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Top 8 graphs and insights
Top insights from the latest developer economics report
Developer Economics: State of the developer nation Q3 2013
A research report Based on a survey of 10,000+ app developers
Developer Economics is the leading research program on mobile
developers and the app economy, tracking developer experiences across
platforms, revenues, apps, tools, APIs, segments and regions.
Based on a survey of 10,000+ app developers, the 7th edition Developer
Economics: State of the Developer Nation Q3 2014 research report
investigates the latest trends and discusses platforms, languages, consumer vs.
enterprise revenues, as well as developer tools and segments.
This document presents the top 8 insights and graphs from the report. The full
report is available for free download at www.vmob.me/DE3Q14SLS
Copyright920149VisionMobile9
1.  On a global level the platform wars are ending with iOS claiming the majority of the high-end device market and Android winning
almost everywhere else. Windows Phone continues to gain developer mindshare steadily at 28%.
2.  42% of app developers are using HTML, CSS and JavaScript, yet only 15% target mobile browsers. The future of HTML5 is beyond
the browser.
3.  A surprisingly high 47% of iOS developers and 42% of Android developers are using something other than the native language on
their platforms
4.  The majority of app businesses are not sustainable at current revenue levels. 50% of iOS developers and 64% of Android developers
are below the ‘app poverty line” of $500 per app per month
5.  67% of mobile app developers primarily target consumers and 11% target professionals directly. The 16% of developers who target
enterprises are twice as likely to be earning over $5k per app per month and almost 3 times as likely to earn more than $25k per app
per month
6.  Games dominate app store revenues, yet most games developers struggle. 33% of developers make games but 57% of those games
make less than $500 per month
7.  Third party tools are a critical part of successful app businesses. There’s a strong correlation between tool use and revenues, the
more tools a developer uses, the more money they make.
8.  The breakdown of developer segments that target each platform is determined by how well the platforms help them meet their
goals. Adoption of iOS amongst Explorers and particularly Hobbyists is limited, while the opposite is true for Windows Phone
Top 5 insights from the reportTop 8 insights from the report
Copyright920149VisionMobile9
Android and iOS
dominate
mindshare -
Windows Phone
continues to gain
developer
mindshare
steadily at 28%
The Android and iOS duopoly
commands the attention of both
developers and consumers and
remains firmly established. However,
the platform wars are not over. On a
global level Microsoft is still fighting
to build a sustainable third ecosystem
and making some headway with
developers, 28% of whom now adopt
the platform, despite failing to make
significant device market share gains.
1
Copyright920149VisionMobile9
242% of app
developers are
using HTML, CSS
and JavaScript,
yet only 15%
target mobile
browsers. The
future of HTML5
is beyond the
browser.
Our research shows that only 15% of
developers are targeting mobile
browsers while 42% are using HTML,
CSS and JavaScript. This begs the
question, what are the rest of them
using it for? Looking at primary
languages, only 17% selected this
option. This means the other 25% are
only using it part of the time or for
parts of their apps; it’s a very popular
secondary tool.
Copyright920149VisionMobile9
3A surprisingly
high 47% of iOS
developers and
42% of Android
developers are
using something
other than the
native language
on their platforms
For the loyal developers that still
prioritise BlackBerry 10 you might
expect to find the highest levels of
investment in native apps. Instead, we
see the lowest level of native app
developers at 43% and the greatest
fraction of web developers at 27%.
This is partly due to BlackBerry 10
having first class web apps, which goes
some way towards explaining this.
Copyright920149VisionMobile9
Copyright920149VisionMobile9
4
50% of iOS
developers and
64% of Android
developers are
below the ‘app
poverty line” of
$500 per app per
month
The top 12% of developers are the
Haves. They make more than $10k per
app per month. 17% of iOS-first
developers are in this group versus 9%
of Android-first developers. For
comparison a rank-100 grossing game
on iOS in the US only would expect to
make about $10k per day. Only the top
1.6% of developers make more than
$500k per app per month and some of
those earn tens of millions of dollars
every month.
