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INFORMATION
ARCHITECTURE
   SUMMIT 2012
                               NEW ORLEANS
                                MARCH 21-25




Presented by ANDY FITZGERALD
IA SUMMIT ’12 THEMES

 Myths of Mobile
 Device Independence
 Putting Content First
 Future-Proofing Content
 Leveraging Metadata
 Embracing Complexity
 Delight & Flow
 Extending the Mind
?
CURRENT UX PROCESS



                     Discovery      Sprint 0    Sprint 1    Sprint 2     Sprint N     Launch       Post Launch

                                                                                       Finalized
Interaction Design               Wireframes    Wireframes   Wireframes   Wireframes   Wireframes
                                                                                         Deck
PROPOSED UX PROCESS
                       Discovery          Sprint 0          Sprint 1      Sprint 2     Sprint N     Launch       Post Launch

                           Research    Personas &
User Research
                            Study      User Stories


                                                                           Content
                           Content       Content           Content
Content Strategy                                                           Strategy
                            Audit       Inventory           Map
                                                                             Plan


                                           Navigation
Information Architecture                                  User Flows
                                            Schema
                       Discovery          Sprint 0          Sprint 1      Sprint 2     Sprint N     Launch       Post Launch

                                                                                                     Finalized
Interaction Design         Sketches    Wireframes         Wireframes      Wireframes   Wireframes   Wireframes
                                                                                                       Deck

                           Baseline     Usability       Paper Prototype                                           Usability
                                                                           Usability    Usability    Usability
Usability                  Usability    Findings           Usability                                              Findings
                                                                            Study        Study        Study
                            Study        Report             Study                                                  Report

                           Baseline     Analytics                                                                 Analytics
                                                                                                    Analytics
Analytics                  Analytics    Findings                                                                  Findings
                                                                                                     Study
                            Study        Report                                                                    Report
Discovery          Sprint 0          Sprint 1      Sprint 2     Sprint N     Launch       Post Launch

                           Research    Personas &
User Research
                            Study      User Stories


                                                                           Content
                           Content       Content           Content
Content Strategy                                                           Strategy
                            Audit       Inventory           Map
                                                                             Plan


                                           Navigation
Information Architecture                                  User Flows
                                            Schema


                                                                                                     Finalized
Interaction Design         Sketches    Wireframes         Wireframes      Wireframes   Wireframes   Wireframes
                                                                                                       Deck

                           Baseline     Usability       Paper Prototype                                           Usability
                                                                           Usability    Usability    Usability
Usability                  Usability    Findings           Usability                                              Findings
                                                                            Study        Study        Study
                            Study        Report             Study                                                  Report

                           Baseline     Analytics                                                                 Analytics
                                                                                                    Analytics
Analytics                  Analytics    Findings                                                                  Findings
                                                                                                     Study
                            Study        Report                                                                    Report
Discovery          Sprint 0          Sprint 1      Sprint 2     Sprint N     Launch       Post Launch

                           Research    Personas &
User Research
                            Study      User Stories


                                                                           Content
                           Content       Content           Content
Content Strategy                                                           Strategy
                            Audit       Inventory           Map
                                                                             Plan


                                           Navigation
Information Architecture                                  User Flows
                                            Schema


                                                                                                     Finalized
Interaction Design         Sketches    Wireframes         Wireframes      Wireframes   Wireframes   Wireframes
                                                                                                       Deck

                           Baseline     Usability       Paper Prototype                                           Usability
                                                                           Usability    Usability    Usability
Usability                  Usability    Findings           Usability                                              Findings
                                                                            Study        Study        Study
                            Study        Report             Study                                                  Report

                           Baseline     Analytics                                                                 Analytics
                                                                                                    Analytics
Analytics                  Analytics    Findings                                                                  Findings
                                                                                                     Study
                            Study        Report                                                                    Report
“ARCHITECTURE ENABLES
ENVIRONMENTS FOR INHABITATION;
INFORMATION ARCHITECTURE
ENABLES ENVIRONMENTS FOR
UNDERSTANDING.”

