SlideShare a Scribd company logo
1 of 63
Amy Jo Kim, Ph.D. amyjokim.com
Co-Founder & Game Designer shufflebrain.com
Creator & Head Coach getting2alpha.com
Lean Startup Conference 2015
Turbo-Charge your Product Design with
Welcome
I’m glad
you’re here
Is this you?
• need to accelerate early design process
• tough to find the right early customers
• hard to make a stripped-down MVP
What You Will Learn
Actionable techniques for creating a
better product in less time
with Game Thinking
As a
child
I loved
to play
As a
child
I loved
to play
But I
didn’t
love to
compete
one night
on a beach
in Greece
my creativity
was re-ignighted
I found another way to play
then one day, I got THE CALL
we created a breakthrough hit
which led to more breakthrough hits
and insights into Game Thinking
Design your experience to evolve over time1
Design is not just what it
looks like & feels like.
Design is how it works.
Steve Jobs
is for Enthusiastswhat is my customer’s end-to-end experience?
Discovery
Onboarding
Habit-Building
Mastery
how does it evolve over time?
is for Enthusiasts
Discovery
Discovery is for Visitors
Is this right for me? What’s the value proposition?
is for EnthusiastsOnboarding is for Newbies
Discovery
Onboarding
How do I learn the ropes? When do I start getting value?
is for EnthusiastsHabit-building is for Regulars
Discovery
Onboarding
Habit-Building
What pulls me back? What am I getting better at?
is for EnthusiastsMastery is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
Can I leverage the skills & knowledge I’ve built?
is for Enthusiasts
Discovery
Onboarding
Habit-Building
Mastery
end-to-end customer experience
is for EnthusiastsStage 1: Discovery is for Visitors
Social Discovery
via Friends &
Colleagues
is for EnthusiastsStage 1: Onboarding is for Newbies
Learn the ropes
with a friendly bot
is for EnthusiastsStage 1: Habit-building is for Regulars
Customized group
chat with emojis,
bots & integrations
is for EnthusiastsStage 1: Mastery is for Enthusiasts
Launch a channel,
program a bot,
integrate your app
a conversational,
extensible
environment —
built to enable
UGC & player
creativity
Slack evolves to match your skill level
Find the fun within your Core Loop2
Fun is just another word
for learning.
Raph Koster
author, A Theory of Fun
Fun means different things to different people
What is a game?
a system in which players engage in an artificial
conflict, defined by rules, that results in a
quantifiable outcome*
* Source: Rules of Play
Zero-Sum Game
We are opponents
I Win You Lose
Head-to-Head Battles War Simulations
Rank-Ordered Competitions Gambling
a structured experience with rules
and goals that’s fun to play together*
* Source: The Player’s Journey (forthcoming)
We are partners
Non-Zero-Sum Game
Win-Win
Lose-Lose
Martial Arts Charity Walk
Double Dutch Pictionary
What kind of fun are your customers looking for?
In a loop, you’re
learning a skill and
updating your mental
model. That’s what
leads to player
delight.
Dan Cook
co-founder, Spry Fox
Operant
Conditioning
AKA
Skinner Box?
Operant
Conditioning
AKA
Skinner Box?
Skill-building =
making customers
more awesome
Skill-building =
making customers
more awesome
Core Loop =
skill-building
habit loop
Skill-Building Core Loop
Finding the fun in a co-
op music game
PartyTime!
urge for a fun
social activity
Play a Song
Together
Get your Score,
Accolades, $$
get better, play
harder songs &
bigger venues
Core Loop
Feedback &
Progress
Investment Path
Activity
Internal Trigger
Beat the Song
Engaged
Trigger
Finding the fun in a team
collaboration tool
Check Updates
urge to connect with
your team
Read & Respond
to Updates
No More Updates
Need Attention
Customize your
channel &
expressions
Activity Chain
Feedback &
Progress
Investment Path
Internal Trigger
Core Loop
Check Updates
urge to connect with
your team
Read & Respond
to Updates
No More Updates
Need Attention
Customize your
experience
Trigger
Activity
Engaging
activity
satisfies an urge
or need
Internal Trigger
Core Loop
Feedback &
progress
promote
learning &
mastery
EscapeTime!
urge to dive into an
escapist world
Read & Respond
to Updates
No More Updates
Need Attention
Customize your
experience
Feedback &
Progress
Core Loop
EscapeTime!
urge to dive into an
escapist world
Read & Respond to
Updates
No More Updates
Need Attention
Customize your
experience
Investment Path
Investment
& triggers
pull people back
Engaged
Trigger
Check Notifications
Core Loop
Skill-building =
making customers
more awesome
Core Loop =
making customers
more skillful
Wanna build long-term engagement?
Start with a
skill-building
Core Loop
Connect with your super-fans3
In a multi-player game,
the people playing are
more valuable than
all the animations,
models & game logic
Gabe Newell
CEO, Valve
Crossing the Chasm
Geoffrey Moore, 1991
Everett Rogers, 1961
Innovation
Diffusion
Theory
To cross
the chasm…
Find & delight
a few passionate
early customers
the fans out
there are
entertaining us,
the developers,
with their
creations!
Will Wright
designer, The Sims
Leverage your
relationships with
Super Fans
Slack came to life as
a collaboration tool for a
distributed team
building a co-op game
solve a real problem for a small group
Bring ideas
to life with Game
Thinking
How can you benefit from Game Thinking?
Accelerate & focus your design process
+
Identify & leverage the right early customers
+
Build a stripped-down yet compelling MVP
Launching in 2016
Getting2Alpha Masterclass
online course for entrepreneurs & product leaders
Getting2Alpha MVP Club
VIP coaching for innovative product teams
getting2alpha.com
let’s stay
in touch
@amyjokim
amyjokim.com
getting2alpha.com