Copyright920149VisionMobile9
Copyright920149VisionMobile9
5
67% of mobile
app developers
primarily target
consumers, 11%
target
professionals
directly and 16%
of developers
target enterprises
Although this wave of adoption is still
only in its early phases, already the
16% of developers who target
enterprises are twice as likely to be
earning over $5k per app per month
and nearly 3 times as likely to earn
over $25k. The early platform winner
here is iOS, with Apple claiming
adoption by 98% of the Fortune 500
companies.
Copyright920149VisionMobile9
Copyright920149VisionMobile9
6
33% of developers
make games but
57% of those
games make less
than $500 per
month
The large number of games with high
quality free content makes getting
noticed with a new free title difficult.
At the same time they are destroying
the market for pay-per-download
games. The result is that 57% of game
developers intending to generate
revenue make less than $500 per app
per month, i.e. fall under the app
poverty line
Copyright920149VisionMobile9
Copyright920149VisionMobile9
7
There’s a strong
correlation
between tool use
and revenues, the
more tools a
developer uses,
the more money
they make
Despite the obvious link, our findings
indicate the use of tools is declining.
26% of developers that are interested
in making money don’t use any third
party tools. Of those developers, 79%
make less than $500 per app per
month. 12 months ago only 14% of
developers were not using any third
party tools.
Copyright920149VisionMobile9
Copyright920149VisionMobile9
8
Adoption of iOS
amongst
Explorers and
particularly
Hobbyists is
limited, while the
opposite is true
for Windows
Phone
Adoption of iOS amongst Explorers
and particularly Hobbyists is limited -
this is largely by design on Apple’s
part. It’s not possible to test iOS apps
on a real device without signing up for
a $99/year developer program
membership. Apple’s App Store
review policies also actively
discourage “amateur hour” warning of
rejection for apps that are not up to
the expected standard.
Copyright920149VisionMobile9
www.vmob.me/DE3Q14SLS9
Full Report is Available as a free download
About VisionMobile
VisionMobile is the leading research company in the app economy and
developer-centric business models. Our research and workshops help
clients compete and win in their rapidly changing industries.
The firm is best known for its semi-annual industry report series,
“Developer Economics”, which provides benchmarking of developer
attitudes, trends and monetization by region. Developer Economics is
now the largest, most global research on the apps economy, currently
surveying over 10,000+ mobile apps developers worldwide.
To find out more, visit www.visionmobile.com
Questions? Get in touch with us!
mark wilcox
business analyst
Mark@visionmobile.com
Christina voskoglou
Data & operations manager
Christina@visionmobile.com
Matos kapetanakis
marketing manager
matos@visionmobile.com
Terms of re-use
© VisionMobile 2014
1. License Grant. Subject to the terms and conditions of
this License, VisionMobile™ hereby grants you a worldwide,
royalty-free, non-exclusive license to reproduce the Report or
to incorporate parts of the Report (so long as this is no more
than five pages) into one or more documents or publications.
2. Restrictions. The license granted above is subject to and
limited by the following restrictions. You must not distribute
the Report on any website or publicly accessible Internet
website (such as Dropbox or Slideshare) and you may
distribute the Report only under the terms of this License.
You may not sublicense the Report. You must keep intact all
notices that refer to this License and to the disclaimer of
warranties with every copy of the Report you distribute. If
you incorporate parts of the Report (so long as this is no more
than five pages) into an adaptation or collection, you must
keep intact all copyright, trademark and confidentiality
notices for the Report and provide attribution to
VisionMobile™ in all distributions, reproductions,
adaptations or incorporations which the Report is used
(attribution requirement). You must not modify or alter the
Report in any way, including providing translations of the
Report.
3. Representations, Warranties and Disclaimer
VisionMobile™ believes the statements contained in this
publication to be based upon information that we consider
reliable, but we do not represent that it is accurate or
complete and it should not be relied upon as such. Opinions
expressed are current opinions as of the date appearing on
this publication only and the information, including the
opinions contained herein, are subject to change without
notice. Use of this publication by any third party for whatever
purpose should not and does not absolve such third party
from using due diligence in verifying the publication’s
contents. VisionMobile disclaims all implied warranties,
including, without limitation, warranties of merchantability
or fitness for a particular purpose.
