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The Game Thinking
Roadmap
a Product Manager’s
path to mastery
gamethinking.io
smarter, faster
innovation
Game
Thinking
the art and science of
engaging customers
on a mastery path
Upgrade your user,
not your product…
make people better at
something they want
to get better at.
Kathy Sierra
Co-creator,, Head First Series
Make your customers more awesome
To increase your chances
of success, minimize time
through the
Build/Measure/Learn
cycle
Eric Ries
Author, The Lean Startup
Accelerate your Innovation Cycle
Fun is just
another word
for learning
Raph Koster
Author, A Theory of Fun
Think of your customers as Learners
Amy Jo Kim, Ph.D.
Game Designer &
Startup Coach
I help startups, game studios & global brands build
social experiences that drive long-term engagement
have you ever gotten “that call?”
a life-changing day in Half Moon Bay…
conditions of extreme uncertainty
we created a breakthrough hit
which led to more breakthrough hits
design work for major brands
VC-funded braingames startup
Aevergreen hit mobile game
leading digital health app
online toy rental service
& insights into what’s needed
for breakthrough innovation
Game Thinking
Roadmap
Super Fans
Mastery Path
Learning Loop
4 Game
Thinking
Tools
accelerate innovation
& build engagement
from the ground up
Have you ever
listened to the
wrong
customers?
Finding the right customers
can determine whether you
thrive - or fail
innovative gaming platform didn’t find an audience
digital health app found exactly the right audience
Test ideas on
passionate,
high-need
early customers
Super
Fans
Create something that
a few people love -
even if most people
don’t get it right away.
Paul Buchheit
Partner, Y-Combinator
Game Thinking Quotes
Innovation diffusion theory
EVERETT ROGERS, 1961
Game Thinking Quotes
Crossing the Chasm
GEOFFREY MOORE, 1991
HASM
Who to listen to - & who to ignore?
don’t rely on
friends & family
or people in
your ultimate
target market
increasing value over time
How do successful innovators
find & leverage SuperFans?
your super-fans are
SPECIFIC to your project
rhythm action nerds
who know the basics
simulation enthusiasts
who love to make things
Lego-loving families who
enjoy sharing photos
customers of SAAS
consulting firms
test ideas with high-need
Super Fans
HASM
STAR
T
HERE
NOT
HER
E
Start testing your innovative idea with
Super Fans
We are developing
_____________________________________________________________________________________
_______
for
_____________________________________________________________________________________
_______
so they can
your offering
high-need early customers unsatisfied with current alternatives
remove friction / solve a problem / ease a pain point / achieve a goal
Super Fans: habits & needs
Engage customers
over time with
learning & skill-
building
Mastery
Path
is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
what is my customer’s end-to-end experience?
how does it evolve over time?
is for Enthusiasts
Discovery
What is this? Is it right for me?
What’s the value proposition?
Stage 1: Discovery is for Visitors
is for EnthusiastsStage 2: Onboarding is for Newbies
Discovery
Onboarding
How do I learn the ropes?
How do I start giving & getting value?
is for EnthusiastsStage 3: Habit-building is for Regulars
Discovery
Onboarding
Habit-Building
What urge pulls me back?
What am I getting better at?
is for EnthusiastsStage 4: Mastery is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
What skills & knowledge have I mastered?
How can I leverage that?
is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
Mastery Path
is for EnthusiastsStage 1: Discovery is for Visitors
Social Discovery
via Friends &
Colleagues
is for EnthusiastsStage 1: Onboarding is for Newbies
Learn the ropes
with a friendly bot
is for EnthusiastsStage 1: Habit-building is for Regulars
Customized group
chat with emojis,
bots & integrations
is for EnthusiastsStage 1: Mastery is for Enthusiasts
Launch a channel,
program a bot,
integrate your app
Have you ever
built the wrong
MVP?
we’ve seen the cartoons
(gotta love those cartoons)
but… what should you build first?
Robin Allenson
CEO, Similar.ai
from a polished game with no engagement…
…to a rough prototype
that fashion designers
are begging to get their
hands on & use
sketch out a coherent
Mastery Path
is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
Sketch out the Lifecycle Job Stories on your
Mastery Path
When I
______________________________
I want to
______________________________
so I can
______________________________
Onboarding
Story
Mastery
Story
When I
______________________________
I want to
______________________________
so I can
______________________________
When I
___________________________
___
I want to
___________________________
Mastery Path: Job Stories
Habit
Story
Learning
Loop
Prototype a
simple, engaging
skill-building
feedback loop
In a loop, you’re
learning a skill &
updating your mental
model. That’s what
leads to player
delight. Dan Cook
Author, Lost Garden blog
“finding the fun” =
building engagement from the inside out
What’s the right MVP?
Fake
landing page?
