This is a follow-on to "Putting the Fun in Functional" with some added material about social media trends, and case studies of YouTube, Twitter and FaceBook.
9. Formal Definition a system in which players engage in an artificial conflict , defined by rules , that results in a quantifiable outcome * *from Rules of Play by Eric Zimmerman and Katie Salen
26. Game Mechanics + Social Media = the future of networked entertainment???
27. Power to the Players key trends in networked entertainment
28. Key Trends in Networked Entertainment Social Game Mechanics
29. Key Trends in Networked Entertainment Social Game Mechanics Accessible Tech
30. Key Trends in Networked Entertainment Social Game Mechanics Accessible Tech Syndication* * the supply of material for reuse and integration with other material
52. Internal Syndication* * the supply of material for reuse and integration with other material
53. if game mechanics + social media = the future of networked entertainment…
54. if game mechanics + social media = the future of networked entertainment… …how can we prepare?
55. How to Prepare for the Future Use game mechanics as appropriate Start small: co-evolve your game in partnership with your players Build content-sharing networks Make it easy for players to create, share, rate and discuss content Leverage standard data formats Build around widely accessible formats - XML, SMS, voting, etc. Design cross-platform services Meet your players where they are; put your data ON THE NETWORK Prepare for syndication enable Widgets; open your API; encourage third-party clients