4. Limitation on Liability: VisionMobile™, its affiliates
and representatives shall have no liability for any direct,
incidental, special, or consequential damages or lost profits, if
any, suffered by any third party as a result of decisions made,
or not made, or actions taken, or not taken, based on this
publication.
5. Termination: This License and the rights granted
hereunder will terminate automatically upon any breach by
you of the terms of this License.

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Developer Economics Q3 2014 - Key Insights

  • 1. Top 8 graphs and insights
  • 2. Top insights from the latest developer economics report
  • 3. Developer Economics: State of the developer nation Q3 2013 A research report Based on a survey of 10,000+ app developers Developer Economics is the leading research program on mobile developers and the app economy, tracking developer experiences across platforms, revenues, apps, tools, APIs, segments and regions. Based on a survey of 10,000+ app developers, the 7th edition Developer Economics: State of the Developer Nation Q3 2014 research report investigates the latest trends and discusses platforms, languages, consumer vs. enterprise revenues, as well as developer tools and segments. This document presents the top 8 insights and graphs from the report. The full report is available for free download at www.vmob.me/DE3Q14SLS
  • 4. Copyright920149VisionMobile9 1.  On a global level the platform wars are ending with iOS claiming the majority of the high-end device market and Android winning almost everywhere else. Windows Phone continues to gain developer mindshare steadily at 28%. 2.  42% of app developers are using HTML, CSS and JavaScript, yet only 15% target mobile browsers. The future of HTML5 is beyond the browser. 3.  A surprisingly high 47% of iOS developers and 42% of Android developers are using something other than the native language on their platforms 4.  The majority of app businesses are not sustainable at current revenue levels. 50% of iOS developers and 64% of Android developers are below the ‘app poverty line” of $500 per app per month 5.  67% of mobile app developers primarily target consumers and 11% target professionals directly. The 16% of developers who target enterprises are twice as likely to be earning over $5k per app per month and almost 3 times as likely to earn more than $25k per app per month 6.  Games dominate app store revenues, yet most games developers struggle. 33% of developers make games but 57% of those games make less than $500 per month 7.  Third party tools are a critical part of successful app businesses. There’s a strong correlation between tool use and revenues, the more tools a developer uses, the more money they make. 8.  The breakdown of developer segments that target each platform is determined by how well the platforms help them meet their goals. Adoption of iOS amongst Explorers and particularly Hobbyists is limited, while the opposite is true for Windows Phone Top 5 insights from the reportTop 8 insights from the report
  • 5. Copyright920149VisionMobile9 Android and iOS dominate mindshare - Windows Phone continues to gain developer mindshare steadily at 28% The Android and iOS duopoly commands the attention of both developers and consumers and remains firmly established. However, the platform wars are not over. On a global level Microsoft is still fighting to build a sustainable third ecosystem and making some headway with developers, 28% of whom now adopt the platform, despite failing to make significant device market share gains. 1
  • 6.
  • 7. Copyright920149VisionMobile9 242% of app developers are using HTML, CSS and JavaScript, yet only 15% target mobile browsers. The future of HTML5 is beyond the browser. Our research shows that only 15% of developers are targeting mobile browsers while 42% are using HTML, CSS and JavaScript. This begs the question, what are the rest of them using it for? Looking at primary languages, only 17% selected this option. This means the other 25% are only using it part of the time or for parts of their apps; it’s a very popular secondary tool.
  • 8.
  • 9. Copyright920149VisionMobile9 3A surprisingly high 47% of iOS developers and 42% of Android developers are using something other than the native language on their platforms For the loyal developers that still prioritise BlackBerry 10 you might expect to find the highest levels of investment in native apps. Instead, we see the lowest level of native app developers at 43% and the greatest fraction of web developers at 27%. This is partly due to BlackBerry 10 having first class web apps, which goes some way towards explaining this.
  • 11. Copyright920149VisionMobile9 4 50% of iOS developers and 64% of Android developers are below the ‘app poverty line” of $500 per app per month The top 12% of developers are the Haves. They make more than $10k per app per month. 17% of iOS-first developers are in this group versus 9% of Android-first developers. For comparison a rank-100 grossing game on iOS in the US only would expect to make about $10k per day. Only the top 1.6% of developers make more than $500k per app per month and some of those earn tens of millions of dollars every month.
