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CO-DESIGN
tools and techniques
@alessioricco1
WHAT IS CO-DESIGN
āž¤ Participatory design (originally
co-operative design, now often
co-design) is an approach to
design attempting to actively
involve all stakeholders (e.g.
employees, partners,
customers, citizens, end
users) in the design process to
help ensure the result meets
their needs and is usableā€Ø
ā€Ø
(wikipedia)
photo from https://feeoonah.wordpress.com/2
THE POINT OF VIEW OF CONSULTANCY
āž¤ ā€œHow can consultants and organisational
members concrete conversations about the way
the consultancy process can be structured and
sequenced to facilitate new patterns of meaning
making and actions?ā€
Dialogic Organisation Development: Theory and Practice of Transformational Changeā€Ø
(Ed: Bushe, Marshak)
3
WHO
āž¤ all the stakeholders could be
actively involved in the design
process
āž¤ designers
āž¤ IT people
āž¤ marketing
āž¤ users
āž¤ citizens
āž¤ etc..
photo (CC) Stuart Rayner, St. Helens4
WHY
āž¤ INNOVATIONā€Ø
the designer will see things
from diļ¬€erent points of view
and itā€™s lead to create things in
diļ¬€erent ways, with diļ¬€erent
approaches, materials and
people
photo from https://flexhousing.wordpress.com/flex-dundee-workshop/5
WHY
āž¤ INNOVATION
āž¤ USER CENTRED APPROACHā€Ø
the user expertise, skills and
experience are fundamental
and valuable parts of the
design process
photo from https://flexhousing.wordpress.com/flex-dundee-workshop/6
WHY
āž¤ INNOVATION
āž¤ USER CENTRED APPROACH
āž¤ DEMOCRATICā€Ø
users, stakeholders, designers
have the right to partecipate in
the process because they are
involved at diļ¬€erent level
photo from https://flexhousing.wordpress.com/flex-dundee-workshop/7
THE POINT OF VIEW OF STAKEHOLDERS
āž¤ Co-design is aimed at developing a sense of joint
ownership regarding the speciļ¬c project, since
various stakeholders have voice in the process.ā€Ø
Dialogic Organisation Development: Theory and Practice of Transformational Changeā€Ø
(Ed: Bushe, Marshak)
8
ā€œWe own what we createā€
WHEN
āž¤ change management
āž¤ willingness to delegate or
reduce control
āž¤ need share the design process
ownership
photo Simon Blackley9
WHERE
āž¤ the venue depend by the co-
design activity itself, the
number of participants, the
material and equipment
availability (whiteboards,
printers, post-it, tables, etcā€¦)
photo from https://flexhousing.wordpress.com/flex-dundee-workshop/10
PREPARING THE WORKSHOP
Making Things Works
11
ORGANIZATION CHECKLIST:
āž¤ deļ¬ne the purpose
āž¤ who will attend? who they are? how should they be selected?
āž¤ how they expect?
āž¤ how participatory should it be the workshop?
āž¤ how long should be the co-design activity?
