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Physics Intro &
          Kinematics
•Quantities     •Velocity

•Units          •Acceleration

•Vectors        •Kinematics

•Displacement   •Graphing Motion in 1-D
Some Physics Quantities
Vector - quantity with both magnitude (size) and direction
Scalar - quantity with magnitude only


    Vectors:                     Scalars:
    • Displacement               • Distance
    • Velocity                   • Speed
    • Acceleration               • Time
    • Momentum                   • Mass
    • Force                      • Energy
Mass vs. Weight
Mass
• Scalar (no direction)
• Measures the amount of matter in an object
Weight
• Vector (points toward center of Earth)
• Force of gravity on an object
On the moon, your mass would be the same,
but the magnitude of your weight would be less.
Vectors
Vectors are represented with arrows
• The length of the       • The arrow points in
  arrow represents the      the directions of the
  magnitude (how far,       force, motion,
  how fast, how strong,     displacement, etc. It
  etc, depending on the     is often specified by
  type of vector).          an angle.


      5 m/s
          42°
Units
  Units are not the same as quantities!
Quantity . . . Unit (symbol)
• Displacement & Distance . . . meter (m)
• Time . . . second (s)
• Velocity & Speed . . . (m/s)
• Acceleration . . . (m/s2)
• Mass . . . kilogram (kg)
• Momentum . . . (kg · m/s)
• Force . . .Newton (N)
• Energy . . . Joule (J)
SI Prefixes
        Little Guys                Big Guys
                      -12                          3
pico        p 10            kilo      k       10
                 -9                                6
nano        n 10            mega      M       10
                      -6                           9
micro       µ    10         giga      G       10
                      -3                           12
milli      m     10         tera      T       10
                      -2
centi       c    10
Kinematics definitions
• Kinematics – branch of physics; study
  of motion
• Position (x) – where you are located
• Distance (d ) – how far you have
  traveled, regardless of direction
• Displacement (∆x) – where you are in
  relation to where you started
Distance vs. Displacement
• You drive the path, and your odometer goes up
  by 8 miles (your distance).
• Your displacement is the shorter directed
  distance from start to stop (green arrow).
• What if you drove in a circle?

    start




                                          stop
Speed, Velocity, & Acceleration

• Speed (v) – how fast you go
• Velocity (v) – how fast and which way;

  the rate at which position changes
• Average speed ( v ) – distance / time
• Acceleration (a) – how fast you speed
  up, slow down, or change direction;
  the rate at which velocity changes
Speed vs. Velocity
• Speed is a scalar (how fast something is
  moving regardless of its direction).
  Ex: v = 20 mph
• Speed is the magnitude of velocity.
• Velocity is a combination of speed and
  direction. Ex: v = 20 mph at 15° south of west
• The symbol for speed is v.
• The symbol for velocity is type written in bold: v
  or hand written with an arrow: v
Speed vs. Velocity
• During your 8 mi. trip, which took 15 min., your
  speedometer displays your instantaneous speed,
  which varies throughout the trip.
• Your average speed is 32 mi/hr.
• Your average velocity is 32 mi/hr in a SE
  direction.
• At any point in time, your velocity vector points
  tangent to your path.
• The faster you go, the longer your velocity vector.
Acceleration
Acceleration – how fast you speed up, slow
 down, or change direction; it’s the rate at
 which velocity changes. Two examples:
   t (s)   v (mph)         t (s)    v (m/s)
    0        55             0        34
    1        57             1        31
    2        59             2        28
    3        61             3        25

                              m/s
  a = +2 mph / s        a = -3 s    = -3 m / s 2
Velocity & Acceleration Sign Chart
               VELOCITY

A
C
              +                  -
C
E       Moving forward;   Moving backward;
L
E
    +    Speeding up       Slowing down
R
A
T
I       Moving forward;   Moving backward;
O
N
    -    Slowing down       Speeding up
Acceleration due to Gravity
Near the surface of the                    This acceleration
Earth, all objects                         vector is the
accelerate at the same                     same on the way
rate (ignoring air                         up, at the top,
resistance).                               and on the way
                                           down!
 a = -g = -9.8 m/s2
                               9.8 m/s2