More Related Content

What's hot

How to build a product people love
How to build a product people loveHow to build a product people love
How to build a product people loveAmy Jo Kim
 
MVP Design Club - VIP coaching program for innovative product teams
MVP Design Club - VIP coaching program for innovative product teamsMVP Design Club - VIP coaching program for innovative product teams
MVP Design Club - VIP coaching program for innovative product teamsAmy Jo Kim
 
Everything is better when we stick together
Everything is better when we stick togetherEverything is better when we stick together
Everything is better when we stick togetherEllen Grove
 
Slack Game Thinking Teardown
Slack Game Thinking TeardownSlack Game Thinking Teardown
Slack Game Thinking TeardownAmy Jo Kim
 
Shanghai Keynote: Innovate smarter with Game Thinking
Shanghai Keynote: Innovate smarter with Game ThinkingShanghai Keynote: Innovate smarter with Game Thinking
Shanghai Keynote: Innovate smarter with Game ThinkingAmy Jo Kim
 
Three Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsThree Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsAmy Jo Kim
 
What is Game Thinking?
What is Game Thinking?What is Game Thinking?
What is Game Thinking?Amy Jo Kim
 
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hitHow Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hitAmy Jo Kim
 
Cmx 2019 find your superfans
Cmx 2019 find your superfansCmx 2019 find your superfans
Cmx 2019 find your superfansAmy Jo Kim
 
Game Thinking Asia Keynote
Game Thinking Asia KeynoteGame Thinking Asia Keynote
Game Thinking Asia KeynoteAmy Jo Kim
 
Three massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeThree massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
 
Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)Amy Jo Kim
 
Game thinking for rapid innovation
Game thinking for rapid innovationGame thinking for rapid innovation
Game thinking for rapid innovationAmy Jo Kim
 
5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less Time5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less TimeAmy Jo Kim
 
5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation 5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation Amy Jo Kim
 
Getting2Alpha: accelerate innovation with game design smarts
Getting2Alpha: accelerate innovation with game design smartsGetting2Alpha: accelerate innovation with game design smarts
Getting2Alpha: accelerate innovation with game design smartsAmy Jo Kim
 
Game Thinking - The Business of Gaming (Gamification)
Game Thinking - The Business of Gaming (Gamification)Game Thinking - The Business of Gaming (Gamification)
Game Thinking - The Business of Gaming (Gamification)Stephen Gay
 
The 5 Habits of Breakthrough Innovators
The 5 Habits of Breakthrough InnovatorsThe 5 Habits of Breakthrough Innovators
The 5 Habits of Breakthrough InnovatorsAmy Jo Kim
 
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 20157 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015Amy Jo Kim
 

What's hot (20)

How to build a product people love
How to build a product people loveHow to build a product people love
How to build a product people love
 
MVP Design Club - VIP coaching program for innovative product teams
MVP Design Club - VIP coaching program for innovative product teamsMVP Design Club - VIP coaching program for innovative product teams
MVP Design Club - VIP coaching program for innovative product teams
 
Everything is better when we stick together
Everything is better when we stick togetherEverything is better when we stick together
Everything is better when we stick together
 
Slack Game Thinking Teardown
Slack Game Thinking TeardownSlack Game Thinking Teardown
Slack Game Thinking Teardown
 
Shanghai Keynote: Innovate smarter with Game Thinking
Shanghai Keynote: Innovate smarter with Game ThinkingShanghai Keynote: Innovate smarter with Game Thinking
Shanghai Keynote: Innovate smarter with Game Thinking
 
Three Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsThree Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisions
 
What is Game Thinking?
What is Game Thinking?What is Game Thinking?
What is Game Thinking?
 