āž¤ programme planning
āž¤ language, language diļ¬€erences, interpreters, cultural diļ¬€erences
āž¤ logistic, how to manage transport
āž¤ material and equipment
āž¤ outputs: video, prototypes, reports
āž¤ follow-up: how and who
āž¤ food, special needs
āž¤ cultural awareness
āž¤ all the things that are not in this list :)
12
FACILITATOR
make things easy
13
FIND YOUR OWN STYLE MIXING 3 DIFFERENT DELIVERY STYLES:
14
lecturer trainer facilitator
characteristic
āž¤ up front style
āž¤ expert
āž¤ good public speaker
āž¤ no ļ¬‚exibility in group
change
āž¤ 60/40 front/moving
āž¤ not necessary the
expert
āž¤ exercises and demo
āž¤ more ļ¬‚exible
āž¤ move around
āž¤ only facilitation
skills
āž¤ 30/70 verbal,
exercises
āž¤ absolutely
interactive
material projector, slides, video
visual aids and ļ¬‚inchers,
handbook for
participants
wide range of visual,
audio and kinaesthetic
materials
model
āž¤ imparting knowledge
āž¤ little hands on
āž¤ questions at the end
āž¤ sharing knowledge
āž¤ hands on sessions
āž¤ questions at the end
of sessions
āž¤ sharing experience
and skills
āž¤ mostly hands on
āž¤ questions, questions,
questions
How to run a great workshop - Nikki Highmore Sims, Pearson-Prentice Hall
FACILITATOR SHOULD:
āž¤ show respect
āž¤ establish rapport
āž¤ abandon preconceptions
āž¤ hand over the stick
āž¤ watch, listen, learn
āž¤ learn from mistakes
āž¤ be self-critical and self aware
āž¤ be ļ¬‚exible
āž¤ support and share
āž¤ be honest
15
Young people and sexual Health Project, Department of public health medicine, University of Hull, 1995
ICEBREAKING
How to start with no embarrass
photo from http://explorenorth.com/16
WARMUP CHECKLIST
āž¤ be relaxed and smile
āž¤ ask people to help you (chairs, tables, badges, etc..)
āž¤ ask them to express their expectations
āž¤ objectives deļ¬nition/presentation, discuss them
āž¤ mutual introductions
ā€œINTRODUCE YOURSELFā€
some examples of great introduction games
18 photo by reddit
ASK THE PARTICIPANTS TO
āž¤ stand up, introduce themselves and tellā€¦.ā€Ø
(their breakfast, the last thing they read before the workshop,
etcā€¦)
āž¤ walk around the space and greet, shaking hands and introduce
themselves
āž¤ ļ¬nd an inspiring object from their place and bring it to the
workshop, explaining why itā€™s so important for them
āž¤ introduce themselves using a hourglass or keeping a match in
their hands
GROUPING
how to ļ¬nd the perfect mix
20
SOME TIPS FOR A GOOD GROUP BUILDING
āž¤ create homogeneous groups per gender, age, skills, company
functions, etc.
āž¤ ask participants to avoid to group with friends, colleagues,
relatives, etc.
āž¤ create common interests groups
āž¤ create matchmaking gamesā€Ø
(eg: give each participants a puzzle piece and make them ļ¬nd
their counterparts)
21
EXAMPLE: CODESIGN JAM
āž¤ N groups of 5 participants maximum
āž¤ each group must have a developer, a designer and three other
participants with diļ¬€erent background and skills.
āž¤ take N postcards (each for group), cut each of them in 5 pieces
āž¤ put the pieces in 3 jars, one jar for developers, one for the
designers and one, bigger, for the other participants
āž¤ the smaller jars contains N pieces, each one from a diļ¬€erent
postcard, the bigger one contains N*3 pieces
āž¤ each participant should take a piece from the right jar and ļ¬nd
the right counterpart
22 photo by clipartpanda.com
ACTIVITIES
see the world with diļ¬€erent eyes
23 photo by reddit
THREE ACTS
Open
Divergent
A
Ideas ā€Ø
& ā€Ø
Informations
THREE ACTS
Open Explore
Divergent Emergent
A
Ideas ā€Ø
& ā€Ø
Informations
Experiment ā€Ø
& ā€Ø
Test
THREE ACTS