Interpretation: Velocity decreases by 9.8 m/s each second,
meaning velocity is becoming less positive or more
negative. Less positive means slowing down while going
up. More negative means speeding up while going down.
Kinematics Formula Summary
 For 1-D motion with constant acceleration:


         • vf = v0 + a t

         • v = (v0 + vf ) / 2
             avg




                               1
         ∀∆x = v0 t +      ½
                               2a t 2


         • vf2 – v02 = 2 a ∆x
            (derivations to follow)
Kinematics Derivations
           a = ∆v / ∆t (by definition)
           a = (vf – v0) / t
           ⇒     vf = v0 + a t

v = (v0 + vf ) / 2 will be proven when we do graphing.
 avg




∆x = v t = ½ (v0 + vf) t = ½ (v0 + v0 + a t) t
                                 1
                ⇒ ∆x = v0 t +    2a t 2
                                               (cont.)
Kinematics Derivations (cont.)

vf = v0 + a t      ⇒     t = (vf – v0) / a
                1
∆x = v0 t +     2 at2   ⇒
                             1
                             2
∆x = v0 [(vf – v0) / a] +        a [(vf – v0) / a] 2

Note that the top equation is solved for t and that
⇒ vf2 – for 2t= 2 a ∆x twice (in red) into the
expression v0 is substituted
∆x equation. You should work out the algebra to prove
the final result on the last line.
Sample Problems
1. You’re riding a unicorn at 25 m/s and come to
   a uniform stop at a red light 20 m away.
   What’s your acceleration?

2. A brick is dropped from 100 m up. Find its
   impact velocity and air time.

3. An arrow is shot straight up from a pit 12 m
   below ground at 38 m/s.
  a. Find its max height above ground.
  b. At what times is it at ground level?
Multi-step Problems
1. How fast should you throw a kumquat
   straight down from 40 m up so that its
   impact speed would be the same as a
   mango’s dropped from 60 m?
                          Answer: 19.8 m/s

2. A dune buggy accelerates uniformly at

   1.5 m/s2 from rest to 22 m/s. Then the
   brakes are applied and it stops 2.5 s
   later. Find the total distance traveled.
                          Answer: 188.83 m
x                                  Graphing !
                       B                 1 – D Motion
      A
                                                        t


                                     C

A … Starts at home (origin) and goes forward slowly
B … Not moving (position remains constant as time
progresses)
C … Turns around and goes in the other direction
    quickly, passing up home
x
                                         Graphing w/
                                         Acceleration
                B                C

                                                               t

     A                                    D


A … Start from rest south of home; increase speed gradually
B … Pass home; gradually slow to a stop (still moving north)
C … Turn around; gradually speed back up again heading south
D … Continue heading south; gradually slow to a stop near the

     starting point
x                                         Tangent
                                           Lines
                                                       t



               On a position vs. time graph:
    SLOPE      VELOCITY          SLOPE         SPEED
    Positive     Positive         Steep         Fast
    Negative    Negative         Gentle        Slow
     Zero         Zero             Flat        Zero
x                                   Increasing &
                                     Decreasing
                                                        t

               Increasing
                                     Decreasing


    On a position vs. time graph:
    Increasing means moving forward (positive direction).
    Decreasing means moving backwards (negative
    direction).
x
                                     Concavity
                                                t




    On a position vs. time graph:
    Concave up means positive acceleration.
    Concave down means negative acceleration.
x                                        Special
                        Q                Points
              P                   R
                                                     t
                              S




     Inflection Pt.   P, R    Change of concavity
    Peak or Valley     Q          Turning point
      Time Axis              Times when you are at
                      P, S
      Intercept                     “home”
x                                  Curve
             B
                             C    Summary
                                                t
         A                            D


                 Concave Up      Concave Down
                 v>0             v>0
    Increasing   a > 0 (A)       a < 0 (B)


    Decreasing   v<0             v<0
                 a > 0 (D)       a < 0 (C)
x   All 3 Graphs
              t



v

                  t


a

                  t
Graphing Animation Link

This website will allow you to set the initial
velocity and acceleration of a car. As the car
moves, all three graphs are generated.



