who Participates #5 Culture/employees of a Company #6 Method in which it interacts w/ its audience #7 Incentives for referral #8 Strong process* #9 Creative/design used #10 Tools/platforms built
  • 37. Cisco’s One Million Acts of Green - An Idea Buried in Their Challenge 33,000 members 1.8 million acts of green 17 minutes average length of site engagement 200 articles written
  • 38. #2 LANGUAGE, CONTENT & OUTREACH “do I like this/is there enough of this/can I identify with this/do they know me?”
  • 39. “It doesn’t matter what you say, if I don’t like the way you’re saying it” James Cherkoff, Collaborate Marketing
  • 40. “Social Media can make you suck in more places, faster, and louder than before” Anonymous Bank CMO
  • 41. What percentage of the world’s top Twitter and Facebook are people? 81% 51%
  • 42. LANGUAGE – If you wouldn’t say it in real life to a friend, don’t say it on the social web
  • 43. CONTENT FREQUENCY- It may be cheap, but this is not a part time job The average tweet lasts 12 minutes The average Facebook post lasts 80 minutes The average blog post last 1 ½ days
  • 44. CONTENT FREQUENCY – If the Customer is King, then Content is Queen Activity per Great Good Minimum Month Blog Posts 30+ 12 5 Tweets 400 200 100 Video 12 4 1 Email 8 4 1
  • 45. Content Awesomeness – the Mom Test Only 1.5% of Tweet conversations… Are three levels (replies) deep
  • 46. Content Design and “The 4 second Test”
  • 47. The Art of Storytelling – 9 Methods - Aspirations and Beliefs* - David vs. Goliath - Avalanche about to Roll - Changing Assumptions - Anxieties
  • 48. The Art of Storytelling – 9 Methods - Personalities and Personal Appeal - How-to Stories and Advice* - Glitz and Glam - Seasonal/event- related
  • 49. Facebook Timeline – Depth of Content Engagement Growth Engagement “Likes” “Discovery” Updates Stories Targeted Relevant Exposure Experience
  • 50. OUTREACH – The Community Richter Scale Do you know who your top 1,000 fans are?
  • 51. Outreach Award- lululemon – Ambassadors who buy in
  • 52. - Wikibrand Recruitment Tools - Where to Find Your Best Fans 1. Employees 2. Twitter (or other microblogging platform) 3. Facebook 4. Discussion Forums 5. Traditional PR 6. Dedicated Community Portal 7. Conversion of website visitors 8. Blogger Outreach Source: Agent Wildfire 2010 Community Management Survey
  • 53. Best Buy’s Twelpforce -Marketing by Team - Key Wins: - Set up in 2 Months - 2,600 employees - Management/company walking the walk - 30,000 enquiries annually solved - New internal networks - Higher sat ratings/purchase intent/ per purchase
  • 54. 4. INCENTIVES & MOTIVATIONS “what’s in it for me?”
  • 55. Top Community Incentives - Intrinsic “The Feel Goods” • Fun & enjoyment • Creativity • Group effort/achievement • Learning • Better life/supporting cause
  • 56. Big Rock – Fun & Creativity http://www.youtube.com/watch?v=0QIPsQjLvl0
  • 57. Kiva – Intrinsic Cause Reward
  • 58. Top Community Incentives - Extrinsic “The Look Goods” • Recognition by company • Access to exclusive resources • Ability to join VIP circle • Access to exclusive channels • Chance for wider Fame
  • 59. People Do Things for 15 Minutes of Fame
  • 60. 27 Community Incentives - Explicit “The Get Somethings” • Invitation to Events • 3rd party incentives • Customized/personalized treatment • Non-monetary rewards • Discounts
  • 61. “Give Me The Free Thing”
  • 62. Kraft Hockeyville Rallying Communities/Extrinsic Rewards 12,000 community stories, 5.6 million votes, 11 million views, 4th most recognized national program, high Kraft CSR perception, doubled sales lift
  • 63.
  • 64. 5. RULES, GUIDELINES & RITUALS “what can/can’t I do here?”
  • 65. Rules - Kodak – Good Empowering Rules Air Force – Good Prescriptive Rules • Experience Facilitation • Legal & Ethical Concerns • Employee Policies • Ownership Rights • Support, Training and Certification • Rituals/Customs
  • 66. 6. TOOLS & PLATFORM “how and where does it work?”
  • 67. Do you Agree? “The corporate website is no longer relevant; social networks can adequately house and deliver digital business objectives required”
  • 68. Have a Home, Neutral and Away Game Home: Neutral: Away: Website Brand Pages Social Networks Blog Personal Profiles Sharing Sites Community RSS Feed Other Blogs Forums Facebook Connect Influencers
  • 69. The Essential 7 “Home Game” Tools (beyond website) OVERVIEW: WOM WILDFIRE Online Wiki/ Monitoring Social Apps Blogs Email Community Collaboration Tools Dashboard Awareness 3 2 1 Perception 3 1 2 Targeting 1 2 3 Traffic/SEO 2 1 3 User Content 3 1 2 Engagement 3 1 2 Purchase 2 3 1 Referral 2 1 3 2 1 3 Evangelism 1 3 2 Thought Leadership 1 3 2 Measurement
  • 70. An Awesome Home Game - Threadless
  • 71. What is biggest “social” priority for 2011 - More sharing - More control - More time on site
  • 72. Sharing Stuff on Your Site – Brings More Traffic
  • 73. The Essential 8 “Away Game” Tools OVERVIEW: WOM WILDFIRE Social Micro Professional Video Social Location based Ratings/ Photo Networks Blogs Networks Sharing Bookmarks Forums Sharing Awareness 3 2 1 Perception 3 1 2 1 3 2 Targeting 3 1 2 Traffic/SEO 1 3 2 User Content Engagement 3 2 1 Purchase 1 3 2 Referral 1 2 3 Evangelism 1 3 2 Thought Leadership 2 1 3 3 2 1 Measurement
  • 74. The Away Game - Kraft - The Tools of Word of Mom
  • 75. 7. COMMUNITY MANAGEMENT “who will lead the conversation?”