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hitHow Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
 
Cmx 2019 find your superfans
Cmx 2019 find your superfansCmx 2019 find your superfans
Cmx 2019 find your superfans
 
Game Thinking Asia Keynote
Game Thinking Asia KeynoteGame Thinking Asia Keynote
Game Thinking Asia Keynote
 
Amy Jo Kim - MFW15
Amy Jo Kim - MFW15Amy Jo Kim - MFW15
Amy Jo Kim - MFW15
 
Three massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeThree massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs make
 
Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)
 
Game thinking for rapid innovation
Game thinking for rapid innovationGame thinking for rapid innovation
Game thinking for rapid innovation
 
5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less Time5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less Time
 
5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation 5 Key Hacks for Breakthrough Innovation
5 Key Hacks for Breakthrough Innovation
 
Getting2Alpha: accelerate innovation with game design smarts
Getting2Alpha: accelerate innovation with game design smartsGetting2Alpha: accelerate innovation with game design smarts
Getting2Alpha: accelerate innovation with game design smarts
 
Game Thinking - The Business of Gaming (Gamification)
Game Thinking - The Business of Gaming (Gamification)Game Thinking - The Business of Gaming (Gamification)
Game Thinking - The Business of Gaming (Gamification)
 
The 5 Habits of Breakthrough Innovators
The 5 Habits of Breakthrough InnovatorsThe 5 Habits of Breakthrough Innovators
The 5 Habits of Breakthrough Innovators
 
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 20157 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015
 

Viewers also liked

Three Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive LearningThree Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive LearningKarl Kapp
 
Basic Behavior Design Breakdown for Highlight App
Basic Behavior Design Breakdown for Highlight AppBasic Behavior Design Breakdown for Highlight App
Basic Behavior Design Breakdown for Highlight AppDavid Ngo
 
Declutter Your Desktop = Create More Calm
Declutter Your Desktop = Create More CalmDeclutter Your Desktop = Create More Calm
Declutter Your Desktop = Create More CalmDavid Ngo
 
Erikagarciaautoevaluacion
ErikagarciaautoevaluacionErikagarciaautoevaluacion
ErikagarciaautoevaluacionErika Garcia
 
Task-based instruction
Task-based instructionTask-based instruction
Task-based instructionIrina K
 
Student Centered Instruction- A few Techniques
Student Centered Instruction- A few TechniquesStudent Centered Instruction- A few Techniques
Student Centered Instruction- A few TechniquesHarbhadrasinh Sarviaya
 
GAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle DesignGAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle DesignSeth Sivak
 
MVP Design Hacks 7: Iterate Your Design with Customer Insights
MVP Design Hacks 7: Iterate Your Design with Customer InsightsMVP Design Hacks 7: Iterate Your Design with Customer Insights
MVP Design Hacks 7: Iterate Your Design with Customer InsightsAmy Jo Kim
 
MVP Design Hacks TEAM
MVP Design Hacks TEAMMVP Design Hacks TEAM
MVP Design Hacks TEAMAmy Jo Kim
 
The Co-op Revolution: Top 5 Tips for Designing Collaboration
The Co-op Revolution: Top 5 Tips for Designing CollaborationThe Co-op Revolution: Top 5 Tips for Designing Collaboration
The Co-op Revolution: Top 5 Tips for Designing CollaborationAmy Jo Kim
 
Mvp design hacks 7
Mvp design hacks 7Mvp design hacks 7
Mvp design hacks 7Amy Jo Kim
 
Players Journey
Players JourneyPlayers Journey
Players JourneySeth Sivak
 
MVP Design Hacks PRO
MVP Design Hacks PROMVP Design Hacks PRO
MVP Design Hacks PROAmy Jo Kim
 
