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Today’s Guest:
Amy Jo Kim
CEO at Shufflebrain
@amyjokim
Turbo-charge your product design with
Game Thinking
Welcome
I’m glad 

you’re here
Is this you?
• need to accelerate early design process
• tough to filter & apply all the feedback
• hard to make a stripped-down MVP
What You Will Learn
Actionable techniques for creating
a better product in less time
with Game Thinking
• Social Game Designer
• Entrepreneur
• Startup Coach
Amy Jo Kim, Ph.D.
• Social Game Designer
• Entrepreneur
• Startup Coach
Amy Jo Kim, Ph.D.
It all started
when I got laid off
I launched
my own
digital
design
company
wrote a book
about
Community
Design
then one day, I got the call
Rock Band Players Apparently Have Better Music Perception
we created a breakthrough hit
which led to more breakthrough hits
design work for major brands
a VC-funded braingames startup
hard lessons about early-stage innovation
& deep insights into Game Thinking
then my
favorite client
issued
a challenge
we made 6 months of progress in 6 weeks
& the Getting2Alpha system was born
Ideas
Design & 

Build
Product
Measure
Data
Learn
A faster,
smarter way to
test high-risk
assumptions
4 Strategies
for better,
faster
product
design
Design your experience to evolve over time
Design is not just what it
looks like & feels like.
Design is how it works.
Steve Jobs
is for Enthusiastswhat is my customer’s end-to-end experience?
Discovery
Onboarding
Habit-Building
Mastery
how does it evolve over time?
is for Enthusiasts
Discovery
Discovery is for Visitors
Is this right for me? What’s the value proposition?
is for EnthusiastsOnboarding is for Newbies
Discovery
Onboarding
How do I learn the ropes? When do I start getting value?
is for EnthusiastsHabit-building is for Regulars
Discovery
Onboarding
Habit-Building
What pulls me back? What am I getting better at?
is for EnthusiastsMastery is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
Can I leverage the skills & knowledge I’ve built?
is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
end-to-end customer journey
is for EnthusiastsStage 1: Discovery is for Visitors
Social Discovery
via Friends &
Colleagues
is for EnthusiastsStage 1: Onboarding is for Newbies
Learn the ropes
with a friendly bot
is for EnthusiastsStage 1: Habit-building is for Regulars
Customized group
chat with emojis,
bots & integrations
is for EnthusiastsStage 1: Mastery is for Enthusiasts
Launch a channel,
program a bot,
integrate your app
Create an experience
that gets better as
your customers
become more skilled
Wanna build a product people come back to?
Fun is just another
word for learning.
Raph Koster
author, A Theory of Fun
Find the fun in your Core Loop
Fun means different things to different people
What is a game?
a system in which players engage in an
artificial conflict, defined by rules, that results
in a quantifiable outcome*
* Source: Rules of Play
Zero-Sum Game
We are opponents
I Win You Lose
Head-to-Head Battles War Simulations
Rank-Ordered Competitions Gambling
a structured experience with rules
and goals that’s fun to play together*
* Source: The Player’s Journey (forthcoming)
We are partners
Non-Zero-Sum Game
Win-Win
Lose-Lose
Martial Arts Charity Walk
Double Dutch Pictionary
What kind of fun are your customers looking for?
Do they want to be partners? or opponents?
In a loop, you’re
learning a skill and
updating your
mental model.
That’s what leads to
player delight.
Dan Cook
co-founder, Spry Fox
Fake 

landing page?
Fake 

landing page?
X
Operant
Conditioning
AKA 

Skinner Box?
X
Operant
Conditioning
AKA 

Skinner Box?
Skill-building =
making customers
more awesome
Skill-building =
making customers
more awesome
Core Loop = 

skill-building
habit loop
Skill-Building Core Loop
Core Loop = your Day 21 experience
Finding the fun in a
team collaboration tool
Check Updates
urge to connect
with your team
Read &
Respond to
Updates
No More
Updates Need
Attention
Customize your
channel &
expressions
Activity Chain
Feedback &
Progress
Investment Path
Internal
Trigger
Core Loop
Engaged
Trigger
Check Notifications
Skill-building =
making customers
more awesome
Core Loop =
making customers
more skillful
Start with a
skill-building
Core Loop
Wanna build long-term engagement?
Connect with your super-fans
“Create something
that a few people love
- even if most people
don’t get it right away”
Paul Buchheit
Partner, Y-combinator
Crossing the Chasm