Open Explore Close
Divergent Emergent Convergent
A B
Ideas ā€Ø
& ā€Ø
Informations
Experiment ā€Ø
& ā€Ø
Test
Decision ā€Ø
& ā€Ø
Action
4 DIFFERENT KIND OF GAMES ACTIVITIES
āž¤ core activitiesā€Ø
(that work well in any situation)
āž¤ opening activitiesā€Ø
(to use for generating ideas)
āž¤ exploring activitiesā€Ø
(working with generated ideas, ļ¬nding serendipity)
āž¤ closing activitiesā€Ø
(prioritization,voting and comparison)
27
4 DIFFERENT KIND OF GAMES ACTIVITIES
āž¤ core activitiesā€Ø
(that work well in any situation)
āž¤ opening activitiesā€Ø
(to use for generating ideas)
āž¤ exploring activitiesā€Ø
(working with generated ideas, ļ¬nding serendipity)
āž¤ closing activitiesā€Ø
(prioritization,voting and comparison)
28
CORE GAMES
evergreens
29
AFFINITY
MAP
ask a question, collect the
answers, create aļ¬ƒnity clusters
Mario Rossi - Sviluppatore
SEEING
SAYING
DOINGFEELING
HEARING
vede il monitor
parla un linguaggio incomprensibile
parla di telefilm e cose pop
molto di nicchia
sta in un open space
rumoroso, ma non sono i
suoi colleghi a parlare ad
alta voce
se possibile ascolta
musica nelle cuffie
mentre lavora
ride o impreca da
solo
vede la sua scrivania
disordinata e piena di
junk food e cartacce
scrive una applicazione strategica per la
societĆ  oppure installa driver e antivirus
ai colleghi. oppure entrambe le cose.
chatta con i colleghi.
si sente frustrato. potrebbe
fare di piĆ¹ ma allā€™azienda
questo non interessa e lo
impiegano male
ā€œĆØ meglio non coinvolgere
il reparto ICT perchĆØ ĆØ
troppo lento, ci blocca le
attivitĆ , non ĆØ agile nelle
decisioniā€
viene interrotto da colleghi che chiedono
qualunque cosa
RTFM!
LOL!
EMPATHY MAP
OTHER POSSIBLE GAMES
āž¤ card sorting
āž¤ storyboard
āž¤ dot voting
āž¤ 7P Frameworkā€Ø
(Purpose, Product, People, Process, Pitfalls, Prep, Practical Concerns)
32
OPENING GAMES
how to facilitate the divergent stage
33
STAKEHOLDERā€Ø
ANALYSIS
mapping the stakeholders in a grid using
ā€œpowerā€ and ā€œinterestā€ as measure
34
COVER STORYthink the future of your organisation and visualise it
35 photo by https://wiki.library.ucsf.edu/display/EdTechStrategic/Our+Work
EXPLORATION GAMES
how to facilitate the emergent stage
36 photo by reuters
BLIND SIDEdisclose and discovery information that can impact success in the company
37 photo from gamestorming.com
38
38
39
39
BUSINESS MODEL CANVAS
OTHER POSSIBLE GAMES ACTIVITIES
āž¤ world cafĆØ
āž¤ open space
āž¤ Aļ¬ƒnity map
āž¤ etc, etc..
40
CLOSING GAMES
how to facilitate the convergent stage
41 photo from Reservoir Dogs
42
42photo from asynchrony
43
43
ETHOS, LOGOS, PATHOSevaluate your value proposition using the three elements of the aristotelian rhetoric
44
44
WHO, WHAT, WHEN
who what when done?
OUTPUTS
45 photo from Reservoir Dogs
SOME OUTPUT EXAMPLES
āž¤ pictures/ļ¬‚ipchart produced during the co-design activities
āž¤ prototypes
āž¤ storyboards
āž¤ models
āž¤ video, animations
āž¤ 3d prints
āž¤ software prototypes
āž¤ etc, etc..
46
47
47
48
48 PROTOTYPE
49
49 SKETCHING
PARTICIPATORYā€Ø
WORKSHOPS
50
GAMEā€Ø
STORMING
51
HOW TO RUNā€Ø
A GREATā€Ø
WORKSHOP
52
CODESIGN JAM ROMA
53
www.codesignjam.it
CODESIGN JAM ROMA MATERIAL
āž¤ improclinic: test your prototype using improv actors ā€Ø
(featuring ā€œI Bugiardiniā€)ā€Ø
www.youtube.com/watch?v=k7slbhtdm5Eā€Ø
āž¤ service design resourcesā€Ø
http://www.codesignjam.it/le-nostre-jam/global-service-
jam-2013/risorse-sul-service-design/
āž¤ faces and emotions from the codesign jam ā€Ø
https://vimeo.com/29001980
54
55
55
IMPROVE-UX
photo from asynchrony
@alessioriccoā€Ø
https://it.linkedin.com/in/alessioricco
Thank you!