              Car Animation
x                                         Graphing Tips
                                                               t



v

                                                                   t


    • Line up the graphs vertically.
    • Draw vertical dashed lines at special points except intercepts.
    • Map the slopes of the position graph onto the velocity graph.
    • A red peak or valley means a blue time intercept.
Graphing Tips
The same rules apply in making an acceleration graph from a
velocity graph. Just graph the slopes! Note: a positive constant
slope in blue means a positive constant green segment. The
steeper the blue slope, the farther the green segment is from the
time axis.
v

                                                             t


a

                                                             t
Real life
Note how the v graph is pointy and the a graph skips. In real
life, the blue points would be smooth curves and the green
segments would be connected. In our class, however, we’ll
mainly deal with constant acceleration.

v

                                                         t


a

                                                         t
Area under a velocity graph
v       “forward area”

                                                               t

                                             “backward area”



 Area above the time axis = forward (positive) displacement.
 Area below the time axis = backward (negative) displacement.
 Net area (above - below) = net displacement.
 Total area (above + below) = total distance traveled.
v          “forward area”
                                                     Area
                                                                 t

                                              “backward area”

    The areas above and below are about equal, so even
    though a significant distance may have been covered, the
    displacement is about zero, meaning the stopping point was
    near the starting point. The position graph shows this too.

x

                                                             t
v (m/s)
12                                  Area units
                                                   t (s)


                  • Imagine approximating the area
                    under the curve with very thin
 12 m/s             rectangles.
                  • Each has area of height × width.
      0.5 s
                  • The height is in m/s; width is in
                    seconds.
                  • Therefore, area is in meters!
  • The rectangles under the time axis have negative
x         Graphs of a ball
        thrown straight up
            The ball is thrown from
    t       the ground, and it lands
            on a ledge.
v
            The position graph is
            parabolic.
            The ball peaks at the
        t
            parabola’s vertex.

a           The v graph has a
            slope of -9.8 m/s2.
            Map out the slopes!
        t
            There is more “positive
            area” than negative on
            the v graph.
Graph Practice
Try making all three graphs for the following scenario:
1. Schmedrick starts out north of home. At time zero he’s
driving a cement mixer south very fast at a constant speed.
2. He accidentally runs over an innocent moose crossing
the road, so he slows to a stop to check on the poor moose.
3. He pauses for a while until he determines the moose is
squashed flat and deader than a doornail.
4. Fleeing the scene of the crime, Schmedrick takes off
again in the same direction, speeding up quickly.
5. When his conscience gets the better of him, he slows,
turns around, and returns to the crash site.
Kinematics Practice

A catcher catches a 90 mph fast ball. His
glove compresses 4.5 cm. How long does it
take to come to a complete stop? Be
mindful of your units!


                   2.24 ms
                   Answer
Uniform Acceleration
 ∆x = 1
          ∆x = 3        ∆x = 5               ∆x = 7

t:0   1            2                  3                   4
x:0   1            4                  9                  16
                       ( arbitrary units )

 When object starts from rest and undergoes constant
   acceleration:
 • Position is proportional to the square of time.
 • Position changes result in the sequence of odd
   numbers.
 • Falling bodies exhibit this type of motion (since g
   is constant).
Spreadsheet Problem
• We’re analyzing position as a function of time, initial
  velocity, and constant acceleration.
• x, ∆x, and the ratio depend on t, v0, and a.
∀ ∆x is how much position changes each second.
• The ratio (1, 3, 5, 7) is the ratio of the ∆x’s.
• Make a spreadsheet                     delta x     v0     a
like this and determine      t (s) x (m)  (m) ratio (m/s) (m/s2)
what must be true             0     0                  0   17.3
about v0 and/or a in                       8.66    1
                              1    8.66
order to get this ratio of
                                           25.98   3
odd numbers.                  2   34.64
                                           43.30   5
• Explain your answer         3   77.94
mathematically.                            60.62   7
                              4   138.56
Relationships
Let’s use the kinematics equations to answer these:
1. A mango is dropped from a height h.
  a. If dropped from a height of 2 h, would the
     impact speed double?
  b. Would the air time double when dropped from
     a height of 2 h ?
1. A mango is thrown down at a speed v.
  a. If thrown down at 2 v from the same height,
     would the impact speed double?
  b. Would the air time double in this case?
3. A rubber chicken is launched straight
                      Relationships (cont.)




