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Motivation Scenario Algorithm Evaluation




A Cognitive-Inspired Model for Self-Organizing
                   Networks
                                      ASENSIS 2012


Daniel Borkmann0                  Andrea Guazzini12              Emanuele Massaro3
                                   Stefan Rudolph4

                 0
                   Communication Systems Group, ETH Zurich, Switzerland
  1
      Institute for Informatics and Telematics, National Research Council, Pisa, Italy
                   2
                     Department of Psychology, University of Florence, Italy
          3
            Department of Informatics and Systems, University of Florence, Italy
               4
                 Organic Computing Group, University of Augsburg, Germany


                                10th September, 2012


            Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks              1 / 19
Motivation Scenario Algorithm Evaluation


Large Scale Network




                 Source: http://de.wikipedia.org/w/index.php?title=Internet&oldid=107566536

             Borkmann, Guazzini, Massaro, Rudolph        Self-Organizing Networks             2 / 19
Motivation Scenario Algorithm Evaluation


Motivation



      Large Scale Networks emerge
             Internet
             Pervasive Computing
             Often used: Overlay networks

      Problems of overlay networks
             Structured: Hard without global information
             Unstructured: No optimization of network structure

      Idea
             Self-optimization of an overlay network
             Through a cognitive-inspired model




              Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   3 / 19
Motivation Scenario Algorithm Evaluation


Scenario
     Connected network of n nodes
              Static, nodes don’t disappear or appear
              Each holdes one item (e.g. a service or data)
              Each wants to retrieve items with respect to its energy
              Each has a limited number of links from 1 . . . m
              Each node can change its links




     Optimization problems: change links in order to
              Retrieve all items with the minimum number of hops
              Maximize the number of items with a fixed amount of hops
                Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   4 / 19
Motivation Scenario Algorithm Evaluation


Cognitive-Inspired Hub Detection
Diffusion and Competitive Interaction




          At start
                 A is the adjacency matrix
                 Every node i has a state vector Si (short term memory)
                  (k )
                 Si is the probability that node i belongs to community k
                 Every node belongs to its own community

          Update of the state vectors
                        1
                 S (t + 2 ) = mSik (t ) + (1 − m) ∑j Aij Sjk (t )
                                    α       1
                                   Sik (t + 2 )
                 S (t + 1) =
                                  ∑j Sij (t + 1 )
                                      α
                                              2




                   Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   5 / 19
Motivation Scenario Algorithm Evaluation


Cognitive-Inspired Hub Detection
Diffusion and Competitive Interaction


          Entropy
               Ei = − ∑(Sj · log (Sj ))
                 Plateaus show sub-clusters
                 When curvature changes sign, save information in temporary
                 memory box

                                                    Shannon entropy of information
                                6.00



                                5.00



                                4.00
                      Entropy




                                3.00



                                2.00



                                1.00



                                0.00
                                       0   5   10      15         20         25      30       35   40
                                                                Time




                   Borkmann, Guazzini, Massaro, Rudolph            Self-Organizing Networks             6 / 19
Motivation Scenario Algorithm Evaluation


Cognitive-Inspired Hub Detection
Cognitive Dissonance




         Cognitive concept found by social psychologists
                Reduces conflicting cognitions
                Creates consistent belief system

                               ∑k |Sik −Sjk |
         Here: Dij :=                   2

         Interesting for adaption of α :
                       Eit −1 +Dit −1       Eit +Dit
                If           Ki
                                        −       Ki
                                                       < ε for more than τ ∗ times

                Set αi = 1.5|η (0,σ ) | + 1




                     Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   7 / 19
Motivation Scenario Algorithm Evaluation


Cognitive-Inspired Hub Detection
Long Term Memory




        Store potential hubs in the Long Term Memory
              Find B 1 time positions by sorting with respect to first derivative
              Sort the remaining vectors with respect to the entropy
              Find the potential hubs in the state vectors

        Use Long Term Buffer of size B 2
              The last B 2 sets of size B 1 are stored (bounded rationality)
              This creates a (B 1 , B 2 ) matrix




                Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks    8 / 19
Motivation Scenario Algorithm Evaluation


Rewiring




      With help of this Long Term Memory, we can can create a “hub
      list" for each node

      Rewiring steps:
       1.     Find the weakest X % of the nodes
       2.     Choose Y % of the nodes at random
       3.     Each of these nodes closes a connection to a non-hub
       4.     Each of these nodes opens a new connection to a potential hub




                Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   9 / 19
Motivation Scenario Algorithm Evaluation


Network Example




            Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   10 / 19
Motivation Scenario Algorithm Evaluation


Network Example




            Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   11 / 19
Motivation Scenario Algorithm Evaluation