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Co-design tools and techniques - world usability day rome 2015

  • 2. WHAT IS CO-DESIGN āž¤ Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usableā€Ø ā€Ø (wikipedia) photo from https://feeoonah.wordpress.com/2
  • 3. THE POINT OF VIEW OF CONSULTANCY āž¤ ā€œHow can consultants and organisational members concrete conversations about the way the consultancy process can be structured and sequenced to facilitate new patterns of meaning making and actions?ā€ Dialogic Organisation Development: Theory and Practice of Transformational Changeā€Ø (Ed: Bushe, Marshak) 3
  • 4. WHO āž¤ all the stakeholders could be actively involved in the design process āž¤ designers āž¤ IT people āž¤ marketing āž¤ users āž¤ citizens āž¤ etc.. photo (CC) Stuart Rayner, St. Helens4
  • 5. WHY āž¤ INNOVATIONā€Ø the designer will see things from diļ¬€erent points of view and itā€™s lead to create things in diļ¬€erent ways, with diļ¬€erent approaches, materials and people photo from https://flexhousing.wordpress.com/flex-dundee-workshop/5
  • 6. WHY āž¤ INNOVATION āž¤ USER CENTRED APPROACHā€Ø the user expertise, skills and experience are fundamental and valuable parts of the design process photo from https://flexhousing.wordpress.com/flex-dundee-workshop/6
  • 7. WHY āž¤ INNOVATION āž¤ USER CENTRED APPROACH āž¤ DEMOCRATICā€Ø users, stakeholders, designers have the right to partecipate in the process because they are involved at diļ¬€erent level photo from https://flexhousing.wordpress.com/flex-dundee-workshop/7
  • 8. THE POINT OF VIEW OF STAKEHOLDERS āž¤ Co-design is aimed at developing a sense of joint ownership regarding the speciļ¬c project, since various stakeholders have voice in the process.ā€Ø Dialogic Organisation Development: Theory and Practice of Transformational Changeā€Ø (Ed: Bushe, Marshak) 8 ā€œWe own what we createā€
  • 9. WHEN āž¤ change management āž¤ willingness to delegate or reduce control āž¤ need share the design process ownership photo Simon Blackley9
  • 10. WHERE āž¤ the venue depend by the co- design activity itself, the number of participants, the material and equipment availability (whiteboards, printers, post-it, tables, etcā€¦) photo from https://flexhousing.wordpress.com/flex-dundee-workshop/10
  • 11. PREPARING THE WORKSHOP Making Things Works 11
  • 12. ORGANIZATION CHECKLIST: āž¤ deļ¬ne the purpose āž¤ who will attend? who they are? how should they be selected? āž¤ how they expect? āž¤ how participatory should it be the workshop? āž¤ how long should be the co-design activity? āž¤ programme planning āž¤ language, language diļ¬€erences, interpreters, cultural diļ¬€erences āž¤ logistic, how to manage transport āž¤ material and equipment āž¤ outputs: video, prototypes, reports āž¤ follow-up: how and who āž¤ food, special needs āž¤ cultural awareness āž¤ all the things that are not in this list :) 12
