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LET’S GET GROWING 
MOBILE USER ACQUISITION 
ALKARIM NASSER (@ALKARIM) 
CO-FOUNDER & HEAD OF PRODUCT @ GALLOP LABS
The app marketplace is 
increasingly crowded and more 
competitive than ever before. 
? 
GALLOP LABS
Startups focus heavily on product but another real challenge 
is with distribution. 
- Dave McClure
De-mystifying the 
“if you build it they will come” 
mindset. 
GALLOP LABS
I’LL TAKE BUZZWORD FOR 500 
WHAT EXACTLY IS GROWTH HACKING? 
Lean Marketing 
Growth Marketing 
Agile Marketing 
GALLOP LABS
TRADITIONAL PARADIGMS 
Hindsight 
Focus on the Masses 
Spray & Pray 
GALLOP LABS
NEW PARADIGMS 
Near Realtime 
Focus on users 
Date-Driven 
Scalable 
Automate 
GALLOP LABS
WHAT IT ISN’T?
GROWTH AT EVERY STAGE 
Acquisition Engagement Retention Revenue Referral 
Efficiently 
acquire the most 
productive users. 
Continually 
engage and 
delight users. 
Re-engage 
lapsed & 
infrequent users. 
Maximize 
revenue by 
understanding 
and effectively 
connecting with 
users. 
Build the right 
triggers to 
encourage 
sharing and 
organic growth
HOW IS YOUR APP GOING TO WIN? 
The role of a UA 
expert 
UA is a different kind 
of product manager 
Building with the 
App Store 
Partnerships 
+ 
Integrations 
Tapping into Organic 
Growth 
The role of Paid 
Media 
Managing the 
Economics of UA 
The Evolving UA 
Strategy 
OUR PLAN FOR TODAY
! 
Becoming a UA Jedi 
GALLOP LABS
GALLOP LABS 
RULE #1 
Don’t operate in a silo.
THE CHINESE WALL 
Engineering 
! 
Product 
Marketing
THE CHINESE WALL 
Engineering 
! 
Product 
ANALYTICS 
Marketing
3rd Party 
Data and Tools 
THE CHINESE WALL 
Engineering 
! 
Product 
ANALYTICS 
Marketing
DEVELOPER + MARKETER 
DEVELOPER GROWTH 
HACKER MARKETER
DEVELOPER + MARKETER + DATA 
DEVELOPER 
GROWTH 
HACKER 
MARKETER 
DATA ANALYST
“Growth hacking is a recognition that when you focus on 
understanding your users and how they discover and adopt your 
products you can build features that help you acquire and retain 
more users, rather than just spending marketing dollars” 
! 
- Josh Elman, Greylock Partners
In other words… 
data! data! data!
Returning 
UNDERSTAND THE CUSTOMER JOURNEY 
Paid Direct Search Viral 
Card Creation 
Shipping Information 
Returning 
Landing Page 
To Me 
Payment 
Delivery 
Reminder Email 
One Time Trial Unsocial Buyer 
Bounced 
Not Interested 
Abandoned 
Unsatisfied 
Open Rate 
Call to Action 
Sharing 
Facebook Sign-in 
To Friend 
Payment 
Delivery
Returning 
TIGHTEN LEAKY FAUCETS 
Cards Created: Users - 6,347 (22,650 total) 
Shipping Select - 3,390 
Returning 
3,916 
Landing Page - 23,460 totals 
Me 1,856 
1,083 
Reminder Email 
One Time Trial Unsocial Buyer 
14,733 (63%) 
2,204 (26%) 
3,133 
1,412 
Open Rate 
Call to Action 
1,978 
Viral 
314 
Search 
131 
Paid 
13,906 
Facebook Sign-in - 6,523 (Unique) 
Them 1,534 
895 
1,978 
176 
1,208 
5,139 
1,749 
Email 
433 
FB Post 
206 
Direct 
4527 
1,447 “Peeks” 
1,978 OGA’s 
Billing: 54 
8,727 (Total)
START WITH THE END IN MIND 
Growth Hackers are focused on outcomes: 
LTV 
ROI 
MAU/DAU 
Organic Growth 
GALLOP LABS
FIND GOOD USERS
TIME TO FIRST PURCHASE
MODEL USER BEHAVIOUR
FIND AT RISK USERS
CHURN PREDICTION
OTHER USER SEGMENTS
ENGAGEMENT PREDICTION 
GALLOP LABS
! 
