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“Why Am I Negotiating with Aliens During Training?”
Alternate Reality Games for Training
Charles Palmer
Executive Director
Professor of Interactive Media
Harrisburg University of Science & Technology
@charlespalmer
www.linkedin.com/in/charleslpalmer/
http://www.slideshare.net/charlespalmerhu/
Andy Petroski
New Product Development Consultant
Corporate Faculty
Harrisburg University of Science & Technology
@apetroski
www.linkedin.com/in/apetroski/
http://www.slideshare.net/apetroski
www.gamificationforperformance.com (sign up)
Twitter: @ARGGamification
Facebook: https://www.facebook.com/gamificationforperformance
Buy on Amazon: http://amzn.to/1RKPfJN
What is your main reason for attending this webinar?
Innovation and new methods
General interest / development
Gain better knowledge of gamification
Compare ARGs to simulations
See ARG examples
Interested in games for learning topic
A 5 minute ARG
Hurricane!
Are you prepared?
Everyone will work together to prepare a kit. The
kit must contain five (5) items.
Each kit must include at least one (1) item from
the food/water, clothing and utilities category.
Each item has “usefulness” points assigned to it
based on a 1-10 scale.
The goal is to create the most useful and complete
kit. Obtain over 30 usefulness points for even a
chance at survival.
Create Your Hurricane Kit!
Create Your Hurricane Kit!
You have 1 minute per selection
1. Look through the options available
2. Select an option in the poll
3. Defend your selection and persuade
others to change their selection in the chat
4. Make a final poll selection
What’s missing from your kit?
Water
Food
Blankets / Pillows, etc.
Clothing
First Aid Kit / Medicines / Prescription Drugs
Special Items
Toiletries / Hygiene items / Moisture wipes
Flashlight / Batteries
Radio
Telephones
Cash and Credit Cards
Keys
Toys, Books and Games
Important documents
Tools
Vehicle fuel tanks filled
Pet care items
Kit Debrief
– Storyline
– Goal
– Rules of Play
– Criteria for success
– Points/Rewards
– Constraints (Time)
– Puzzles/Clues (didn’t include)
– Characters (didn’t include)
– Obstacles (didn’t include)
What were the elements of the game?
Why Am I Negotiating with Aliens During Training?
Alternate Reality
Games (ARGs)
Define
Explore
Examples
Discover Player
Interactions
Identify
Opportunities
Alternate Reality Games
What?
Alternate Reality Games
ARGs combine real-world experience with fictional
clues, puzzles and communication in a collaborative
game format. The story-based and problem-based
experience promotes the use of physical and online
resources, collaboration among game players and
critical thinking related to the storyline and problem-
based activities.
My ARG is better than your ARG!
• Alternate Reality “GAME” = ARG
• Augmented Reality “GAME” = ARG
Which of these interactive experiences are you
familiar with? (select all that apply)
eLearning vs. ARG
eLearning ARG
Individual experience Collaborative experience
Mouse clicks Cognitive challenges
Pre-defined Fluid experience
Separate experience Embedded experience
Short time Extended time
Games vs. ARG
Computer Game ARG
Bound to the device Variety of mediums
Separate experience Embedded experience
Short time Extended time
Geocaching vs. ARG
Geocaching ARG
Location-based
challenge
Location-based and
virtual
Communication with other
players
Collaboration with other
players
Finding items Finding, analyzing,
creating
No story Story-based
Scavenger Hunt vs. ARG
Scavenger Hunt ARG
Item collection Solve a problem
Sequential Fluid
Real world Real world and virtual
Loose story Story driven
Live Action Role Playing vs. ARG
LARPing ARG
Players act out characters Players play as themselves
and interact with non-
player characters
Rules created by the
players
Rules created by the game
designer and applied by
puppetmaster
Social Learning vs. ARG
Social Learning ARG
Learning driven by social
interaction
Experience supported by
social interaction
Gamification vs. ARG
Gamification ARG
Non-game contexts Eventually is a game
Primarily feedback Primarily story and
activities with feedback
ARGs are TRANSMEDIA!
eLearning
Computer Game
Geocaching
Scavenger Hunt
Live Action Role Playing
Social Learning
Gamification
poster
phone call
qr code
character
broadcast
media
flyer
puzzle
cryptogram
location
Alternate Reality Games (ARGs)
• Started in entertainment
• Evolved into conferences, courses
and corporate learning
• Constructivism,
active learning,
integrated
experience
The Learning Connection
Used with permission
Alternate Reality Games
Player Interactions?
Levels of Participation and Activities
Participation Activities
Passive Reading, watching, collecting
Active Puzzles, short challenge questions, light
research or collaboration, two-way digital
communication
Immersive World building and customization, asset
crafting, extensive communication
Alternate Reality Games
Examples?
Alternate Reality Games
Opportunities?
Increase New
Employee
Engagement
Increase
Teamwork
and
Collaboration
Optimize
Training Time
Increase Skills
Fuel
Innovation
Questions?
Resources
Gamificationforperformance.com [sign up for
announcements]
ARGNet: http://www.argn.com/
Crisis Simulation: Blink Mining:
http://www.conducttr.com/success-stories/crisis-
simulation-blink-mining/
Make an Alternate Reality Game:
http://www.slideshare.net/nettrice/make-an-
alternate-reality-game-10190076
Resources
North American Simulation and Gaming
Association: http://www.nasaga.org/page/our-
conferences
CUNY Games Festival:
https://gamesfest2016.commons.gc.cuny.edu/
www.gamificationforperformance.com (sign up)
Twitter: @ARGGamification
Facebook: https://www.facebook.com/gamificationforperformance
Buy on Amazon: http://amzn.to/1RKPfJN
Upcoming Webinars
Robots are Eating the Building: Narrative
for Increased Engagement
Wednesday, April 6
3 PM EST
Levels of Learner Activity and 10
Participation Points for Gryffindor
Tuesday, May 17
1 PM EST

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Why am I Negotiating with Aliens During Training?