  • 14. FIND YOUR OWN STYLE MIXING 3 DIFFERENT DELIVERY STYLES: 14 lecturer trainer facilitator characteristic āž¤ up front style āž¤ expert āž¤ good public speaker āž¤ no ļ¬‚exibility in group change āž¤ 60/40 front/moving āž¤ not necessary the expert āž¤ exercises and demo āž¤ more ļ¬‚exible āž¤ move around āž¤ only facilitation skills āž¤ 30/70 verbal, exercises āž¤ absolutely interactive material projector, slides, video visual aids and ļ¬‚inchers, handbook for participants wide range of visual, audio and kinaesthetic materials model āž¤ imparting knowledge āž¤ little hands on āž¤ questions at the end āž¤ sharing knowledge āž¤ hands on sessions āž¤ questions at the end of sessions āž¤ sharing experience and skills āž¤ mostly hands on āž¤ questions, questions, questions How to run a great workshop - Nikki Highmore Sims, Pearson-Prentice Hall
  • 15. FACILITATOR SHOULD: āž¤ show respect āž¤ establish rapport āž¤ abandon preconceptions āž¤ hand over the stick āž¤ watch, listen, learn āž¤ learn from mistakes āž¤ be self-critical and self aware āž¤ be ļ¬‚exible āž¤ support and share āž¤ be honest 15 Young people and sexual Health Project, Department of public health medicine, University of Hull, 1995
  • 16. ICEBREAKING How to start with no embarrass photo from http://explorenorth.com/16
  • 17. WARMUP CHECKLIST āž¤ be relaxed and smile āž¤ ask people to help you (chairs, tables, badges, etc..) āž¤ ask them to express their expectations āž¤ objectives deļ¬nition/presentation, discuss them āž¤ mutual introductions
  • 18. ā€œINTRODUCE YOURSELFā€ some examples of great introduction games 18 photo by reddit
  • 19. ASK THE PARTICIPANTS TO āž¤ stand up, introduce themselves and tellā€¦.ā€Ø (their breakfast, the last thing they read before the workshop, etcā€¦) āž¤ walk around the space and greet, shaking hands and introduce themselves āž¤ ļ¬nd an inspiring object from their place and bring it to the workshop, explaining why itā€™s so important for them āž¤ introduce themselves using a hourglass or keeping a match in their hands
  • 20. GROUPING how to ļ¬nd the perfect mix 20
  • 21. SOME TIPS FOR A GOOD GROUP BUILDING āž¤ create homogeneous groups per gender, age, skills, company functions, etc. āž¤ ask participants to avoid to group with friends, colleagues, relatives, etc. āž¤ create common interests groups āž¤ create matchmaking gamesā€Ø (eg: give each participants a puzzle piece and make them ļ¬nd their counterparts) 21
  • 22. EXAMPLE: CODESIGN JAM āž¤ N groups of 5 participants maximum āž¤ each group must have a developer, a designer and three other participants with diļ¬€erent background and skills. āž¤ take N postcards (each for group), cut each of them in 5 pieces āž¤ put the pieces in 3 jars, one jar for developers, one for the designers and one, bigger, for the other participants āž¤ the smaller jars contains N pieces, each one from a diļ¬€erent postcard, the bigger one contains N*3 pieces āž¤ each participant should take a piece from the right jar and ļ¬nd the right counterpart 22 photo by clipartpanda.com
  • 23. ACTIVITIES see the world with diļ¬€erent eyes 23 photo by reddit
  • 25. THREE ACTS Open Explore Divergent Emergent A Ideas ā€Ø & ā€Ø Informations Experiment ā€Ø & ā€Ø Test
  • 26. THREE ACTS Open Explore Close Divergent Emergent Convergent A B Ideas ā€Ø & ā€Ø Informations Experiment ā€Ø & ā€Ø Test Decision ā€Ø & ā€Ø Action
