15. Technology recommendations
• User modeling
• Mobile tools
• Networking
• Serious games
• Intelligent environments
• Educational data mining
• Rich interfaces
16. The IEEE learning technology technical
committee report on curricula
Knowledge
competence
Process
competence
Applica4on
process
Personal
and
social
competence
Innova4ve
and
crea4ve
competence
17. A network of excellence for technology
enhanced learning
• Provide a unifying framework for research;
• Engage the TEL community in scientific debate and
discussion to develop awareness of and respect for
different theoretical and methodological perspectives;
• Build TEL knowledge;
• Developing an understanding of how Web 2.0
technologies can support the construction of
knowledge and research; and,
• Develop strategies for TEL instruments to feed and
fuel ongoing developments.
19. Rationales for Using Technology as Cognitive Tools
• Designers as Learners
• Learners as Designers
• Learners as Thinkers
• Knowledge Construction, Not
Reproduction
• Reflective Thinking
• Learning WITH Technology
• (Un)intelligent Tools
• Distributing Cognitive Processing