Geoffrey Moore, 1991
Everett Rogers, 1961
Innovation
Diffusion
Theory
To cross 

the chasm…
Find & delight
a few passionate
early customers
small, high-learning experiments
solve a real problem for a small group
Find & delight your
Superfans
Wanna accelerate innovation?
Build your roadmap with Game Thinking
You can use an eraser

on the drafting table 

or a sledge hammer

on the construction site
Frank Lloyd Wright
Architect
skill-building makes your customers more awesome
game thinking helps them leverage their skills
Game
Thinking
Roadmap
X-axis:
customer’s
journey
Game
Thinking
Roadmap
Y-axis:
developer’s
journey
X-axis:
customer’s
journey
Game
Thinking
Roadmap
Finding the fun in a
co-op music game
PartyTime!

urge for a fun
social activity
Play a Song
Together
Get your Score,
Accolades, $$
get better, play
harder songs &
bigger venues
Core Loop
Feedback &
Progress
Investment Path
Activity
Internal
Trigger
Beat the Song
Engaged
Trigger
Finding the fun in a
team collaboration tool
Check Updates
urge to connect
with your team
Read &
Respond to
Updates
No More
Updates Need
Attention
Customize your
channel &
expressions
Activity Chain
Feedback &
Progress
Investment Path
Internal
Trigger
Core Loop
Amy Jo’s MVP methodology is
fantastic. The ROI you’ll see is
a no-brainer.
Ofer Leidner
President, Happify
Case Study:
CHALLENGE
build prototype
identify early customers
prove business model
SHORTCUTS
clarify product strategy
find passionate customers
prototype Core Loop
Skill-Building Core Loop
RESULTS
iterated product with
customer insights

market leader in
digital happiness
4 Strategies for smarter, faster product design
3 Connect with your Superfans
Design your product to evolve over time1
2 Find the fun within your Core Loop
4 Build your roadmap with Game Thinking
What if you could…
• Accelerate your early product development?
• Talk with EXACTLY the right customers early on?
• Turn those insights into a simple yet compelling MVP*?
• Do all of this in just a few weeks?
*Minimum Viable Product
Amy Jo helped us create our MVP in 

record time. An invaluable investment
that’s still paying off.
Ranan Lachman
CEO, Pley
This program gave me a framework for
turning my startup ideas into concrete
reality. I’m now pursuing my idea full-time.
Megan Berwick
CEO, Sunreach
This program gave me the skills and
confidence to build a product that 

our customers love & need.
Amanda Pouchot
Co-Founder, stealth startup
getting2alpha.com/masterclass
Ready to accelerate
product/market fit?
let’s stay
in touch
@amyjokim
amyjokim.com
getting2alpha.com

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Turbo-charge product design with Game Thinking

