16. NEED PROOF?
OK, PROFESSOR.
HERE’S YOUR SCIENCE STUFF:
http://dl.acm.org/citation.cfm?id=1089108
http://www.acsu.buffalo.edu/~rkishore/papers/Kim-CACM-48-10.pdf
31. DISCOVER
TURN THE LEAN
“STEERING WHEEL”
dig into data
discover stuff
build ideas (prototypes)
measure the code
pivot or persevere
PRODUCE
APPLY THE AGILE
“GAS PEDAL”
design (the code)
build stuff
configure
test
release
Phase 1 Phase 2
32. DISCOVER
TURN THE LEAN
“STEERING WHEEL”
dig into data
discover stuff
build ideas (prototypes)
measure the code
pivot or persevere
PRODUCE
APPLY THE AGILE
“GAS PEDAL”
design (the code)
build stuff
configure
test
release
Phase 1 Phase 2
33. DISCOVER
TURN THE LEAN
“STEERING WHEEL”
dig into data
discover stuff
build ideas (prototypes)
measure the code
pivot or persevere
PRODUCE
APPLY THE AGILE
“GAS PEDAL”
design (the code)
build stuff
configure
test
release
Phase 1 Phase 2
+ UX Folks +Business Folks Technology Folks
35. “Design thinking is a human-centered approach to
innovation that draws from the designer's toolkit to
integrate the needs of people, the possibilities of
technology, and the requirements for business success.
- Tim Brown,
PRESIDENT & CEO OF IDEO
52. “Triangulation is a powerful technique that facilitates
validation of data through cross verification from two
or more sources. In particular, it refers to the
application and combination of several research
methodologies in the study of the same phenomenon.
Bogdan, R. C. & Biklen, S. K. (2006). Qualitative research in education:
An introduction to theory and methods. Allyn & Bacon. ISBN 978-0-205-51225-6.
53. “Triangulation gives a more detailed and balanced
picture of the situation.
Altrichter, H., Feldman, A., Posch, P. & Somekh, B. (2008). Teachers investigate their work;
An introduction to action research across the professions. Routledge. p. 147. (2nd edition).
56. OATH OF NON-ALLEGIANCE
- Alistair Cockburn
“I promise not to exclude from consideration any
idea based on its source, but to consider ideas
across schools and heritages in order to find the
ones that best suit the current situation.
57. Part 1
WHAT UX IS
Part 2
BUSINESS & CODE
Part 3
VALUE FOR PEOPLE
59. MINIMUM VIABLE PRODUCT
LIMITED TO MATERIALS ON-HAND
AIR TOXICITY INCREASING
LIVES COULD BE LOST
Constraints Inspire
Creativity
60. MINIMUM VIABLE PRODUCT
HAD TO WORK THE FIRST TIME
USER CIRCUMSTANCES MUST BE KNOWN
SOLUTION MUST BE PROVED
User Research and Testing
Were Required
61. MINIMUM VIABLE PRODUCT
COULDN’T DELIVER AN OBJECT
DELIVERY REQUIRED HANDHOLDING
FEEDBACK LOOP HAD TO BE CLOSED
Simple, Relevant,
and Timely
62. AGILE
TEAM WAS FOCUSED AND CAPABLE
RAPID DEVELOPMENT OF SOLUTION
EFFECTIVE COLLABORATION
Had to be developed on ground
AND in space...
63. USER EXPERIENCE
GROUND CREW UNDERSTOOD USERS
SOLUTION EFFECTIVELY RELAYED
ASTRONAUTS UNDERSTOOD
Understanding of users was
required, or lives would be lost