MVP Design Hacks: Sprint 8
MVP Design Hacks: Sprint 8MVP Design Hacks: Sprint 8
MVP Design Hacks: Sprint 8Amy Jo Kim
 

Viewers also liked (18)

Game thinking & behaviour design
Game thinking & behaviour designGame thinking & behaviour design
Game thinking & behaviour design
 
Three Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive LearningThree Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive Learning
 
Basic Behavior Design Breakdown for Highlight App
Basic Behavior Design Breakdown for Highlight AppBasic Behavior Design Breakdown for Highlight App
Basic Behavior Design Breakdown for Highlight App
 
Declutter Your Desktop = Create More Calm
Declutter Your Desktop = Create More CalmDeclutter Your Desktop = Create More Calm
Declutter Your Desktop = Create More Calm
 
Tbi (1)
Tbi (1)Tbi (1)
Tbi (1)
 
Erikagarciaautoevaluacion
ErikagarciaautoevaluacionErikagarciaautoevaluacion
Erikagarciaautoevaluacion
 
Task-based instruction
Task-based instructionTask-based instruction
Task-based instruction
 
Student Centered Instruction- A few Techniques
Student Centered Instruction- A few TechniquesStudent Centered Instruction- A few Techniques
Student Centered Instruction- A few Techniques
 
GAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle DesignGAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle Design
 
MVP Design Hacks 7: Iterate Your Design with Customer Insights
MVP Design Hacks 7: Iterate Your Design with Customer InsightsMVP Design Hacks 7: Iterate Your Design with Customer Insights
MVP Design Hacks 7: Iterate Your Design with Customer Insights
 
MVP Design Hacks TEAM
MVP Design Hacks TEAMMVP Design Hacks TEAM
MVP Design Hacks TEAM
 
The Co-op Revolution: Top 5 Tips for Designing Collaboration
The Co-op Revolution: Top 5 Tips for Designing CollaborationThe Co-op Revolution: Top 5 Tips for Designing Collaboration
The Co-op Revolution: Top 5 Tips for Designing Collaboration
 
Co op talk
Co op talkCo op talk
Co op talk
 
Mvp design hacks 7
Mvp design hacks 7Mvp design hacks 7
Mvp design hacks 7
 
Players Journey
Players JourneyPlayers Journey
Players Journey
 
Mar 16 report
Mar 16 reportMar 16 report
Mar 16 report
 
MVP Design Hacks PRO
MVP Design Hacks PROMVP Design Hacks PRO
MVP Design Hacks PRO
 
MVP Design Hacks: Sprint 8
MVP Design Hacks: Sprint 8MVP Design Hacks: Sprint 8
MVP Design Hacks: Sprint 8
 

Similar to Turbo-Charge Product Design with Game Thinking

Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimGetting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimNaresh Jain
 
Go From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo KimGo From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo KimSynerzip
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldAmy Jo Kim
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
The Player's Journey: drive sustained engagement with Onboarding, Habit-Build...
The Player's Journey: drive sustained engagement with Onboarding, Habit-Build...The Player's Journey: drive sustained engagement with Onboarding, Habit-Build...
The Player's Journey: drive sustained engagement with Onboarding, Habit-Build...Amy Jo Kim
 
Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products Amy Jo Kim
 
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
 
Developing your Agile skills through social Games
Developing your Agile skills through social GamesDeveloping your Agile skills through social Games
Developing your Agile skills through social GamesAgile Montréal
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
 
Leading a gameful work from home culture
Leading a gameful work from home cultureLeading a gameful work from home culture
Leading a gameful work from home culturePete Baikins
 
NYT Engagement Workshop Parts 1 and 2
NYT Engagement Workshop Parts 1 and 2NYT Engagement Workshop Parts 1 and 2
NYT Engagement Workshop Parts 1 and 2Amy Jo Kim
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
 
Game Thinking Playbook by Amy Jo Kim
Game Thinking Playbook by Amy Jo KimGame Thinking Playbook by Amy Jo Kim
Game Thinking Playbook by Amy Jo KimSynerzip
 
Principles of Gamification Presentation
Principles of Gamification PresentationPrinciples of Gamification Presentation
Principles of Gamification PresentationGameZBoost
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumDave Bisceglia
 
Smart Gamification GDC2011
Smart Gamification GDC2011Smart Gamification GDC2011
Smart Gamification GDC2011Amy Jo Kim
 

Similar to Turbo-Charge Product Design with Game Thinking (20)

Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimGetting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
 
Go From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo KimGo From Idea To MVP – FAST! - By Amy Jo Kim
Go From Idea To MVP – FAST! - By Amy Jo Kim
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected World
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
The Player's Journey: drive sustained engagement with Onboarding, Habit-Build...
The Player's Journey: drive sustained engagement with Onboarding, Habit-Build...The Player's Journey: drive sustained engagement with Onboarding, Habit-Build...
The Player's Journey: drive sustained engagement with Onboarding, Habit-Build...
 
Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products
 
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
 
Developing your Agile skills through social Games
Developing your Agile skills through social GamesDeveloping your Agile skills through social Games
Developing your Agile skills through social Games
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 
Leading a gameful work from home culture
Leading a gameful work from home cultureLeading a gameful work from home culture
Leading a gameful work from home culture
 
NYT Engagement Workshop Parts 1 and 2
NYT Engagement Workshop Parts 1 and 2NYT Engagement Workshop Parts 1 and 2
NYT Engagement Workshop Parts 1 and 2
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...
 
Game Thinking Playbook by Amy Jo Kim
Game Thinking Playbook by Amy Jo KimGame Thinking Playbook by Amy Jo Kim
Game Thinking Playbook by Amy Jo Kim
 
Principles of Gamification Presentation
Principles of Gamification PresentationPrinciples of Gamification Presentation
Principles of Gamification Presentation
 
Cohesive Game Experience
Cohesive Game ExperienceCohesive Game Experience
Cohesive Game Experience
 
An introduction to funormaling business
An introduction to funormaling businessAn introduction to funormaling business
An introduction to funormaling business
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games Forum
 
TJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptxTJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptx
 
Smart Gamification GDC2011
Smart Gamification GDC2011Smart Gamification GDC2011
Smart Gamification GDC2011
 
Finding The Fun
Finding The FunFinding The Fun
Finding The Fun
 

Recently uploaded

(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfSumit Lathwal
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryWilliamVickery6
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...katerynaivanenko1
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Sitegalleryaagency
 
ARt app | UX Case Study
ARt app | UX Case StudyARt app | UX Case Study
ARt app | UX Case StudySophia Viganò
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back17lcow074
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdfSwaraliBorhade
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubaikojalkojal131
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Servicejennyeacort
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVAAnastasiya Kudinova
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一diploma 1
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,Aginakm1
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一z xss
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 

Recently uploaded (20)

(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdf
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William Vickery
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Site
 
ARt app | UX Case Study
ARt app | UX Case StudyARt app | UX Case Study
ARt app | UX Case Study
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 