              –Jorge Arango, “Architectures”
I.A. IS ALSO

 Web Strategy
   Social
   Mobile

 Cross-Channel Strategy
   Physical
   Digital

 Intertwingularity
   Ubiquitous
   Ambient
Context




Content                 Users




          Adapted	
  from	
  Informa(on	
  Architecture	
  for	
  the	
  World	
  Wide	
  Web,	
  
                                             by	
  Louis	
  Rosenfeld	
  &	
  Peter	
  Morville
SUMMIT THEMES (REDUX)

          Myths of Mobile
Context




          Device Independence
          Putting Content First
Content




          Future-Proofing Content
          Leveraging Metadata
          Embracing Complexity
Users




          Delight & Flow
          Extending the Mind
SUMMIT THEMES (REDUX)

          Myths of Mobile
Context




          Device Independence
          Putting Content First
Content




          Future-Proofing Content
          Leveraging Metadata
          Embracing Complexity
Users




          Delight & Flow
          Extending the Mind
MYTHS OF MOBILE CONTEXT




                 Adapted	
  from	
  Myths	
  of	
  Mobile	
  Context,	
  
                                         Josh	
  Clark	
  @	
  IAS12
MYTHS OF MOBILE CONTEXT

 Myth #1: Mobile users are rushed and distracted




                                    Adapted	
  from	
  Myths	
  of	
  Mobile	
  Context,	
  
                                                            Josh	
  Clark	
  @	
  IAS12
MYTHS OF MOBILE CONTEXT

 Myth #1: Mobile users are rushed and distracted




                                            AdWeek,	
  	
  April	
  11,	
  2012	
  
                                          Source:	
  Forrester	
  Research
MYTHS OF MOBILE CONTEXT

 Myth #1: Mobile users are rushed and distracted




                                            AdWeek,	
  	
  April	
  11,	
  2012	
  
                                          Source:	
  Forrester	
  Research
MYTHS OF MOBILE CONTEXT

 Myth #1: Mobile users are rushed and distracted
 Myth #2: Mobile = Less




                                    Adapted	
  from	
  Myths	
  of	
  Mobile	
  Context,	
  
                                                            Josh	
  Clark	
  @	
  IAS12
“MOBILE USERS’ PRIORITIES CHANGE,
BUT THEIR INTENTS DON’T.”

            –Emily Weingart, Beyond Channels
MYTHS OF MOBILE CONTEXT

 Myth #1: Mobile users are rushed and distracted
 Myth #2: Mobile = Less
 Myth #3: Complexity is a dirty word
 Myth #4: Extra taps are evil




                                       Adapted	
  from	
  Myths	
  of	
  Mobile	
  Context,	
  
                                                               Josh	
  Clark	
  @	
  IAS12
MYTHS OF MOBILE CONTEXT

 Myth #1: Mobile users are rushed and distracted
 Myth #2: Mobile = Less
 Myth #3: Complexity is a dirty word
 Myth #4: Extra taps are evil
 Myth #5: Gotta have a mobile website
 Myth #6: Mobile is about apps




                                       Adapted	
  from	
  Myths	
  of	
  Mobile	
  Context,	
  
                                                               Josh	
  Clark	
  @	
  IAS12
MYTHS OF MOBILE CONTEXT

 Myth #1: Mobile users are rushed and distracted
 Myth #2: Mobile = Less
 Myth #3: Complexity is a dirty word
 Myth #4: Extra taps are evil
 Myth #5: Gotta have a mobile website
 Myth #6: Mobile is about apps
 Myth #7: Content & API are for database nerds



                                       Adapted	
  from	
  Myths	
  of	
  Mobile	
  Context,	
  
                                                               Josh	
  Clark	
  @	
  IAS12
“STOP BEING CHANNEL EXPERTS;
START BEING CONTENT EXPERTS.”

            –Emily Weingart, Beyond Channels
DEVICE INDEPENDENCE
DEVICE INDEPENDENCE

 Place
   What are the physical touchpoints & surrounding channels?

 Mindset
   What is the user there to do?

 Social
   how does the presence of others affect the users’ goals?




