15. What is a game?
a system in which players engage in an
artificial conflict, defined by rules, that
results in a quantifiable outcome*
* Source: Rules of Play
32. Jane McGonigalRichard Bartle
If youโre building a social app, instead of
asking โwho are my player types?โ ask โจ
โwhat social actions motivate my players?โ
33. Skill-building Core Loop2
In a loop, youโre learning a
skill and updating your mental
model. Thatโs what leads to
player delight.
Dan Cook
Game Designer
41. Check Updates
urge to connect
with your team
Read &
Respond to
Updates
No More
Updates Need
Attention
Customize your
channel &
expressions
Activity Chain
Feedback &
Progress
Investment Path
Internal
Trigger
Core Loop
42. Check Updates
urge to connect
with your team
Read &
Respond to
Updates
No More
Updates Need
Attention
Customize your
experience
Activity Chain
Feedback &
Progress
Investment Path
Internal
Trigger
When I
need to check on my
teamโs progressโจ
I want to
see everything in one
placeโจ
So I can
stay on top of whatโs
happening with less
friction & more pleasure
Core Loop
Job Story
43. Check Updates
urge to connect
with your team
Read &
Respond to
Updates
No More
Updates Need
Attention
Customize your
experience
Trigger
Activity
Engaging
activity โจ
satisfies an
urge or need
Internal
Trigger
Core Loop
44. Feedback &
progress
promote โจ
learning &
mastery
EscapeTime!โจ
urge to dive into
an escapist world
Read &
Respond to
Updates
No More
Updates Need
Attention
Customize your
experience
Feedback &
Progress
Core Loop
45. EscapeTime!โจ
urge to dive into
an escapist world
Read & Respond
to Updates
No More Updates
Need Attention
Customize your
experience
Investment Path
Investment โจ
& triggers โจ
pull people back
Engaged
Trigger
Check Notifications
Core Loop
46. BreakTime!โจ
urge for a quick
social โhitโ
Read &
Respond to
Updates
Check
Notificationsโจ
& Stats
Collect faves,
RTs & followers
47. BreakTime!โจ
urge for a quick
social โhitโ
Read &
Respond to
Updates
Check
Notificationsโจ
& Stats
Collect faves,
RTs & followers
Activity
TriggerEngaging
activity โจ
satisfies an
urge or need
Internal
Trigger
48. Feedback โจ
& progress
promote learning
& mastery
BreakTime!โจ
urge for a quick
social โhitโ
Read &
Respond to
Updates
Check
Notificationsโจ
& Stats
Collect faves,
RTs & followers
Feedback &
Progress
49. Investment โจ
& triggers โจ
pull people back
BreakTime!โจ
urge for a quick
social โhitโ
Read &
Respond to
Updates
Get
Notifications,โจ
Check Stats
Investment Path
Engaged
Trigger
Check your Stats
Collect faves,
RTs & followers
50. PartyTime!โจ
urge for a fun
social activity
Play a Song
Together
Get your Score,
Accolades, $$
get better, play
harder songs &
bigger venues
Core Loop
Feedback &
Progress
Investment Path
Activity
Internal
Trigger
Beat the Song
Engaged
Trigger
56. is for EnthusiastsStage 2: Onboarding is for Newbies
Discovery
Onboarding
How do I learn the ropes? โจ
How do I start giving & getting value?
57. is for EnthusiastsStage 3: Habit-building is for Regulars
Discovery
Onboarding
Habit-Building
What urge pulls me back?
What am I getting better at?
58. is for EnthusiastsStage 4: Mastery is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
What skills & knowledge have I mastered?
How can I leverage that?
68. .. and helps YOU
bring products
to life with
gaming smarts
69. How can you benefit from Game Thinking?
Accelerate your design & development process
+
Identify & leverage the right early customers
+
Validate your ideas with a simple, compelling MVP