Fake
landing page?
Operant
Conditioning
AKA
Skinner Box?
Operant
Conditioning
AKA
Skinner Box?
Skill-building =
making customers more
awesome
Check Updates
urge to connect with
your team
Read & Respond to
Updates
No More Updates
Need Attention
Customize your
channel &
expressions
Activity Chain
Feedback &
Progress
Investment Path
Internal Trigger
Core Loop
Check Updates
urge to connect with
your team
Read & Respond to
Updates
No More Updates
Need Attention
Customize your
experience
Trigger
Activity
Engaging
activity
satisfies an
urge or need
Internal Trigger
Core Loop
Feedback &
progress
promote
learning &
mastery
EscapeTime!
urge to dive into an
escapist world
Read & Respond to
Updates
No More Updates
Need Attention
Customize your
experience
Feedback &
Progress
Core Loop
EscapeTime!
urge to dive into an
escapist world
Read & Respond to
Updates
No More Updates
Need Attention
Customize your
experience
Investment Path
Investment
& triggers
pull people back
Engaged
Trigger
Check Notifications
Core Loop
Skill-building =
making customers more
awesome
Learning Loop =
making customers more
skillful
The smartest MVP is a
Learning Loop
start development with a
Learning Loop
When _________
I want to ________________
so I can _____________
goal + activity
outcome
situational trigger
HOT TIP: Use Customer Habit Stories
Internal Trigger
Progress & Investment
Skill-building
Feedback
Engaging Activity
Situational
Trigger
Engaged Trigger
Learning Loop: Key Elements
Putting it all Together
What to build? Who to listen to? At what stage?
Build engagement
into your products
from the ground up
Game Thinking
Roadmap
You can use an eraser
on the drafting table
or a sledge hammer
on the construction site
Frank Lloyd Wright
Architect
Early Majority
Closed Beta
Friends & Family
Team &
Department
typical
play-testing
progression
Early Majority
Closed Beta
Friends & Family
Team &
Department
Super-fan
Community
super-fan
play-testing
progression
How do (the best) game designers
build and tune their MVP?
imagine living out a rock star fantasy…
then start by tuning & iterating a single song
imagine a doll house come to life…
then start with tiny world-building experiments
imagine a cooperative dress-up game…
then piggy-back on existing cooperative habits
Game Thinking Quotes
The best way to have
a good idea is to have
lots of ideas.
Linus Pauling
Scientist
don’t fall in love with an
idea; fall in love with
solving a problem
& learning from
your customers
Prototype to
Learn
test ideas with high-need
Super Fans
sketch out a coherent
Mastery Path
start development with a
Learning Loop
manage experiments with the
GT Roadmap
4 Game Thinking Tools for PM Mastery
learn more & get PM power-tools at the
Game Thinking Academy
gamethinking.io
Thank You!
gamethinking.io
@amyjokim
medium.com/@amyjokim
amyjokim@gmail.com
Contact Me:

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The Game Thinking Roadmap: a PMs path to mastery

Editor's Notes

  1. Pretty smart, right? An early customer community is the gift that keeps on giving. We get high-value game testers for the early, iterative design phase - and long before Beta goes live, we get passionate players populating the game with content that everyone can enjoy.
  2. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  3. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  4. And then one day, I got THE CALL. Does anyone know who this is? Alex Rigapolous - CEO of Harmonix - came out to my house in Half Moon Bay on a sunny September day, and told me about his dream to create a multi-player music game where ordinary people - with no musical experience - with plastic instruments - could FEEL like they were playing in a band.
  5. That nascent idea turned into Rock Band - and bringing that game to life taught me how a top-notch, high-functioning team builds a hit product in the early stages - when they’re testing their hypotheses.
  6. Since then, I’ve worked on more genre-defining hits like Rock Covet Covet Fashion, Lumosity and Happify
  7. Since then, I’ve worked on more genre-defining hits like Rock Covet Covet Fashion, Lumosity and Happify
  8. Discover your personal Style – that’s a great place to start.
  9. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  10. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  11. and along the way, I’ve learned some powerful strategies and techniques for designing experiences that bring people together - and drive long-term engagement. There’s a lot of overlap with Lean thinking - with a special, skill-building twist.
  12. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  13. It’s tough out there as an entrepreneur - especially now, given what’s happening in the world. Being able to find the right customers for your product - the people that need it RIGHT NOW -- can mean the difference between thriving — or failing.
  14. To innovate successfully, your need to find and delight a few passionate early customers before you scale and grow.
  15. To innovate successfully, your need to find and delight a few passionate early customers before you scale and grow.
  16. If you’ve ever felt the pain and confusion of wondering who to listen to - and who to ignore -- I’m right there with you.