  • 13. Copyright920149VisionMobile9 5 67% of mobile app developers primarily target consumers, 11% target professionals directly and 16% of developers target enterprises Although this wave of adoption is still only in its early phases, already the 16% of developers who target enterprises are twice as likely to be earning over $5k per app per month and nearly 3 times as likely to earn over $25k. The early platform winner here is iOS, with Apple claiming adoption by 98% of the Fortune 500 companies.
  • 15. Copyright920149VisionMobile9 6 33% of developers make games but 57% of those games make less than $500 per month The large number of games with high quality free content makes getting noticed with a new free title difficult. At the same time they are destroying the market for pay-per-download games. The result is that 57% of game developers intending to generate revenue make less than $500 per app per month, i.e. fall under the app poverty line
  • 17. Copyright920149VisionMobile9 7 There’s a strong correlation between tool use and revenues, the more tools a developer uses, the more money they make Despite the obvious link, our findings indicate the use of tools is declining. 26% of developers that are interested in making money don’t use any third party tools. Of those developers, 79% make less than $500 per app per month. 12 months ago only 14% of developers were not using any third party tools.
  • 19. Copyright920149VisionMobile9 8 Adoption of iOS amongst Explorers and particularly Hobbyists is limited, while the opposite is true for Windows Phone Adoption of iOS amongst Explorers and particularly Hobbyists is limited - this is largely by design on Apple’s part. It’s not possible to test iOS apps on a real device without signing up for a $99/year developer program membership. Apple’s App Store review policies also actively discourage “amateur hour” warning of rejection for apps that are not up to the expected standard.
  • 21. www.vmob.me/DE3Q14SLS9 Full Report is Available as a free download
  • 22. About VisionMobile VisionMobile is the leading research company in the app economy and developer-centric business models. Our research and workshops help clients compete and win in their rapidly changing industries. The firm is best known for its semi-annual industry report series, “Developer Economics”, which provides benchmarking of developer attitudes, trends and monetization by region. Developer Economics is now the largest, most global research on the apps economy, currently surveying over 10,000+ mobile apps developers worldwide. To find out more, visit www.visionmobile.com
  • 23. Questions? Get in touch with us! mark wilcox business analyst Mark@visionmobile.com Christina voskoglou Data & operations manager Christina@visionmobile.com Matos kapetanakis marketing manager matos@visionmobile.com
  • 24. Terms of re-use © VisionMobile 2014 1. License Grant. Subject to the terms and conditions of this License, VisionMobile™ hereby grants you a worldwide, royalty-free, non-exclusive license to reproduce the Report or to incorporate parts of the Report (so long as this is no more than five pages) into one or more documents or publications. 2. Restrictions. The license granted above is subject to and limited by the following restrictions. You must not distribute the Report on any website or publicly accessible Internet website (such as Dropbox or Slideshare) and you may distribute the Report only under the terms of this License. You may not sublicense the Report. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Report you distribute. If you incorporate parts of the Report (so long as this is no more than five pages) into an adaptation or collection, you must keep intact all copyright, trademark and confidentiality notices for the Report and provide attribution to VisionMobile™ in all distributions, reproductions, adaptations or incorporations which the Report is used (attribution requirement). You must not modify or alter the Report in any way, including providing translations of the Report. 3. Representations, Warranties and Disclaimer VisionMobile™ believes the statements contained in this publication to be based upon information that we consider reliable, but we do not represent that it is accurate or complete and it should not be relied upon as such. Opinions expressed are current opinions as of the date appearing on this publication only and the information, including the opinions contained herein, are subject to change without notice. Use of this publication by any third party for whatever purpose should not and does not absolve such third party from using due diligence in verifying the publication’s contents. VisionMobile disclaims all implied warranties, including, without limitation, warranties of merchantability or fitness for a particular purpose. 4. Limitation on Liability: VisionMobile™, its affiliates and representatives shall have no liability for any direct, incidental, special, or consequential damages or lost profits, if any, suffered by any third party as a result of decisions made, or not made, or actions taken, or not taken, based on this publication. 5. Termination: This License and the rights granted hereunder will terminate automatically upon any breach by you of the terms of this License.