                                            Adapted	
  from	
  Beyond	
  Channels,	
  
                                                   Emily	
  Weingart	
  @	
  IAS12
DEVICE INDEPENDENCE

 Place
   What are the physical touchpoints & surrounding channels?

 Mindset
   What is the user there to do?

 Social
   how does the presence of others affect the users’ goals?




                                            Adapted	
  from	
  Beyond	
  Channels,	
  
                                                   Emily	
  Weingart	
  @	
  IAS12
DEVICE INDEPENDENCE

 Place
   What are the physical touchpoints & surrounding channels?

 Mindset
   What is the user there to do?

 Social
   how does the presence of others affect the users’ goals?




                                            Adapted	
  from	
  Beyond	
  Channels,	
  
                                                   Emily	
  Weingart	
  @	
  IAS12
DEVICE INDEPENDENCE

 Place
   What are the physical touchpoints & surrounding channels?

 Mindset
   What is the user there to do?

 Social
   how does the presence of others affect the users’ goals?




                                            Adapted	
  from	
  Beyond	
  Channels,	
  
                                                   Emily	
  Weingart	
  @	
  IAS12
SUMMIT THEMES

          Myths of Mobile
Context




          Device Independence
          Putting Content First
Content




          Future-Proofing Content
          Leveraging Metadata
          Embracing Complexity
Users




          Delight & Flow
          Extending the Mind
“YOU PUT WATER INTO A CUP,

    IT BECOMES THE CUP.


YOU PUT WATER INTO A BOTTLE,

   IT BECOMES THE BOTTLE.


   YOU PUT IT IN A TEAPOT,

  IT BECOMES THE TEAPOT.”


                       Yoinked	
  from	
  Myths	
  of	
  Mobile	
  Context,	
  
                                               Josh	
  Clark	
  @	
  IAS12
“PUTTING CONTENT FIRST MEANS
CREATING CLEAN, WELL STRUCTURED,
FLEXIBLE CONTENT THAT CAN BE
USED ACROSS A VARIETY OF
CHANNELS, PLATFORMS, AND
CONTEXTS -- BECAUSE IT WAS
PLANNED THAT WAY FROM THE
START.”
                              –Karen McGrane,
        Adapting Ourselves to Adaptive Content
C
O
N
T
E
N
T

P
R
O
V
I
D
E




M
U
S
I
C

P
A
R
T
N
E




    Adapted	
  from	
  Adap(ng	
  Ourselves	
  to	
  Adap(ve	
  Content,	
  
                                        Karen	
  McGrane	
  @	
  IAS12
CONTENT FIRST

 Future-proof content
   write for the “chunk”
   create content for re-use from the start




                                 Adapted	
  from	
  Adap(ng	
  Ourselves	
  to	
  Adap(ve	
  Content,	
  
                                                                     Karen	
  McGrane	
  @	
  IAS12
“THE MORE STRUCTURE YOU PUT INTO
CONTENT THE FREER IT WILL
BECOME.”

                      – Rachel Lovinger
                            @rlovinger
CONTENT FIRST

 Future-proof content
   write for the “chunk”
   create content for re-use from the start

 Leverage metadata
   design for dynamically generated pages that respond to
   presentation and context




                                 Adapted	
  from	
  Adap(ng	
  Ourselves	
  to	
  Adap(ve	
  Content,	
  
                                                                     Karen	
  McGrane	
  @	
  IAS12
“METADATA IS THE NEW ART
DIRECTION”
                       – Ethan Resnick
                            @studip101
SUMMIT THEMES

          Myths of Mobile
Context




          Device Independence
          Putting Content First
Content




          Future-Proofing Content
          Leveraging Metadata
          Embracing Complexity
Users