Turbo-Charge Product Design with Game Thinking

Editor's Notes

  1. Welcome! I’m glad you’re here. Today, I’m going to show you how to skyrocket your early product design efforts and super-charge your MVP process with Game Thinking
  2. I’m Amy Jo Kim - social game designer, entrepreneur, and startup coach. Early product design is my specialty: I’ve helped dozens of teams bring their innovative ideas to life.
  3. [friend] So what about you? What brought you here today? Do you and your team struggle to accelerate the pace of your early design and development process? Is it challenging to filter all the feedback coming at you - from all sides — and identify the right handful of people to listen to? Do you struggle to turn your engaging product vision into a simple, stripped-down MVP? maybe you’ve felt this way…I know I have on many projects
  4. My mission today is to share actionable techniques for creating a better product in less time. But before we launch into that — I’d like to tell you my story -and perhaps you’ll find some links from my journey to yours
  5. As a chid, I couldn’t keep my hands off the piano. I loved to play. When we’re ride in the station wagon, I’d hear Beatles songs on the radio - and then go back to my piano, and pick out the melodies by ear. So my parents got me music lessons - which I loved - until…
  6. My piano teacher said “You’re so talented - you should compete in the Regionals.” So I entered competitions - and HATED it. So much so that I quit playing music for many years. Perhaps you’ve had an experience like that to?
  7. and then one night… on a beach in Greece… on a post-college backpacking tour — I was sitting around a campfire with cute guys from Sweden who didn’t speak English. And one of them had a guitar. I knew a few chords - so I played Beatles songs around the campfire - and we sang together all night. It was one of those AHA moments - a pivot point - that changed the course of my life.
  8. I found another way to play music - something more powerful than ranked competitions. I found co-op play - people banding together to create something larger than themselves.
  9. I continued to develop my co-op design skills - playing in bands, and designing social gaming systems for eBay, The Sims, Ultima Online, and others. I even wrote a book about it that just got posted on Product Hunt as a key community resource.
  10. And then one day, I got THE CALL. Does anyone know who this is? Alex Rigapolous - CEO of Harmonix - came out to my house in Half Moon Bay on a sunny September day, and told me about his dream to create a multi-player music game where ordinary people - with no musical experience - with plastic instruments - could FEEL like they were playing in a band.
  11. That nascent idea turned into Rock Band - and bringing that game to life taught me how a top-notch, high-functioning team builds a hit product in the early stages - when they’re testing their hypotheses.
  12. Since then, I’ve worked on more genre-defining hits like Rock Covet Covet Fashion, Lumosity and Happify
  13. and along the way, I’ve learned some powerful strategies and techniques for designing experiences that bring people together - and drive long-term engagement. There’s a lot of overlap with Lean thinking - with a special, skill-building twist.
  14. The first strategy is to design your experience to evolve over time. This requires systems thinking - which is about how things work, rather than the look and feel.
  15. Here’s a technique I learned from games to implement this strategy. Ask yourself: what is my customer’s end to end experience - and how does it evolve over time? Then define key stages of the experience - and write a short Job Story or User Story to communicate the essence of each stage.
  16. Discovery is for visitors - who are wondering “””
  17. Onboarding is for visitors - who are wondering “””
  18. Habit-building — the heart of gaming - the Core Loop - is for Regulars - it’s the day 20 experience, the repeatable, pleasurable activity that pulls people back.
  19. .. and lights the path to Master - which is for enthusiasts - the ones who want to go deep, master the systems, and then sometimes - start playing a whole different game - the Elder Game, as we call it
  20. To bring this customer narrative to life, let’s look at the end-to-end customer experience for Slack
  21. How many of you use Slack? How many of you found out about Slack from a friend or colleague? How many of you were told to use Slack by your IT dept? Exactly. Slack gets distributed through Social Discovery - that was one of the key differentiators of it’s rapid growth. And social discovery is much more characteristic of games than enterprise collaboration tools.
  22. How does Slack teach you the ropes? By engaging you in dialogue with a friendly, helpful bot. That’s a single-player experience - with the rhythms of a conversation. And if you think about well-designed games, having an single-player onboarding dialogue to learn the ropes before plunging into the multi-player action is common territory.
  23. The Day 21 experience in Slack is co-op gaming - that is, cooperative interactions with your groups or teams, working towards a greater goal. By this time, you’ve learned the ropes, and perhaps started to customize your integrations, notifications, and emojis - as the folks here did, to basically play tabletop pokemon in a Slack channel.
  24. What does Mastery mean in Slack? It means mastering the systems and extending the environment - that is, MODding the game. In that sense, Slack is more like Minecraft than Yammer - because customizing and extending Slack is where the power lies - and what truly unlocks mastery.
  25. by creating an extensible environment, Slack encourages players - AKA customers - to create fun for each other and develop their skills. And that’s a deep part of what makes modern games fun, ,exciting and long-lasting.
  26. The next gaming strategy is to find the fun within your core loop.
  27. One textbook defined games as “A systems where players engage in an artifical conflict, defined by rules, that results in a quantifiable outcome.” Well, that’s a good definition for SOME games. What kind? Zero-sum games.
  28. One textbook defined games as “A systems where players engage in an artifical conflict, defined by rules, that results in a quantifiable outcome.” Well, that’s a good definition for SOME games. What kind? Zero-sum games.