Network Example




            Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   12 / 19
Motivation Scenario Algorithm Evaluation


Network Example




            Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   13 / 19
Motivation Scenario Algorithm Evaluation


Network Example




            Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   14 / 19
Motivation Scenario Algorithm Evaluation


Numerical Simulation
Scenarios




      1. Maximization of the reachable items of the nodes
                 The energy (hops) is limited
                 Weakest nodes: Minimum number of items
      2. Minimization of used energy
                 All item will be reached in every step
                 Weakest nodes: Maximum number of energy


            Randomized Algorithm
                 For comparison
                 Does not use hub list




                   Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   15 / 19
Motivation Scenario Algorithm Evaluation


Numerical Simulation
Parameters




         Number of nodes n
         Mean connectivity
         Mean extra connectivity
         Number of unique items I
         Number of items to retrieve Imax

         Hub detection: m, α
         Rewiring




                  Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   16 / 19
Motivation Scenario Algorithm Evaluation


Evaluation
Results for maximization of retrieved items


                                                                         Topology Optimization
                            38.00

                            37.50

                            37.00

                            36.50
      Mean fitness (Icurr)




                            36.00

                            35.50

                            35.00

                            34.50

                            34.00

                            33.50

                            33.00
                                    0                 200                 400              600              800          1000
                                                                                Round

                                             Rewiring, cognitive approach                Rewiring, randomized approach


       Setting: Mean over 50 runs, n = 200, mean_conn= 4, extra_conn= 4, I = 50, Imax = 45, rw_weak= 0.09, rw_rand= 0.03


                                         Borkmann, Guazzini, Massaro, Rudolph    Self-Organizing Networks                       17 / 19
Motivation Scenario Algorithm Evaluation


Evaluation
Results for the minimization of energy


                                                                  Topology Optimization
                    166.00

                    164.00

                    162.00

                    160.00
      Mean energy




                    158.00

                    156.00

                    154.00

                    152.00

                    150.00

                    148.00
                             0       100       200       300      400     500       600       700   800    900      1000
                                                                         Round

                                     Rewiring, cognitive approach                Rewiring, randomzied approach


       Setting: Mean over 50 runs, n = 200, mean_conn= 4, extra_conn= 4, I = 50, Imax = 45, rw_weak= 0.09, rw_rand= 0.03


                                 Borkmann, Guazzini, Massaro, Rudolph    Self-Organizing Networks                          18 / 19
Motivation Scenario Algorithm Evaluation


Conclusion



     Contributions
           Development of a cognitive model for community detection
           Application of information for self-optimization of a network
           Comparison with a randomized algorithm


     Future Work
        (i) Evaluate the algorithm on a wide range of large scale network
            topologies
       (ii) Localize the decision making of a node when to rewire or not
      (iii) Introduce more dynamics into items and nodes