Owned 
! 
Earned ! 
Paid 
MOBILE APP MARKETING
HOW HOTMAIL “PWNED” 
GALLOP LABS
HOW HOTMAIL “PWNED” 
“Get your free email with Hotmail.” 
GALLOP LABS
! 
Leveraging the App Stores 
GALLOP LABS
THE GATEKEEPERS 
GALLOP LABS
THE GATEKEEPERS 
Getting featured is not the end all of user 
acquisition strategies. It is icing on the cake and 
is validation you built a good product 
GALLOP LABS
PENTRATING THE BLACK BOX 
Small centralized team 
App Store editorial run by 
independent teams within 
each country 
GALLOP LABS
GETTING FEATURED #PROTIP 
Study the UI/UX guidelines and platform 
specific design patterns. 
GALLOP LABS
GETTING FEATURED #PROTIP 
Making them apart of the process 
GALLOP LABS
GETTING FEATURED #PROTIP 
Leverage core hardware and OS-related 
features in your application 
GALLOP LABS
Giving users fishing rods to lure in 
new users 
GALLOP LABS
Build Something Your Users Will be Proud to Share. 
! 
1. We share to craft our identities 
2. We share to build relationships 
3. We share to make our lives easier/better 
4. We share to help others 
! 
! 
WE’RE ALL SOCIAL
FACEBOOK INTEGRATION 
Facebook log-in provides a simple and easy way to sign into apps without creating 
new usernames and passwords. 
http://techcrunch.com/2013/08/22/facebook-permission-post/fb-infographic/
A GREAT SOCIAL INTEGRATION 
Social integration is about allowing your user base to share and incite 
conversation 
Community/ 
Social Integration 
Sharing Inviting Friends 
Integrating friends 
into the in-app 
experience drives 
engagement 
Creating open 
graph and wall 
post actions 
around favoriting 
items creates 
conversation 
Encourage your 
user base to share 
the app with their 
friends
CASE STUDY 
A STRONG REFERRAL PROGRAM
! 
Partnerships + Integrations 
GALLOP LABS
WINNING WITH PARTNERSHIP 
Scratch my back, I’ll scratch yours 
GALLOP LABS
WINNING WITH PARTNERSHIP 
Find complimentary products understand 
their objectives and collaborate 
GALLOP LABS
PIGGYBACK ALL THE WAY TO THE BANK
THE BEST OF 
PIGGYBACKING ALL THE WAY TO THE BANK 
http://www.slideshare.net/morganb180/growth-hacking-101
! 
Ready to hit warp drive? 
Paid Media.
CPM - Cost per Mile 
User sees a banner add for your campaign 
! 
CPC - Cost per Click 
User clicks on a banner ad within a campaign 
! 
CPI - Cost per Install 
User successfully installs an application through a campaign 
! 
CP(X) - Cost Per (Any Important Event) 
User successfully performs an action through a campaign (liking a FB 
page) 
! 