  • 1. “Why Am I Negotiating with Aliens During Training?” Alternate Reality Games for Training
  • 2. Charles Palmer Executive Director Professor of Interactive Media Harrisburg University of Science & Technology @charlespalmer www.linkedin.com/in/charleslpalmer/ http://www.slideshare.net/charlespalmerhu/
  • 3. Andy Petroski New Product Development Consultant Corporate Faculty Harrisburg University of Science & Technology @apetroski www.linkedin.com/in/apetroski/ http://www.slideshare.net/apetroski
  • 4. www.gamificationforperformance.com (sign up) Twitter: @ARGGamification Facebook: https://www.facebook.com/gamificationforperformance Buy on Amazon: http://amzn.to/1RKPfJN
  • 5. What is your main reason for attending this webinar? Innovation and new methods General interest / development Gain better knowledge of gamification Compare ARGs to simulations See ARG examples Interested in games for learning topic
  • 8. Everyone will work together to prepare a kit. The kit must contain five (5) items. Each kit must include at least one (1) item from the food/water, clothing and utilities category. Each item has “usefulness” points assigned to it based on a 1-10 scale. The goal is to create the most useful and complete kit. Obtain over 30 usefulness points for even a chance at survival. Create Your Hurricane Kit!
  • 9. Create Your Hurricane Kit! You have 1 minute per selection 1. Look through the options available 2. Select an option in the poll 3. Defend your selection and persuade others to change their selection in the chat 4. Make a final poll selection
  • 10. What’s missing from your kit? Water Food Blankets / Pillows, etc. Clothing First Aid Kit / Medicines / Prescription Drugs Special Items Toiletries / Hygiene items / Moisture wipes Flashlight / Batteries Radio Telephones Cash and Credit Cards Keys Toys, Books and Games Important documents Tools Vehicle fuel tanks filled Pet care items Kit Debrief
  • 11. – Storyline – Goal – Rules of Play – Criteria for success – Points/Rewards – Constraints (Time) – Puzzles/Clues (didn’t include) – Characters (didn’t include) – Obstacles (didn’t include) What were the elements of the game?
  • 12. Why Am I Negotiating with Aliens During Training? Alternate Reality Games (ARGs) Define Explore Examples Discover Player Interactions Identify Opportunities
  • 14. Alternate Reality Games ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of physical and online resources, collaboration among game players and critical thinking related to the storyline and problem- based activities.
  • 15. My ARG is better than your ARG! • Alternate Reality “GAME” = ARG • Augmented Reality “GAME” = ARG
  • 16. Which of these interactive experiences are you familiar with? (select all that apply)
  • 17. eLearning vs. ARG eLearning ARG Individual experience Collaborative experience Mouse clicks Cognitive challenges Pre-defined Fluid experience Separate experience Embedded experience Short time Extended time
  • 18. Games vs. ARG Computer Game ARG Bound to the device Variety of mediums Separate experience Embedded experience Short time Extended time
  • 19. Geocaching vs. ARG Geocaching ARG Location-based challenge Location-based and virtual Communication with other players Collaboration with other players Finding items Finding, analyzing, creating No story Story-based
  • 20. Scavenger Hunt vs. ARG Scavenger Hunt ARG Item collection Solve a problem Sequential Fluid Real world Real world and virtual Loose story Story driven
  • 21. Live Action Role Playing vs. ARG LARPing ARG Players act out characters Players play as themselves and interact with non- player characters Rules created by the players Rules created by the game designer and applied by puppetmaster
  • 22. Social Learning vs. ARG Social Learning ARG Learning driven by social interaction Experience supported by social interaction
  • 23. Gamification vs. ARG Gamification ARG Non-game contexts Eventually is a game Primarily feedback Primarily story and activities with feedback
  • 24. ARGs are TRANSMEDIA! eLearning Computer Game Geocaching Scavenger Hunt Live Action Role Playing Social Learning Gamification poster phone call qr code character broadcast media flyer puzzle cryptogram location
  • 25. Alternate Reality Games (ARGs) • Started in entertainment • Evolved into conferences, courses and corporate learning • Constructivism, active learning, integrated experience
  • 26. The Learning Connection Used with permission
  • 28. Levels of Participation and Activities Participation Activities Passive Reading, watching, collecting Active Puzzles, short challenge questions, light research or collaboration, two-way digital communication Immersive World building and customization, asset crafting, extensive communication
  • 30.
  • 31.
  • 32.
  • 33.
  • 37. Resources Gamificationforperformance.com [sign up for announcements] ARGNet: http://www.argn.com/ Crisis Simulation: Blink Mining: http://www.conducttr.com/success-stories/crisis- simulation-blink-mining/ Make an Alternate Reality Game: http://www.slideshare.net/nettrice/make-an- alternate-reality-game-10190076
  • 38. Resources North American Simulation and Gaming Association: http://www.nasaga.org/page/our- conferences CUNY Games Festival: https://gamesfest2016.commons.gc.cuny.edu/
  • 39. www.gamificationforperformance.com (sign up) Twitter: @ARGGamification Facebook: https://www.facebook.com/gamificationforperformance Buy on Amazon: http://amzn.to/1RKPfJN
  • 40. Upcoming Webinars Robots are Eating the Building: Narrative for Increased Engagement Wednesday, April 6 3 PM EST Levels of Learner Activity and 10 Participation Points for Gryffindor Tuesday, May 17 1 PM EST