             Borkmann, Guazzini, Massaro, Rudolph   Self-Organizing Networks   19 / 19

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5 saso2012-presentation

  • 1. Motivation Scenario Algorithm Evaluation A Cognitive-Inspired Model for Self-Organizing Networks ASENSIS 2012 Daniel Borkmann0 Andrea Guazzini12 Emanuele Massaro3 Stefan Rudolph4 0 Communication Systems Group, ETH Zurich, Switzerland 1 Institute for Informatics and Telematics, National Research Council, Pisa, Italy 2 Department of Psychology, University of Florence, Italy 3 Department of Informatics and Systems, University of Florence, Italy 4 Organic Computing Group, University of Augsburg, Germany 10th September, 2012 Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 1 / 19
  • 2. Motivation Scenario Algorithm Evaluation Large Scale Network Source: http://de.wikipedia.org/w/index.php?title=Internet&oldid=107566536 Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 2 / 19
  • 3. Motivation Scenario Algorithm Evaluation Motivation Large Scale Networks emerge Internet Pervasive Computing Often used: Overlay networks Problems of overlay networks Structured: Hard without global information Unstructured: No optimization of network structure Idea Self-optimization of an overlay network Through a cognitive-inspired model Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 3 / 19
  • 4. Motivation Scenario Algorithm Evaluation Scenario Connected network of n nodes Static, nodes don’t disappear or appear Each holdes one item (e.g. a service or data) Each wants to retrieve items with respect to its energy Each has a limited number of links from 1 . . . m Each node can change its links Optimization problems: change links in order to Retrieve all items with the minimum number of hops Maximize the number of items with a fixed amount of hops Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 4 / 19
  • 5. Motivation Scenario Algorithm Evaluation Cognitive-Inspired Hub Detection Diffusion and Competitive Interaction At start A is the adjacency matrix Every node i has a state vector Si (short term memory) (k ) Si is the probability that node i belongs to community k Every node belongs to its own community Update of the state vectors 1 S (t + 2 ) = mSik (t ) + (1 − m) ∑j Aij Sjk (t ) α 1 Sik (t + 2 ) S (t + 1) = ∑j Sij (t + 1 ) α 2 Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 5 / 19
  • 6. Motivation Scenario Algorithm Evaluation Cognitive-Inspired Hub Detection Diffusion and Competitive Interaction Entropy Ei = − ∑(Sj · log (Sj )) Plateaus show sub-clusters When curvature changes sign, save information in temporary memory box Shannon entropy of information 6.00 5.00 4.00 Entropy 3.00 2.00 1.00 0.00 0 5 10 15 20 25 30 35 40 Time Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 6 / 19
  • 7. Motivation Scenario Algorithm Evaluation Cognitive-Inspired Hub Detection Cognitive Dissonance Cognitive concept found by social psychologists Reduces conflicting cognitions Creates consistent belief system ∑k |Sik −Sjk | Here: Dij := 2 Interesting for adaption of α : Eit −1 +Dit −1 Eit +Dit If Ki − Ki < ε for more than τ ∗ times Set αi = 1.5|η (0,σ ) | + 1 Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 7 / 19
  • 8. Motivation Scenario Algorithm Evaluation Cognitive-Inspired Hub Detection Long Term Memory Store potential hubs in the Long Term Memory Find B 1 time positions by sorting with respect to first derivative Sort the remaining vectors with respect to the entropy Find the potential hubs in the state vectors Use Long Term Buffer of size B 2 The last B 2 sets of size B 1 are stored (bounded rationality) This creates a (B 1 , B 2 ) matrix Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 8 / 19
  • 9. Motivation Scenario Algorithm Evaluation Rewiring With help of this Long Term Memory, we can can create a “hub list" for each node Rewiring steps: 1. Find the weakest X % of the nodes 2. Choose Y % of the nodes at random 3. Each of these nodes closes a connection to a non-hub 4. Each of these nodes opens a new connection to a potential hub Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 9 / 19
  • 10. Motivation Scenario Algorithm Evaluation Network Example Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 10 / 19
  • 11. Motivation Scenario Algorithm Evaluation Network Example Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 11 / 19
  • 12. Motivation Scenario Algorithm Evaluation Network Example Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 12 / 19
  • 13. Motivation Scenario Algorithm Evaluation Network Example Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 13 / 19
  • 14. Motivation Scenario Algorithm Evaluation Network Example Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 14 / 19
  • 15. Motivation Scenario Algorithm Evaluation Numerical Simulation Scenarios 1. Maximization of the reachable items of the nodes The energy (hops) is limited Weakest nodes: Minimum number of items 2. Minimization of used energy All item will be reached in every step Weakest nodes: Maximum number of energy Randomized Algorithm For comparison Does not use hub list Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 15 / 19
  • 16. Motivation Scenario Algorithm Evaluation Numerical Simulation Parameters Number of nodes n Mean connectivity Mean extra connectivity Number of unique items I Number of items to retrieve Imax Hub detection: m, α Rewiring Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 16 / 19
  • 17. Motivation Scenario Algorithm Evaluation Evaluation Results for maximization of retrieved items Topology Optimization 38.00 37.50 37.00 36.50 Mean fitness (Icurr) 36.00 35.50 35.00 34.50 34.00 33.50 33.00 0 200 400 600 800 1000 Round Rewiring, cognitive approach Rewiring, randomized approach Setting: Mean over 50 runs, n = 200, mean_conn= 4, extra_conn= 4, I = 50, Imax = 45, rw_weak= 0.09, rw_rand= 0.03 Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 17 / 19
  • 18. Motivation Scenario Algorithm Evaluation Evaluation Results for the minimization of energy Topology Optimization 166.00 164.00 162.00 160.00 Mean energy 158.00 156.00 154.00 152.00 150.00 148.00 0 100 200 300 400 500 600 700 800 900 1000 Round Rewiring, cognitive approach Rewiring, randomzied approach Setting: Mean over 50 runs, n = 200, mean_conn= 4, extra_conn= 4, I = 50, Imax = 45, rw_weak= 0.09, rw_rand= 0.03 Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 18 / 19
  • 19. Motivation Scenario Algorithm Evaluation Conclusion Contributions Development of a cognitive model for community detection Application of information for self-optimization of a network Comparison with a randomized algorithm Future Work (i) Evaluate the algorithm on a wide range of large scale network topologies (ii) Localize the decision making of a node when to rewire or not (iii) Introduce more dynamics into items and nodes Borkmann, Guazzini, Massaro, Rudolph Self-Organizing Networks 19 / 19