          Delight & Flow
          Extending the Mind
EMBRACING COMPLEXITY

 Overview
 Zoom
 Filter
 Details on demand




                     Visual	
  Informa(on	
  Seeking	
  Mantra,	
  
                                  Ben	
  Schneiderman	
  (1996)
COMPLEXITY HEURISTICS

 Prioritize




                 Adapted	
  from	
  Designing	
  for	
  Complexity,	
  
                                Nadine	
  Schaeffer	
  @	
  IAS12
COMPLEXITY HEURISTICS

 Prioritize
 Surface patterns




                    Adapted	
  from	
  Designing	
  for	
  Complexity,	
  
                                   Nadine	
  Schaeffer	
  @	
  IAS12
COMPLEXITY HEURISTICS

 Prioritize
 Surface patterns
 Visualize Data




                    Adapted	
  from	
  Designing	
  for	
  Complexity,	
  
                                   Nadine	
  Schaeffer	
  @	
  IAS12
COMPLEXITY HEURISTICS

 Prioritize
 Surface patterns
 Visualize Data
 Account for roles




                     Adapted	
  from	
  Designing	
  for	
  Complexity,	
  
                                    Nadine	
  Schaeffer	
  @	
  IAS12
COMPLEXITY HEURISTICS

 Prioritize
 Surface patterns
 Visualize Data
 Account for roles
 Adapt to users




                     Adapted	
  from	
  Designing	
  for	
  Complexity,	
  
                                    Nadine	
  Schaeffer	
  @	
  IAS12
COMPLEXITY HEURISTICS

 Prioritize          Reveal
 Surface patterns
 Visualize Data
 Account for roles
 Adapt to users




                              Adapted	
  from	
  Designing	
  for	
  Complexity,	
  
                                             Nadine	
  Schaeffer	
  @	
  IAS12
COMPLEXITY HEURISTICS

 Prioritize          Reveal
 Surface patterns    Zoom
 Visualize Data
 Account for roles
 Adapt to users




                              Adapted	
  from	
  Designing	
  for	
  Complexity,	
  
                                             Nadine	
  Schaeffer	
  @	
  IAS12
COMPLEXITY HEURISTICS

 Prioritize          Reveal
 Surface patterns    Zoom
 Visualize Data      Consider social
                     implications
 Account for roles
 Adapt to users




                              Adapted	
  from	
  Designing	
  for	
  Complexity,	
  
                                             Nadine	
  Schaeffer	
  @	
  IAS12
COMPLEXITY HEURISTICS

 Prioritize          Reveal
 Surface patterns    Zoom
 Visualize Data      Consider social
                     implications
 Account for roles
                     No UI at all
 Adapt to users




                              Adapted	
  from	
  Designing	
  for	
  Complexity,	
  
                                             Nadine	
  Schaeffer	
  @	
  IAS12
“Plot	
  Lines”
Delayed	
  Gra(fica(on,	
  Oct-­‐Dec	
  2011
CSÍKSZENTMIHÁLYI’S FLOW


 Finely-tuned balance of challenge & skill
 Clear sense of goals
 Positively channeled emotions
 Total and energized immersion in an activity
 Intrinsically rewarding
“INFORMATION IS CHEAP;
UNDERSTANDING IS EXPENSIVE.”

                               –Karl Fast,
                    Information Overload
                        is an Opportunity
THANK YOU!

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Information Architecture Summit 2012 Recap

