6. WHAT IS WARGAMING?
• Global distributed company: Game
Development and Publishing;
• 4000+ employees in 15+ offices;
• Game and Product development.
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7. SOLID TEAM
Easier to manage and control. Less flexible, less scalable, more risks.
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14. PRODUCT MANAGEMENT
• Stop building "space ships": meaningful features with limited scope,
supported by BI;
• Close interaction with audience and continuous production
improvement;
• Collaboration with development and continuous solution
enrichment.
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15. DEVELOPMENT
• Infrastructure and security;
• Project documentation culture;
• Distributed projects planning;
• Precise code and development guidelines;
• Product oriented mindset and centralized communication.
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16. PROCESSES vs COMMON SENSE
• Common sense is a must;
• Processes should support team efficiency;
• Continuous revising and improvements.
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18. DISTRIBUTED CUSTOMERS
• Deep understanding of Game vision, goals and needs;
• Regular vision coordination;
• Centralized planning;
• Peer to Peer communication on executors level.
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19. UNIQUENESS vs PLATFORM
• Unique solutions – too expensive;
• Platform solutions lack uniqueness;
• Adjustable service oriented architecture.
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21. DISTRIBUTED OPERATIONS
• Reliability and live operations;
• Collaboration with regional operations teams;
• Iterative gameplay and continuous service improvements.
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