LEVERAGING PAID MEDIA
LEVERAGING PAID MEDIA 
Not all media is made equally 
GALLOP LABS
BE PREPARED TO SPEND 
You can spend anywhere between a few 
cents to several dollars to get your 
message in front of users 
Drivers 
Type 
Industry 
Targeting 
Quality 
Demographic 
Network 
GALLOP LABS
TOUGH TRUTH ABOUT PAID MEDIA 
1. Grow Awareness 
GALLOP LABS
TOUGH TRUTH ABOUT PAID MEDIA 
1. Grow Awareness 
or 
2. Grow Users 
GALLOP LABS
A Division of 
Media Effectiveness 
40% of the Top 100 grossing apps used Facebook Mobile Ads
A Division of 
WIN WITH DATA
GROWING THE RIGHT TYPE OF USERS 
PreRceisaec tha yrgoeutri nagu d(i9e0n%ce a actc tuhrea cryig vhst t5im0%e wcoitohk tihees oring htht em wesesba)g: e. 
• Based on a user’s real identity 
• Device specific: iPhone, iPad & Android 
• Broad & precise targeting: Gaming (social/online), competitive users, 
early adopters etc. 
Target specific users and look-alikes of those users: 
• Use email lists, device ids, fb ids to target via custom & look-alike audiences 
• Target friends of current users 
Performance driven: 
• Assess the impact of advertising by tying spend to conversion (cost-per-install) & ROI 
!
CPI vs. eCPI 
Downloads per day required to 
reach top rankings in US app store: 
! 
Top 10: 70,000 downloads per day 
Top 50: 23,000 downloads per day
• Refresh Creative 2-3 times per week 
• Average Facebook ad has a peak CTR in the first 72 
hours 
• 37% of advertisers refresh creative once every 5-14 
days 
A Division of 
KEEP IT FRESH
! 
• Impactful imagery: Lifestyle and/or screen shots 
• Visual: Images with less than 20% text 
• Action-oriented: Powerful call-to-action 
A Division of 
AD CREATION #PROTIP
The economics of media 
GALLOP LABS
SUSTAINABILITY 
Customer Acquisition Cost (CAC) 
How much you spent to acquire a user 
! 
Life Time Value (LTV) 
What is the average revenue accumulated over a user’s lifetime 
GALLOP LABS
UNDERSTANDING YOUR COST OF 
spend 
CAC = paid users 
GALLOP LABS 
ACQUIRING A USER 
100 
CAC = 1 0 = $10/customer
VIRAL LOOP 
! 
K-Factor 
For each user, how many news ones do they create? 
GALLOP LABS
DRIVE COST DOWN WHEN YOU 
DRIVE SOCIAL UP 
spend 
CAC = paid users+(paid users*k) 
GALLOP LABS 
CAC = 10 0 = $5/customer 
10+(10*1)
VIRAL LOOP 
K = 5 x 20% = 1 
http://www.dtelepathy.com/blog/design/design-viral-growth 
GALLOP LABS
OPTIMIZING FOR GROWTH WHILE FOCUSING 
sustainability: CAC <= LTV 
GALLOP LABS 
ON SUSTAINABILITY
Pre Launch 
Build Channels 
Customer Generation 
Prototype Validation 
FB Group 
Launch Rock 
Kickstarter 
GROWING ON A BUDGET 
Build Momentum 
Social Media 
Owned Channels 
Word of Mouth 
PR 
App Store 
1+1 = 3 
Paid Media (acquisition) 
Partnerships/Integrations 
Focus on Sustainable Spend 
Optimize Viral Loop 
World Domination 
Paid Media 
Optimize Viral Loop 
Cross Platform Optimization
FINISH FIRST 
A@GALLOPLABS.COM @ALKARIM 
APPLY FOR ALPHA PROGRAM TODAY 
GALLOPLABS.COM/#/CONTACT
LAST BUT NOT LEAST
• An app’s stickiness is conveyed by the distribution of individual event numbers for a 
set of users 
• The app stickiness metric is a model based on thermodynamics that relates an 
application to a closed system 
• It’s purpose is to establish a benchmark for how sticky an app is and to monitor 
changes in stickiness based on product or marketing activities 
GALLOP LABS 
APP STICKINESS
Temperature (T) = What’s the frequency at 
which your users are interacting with the app? 
! 
Entropy (S) = What’s the tendency of the 
population to interact? 
! 