  • 1. INFORMATION ARCHITECTURE SUMMIT 2012 NEW ORLEANS MARCH 21-25 Presented by ANDY FITZGERALD
  • 2.
  • 3. IA SUMMIT ’12 THEMES Myths of Mobile Device Independence Putting Content First Future-Proofing Content Leveraging Metadata Embracing Complexity Delight & Flow Extending the Mind
  • 4. ?
  • 5.
  • 6. CURRENT UX PROCESS Discovery Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Post Launch Finalized Interaction Design Wireframes Wireframes Wireframes Wireframes Wireframes Deck
  • 7. PROPOSED UX PROCESS Discovery Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Post Launch Research Personas & User Research Study User Stories Content Content Content Content Content Strategy Strategy Audit Inventory Map Plan Navigation Information Architecture User Flows Schema Discovery Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Post Launch Finalized Interaction Design Sketches Wireframes Wireframes Wireframes Wireframes Wireframes Deck Baseline Usability Paper Prototype Usability Usability Usability Usability Usability Usability Findings Usability Findings Study Study Study Study Report Study Report Baseline Analytics Analytics Analytics Analytics Analytics Findings Findings Study Study Report Report
  • 8. Discovery Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Post Launch Research Personas & User Research Study User Stories Content Content Content Content Content Strategy Strategy Audit Inventory Map Plan Navigation Information Architecture User Flows Schema Finalized Interaction Design Sketches Wireframes Wireframes Wireframes Wireframes Wireframes Deck Baseline Usability Paper Prototype Usability Usability Usability Usability Usability Usability Findings Usability Findings Study Study Study Study Report Study Report Baseline Analytics Analytics Analytics Analytics Analytics Findings Findings Study Study Report Report
  • 9. Discovery Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Post Launch Research Personas & User Research Study User Stories Content Content Content Content Content Strategy Strategy Audit Inventory Map Plan Navigation Information Architecture User Flows Schema Finalized Interaction Design Sketches Wireframes Wireframes Wireframes Wireframes Wireframes Deck Baseline Usability Paper Prototype Usability Usability Usability Usability Usability Usability Findings Usability Findings Study Study Study Study Report Study Report Baseline Analytics Analytics Analytics Analytics Analytics Findings Findings Study Study Report Report
  • 10. “ARCHITECTURE ENABLES ENVIRONMENTS FOR INHABITATION; INFORMATION ARCHITECTURE ENABLES ENVIRONMENTS FOR UNDERSTANDING.” –Jorge Arango, “Architectures”
  • 11. I.A. IS ALSO Web Strategy Social Mobile Cross-Channel Strategy Physical Digital Intertwingularity Ubiquitous Ambient
  • 12. Context Content Users Adapted  from  Informa(on  Architecture  for  the  World  Wide  Web,   by  Louis  Rosenfeld  &  Peter  Morville
  • 13. SUMMIT THEMES (REDUX) Myths of Mobile Context Device Independence Putting Content First Content Future-Proofing Content Leveraging Metadata Embracing Complexity Users Delight & Flow Extending the Mind
  • 14. SUMMIT THEMES (REDUX) Myths of Mobile Context Device Independence Putting Content First Content Future-Proofing Content Leveraging Metadata Embracing Complexity Users Delight & Flow Extending the Mind
  • 15. MYTHS OF MOBILE CONTEXT Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  • 16. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed and distracted Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  • 17. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed and distracted AdWeek,    April  11,  2012   Source:  Forrester  Research
  • 18. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed and distracted AdWeek,    April  11,  2012   Source:  Forrester  Research
  • 19. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed and distracted Myth #2: Mobile = Less Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  • 20. “MOBILE USERS’ PRIORITIES CHANGE, BUT THEIR INTENTS DON’T.” –Emily Weingart, Beyond Channels
  • 21. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed and distracted Myth #2: Mobile = Less Myth #3: Complexity is a dirty word Myth #4: Extra taps are evil Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  • 22. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed and distracted Myth #2: Mobile = Less Myth #3: Complexity is a dirty word Myth #4: Extra taps are evil Myth #5: Gotta have a mobile website Myth #6: Mobile is about apps Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  • 23. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed and distracted Myth #2: Mobile = Less Myth #3: Complexity is a dirty word Myth #4: Extra taps are evil Myth #5: Gotta have a mobile website Myth #6: Mobile is about apps Myth #7: Content & API are for database nerds Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  • 24. “STOP BEING CHANNEL EXPERTS; START BEING CONTENT EXPERTS.” –Emily Weingart, Beyond Channels
