23. Consumers
Spend money
Like games
News junkies
Entertainment addicts
Social connections
Opinionated
Have short attention spans
Like beautiful things
Alone
30. Enterprise users
Make money
Works hard
Appetite for information
Highly trained
Perfectionism, high stakes
Deep-dive problem solver
Rules, regulations, policies
31. Enterprise users
Make money
Works hard
Appetite for information
Highly trained
Perfectionism, high stakes
Deep-dive problem solver
Rules, regulations, policies
Looooong attention span
32. Enterprise users
Make money
Works hard
Appetite for information
Highly trained
Perfectionism, high stakes
Deep-dive problem solver
Rules, regulations, policies
Looooong attention span
Collaborator
33. CONSUMER vs ENTERPRISE
Spend money
Like games
News junkies
Entertainment addicts
Social connections
Opinionated
Have short attention spans
Like beautiful things
Alone
Make money
Works hard
Appetite for information
Highly trained
Perfectionism, high stakes
Deep-dive problem solver
Rules, regulations, policies
Looooong attention span
Collaborator
53. “We’re entering a new era…
Experiences centering not on physical
objects but on the the fabric of digital
information that surrounds us.
That’s the next challenge for design:
weaving the threads of technology,
information, and access seamlessly and
elegantly into our everyday lives.”
WIRED
61. Big credit to:
Alan Baumgarten
ConveyUX
And this intro to Farewell:
http://www.fastcodesign.com/3057234/
innovation-by-design/design-thinking-
shakes-up-the-beige-world-of-
enterprise-software