Potential (Z) = How much is user apathy 
holding back your app’s full potential? 
! 
Energy (U) = What level of energy of user 
experience is your app really delivering? 
U = T x (Z - S) is the formula that 
measures an app’s “stickiness” 
(according to the laws of thermodynamics) 
! 
The key for any mobile app business is 
monitoring changes in product energy U in 
response to: 
(i) changes in App features 
(ii) changes in audience composition (e.g. 
month-to-month, campaign-to-campaign, 
etc) 
GALLOP LABS 
APP STICKINESS
APP STICKINESS

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Mobile User Aquisition (Web Summit 2014 presentation)

  • 1. LET’S GET GROWING MOBILE USER ACQUISITION ALKARIM NASSER (@ALKARIM) CO-FOUNDER & HEAD OF PRODUCT @ GALLOP LABS
  • 2. The app marketplace is increasingly crowded and more competitive than ever before. ? GALLOP LABS
  • 3. Startups focus heavily on product but another real challenge is with distribution. - Dave McClure
  • 4.
  • 5. De-mystifying the “if you build it they will come” mindset. GALLOP LABS
  • 6. I’LL TAKE BUZZWORD FOR 500 WHAT EXACTLY IS GROWTH HACKING? Lean Marketing Growth Marketing Agile Marketing GALLOP LABS
  • 7. TRADITIONAL PARADIGMS Hindsight Focus on the Masses Spray & Pray GALLOP LABS
  • 8.
  • 9. NEW PARADIGMS Near Realtime Focus on users Date-Driven Scalable Automate GALLOP LABS
  • 11. GROWTH AT EVERY STAGE Acquisition Engagement Retention Revenue Referral Efficiently acquire the most productive users. Continually engage and delight users. Re-engage lapsed & infrequent users. Maximize revenue by understanding and effectively connecting with users. Build the right triggers to encourage sharing and organic growth
  • 12. HOW IS YOUR APP GOING TO WIN? The role of a UA expert UA is a different kind of product manager Building with the App Store Partnerships + Integrations Tapping into Organic Growth The role of Paid Media Managing the Economics of UA The Evolving UA Strategy OUR PLAN FOR TODAY
  • 13. ! Becoming a UA Jedi GALLOP LABS
  • 14. GALLOP LABS RULE #1 Don’t operate in a silo.
  • 15. THE CHINESE WALL Engineering ! Product Marketing
  • 16. THE CHINESE WALL Engineering ! Product ANALYTICS Marketing
  • 17. 3rd Party Data and Tools THE CHINESE WALL Engineering ! Product ANALYTICS Marketing
  • 18. DEVELOPER + MARKETER DEVELOPER GROWTH HACKER MARKETER
  • 19. DEVELOPER + MARKETER + DATA DEVELOPER GROWTH HACKER MARKETER DATA ANALYST
  • 20.
  • 21. “Growth hacking is a recognition that when you focus on understanding your users and how they discover and adopt your products you can build features that help you acquire and retain more users, rather than just spending marketing dollars” ! - Josh Elman, Greylock Partners
  • 22. In other words… data! data! data!