  17. The problem is: finding the right super-fans is easier said than done. It's actually one of the trickiest aspects of successful innovation. You don't find them by running large-scale surveys that target your addressable market - or by just talking with your friends and family.
  18. The problem is: finding the right super-fans is easier said than done. It's actually one of the trickiest aspects of successful innovation. You don't find them by running large-scale surveys that target your addressable market - or by just talking with your friends and family.
  19. You find them by zooming in on some pressing customer need,
  20. You find them by zooming in on some pressing customer need,
  21. In the next 20 minutes, I’m going to share actionable techniques for creating a better product in less time. These techniques have been road-tested with numerous clients, who’ve achieved massive results. Now it’s time to find out what they can do for you. But Before we launch into that I’d like to tell you my story -and perhaps you’ll find some links from my journey to yours
  22. Remember when I told you I worked on Rock Band?
  23. Pretty smart, right? An early customer community is the gift that keeps on giving. We get high-value game testers for the early, iterative design phase - and long before Beta goes live, we get passionate players populating the game with content that everyone can enjoy.
  24. To innovate successfully, your need to find and delight a few passionate early customers before you scale and grow.
  25. Since then, worked on genre-defining hits like Rock Band, The Sims, eBay, Ultima Online, Covet Fashion, and Happify.
  26. It starts with an urge for a quick break and “hit” of social news & personal sharing
  27. It starts with an urge for a quick break and “hit” of social news & personal sharing
  28. and light the path to mastery
  29. And sketch out how your product experience...
  30. ... Evolves Over time...
  31. To turn newcomeers into regulars....
  32. and light the path to mastery
  33. and light the path to mastery
  34. And sketch out how your product experience...
  35. And sketch out how your product experience...
  36. And sketch out how your product experience...
  37. And sketch out how your product experience...
  38. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  39. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  40. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  41. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  42. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  43. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  44. Another key technique is to find & leverage your Super-fans - which we covered in detail in a previous Webinar
  45. Since then, worked on genre-defining hits like Rock Band, The Sims, eBay, Ultima Online, Covet Fashion, and Happify.
  46. and light the path to mastery
  47. It starts with an urge for a quick break and “hit” of social news & personal sharing
  48. Remember when I told you I worked on Rock Band?
  49. In the next 20 minutes, I’m going to share actionable techniques for creating a better product in less time. These techniques have been road-tested with numerous clients, who’ve achieved massive results. Now it’s time to find out what they can do for you. But Before we launch into that I’d like to tell you my story -and perhaps you’ll find some links from my journey to yours
  50. So what exactly IS a Core Loop - and how does that come into play when you’re validating your product ideas and building your MVP? First off, be careful not to fall into the trap of testing your marketing message – and thinking you’ve validated your idea.
  51. A fake landing page will help you shape your message – but it’s NOT going to help you shape or test your core product experience.
  52. An operant conditioning loop – such as the Habit Loop (from the Power of Habit book) or the Hooked model – gets you closer to a Core Loop, because it’s based on feedback and rewards.
  53. What’s missing, though, is any notion of skill-building or personal empowerment. Skinner Boxes and operant conditioning loops can shape behavior – but they won’t lead to player delight or true long-term engagement.
  54. For that, you need skill-building. People enjoy getting better at something they care about.
  55. The heart of any Core Loop is one or more repeatable, engaging activities — triggered by an internal urge or need.
  56. To promote learning and mastery, you punctuate those engaging activities with feedback and meaningful progression.
  57. Finally, you close the Loop giving players compelling and meaningful reasons to return – and cues to remind them. There are many ways to drive investment — collect, earn, spend, and expressing your personal style and taste.
  58. So in summary - if you want to drive long-term engagement, your through-line is really about skill-building - about making your customers better than before
  59. And it starts by building a strong core loop that helps your customers become more skill-ful, and get better at something that matters
  60. Since then, worked on genre-defining hits like Rock Band, The Sims, eBay, Ultima Online, Covet Fashion, and Happify.
  61. So I can get the outcome I’m after.
  62. It starts with an urge for a quick break and “hit” of social news & personal sharing
  63. In the next 20 minutes, I’m going to share actionable techniques for creating a better product in less time. These techniques have been road-tested with numerous clients, who’ve achieved massive results. Now it’s time to find out what they can do for you. But Before we launch into that I’d like to tell you my story -and perhaps you’ll find some links from my journey to yours
  64. Remember when I told you I worked on Rock Band?
  65. Your MVP Screening survey is a short, focused mix of demographic and open-ended questions – with two parallel goals
  66. I think I know why we’re all here. We’ve all had that epiphany. We all want to stop wasting time building products or features that people don’t want - and we’re here to learn how to do that faster and better.
  67. Since then, worked on genre-defining hits like Rock Band, The Sims, eBay, Ultima Online, Covet Fashion, and Happify.