  • 26. DEVICE INDEPENDENCE Place What are the physical touchpoints & surrounding channels? Mindset What is the user there to do? Social how does the presence of others affect the users’ goals? Adapted  from  Beyond  Channels,   Emily  Weingart  @  IAS12
  • 27. DEVICE INDEPENDENCE Place What are the physical touchpoints & surrounding channels? Mindset What is the user there to do? Social how does the presence of others affect the users’ goals? Adapted  from  Beyond  Channels,   Emily  Weingart  @  IAS12
  • 28. DEVICE INDEPENDENCE Place What are the physical touchpoints & surrounding channels? Mindset What is the user there to do? Social how does the presence of others affect the users’ goals? Adapted  from  Beyond  Channels,   Emily  Weingart  @  IAS12
  • 29.
  • 30. DEVICE INDEPENDENCE Place What are the physical touchpoints & surrounding channels? Mindset What is the user there to do? Social how does the presence of others affect the users’ goals? Adapted  from  Beyond  Channels,   Emily  Weingart  @  IAS12
  • 31.
  • 32. SUMMIT THEMES Myths of Mobile Context Device Independence Putting Content First Content Future-Proofing Content Leveraging Metadata Embracing Complexity Users Delight & Flow Extending the Mind
  • 33.
  • 34. “YOU PUT WATER INTO A CUP, IT BECOMES THE CUP. YOU PUT WATER INTO A BOTTLE, IT BECOMES THE BOTTLE. YOU PUT IT IN A TEAPOT, IT BECOMES THE TEAPOT.” Yoinked  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  • 35. “PUTTING CONTENT FIRST MEANS CREATING CLEAN, WELL STRUCTURED, FLEXIBLE CONTENT THAT CAN BE USED ACROSS A VARIETY OF CHANNELS, PLATFORMS, AND CONTEXTS -- BECAUSE IT WAS PLANNED THAT WAY FROM THE START.” –Karen McGrane, Adapting Ourselves to Adaptive Content
  • 36. C O N T E N T P R O V I D E M U S I C P A R T N E Adapted  from  Adap(ng  Ourselves  to  Adap(ve  Content,   Karen  McGrane  @  IAS12
  • 37.
  • 38. CONTENT FIRST Future-proof content write for the “chunk” create content for re-use from the start Adapted  from  Adap(ng  Ourselves  to  Adap(ve  Content,   Karen  McGrane  @  IAS12
  • 39. “THE MORE STRUCTURE YOU PUT INTO CONTENT THE FREER IT WILL BECOME.” – Rachel Lovinger @rlovinger
  • 40. CONTENT FIRST Future-proof content write for the “chunk” create content for re-use from the start Leverage metadata design for dynamically generated pages that respond to presentation and context Adapted  from  Adap(ng  Ourselves  to  Adap(ve  Content,   Karen  McGrane  @  IAS12
  • 41. “METADATA IS THE NEW ART DIRECTION” – Ethan Resnick @studip101
  • 42. SUMMIT THEMES Myths of Mobile Context Device Independence Putting Content First Content Future-Proofing Content Leveraging Metadata Embracing Complexity Users Delight & Flow Extending the Mind
  • 43. EMBRACING COMPLEXITY Overview Zoom Filter Details on demand Visual  Informa(on  Seeking  Mantra,   Ben  Schneiderman  (1996)
  • 44.
  • 45.
  • 46. COMPLEXITY HEURISTICS Prioritize Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  • 47. COMPLEXITY HEURISTICS Prioritize Surface patterns Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  • 48. COMPLEXITY HEURISTICS Prioritize Surface patterns Visualize Data Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  • 49. COMPLEXITY HEURISTICS Prioritize Surface patterns Visualize Data Account for roles Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  • 50. COMPLEXITY HEURISTICS Prioritize Surface patterns Visualize Data Account for roles Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  • 51. COMPLEXITY HEURISTICS Prioritize Reveal Surface patterns Visualize Data Account for roles Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  • 52. COMPLEXITY HEURISTICS Prioritize Reveal Surface patterns Zoom Visualize Data Account for roles Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  • 53. COMPLEXITY HEURISTICS Prioritize Reveal Surface patterns Zoom Visualize Data Consider social implications Account for roles Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  • 54. COMPLEXITY HEURISTICS Prioritize Reveal Surface patterns Zoom Visualize Data Consider social implications Account for roles No UI at all Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  • 56. CSÍKSZENTMIHÁLYI’S FLOW Finely-tuned balance of challenge & skill Clear sense of goals Positively channeled emotions Total and energized immersion in an activity Intrinsically rewarding
  • 57. “INFORMATION IS CHEAP; UNDERSTANDING IS EXPENSIVE.” –Karl Fast, Information Overload is an Opportunity