  • 23. Returning UNDERSTAND THE CUSTOMER JOURNEY Paid Direct Search Viral Card Creation Shipping Information Returning Landing Page To Me Payment Delivery Reminder Email One Time Trial Unsocial Buyer Bounced Not Interested Abandoned Unsatisfied Open Rate Call to Action Sharing Facebook Sign-in To Friend Payment Delivery
  • 24. Returning TIGHTEN LEAKY FAUCETS Cards Created: Users - 6,347 (22,650 total) Shipping Select - 3,390 Returning 3,916 Landing Page - 23,460 totals Me 1,856 1,083 Reminder Email One Time Trial Unsocial Buyer 14,733 (63%) 2,204 (26%) 3,133 1,412 Open Rate Call to Action 1,978 Viral 314 Search 131 Paid 13,906 Facebook Sign-in - 6,523 (Unique) Them 1,534 895 1,978 176 1,208 5,139 1,749 Email 433 FB Post 206 Direct 4527 1,447 “Peeks” 1,978 OGA’s Billing: 54 8,727 (Total)
  • 25. START WITH THE END IN MIND Growth Hackers are focused on outcomes: LTV ROI MAU/DAU Organic Growth GALLOP LABS
  • 27. TIME TO FIRST PURCHASE
  • 29. FIND AT RISK USERS
  • 33. ! Owned ! Earned ! Paid MOBILE APP MARKETING
  • 34. HOW HOTMAIL “PWNED” GALLOP LABS
  • 35. HOW HOTMAIL “PWNED” “Get your free email with Hotmail.” GALLOP LABS
  • 36. ! Leveraging the App Stores GALLOP LABS
  • 38. THE GATEKEEPERS Getting featured is not the end all of user acquisition strategies. It is icing on the cake and is validation you built a good product GALLOP LABS
  • 39. PENTRATING THE BLACK BOX Small centralized team App Store editorial run by independent teams within each country GALLOP LABS
  • 40. GETTING FEATURED #PROTIP Study the UI/UX guidelines and platform specific design patterns. GALLOP LABS
  • 41. GETTING FEATURED #PROTIP Making them apart of the process GALLOP LABS
  • 42. GETTING FEATURED #PROTIP Leverage core hardware and OS-related features in your application GALLOP LABS
  • 43. Giving users fishing rods to lure in new users GALLOP LABS
  • 44. Build Something Your Users Will be Proud to Share. ! 1. We share to craft our identities 2. We share to build relationships 3. We share to make our lives easier/better 4. We share to help others ! ! WE’RE ALL SOCIAL
  • 45. FACEBOOK INTEGRATION Facebook log-in provides a simple and easy way to sign into apps without creating new usernames and passwords. http://techcrunch.com/2013/08/22/facebook-permission-post/fb-infographic/
  • 46. A GREAT SOCIAL INTEGRATION Social integration is about allowing your user base to share and incite conversation Community/ Social Integration Sharing Inviting Friends Integrating friends into the in-app experience drives engagement Creating open graph and wall post actions around favoriting items creates conversation Encourage your user base to share the app with their friends
  • 47. CASE STUDY A STRONG REFERRAL PROGRAM
  • 48. ! Partnerships + Integrations GALLOP LABS
  • 49. WINNING WITH PARTNERSHIP Scratch my back, I’ll scratch yours GALLOP LABS
  • 50. WINNING WITH PARTNERSHIP Find complimentary products understand their objectives and collaborate GALLOP LABS
  • 51. PIGGYBACK ALL THE WAY TO THE BANK
  • 52. THE BEST OF PIGGYBACKING ALL THE WAY TO THE BANK http://www.slideshare.net/morganb180/growth-hacking-101
  • 53. ! Ready to hit warp drive? Paid Media.
  • 54. CPM - Cost per Mile User sees a banner add for your campaign ! CPC - Cost per Click User clicks on a banner ad within a campaign ! CPI - Cost per Install User successfully installs an application through a campaign ! CP(X) - Cost Per (Any Important Event) User successfully performs an action through a campaign (liking a FB page) ! LEVERAGING PAID MEDIA
  • 55. LEVERAGING PAID MEDIA Not all media is made equally GALLOP LABS
  • 56. BE PREPARED TO SPEND You can spend anywhere between a few cents to several dollars to get your message in front of users Drivers Type Industry Targeting Quality Demographic Network GALLOP LABS
  • 57. TOUGH TRUTH ABOUT PAID MEDIA 1. Grow Awareness GALLOP LABS
  • 58. TOUGH TRUTH ABOUT PAID MEDIA 1. Grow Awareness or 2. Grow Users GALLOP LABS
  • 59. A Division of Media Effectiveness 40% of the Top 100 grossing apps used Facebook Mobile Ads
  • 60. A Division of WIN WITH DATA
  • 61. GROWING THE RIGHT TYPE OF USERS PreRceisaec tha yrgoeutri nagu d(i9e0n%ce a actc tuhrea cryig vhst t5im0%e wcoitohk tihees oring htht em wesesba)g: e. • Based on a user’s real identity • Device specific: iPhone, iPad & Android • Broad & precise targeting: Gaming (social/online), competitive users, early adopters etc. Target specific users and look-alikes of those users: • Use email lists, device ids, fb ids to target via custom & look-alike audiences • Target friends of current users Performance driven: • Assess the impact of advertising by tying spend to conversion (cost-per-install) & ROI !