  • 1. Today’s Guest: Amy Jo Kim CEO at Shufflebrain @amyjokim Turbo-charge your product design with Game Thinking Welcome I’m glad 
 you’re here
  • 2. Is this you? • need to accelerate early design process • tough to filter & apply all the feedback • hard to make a stripped-down MVP
  • 3. What You Will Learn Actionable techniques for creating a better product in less time with Game Thinking • Social Game Designer • Entrepreneur • Startup Coach Amy Jo Kim, Ph.D.
  • 4. • Social Game Designer • Entrepreneur • Startup Coach Amy Jo Kim, Ph.D. It all started when I got laid off
  • 5. I launched my own digital design company wrote a book about Community Design
  • 6. then one day, I got the call
  • 7.
  • 8. Rock Band Players Apparently Have Better Music Perception
  • 9. we created a breakthrough hit which led to more breakthrough hits
  • 10. design work for major brands a VC-funded braingames startup
  • 11. hard lessons about early-stage innovation & deep insights into Game Thinking
  • 12. then my favorite client issued a challenge we made 6 months of progress in 6 weeks
  • 13. & the Getting2Alpha system was born Ideas Design & 
 Build Product Measure Data Learn A faster, smarter way to test high-risk assumptions
  • 14. 4 Strategies for better, faster product design Design your experience to evolve over time Design is not just what it looks like & feels like. Design is how it works. Steve Jobs
  • 15. is for Enthusiastswhat is my customer’s end-to-end experience? Discovery Onboarding Habit-Building Mastery how does it evolve over time? is for Enthusiasts Discovery Discovery is for Visitors Is this right for me? What’s the value proposition?
  • 16. is for EnthusiastsOnboarding is for Newbies Discovery Onboarding How do I learn the ropes? When do I start getting value? is for EnthusiastsHabit-building is for Regulars Discovery Onboarding Habit-Building What pulls me back? What am I getting better at?
  • 17. is for EnthusiastsMastery is for Enthusiasts Discovery Onboarding Habit-Building Mastery Can I leverage the skills & knowledge I’ve built? is for Enthusiasts Discovery Onboarding Habit-Building Mastery end-to-end customer journey
  • 18. is for EnthusiastsStage 1: Discovery is for Visitors Social Discovery via Friends & Colleagues is for EnthusiastsStage 1: Onboarding is for Newbies Learn the ropes with a friendly bot
  • 19. is for EnthusiastsStage 1: Habit-building is for Regulars Customized group chat with emojis, bots & integrations is for EnthusiastsStage 1: Mastery is for Enthusiasts Launch a channel, program a bot, integrate your app
  • 20. Create an experience that gets better as your customers become more skilled Wanna build a product people come back to? Fun is just another word for learning. Raph Koster author, A Theory of Fun Find the fun in your Core Loop
  • 21. Fun means different things to different people What is a game? a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome* * Source: Rules of Play
  • 22. Zero-Sum Game We are opponents I Win You Lose Head-to-Head Battles War Simulations Rank-Ordered Competitions Gambling
  • 23. a structured experience with rules and goals that’s fun to play together* * Source: The Player’s Journey (forthcoming) We are partners Non-Zero-Sum Game Win-Win Lose-Lose
  • 24. Martial Arts Charity Walk Double Dutch Pictionary What kind of fun are your customers looking for? Do they want to be partners? or opponents?
  • 25. In a loop, you’re learning a skill and updating your mental model. That’s what leads to player delight. Dan Cook co-founder, Spry Fox Fake 
 landing page?
  • 28. Skill-building = making customers more awesome Core Loop = 
 skill-building habit loop Skill-Building Core Loop
  • 29. Core Loop = your Day 21 experience Finding the fun in a team collaboration tool
  • 30. Check Updates urge to connect with your team Read & Respond to Updates No More Updates Need Attention Customize your channel & expressions Activity Chain Feedback & Progress Investment Path Internal Trigger Core Loop Engaged Trigger Check Notifications Skill-building = making customers more awesome
  • 31. Core Loop = making customers more skillful Start with a skill-building Core Loop Wanna build long-term engagement?
  • 32. Connect with your super-fans “Create something that a few people love - even if most people don’t get it right away” Paul Buchheit Partner, Y-combinator Crossing the Chasm
 Geoffrey Moore, 1991
  • 34. To cross 
 the chasm… Find & delight a few passionate early customers
  • 36. solve a real problem for a small group
  • 37. Find & delight your Superfans Wanna accelerate innovation? Build your roadmap with Game Thinking You can use an eraser
 on the drafting table 
 or a sledge hammer
 on the construction site Frank Lloyd Wright Architect
  • 38. skill-building makes your customers more awesome game thinking helps them leverage their skills
  • 41. PartyTime!
 urge for a fun social activity Play a Song Together Get your Score, Accolades, $$ get better, play harder songs & bigger venues Core Loop Feedback & Progress Investment Path Activity Internal Trigger Beat the Song Engaged Trigger Finding the fun in a team collaboration tool
  • 42. Check Updates urge to connect with your team Read & Respond to Updates No More Updates Need Attention Customize your channel & expressions Activity Chain Feedback & Progress Investment Path Internal Trigger Core Loop Amy Jo’s MVP methodology is fantastic. The ROI you’ll see is a no-brainer. Ofer Leidner President, Happify Case Study:
  • 43. CHALLENGE build prototype identify early customers prove business model SHORTCUTS clarify product strategy find passionate customers prototype Core Loop Skill-Building Core Loop
  • 44. RESULTS iterated product with customer insights
 market leader in digital happiness 4 Strategies for smarter, faster product design 3 Connect with your Superfans Design your product to evolve over time1 2 Find the fun within your Core Loop 4 Build your roadmap with Game Thinking
  • 45. What if you could… • Accelerate your early product development? • Talk with EXACTLY the right customers early on? • Turn those insights into a simple yet compelling MVP*? • Do all of this in just a few weeks? *Minimum Viable Product Amy Jo helped us create our MVP in 
 record time. An invaluable investment that’s still paying off. Ranan Lachman CEO, Pley
  • 46. This program gave me a framework for turning my startup ideas into concrete reality. I’m now pursuing my idea full-time. Megan Berwick CEO, Sunreach This program gave me the skills and confidence to build a product that 
 our customers love & need. Amanda Pouchot Co-Founder, stealth startup
  • 47. getting2alpha.com/masterclass Ready to accelerate product/market fit? let’s stay in touch @amyjokim amyjokim.com getting2alpha.com