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chapter 3 the interaction
The Interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is interaction? ,[object Object],[object Object],[object Object],[object Object]
models of interaction terms of interaction Norman model interaction framework
Some terms of interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Donald Norman’s model ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
execution/evaluation loop ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],system evaluation execution goal
execution/evaluation loop ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],system evaluation execution goal
execution/evaluation loop ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],system evaluation execution goal
execution/evaluation loop ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],system evaluation execution goal
Using Norman’s model ,[object Object],[object Object],[object Object],[object Object],[object Object]
Human error - slips and mistakes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Abowd and Beale framework ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],S core U task O output I input
Using Abowd & Beale’s model ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ergonomics physical aspects of interfaces industrial interfaces
Ergonomics ,[object Object],[object Object],[object Object]
Ergonomics - examples ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Industrial interfaces ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Glass interfaces ? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Vessel B Temp 0 100 200 113 multiple representations of same information
Indirect manipulation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],system interface plant immediate feedback instruments
interaction styles dialogue … computer and user distinct styles of interaction
Common interaction styles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Command line interface ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Menus ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Natural language ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Query interfaces ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Form-fills ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Spreadsheets ,[object Object],[object Object],[object Object],[object Object],[object Object]
WIMP Interface ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Point and click interfaces ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Three dimensional interfaces ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],flat buttons … …  or sculptured click me!
elements of the wimp interface windows, icons, menus, pointers +++ buttons, toolbars,  palettes, dialog boxes  also see supplementary  material on choosing wimp elements
Windows ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Icons ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pointers ,[object Object],[object Object],[object Object],[object Object]
Menus ,[object Object],[object Object],[object Object],[object Object]
Kinds of Menus  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Menus extras ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Menus design issues ,[object Object],[object Object],[object Object],[object Object],[object Object]
Buttons ,[object Object],[object Object],[object Object],[object Object]
Toolbars ,[object Object],[object Object],[object Object],[object Object],[object Object]
Palettes and tear-off menus ,[object Object],[object Object],[object Object],[object Object],[object Object]
Dialogue boxes ,[object Object],[object Object]
interactivity easy to focus on look what about feel?
Speech–driven interfaces ,[object Object],[object Object],[object Object]
Look and … feel ,[object Object],[object Object],[object Object],[object Object]
Initiative  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Error and repair ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Context ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Experience, engagement and fun designing experience physical engagement managing value
Experience? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Designing experience ,[object Object],[object Object],[object Object],[object Object]
Designing experience ,[object Object],[object Object],[object Object],[object Object]
Designing experience ,[object Object],[object Object],[object Object],[object Object]
how crackers work sender fill in web form To: wxv From: .. receive email recipient closed cracker page open message recipient clicks cracker opens ... very slowly joke links open cracker page web toy mask sender watches progress
The crackers experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Physical design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design trade-offs ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Fluidity ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
inverse actions ,[object Object],[object Object],[object Object],[object Object]
spring back controls ,[object Object],[object Object],[object Object],[object Object],[object Object]
a minidisk controller ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
physical layout ,[object Object],[object Object]
compliant interaction ,[object Object],[object Object]
Managing value ,[object Object],[object Object],[object Object],[object Object]
Weighing up value ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Discounted future
example – HCI book search ,[object Object],[object Object],[object Object],[object Object],[object Object],…  but also says “buy me”!!
Value and organisational design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
General lesson … ,[object Object],[object Object],[object Object]

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HCI - Chapter 3

  • 1. chapter 3 the interaction
  • 2.
  • 3.
  • 4. models of interaction terms of interaction Norman model interaction framework
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. ergonomics physical aspects of interfaces industrial interfaces
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. interaction styles dialogue … computer and user distinct styles of interaction
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32. elements of the wimp interface windows, icons, menus, pointers +++ buttons, toolbars, palettes, dialog boxes also see supplementary material on choosing wimp elements
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44. interactivity easy to focus on look what about feel?
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50. Experience, engagement and fun designing experience physical engagement managing value
  • 51.
  • 52.
  • 53.
  • 54.
  • 55. how crackers work sender fill in web form To: wxv From: .. receive email recipient closed cracker page open message recipient clicks cracker opens ... very slowly joke links open cracker page web toy mask sender watches progress
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68.
  • 69.
  • 70.