  • 62. CPI vs. eCPI Downloads per day required to reach top rankings in US app store: ! Top 10: 70,000 downloads per day Top 50: 23,000 downloads per day
  • 63. • Refresh Creative 2-3 times per week • Average Facebook ad has a peak CTR in the first 72 hours • 37% of advertisers refresh creative once every 5-14 days A Division of KEEP IT FRESH
  • 64. ! • Impactful imagery: Lifestyle and/or screen shots • Visual: Images with less than 20% text • Action-oriented: Powerful call-to-action A Division of AD CREATION #PROTIP
  • 65. The economics of media GALLOP LABS
  • 66. SUSTAINABILITY Customer Acquisition Cost (CAC) How much you spent to acquire a user ! Life Time Value (LTV) What is the average revenue accumulated over a user’s lifetime GALLOP LABS
  • 67. UNDERSTANDING YOUR COST OF spend CAC = paid users GALLOP LABS ACQUIRING A USER 100 CAC = 1 0 = $10/customer
  • 68. VIRAL LOOP ! K-Factor For each user, how many news ones do they create? GALLOP LABS
  • 69. DRIVE COST DOWN WHEN YOU DRIVE SOCIAL UP spend CAC = paid users+(paid users*k) GALLOP LABS CAC = 10 0 = $5/customer 10+(10*1)
  • 70. VIRAL LOOP K = 5 x 20% = 1 http://www.dtelepathy.com/blog/design/design-viral-growth GALLOP LABS
  • 71. OPTIMIZING FOR GROWTH WHILE FOCUSING sustainability: CAC <= LTV GALLOP LABS ON SUSTAINABILITY
  • 72. Pre Launch Build Channels Customer Generation Prototype Validation FB Group Launch Rock Kickstarter GROWING ON A BUDGET Build Momentum Social Media Owned Channels Word of Mouth PR App Store 1+1 = 3 Paid Media (acquisition) Partnerships/Integrations Focus on Sustainable Spend Optimize Viral Loop World Domination Paid Media Optimize Viral Loop Cross Platform Optimization
  • 73. FINISH FIRST A@GALLOPLABS.COM @ALKARIM APPLY FOR ALPHA PROGRAM TODAY GALLOPLABS.COM/#/CONTACT
  • 74. LAST BUT NOT LEAST
  • 75. • An app’s stickiness is conveyed by the distribution of individual event numbers for a set of users • The app stickiness metric is a model based on thermodynamics that relates an application to a closed system • It’s purpose is to establish a benchmark for how sticky an app is and to monitor changes in stickiness based on product or marketing activities GALLOP LABS APP STICKINESS
  • 76. Temperature (T) = What’s the frequency at which your users are interacting with the app? ! Entropy (S) = What’s the tendency of the population to interact? ! Potential (Z) = How much is user apathy holding back your app’s full potential? ! Energy (U) = What level of energy of user experience is your app really delivering? U = T x (Z - S) is the formula that measures an app’s “stickiness” (according to the laws of thermodynamics) ! The key for any mobile app business is monitoring changes in product energy U in response to: (i) changes in App features (ii) changes in audience composition (e.g. month-to-month, campaign-to-campaign, etc) GALLOP LABS APP STICKINESS