   up at speed v from ground level.
   Find each of the following if the
   launch speed is tripled (in terms of
   any constants and v).

  a. max height   9 v2 / 2 g
  b. hang time    6v/g
  c. impact speed 3 v
                     Answers

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Chap2 3 4

  • 1. Physics Intro & Kinematics •Quantities •Velocity •Units •Acceleration •Vectors •Kinematics •Displacement •Graphing Motion in 1-D
  • 2. Some Physics Quantities Vector - quantity with both magnitude (size) and direction Scalar - quantity with magnitude only Vectors: Scalars: • Displacement • Distance • Velocity • Speed • Acceleration • Time • Momentum • Mass • Force • Energy
  • 3. Mass vs. Weight Mass • Scalar (no direction) • Measures the amount of matter in an object Weight • Vector (points toward center of Earth) • Force of gravity on an object On the moon, your mass would be the same, but the magnitude of your weight would be less.
  • 4. Vectors Vectors are represented with arrows • The length of the • The arrow points in arrow represents the the directions of the magnitude (how far, force, motion, how fast, how strong, displacement, etc. It etc, depending on the is often specified by type of vector). an angle. 5 m/s 42°
  • 5. Units Units are not the same as quantities! Quantity . . . Unit (symbol) • Displacement & Distance . . . meter (m) • Time . . . second (s) • Velocity & Speed . . . (m/s) • Acceleration . . . (m/s2) • Mass . . . kilogram (kg) • Momentum . . . (kg · m/s) • Force . . .Newton (N) • Energy . . . Joule (J)
  • 6. SI Prefixes Little Guys Big Guys -12 3 pico p 10 kilo k 10 -9 6 nano n 10 mega M 10 -6 9 micro µ 10 giga G 10 -3 12 milli m 10 tera T 10 -2 centi c 10
  • 7. Kinematics definitions • Kinematics – branch of physics; study of motion • Position (x) – where you are located • Distance (d ) – how far you have traveled, regardless of direction • Displacement (∆x) – where you are in relation to where you started
  • 8. Distance vs. Displacement • You drive the path, and your odometer goes up by 8 miles (your distance). • Your displacement is the shorter directed distance from start to stop (green arrow). • What if you drove in a circle? start stop
  • 9. Speed, Velocity, & Acceleration • Speed (v) – how fast you go • Velocity (v) – how fast and which way; the rate at which position changes • Average speed ( v ) – distance / time • Acceleration (a) – how fast you speed up, slow down, or change direction; the rate at which velocity changes
  • 10. Speed vs. Velocity • Speed is a scalar (how fast something is moving regardless of its direction). Ex: v = 20 mph • Speed is the magnitude of velocity. • Velocity is a combination of speed and direction. Ex: v = 20 mph at 15° south of west • The symbol for speed is v. • The symbol for velocity is type written in bold: v or hand written with an arrow: v
  • 11. Speed vs. Velocity • During your 8 mi. trip, which took 15 min., your speedometer displays your instantaneous speed, which varies throughout the trip. • Your average speed is 32 mi/hr. • Your average velocity is 32 mi/hr in a SE direction. • At any point in time, your velocity vector points tangent to your path. • The faster you go, the longer your velocity vector.
  • 12. Acceleration Acceleration – how fast you speed up, slow down, or change direction; it’s the rate at which velocity changes. Two examples: t (s) v (mph) t (s) v (m/s) 0 55 0 34 1 57 1 31 2 59 2 28 3 61 3 25 m/s a = +2 mph / s a = -3 s = -3 m / s 2
  • 13. Velocity & Acceleration Sign Chart VELOCITY A C + - C E Moving forward; Moving backward; L E + Speeding up Slowing down R A T I Moving forward; Moving backward; O N - Slowing down Speeding up