  • 76. You can Keep Anybody Happy Initially, How Do You Get Them To Stay in Love
  • 77. Community Managers – The Social Web’s Best Party Host
  • 78. Top Tasks of Community Managers 1. Communication 2. Content Creation 3. Company/brand evangelism 4. Member/Customer support 5. Ongoing Facilitation 6. Metrics Reporting 7. Event Host 8. Community Evolution/Feature Development 9. Internal Rallying Cry 10. Community Administration 11. Member Recruitment/Crowdsourcing Source: Agent Wildfire 2010 Community Management Survey
  • 79. In the Trenches ––the 77Golden Rules of Social, Be: In the Trenches the Golden Rules of Social, Be Reciprocal Ethical Human Awesome Helpful Authentic Social
  • 80. Mozilla – The Poster Boy for Feel Good Community
  • 81. 8. LIFE STAGE OF THE COMMUNITY “when do we need to adapt?”
  • 82. The Life Stage of Social Media/Community Milestone achievement User generated content Incentives materialized Mass supported Expansion Expected cycle of activity Tiered members Broadened focus Company culture change Self-governance Fresh produced content Highlight contribution Incentives pitched Networked Seeded audience
  • 83. Organizational Change THE AWESOME Have Social Become Part of Your DNA (Best Buy) THE GOOD Host Ideajams (IBM) THE BAD Don’t celebrate milestones/keep social out in the cold THE UGLY Don’t build organizational capability/outsource all expertise
  • 84. Intuit – A Community in Constant Development • Banned 6 years ago •7x more length of time engagement •90% favourable member sentiment •Millions of unique community visits/ Millions of $ in small business value and revenue acquisition
  • 85. 9. METRICS, MEASUREMENT, INSIGHTS & ROI “what do we measure and look for?”
  • 86. Digital Media Measurement - No Silver Bullet Formula
  • 87. The Top Measures #1 Engagement Data – comments, engaged fans, likes, retweets #2 Sentiment – opinion on what was said, positive/negative #3 Traffic – hits, unique visitors, followers #4 Conversion/leads – loyalty, purchase, referrals #5 Customer evangelism*/satisfaction - Net promoter score, survey satisfaction #6 Share of voice/total mentions #7 Product/service revenue Source: Altimeter Group, Digital Strategists, Nov’10
  • 88. Different Brand Yardsticks - Measure The Applause, Not the Attendance -Try many small testable experiments -Have goals, track over time
  • 89. #10 Culture Change Required – “Live the brand, listen before saying, letting go?”
  • 90. Raising a Brand, The Difference Between Raising a 4 Year Old Parenting an 18 Year Old
  • 91. The Biggest Wikibranding Sin - Social Deafness - Source: Agent Wildfire 2010 Buzz Report
  • 96. The Rise of Video – TED Talks - Video Worth Spreading
  • 97. The Rise of Augmented Reality – QR Codes – Support, Content or Insight
  • 98. The rise of Purpose Driven Sponsorship
  • 100. Brands, It’s Ok to FLIRT 1. Focus 2. Language, Content and Outreach 3. Incentives, and Motivations 4. Rules, Guidelines and Rituals 5. Tool and Platforms
  • 101. Getting Engaged is Not a Fling It’s a Commitment Top 5 Wikibrands Support Elements: 1. Measurement/Metrics 2. Internalizing Wikibrands 3. Life Stage Development 4. Community Management 5. Culture
  • 102. In a world of no time, attention and trust…don’t play it safe or follow others There is only one thing in the world worse than being talked about, and that is not being talked about. Oscar Wilde, The Picture of Dorian Grey
  • 103. Never Forget – Humans are Hard Wired Social and Influential Animals They crave things that are awesome, social, authentic and customer-driven to talk about… Some among us will talk a lot more than others… 104
  • 104. “It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change.” Charles Darwin
  • 105. If Lubricants, Scissors and Insurance Can Do It, So Can You
  • 106. Dhanyabad …Wikibrands Contact us: Twitter: sean@wiki-brands.com @wikibrands @seanmoffitt

Editor's Notes

  1. Whereas some of my fellow members of the blonde guild society have their cuases cleaning up their own neck of the woods – I am focused on my little postage stamp in the world
  2. enti
  3. If you thought I would expound on the nittygritties of usingKlout vs. peerIndex, hosting communities on Salesforce vs. Lithium , measuring on Radian vs. Sysomos, sorry to upset but think again….it’s really the sociology and psychology of business and its customers that is the main gap
  4. Shocking, but buisness is coming around
  5. I think we’ve all been trained on marketing’s 4Psa for the last 50 years it is has been a marketing stapleWhenever I talk to my colleague Don Tapscott, he believes brands are a much more complicated construct shared between company and users nowadays – we prefer the 13Es as a new model of wikibranding – with the key driver being Evangelism – a true litmus test of a healthy business and brand – would you recommend me to others?