  • 27. 4 DIFFERENT KIND OF GAMES ACTIVITIES āž¤ core activitiesā€Ø (that work well in any situation) āž¤ opening activitiesā€Ø (to use for generating ideas) āž¤ exploring activitiesā€Ø (working with generated ideas, ļ¬nding serendipity) āž¤ closing activitiesā€Ø (prioritization,voting and comparison) 27
  • 28. 4 DIFFERENT KIND OF GAMES ACTIVITIES āž¤ core activitiesā€Ø (that work well in any situation) āž¤ opening activitiesā€Ø (to use for generating ideas) āž¤ exploring activitiesā€Ø (working with generated ideas, ļ¬nding serendipity) āž¤ closing activitiesā€Ø (prioritization,voting and comparison) 28
  • 30. AFFINITY MAP ask a question, collect the answers, create aļ¬ƒnity clusters
  • 31. Mario Rossi - Sviluppatore SEEING SAYING DOINGFEELING HEARING vede il monitor parla un linguaggio incomprensibile parla di telefilm e cose pop molto di nicchia sta in un open space rumoroso, ma non sono i suoi colleghi a parlare ad alta voce se possibile ascolta musica nelle cuffie mentre lavora ride o impreca da solo vede la sua scrivania disordinata e piena di junk food e cartacce scrive una applicazione strategica per la societĆ  oppure installa driver e antivirus ai colleghi. oppure entrambe le cose. chatta con i colleghi. si sente frustrato. potrebbe fare di piĆ¹ ma allā€™azienda questo non interessa e lo impiegano male ā€œĆØ meglio non coinvolgere il reparto ICT perchĆØ ĆØ troppo lento, ci blocca le attivitĆ , non ĆØ agile nelle decisioniā€ viene interrotto da colleghi che chiedono qualunque cosa RTFM! LOL! EMPATHY MAP
  • 32. OTHER POSSIBLE GAMES āž¤ card sorting āž¤ storyboard āž¤ dot voting āž¤ 7P Frameworkā€Ø (Purpose, Product, People, Process, Pitfalls, Prep, Practical Concerns) 32
  • 33. OPENING GAMES how to facilitate the divergent stage 33
  • 34. STAKEHOLDERā€Ø ANALYSIS mapping the stakeholders in a grid using ā€œpowerā€ and ā€œinterestā€ as measure 34
  • 35. COVER STORYthink the future of your organisation and visualise it 35 photo by https://wiki.library.ucsf.edu/display/EdTechStrategic/Our+Work
  • 36. EXPLORATION GAMES how to facilitate the emergent stage 36 photo by reuters
  • 37. BLIND SIDEdisclose and discovery information that can impact success in the company 37 photo from gamestorming.com
  • 38. 38 38
  • 40. OTHER POSSIBLE GAMES ACTIVITIES āž¤ world cafĆØ āž¤ open space āž¤ Aļ¬ƒnity map āž¤ etc, etc.. 40
  • 41. CLOSING GAMES how to facilitate the convergent stage 41 photo from Reservoir Dogs
  • 43. 43 43 ETHOS, LOGOS, PATHOSevaluate your value proposition using the three elements of the aristotelian rhetoric
  • 44. 44 44 WHO, WHAT, WHEN who what when done?
  • 45. OUTPUTS 45 photo from Reservoir Dogs
  • 46. SOME OUTPUT EXAMPLES āž¤ pictures/ļ¬‚ipchart produced during the co-design activities āž¤ prototypes āž¤ storyboards āž¤ models āž¤ video, animations āž¤ 3d prints āž¤ software prototypes āž¤ etc, etc.. 46
  • 47. 47 47
  • 52. HOW TO RUNā€Ø A GREATā€Ø WORKSHOP 52
  • 54. CODESIGN JAM ROMA MATERIAL āž¤ improclinic: test your prototype using improv actors ā€Ø (featuring ā€œI Bugiardiniā€)ā€Ø www.youtube.com/watch?v=k7slbhtdm5Eā€Ø āž¤ service design resourcesā€Ø http://www.codesignjam.it/le-nostre-jam/global-service- jam-2013/risorse-sul-service-design/ āž¤ faces and emotions from the codesign jam ā€Ø https://vimeo.com/29001980 54