  • 14. Acceleration due to Gravity Near the surface of the This acceleration Earth, all objects vector is the accelerate at the same same on the way rate (ignoring air up, at the top, resistance). and on the way down! a = -g = -9.8 m/s2 9.8 m/s2 Interpretation: Velocity decreases by 9.8 m/s each second, meaning velocity is becoming less positive or more negative. Less positive means slowing down while going up. More negative means speeding up while going down.
  • 15. Kinematics Formula Summary For 1-D motion with constant acceleration: • vf = v0 + a t • v = (v0 + vf ) / 2 avg 1 ∀∆x = v0 t + ½ 2a t 2 • vf2 – v02 = 2 a ∆x (derivations to follow)
  • 16. Kinematics Derivations a = ∆v / ∆t (by definition) a = (vf – v0) / t ⇒ vf = v0 + a t v = (v0 + vf ) / 2 will be proven when we do graphing. avg ∆x = v t = ½ (v0 + vf) t = ½ (v0 + v0 + a t) t 1 ⇒ ∆x = v0 t + 2a t 2 (cont.)
  • 17. Kinematics Derivations (cont.) vf = v0 + a t ⇒ t = (vf – v0) / a 1 ∆x = v0 t + 2 at2 ⇒ 1 2 ∆x = v0 [(vf – v0) / a] + a [(vf – v0) / a] 2 Note that the top equation is solved for t and that ⇒ vf2 – for 2t= 2 a ∆x twice (in red) into the expression v0 is substituted ∆x equation. You should work out the algebra to prove the final result on the last line.
  • 18. Sample Problems 1. You’re riding a unicorn at 25 m/s and come to a uniform stop at a red light 20 m away. What’s your acceleration? 2. A brick is dropped from 100 m up. Find its impact velocity and air time. 3. An arrow is shot straight up from a pit 12 m below ground at 38 m/s. a. Find its max height above ground. b. At what times is it at ground level?
  • 19. Multi-step Problems 1. How fast should you throw a kumquat straight down from 40 m up so that its impact speed would be the same as a mango’s dropped from 60 m? Answer: 19.8 m/s 2. A dune buggy accelerates uniformly at 1.5 m/s2 from rest to 22 m/s. Then the brakes are applied and it stops 2.5 s later. Find the total distance traveled. Answer: 188.83 m
  • 20. x Graphing ! B 1 – D Motion A t C A … Starts at home (origin) and goes forward slowly B … Not moving (position remains constant as time progresses) C … Turns around and goes in the other direction quickly, passing up home
  • 21. x Graphing w/ Acceleration B C t A D A … Start from rest south of home; increase speed gradually B … Pass home; gradually slow to a stop (still moving north) C … Turn around; gradually speed back up again heading south D … Continue heading south; gradually slow to a stop near the starting point
  • 22. x Tangent Lines t On a position vs. time graph: SLOPE VELOCITY SLOPE SPEED Positive Positive Steep Fast Negative Negative Gentle Slow Zero Zero Flat Zero
  • 23. x Increasing & Decreasing t Increasing Decreasing On a position vs. time graph: Increasing means moving forward (positive direction). Decreasing means moving backwards (negative direction).
  • 24. x Concavity t On a position vs. time graph: Concave up means positive acceleration. Concave down means negative acceleration.
  • 25. x Special Q Points P R t S Inflection Pt. P, R Change of concavity Peak or Valley Q Turning point Time Axis Times when you are at P, S Intercept “home”
  • 26. x Curve B C Summary t A D Concave Up Concave Down v>0 v>0 Increasing a > 0 (A) a < 0 (B) Decreasing v<0 v<0 a > 0 (D) a < 0 (C)
  • 27. x All 3 Graphs t v t a t
  • 28. Graphing Animation Link This website will allow you to set the initial velocity and acceleration of a car. As the car moves, all three graphs are generated. Car Animation
  • 29. x Graphing Tips t v t • Line up the graphs vertically. • Draw vertical dashed lines at special points except intercepts. • Map the slopes of the position graph onto the velocity graph. • A red peak or valley means a blue time intercept.
  • 30. Graphing Tips The same rules apply in making an acceleration graph from a velocity graph. Just graph the slopes! Note: a positive constant slope in blue means a positive constant green segment. The steeper the blue slope, the farther the green segment is from the time axis. v t a t
