4. T
he extent to which a product can be used by specified users to
achieve specified goals with effectiveness, efficiency and
satisfaction in a specified context of use.
5. E ncompasses all aspects of the end-user's interaction with the
company, its services, and its products.
12. Behavioral Combined
Self- and and Live
Issues-Based Reported Physiological Comparative Application Card-Sorting
Usability Study Scenario Task Success Task Time Errors Efficiency Learnability Metrics Metrics Metrics Metrics Metrics Data
Completing a transaction
Comparing products
Evaluating frequent use of the same
product
Evaluating navigation and/or
information architecture
Increasing awareness
Problem discovery
Maximizing usability for a critical
product
Creating an overall positive user
experience
Evaluating the impact of subtle
changes
Comparing alternative designs
13. 1. Too much time to collect
2. Cost too much money
3. Not useful when focusing on small improvements
4. Don’t help us understand causes
5. Data are too noisy
6. You can just trust your gut
7. They don’t apply to new products
8. None exist for the type of issues we are dealing with
9. Cannot be understood or appreciated by management
10. Difficult to collect reliable data with a small sample size
- Adapted from T. Tullis, et al., “Top Ten Myths about Usability”
27. Participant Task 1 Task 2 Task 3 Task 4 Task 5
Did Not Did Not Did Not
1 Complete Complete
Complete Complete Complete
Did Not Did Not
2 Complete Complete Complete
Complete Complete 120%
3 Complete Complete Complete Complete Complete
4 Complete Complete Complete Complete Complete 100% 92%
Did Not Did Not 83%
5 Complete Complete Complete
Complete Complete 75% Task 1
80%
Did Not Did Not
6 Complete Complete Complete 67% Task 2
Complete Complete
Did Not 60% Task 3
7 Complete Complete Complete Complete
Complete
Did Not Did Not Did Not 42% Task 4
8 Complete Complete
Complete Complete Complete 40%
Did Not Did Not Task 5
9 Complete Complete Complete
Complete Complete
20%
10 Complete Complete Complete Complete Complete
Did Not
11 Complete Complete Complete Complete
Complete 0%
Did Not
12 Complete Complete Complete Complete
Complete
Success
Percentage 67% 42% 92% 75% 83%
28. Months of
Participant Experience Errors per Day
Correlation Coefficient: -0.76
1 6 4
2 6 6 10
3 8 3 9
4
Average Errors per Day
5 7 8
5 4 3 7
6 6
12 1
5
7 11 3 Errors
4
8 1 9 Linear (Errors)
3
9 9 4 2
R² = 0.58
10 8 2 1
11 0
4 6
1 6 11
12 2 5 Months of Experience
41. 1. Usability is NOT UX
2. But UX can be measured thru usability metrics
3. UX measurement can be used to infer design appropriateness
4. Any form of measures is better than none
5. Proper metrics and measurement method is key to success
6. We need to start ASAP