  29. BATTLES – WAR – RANK ORDERING – GAMBLING – all are classic zero-sum games. Howevr, after working the gaming industry for a few I found that MOST of the games I was working on did NOT fit this description.
  30. Ultima Online… The Sims (website) … Rock Band – These games don’t have clear victory state – there aren’t really winners and losers. Instead, they’re about having fun together – about value-added social interactions. So I made up a new broader definition for what a game could be.
  31. Ultima Online… The Sims (website) … Rock Band – These games don’t have clear victory state – there aren’t really winners and losers. Instead, they’re about having fun together – about value-added social interactions. So I made up a new broader definition for what a game could be.
  32. Now, we all know Eric Ries - and his core principle of moving quickly through the build-measure-learn cycle.
  33. An operant conditioning loop – such as the Habit Loop (from the Power of Habit book) or the Hooked model – gets you closer to a Core Loop, because it’s based on feedback and rewards.
  34. What’s missing, though, is any notion of skill-building or personal empowerment. Skinner Boxes and operant conditioning loops can shape behavior – but they won’t lead to player delight or true long-term engagement.
  35. For that, you need skill-building. People enjoy getting better at something they care about.
  36. The process of learning and mastery is deeply, intrinsically motivating.
  37. So - to create a robust Core Loop, you need to combine engaging activities - and compelling feedback - with the skill-building power of games.
  38. Remember when I told you I worked on Rock Band?
  39. Breakthrough innovator spend lots of time up-front getting this core experience loop right. I was on the original design team for Rock Band - here’s our basic core loop. Notice that the trigger is social - we knew from the start that this would be a party game, played in groups. We spent at least 6 months early-on protoyping and testing this basic loop – and didn’t add features or polish until the feel of that early play experience ROCKED. So to build YOUR core loop, think about what skill your customer is building - what they’re getting better at - and design your experience to support that journey.
  40. Welcome! I’m glad you’re here. Today, I’m going to show you how to skyrocket your early product design efforts and super-charge your MVP process with Game Thinking
  41. The heart of any Core Loop is one or more repeatable, engaging activities — triggered by an internal urge or need.
  42. To promote learning and mastery, you punctuate those engaging activities with feedback and meaningful progression.
  43. Finally, you close the Loop giving players compelling and meaningful reasons to return – and cues to remind them. There are many ways to drive investment — collect, earn, spend, and expressing your personal style and taste.
  44. So in summary - if you want to drive long-term engagement, your through-line is really about skill-building - about making your customers better than before
  45. And it starts by building a strong core loop that helps your customers become more skill-ful, and get better at something that matters
  46. Once you’ve identified a few key Habit Stories, you’ll need to translate those into a compelling design. That’s where the next design hack come in. A Core Loop is a gaming concept that describes the interlocking activities, progress markers and rewards that a player experiences during a gaming session. As game designer Dan Cook says, skill-building and learning are an essential part of what makes games compelling fun. This powerful concept is at the heart of gaming - and can be applied broadly to all kinds of game-like experiences.
  47. Have you heard of Crossing the Chasm – by Geoffrey Moore? This influential book shed light on the difficulty of marketing innovative products to a mass market - and opened people’s eyes to the key differences between early adopters and early majority.
  48. Moore’s book was based on work done three decades earlier -- Everett Roger’s Innovation Diffusion Theory is a data-driven model of how new products spread through existing communities.
  49. Have you ever heard of Crossing the Chasm, by Geoffrey Moore? This influential book explored the difficulty of marketing innovative products to a mass market - and popularized the term “early adopter.” These are the people who’d be willing to make a personal sacrifice to help you create your product.
  50. To innovate successfully, your need to find and delight a few passionate early customers before you scale and grow.
  51. Now, we all know Eric Ries - and his core principle of moving quickly through the build-measure-learn cycle.
  52. The Rock Band team knew that social dynamics could make or break their ambitious multi-player music game – so we focused on understanding the needs and habits of avid social gamers and non-musicians, which helped to create a massive crossover hit
  53. The best way to reward Mastery is by opening up new powers, access, and privileges. Your Mastery Job Story should describe what your most talented and dedicated customers are looking for – the types of experiences that could keep them engaged, and give them real impact
  54. Since then, worked on genre-defining hits like Rock Band, The Sims, eBay, Ultima Online, Covet Fashion, and Happify.
  55. Each of these hacks is useful in isolation - but it you put them together into an integrated program, you will see MASSIVE acceleration in your path to product/market fit. you’ll quickly and effectively find the right early customers to validate your ideas and by running low-fidelity, high-learning playtests you’ll learn what your customers want -and get solid insights about what should - and should NOT - go into your MVP
  56. I think I know why we’re all here. We’ve all had that epiphany. We all want to stop wasting time building products or features that people don’t want - and we’re here to learn how to do that faster and better.
  57. Welcome to our webinar! Use the hashtag #Getting2Alpha to tweet comments and questions about this presentation.
  58. Welcome! I’m glad you’re here. Today, I’m going to show you five proven and powerful design hacks that will skyrocket your early product design efforts and super-charge your MVP process I’m Amy Jo Kim - social game designer, entrepreneur, and startup coach. Early product design is my specialty: I’ve helped dozens of teams bring their innovative ideas to life.