  • 31. Real life Note how the v graph is pointy and the a graph skips. In real life, the blue points would be smooth curves and the green segments would be connected. In our class, however, we’ll mainly deal with constant acceleration. v t a t
  • 32. Area under a velocity graph v “forward area” t “backward area” Area above the time axis = forward (positive) displacement. Area below the time axis = backward (negative) displacement. Net area (above - below) = net displacement. Total area (above + below) = total distance traveled.
  • 33. v “forward area” Area t “backward area” The areas above and below are about equal, so even though a significant distance may have been covered, the displacement is about zero, meaning the stopping point was near the starting point. The position graph shows this too. x t
  • 34. v (m/s) 12 Area units t (s) • Imagine approximating the area under the curve with very thin 12 m/s rectangles. • Each has area of height × width. 0.5 s • The height is in m/s; width is in seconds. • Therefore, area is in meters! • The rectangles under the time axis have negative
  • 35. x Graphs of a ball thrown straight up The ball is thrown from t the ground, and it lands on a ledge. v The position graph is parabolic. The ball peaks at the t parabola’s vertex. a The v graph has a slope of -9.8 m/s2. Map out the slopes! t There is more “positive area” than negative on the v graph.
  • 36. Graph Practice Try making all three graphs for the following scenario: 1. Schmedrick starts out north of home. At time zero he’s driving a cement mixer south very fast at a constant speed. 2. He accidentally runs over an innocent moose crossing the road, so he slows to a stop to check on the poor moose. 3. He pauses for a while until he determines the moose is squashed flat and deader than a doornail. 4. Fleeing the scene of the crime, Schmedrick takes off again in the same direction, speeding up quickly. 5. When his conscience gets the better of him, he slows, turns around, and returns to the crash site.
  • 37. Kinematics Practice A catcher catches a 90 mph fast ball. His glove compresses 4.5 cm. How long does it take to come to a complete stop? Be mindful of your units! 2.24 ms Answer
  • 38. Uniform Acceleration ∆x = 1 ∆x = 3 ∆x = 5 ∆x = 7 t:0 1 2 3 4 x:0 1 4 9 16 ( arbitrary units ) When object starts from rest and undergoes constant acceleration: • Position is proportional to the square of time. • Position changes result in the sequence of odd numbers. • Falling bodies exhibit this type of motion (since g is constant).
  • 39. Spreadsheet Problem • We’re analyzing position as a function of time, initial velocity, and constant acceleration. • x, ∆x, and the ratio depend on t, v0, and a. ∀ ∆x is how much position changes each second. • The ratio (1, 3, 5, 7) is the ratio of the ∆x’s. • Make a spreadsheet delta x v0 a like this and determine t (s) x (m) (m) ratio (m/s) (m/s2) what must be true 0 0 0 17.3 about v0 and/or a in 8.66 1 1 8.66 order to get this ratio of 25.98 3 odd numbers. 2 34.64 43.30 5 • Explain your answer 3 77.94 mathematically. 60.62 7 4 138.56
  • 40. Relationships Let’s use the kinematics equations to answer these: 1. A mango is dropped from a height h. a. If dropped from a height of 2 h, would the impact speed double? b. Would the air time double when dropped from a height of 2 h ? 1. A mango is thrown down at a speed v. a. If thrown down at 2 v from the same height, would the impact speed double? b. Would the air time double in this case?
  • 41. 3. A rubber chicken is launched straight Relationships (cont.) up at speed v from ground level. Find each of the following if the launch speed is tripled (in terms of any constants and v). a. max height 9 v2 / 2 g b. hang time 6v/g c. impact speed 3 v Answers