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Game Thinking
Find Your Hot-core Superfans
Is this you? I need to
• get customer feedback from
the right people
• know WHO to listen to &
WHAT to listen for
• focus on what’s actionable &
relevant - even when I’m
overwhelmed with feedback
What You Will Learn Today
A powerful, proven technique for

identifing your hot-core Superfans
& supercharging your design process
Amy Jo Kim, Ph.D.

Community Architect
Game Designer
Startup Coach
I help startups, game studios & global brands build
deep engagement from the ground up
Amy Jo Kim, Ph.D.

Community Architect
Game Designer
Startup Coach
Author
Amy Jo Kim, Ph.D.

Community Architect
Game Designer
Startup Coach
Author
I’ve worked on a diverse set of
innovative worldwide hits
online marketplace
Massively multuplayer RPG
Multi-player rhythm action game
PC simulation game
mobile fashion game
digital mental health app
online toy rental service
Some teams I worked with created breakthrough hits

Others didn’t cross the chasm
What’s the difference between 

teams that succeed & fail?
Game Thinking
5 steps to product/market fit
Game Thinking
5 Steps to Product/Market Fit
Game Thinking Quotes
Step 1: Hypothesize
articulate your strategy & prioritize your assumptions
Game Thinking
5 steps to product/market fit
Step 2: Empathize
find hot-core customers & learn their habits & needs
Game Thinking
5 steps to product/market fit
Step 3: Design
sketch out your customer’s journey to mastery
Game Thinking
5 steps to product/market fit
Step 4: Playtest
Validate your assumptions by testing with Superfans
Game Thinking
5 steps to product/market fit
Step 5: Validate
distill your results & create your product roadmap
Game Thinking
Learn the basics at
Game Thinking TV
Game Thinking
Today’s Topic
How to find & leverage your
hot-core Superfans
Have you ever
listened to the
wrong
customers?
Game Thinking Quotes
“Build something just a
few people want - even
if most people don’t get
it right away”

Paul Buchheit
Partner, Y-Combinator
Game Thinking Quotes
Innovation diffusion theory
EVERETT ROGERS, 1961
Game Thinking Quotes
Crossing the Chasm
GEOFFREY MOORE, 1991
CHASM
Finding & leveraging Superfans

can determine whether you
thrive - or fail
This innovative gaming
platform didn't make it
across the chasm
This innovative
mobile health service
became a hit
Game Thinking Quotes
CHASMSTART NOT 
If you want to cross the chasm…
Who to listen to - & who to ignore?
don’t rely on
friends & family
or people in
your ultimate
target market
increasing value over time
your super-fans are
SPECIFIC to your project
Alex Rigopalous

CEO, Harmonix
When the game was further along, we DID test our ideas with these casual
gamers. But in the early days, it was our super-fans who helped us bring the
game to life. In a very real sense, those hard-core music gamers were our
co-creators -- our collaborators — able to see what our crude mockups and
simple artwork could become, and — crucially — give us actionable
feedback on how to make it better.
rhythm game nerds
comfortable with Alpha
Will Wright

Creator, The Sims
simulation enthusiasts
who love to make things
Mary Lou Song

Product Manager, eBay
enthusiastic early sellers
making a living off the site
And then it happened! Remember Ranan
- the CEO of Pley? He challenged me to
deliver my toolkit to his team online -- and
empower them to make 6 months of
progress in 6 weeks That scared the hell
outta me...
Ranan Lachman

CEO, Pley
Lego-loving families who
enjoy sharing photos
Jeff Tsang & Blair Ethington
CEO & Exec. Producer, Crowdstar
Our mission was to create an mobile
game for fashionistas that would feature
hot-off-the-runway designer clothes, and
bring in a much broader female audience
than any previous game they’d published.
non-gaming fashionistas
who love fashion apps
Ofer Leidner

President, Happify
stay-at-home parents who’ve
recently left the workforce
Finding superfans
for a mental
health app
CASE STUDY
who is our game for?
hard-driving entrepreneurs?
people diagnosed with depression?
stay-at-home ex-professional parents?
6-question Superfan Screener
TITLE:

Get passionate customers to tell you what they want
SECTIONS:
1: Recap & Who I Am
2: Find your super-fans with 5 key discovery questions
4: Foreshadow Video #3 (+ CTA)
5-min Speed Interviews
sort them into the right buckets
start testing your assumptions
diagnosed with depression?
coping with a major life change?
what do you do when you’re feeling down?
what tools & activities make you feel better?
how often do you actively seek out 

an activity that lifts your mood?
Which mood-lifting techniques did 

you try last week? What worked?
Given the
apps &
techniques
you’ve tried,
what could
be improved?
If you could
wave a magic
wand, what
would you
change?
Happify built a thriving super-fan community…
and leveraged that
to become the
market leader in
digital happiness
How can YOU find & mobilize your

passionate, high-need early customers?
Game Thinking
Put the Superfan Funnel to work
Game Thinking
1. SCREEN your audience
1
Superfan
Screener
5 Magic Discovery Questions
Customize these questions for your project
Game Thinking
Write a 6-question Superfan Screener
3 mutiple choice questions
• Life situation (sorting)
• Existing behavior (proxy for need)
• Alternatives tried (seeking change)
3 open-ended questions
• Day-in-the-life (existing habits)
• What’s working (insight into needs)
• What could be better (imagination)
Game Thinking
Greenlight your Speed Interview subjects
Game Thinking
2. INTERVIEW promising respondents
2
Speed
Interviews
Game Thinking
Invite them to a 5-min followup interview
Interviewer
Note-taker
Game Thinking
Ask 2-3 revealing followup questions
Game Thinking
Greenlight your Superfan Testers
Game Thinking
3. DISTILL key insights from Superfans
Job
Stories
3
Game Thinking
Job Stories bridge research & design
Game Thinking
Surface relevant patterns across your data
Game Thinking
Identify existing habits to piggyback on
Game Thinking
Summarize those patterns into Job Stories
When I’m feeling down & blue
I want to get out & connect with other moms
So I can feel less alone and get some exercise
When I get home after dropping off the kids
I want a quick dose of pleasure & inspiration
So I can feel motivated and energetic
Game Thinking
5 steps to product/market fit
Use research-based Job Stories to
Design your Customer Journey
AKA Community Membership Lifecycle
Game Thinking So now you know how to 

find & leverage your hot-core customers
Game Thinking So now you know how to

find & leverage your hot-core customers
1
Superfan
Screener
Game Thinking So now you know how to

find & leverage your hot-core customers
2
1
Superfan
Screener
Speed
Interviews
Game Thinking So now you know how to

find & leverage your hot-core customers
2
1
Superfan
Screener
Speed
Interviews
Job
Stories
3
Game Thinking
… which sets you up to deliver a
compelling customer experience
Want more?
Take our innovation quiz & get your free cheatsheet at

gamethinking.io/quiz
TAKE THE QUIZ
gamethinking.io/quiz
FOLLOW ME ON TWITTER
@amyjokim
GET IN TOUCH
amyjokim.com
Here’s to your success!

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