How to enjoy SIGGRAPH 2016 for beginners
初心者のためのシーグラフ2016を楽しむ方法
presentation for SIGGRAPH Tokyo chapter, July 8th, 2016
Akihiko SHIRAi. Ph.D, Kanagawa Institute of Technology
Twitter @o_ob #SIGGRAPH
11. 初心者向け前半プログラム
• まずは Registration(けっこう混む)
• READY, STEADY...SIGGRAPH!!!!, 9:30 am - 10:30 am, Anaheim
Convention Center, Room 303 A-C
• Birds of a Feather “IVRC” 10:00 am - 11:30 am,
Anaheim Convention Center, ACM SIGGRAPH Theater, Hall C
学生VRコンテストIVRCからE-Techで活躍する研究者大集合。
Emerging Technologies見どころ満載、お宝映像も!
• Courses
• Technical Papers Fast Forward
• Art Gallery, Emerging Technologies, Studio, VR Village
• Production Sessions
12. 初心者向け(後半)
• Production Sessions
• Real-Time Live!
• Computer Animation Festival
• Exhibition
• Appy Hour
• Conference Reception
• これに加えてPartyや Electric Theaterなどもある
15. VRは今回のSIGGRAPHの台風の目!
• http://uploadvr.com/virtual-reality-siggraph-2016/
Disney promises an approach offering
“motion parallax within pre-rendered
graphics” with its Interactive Rendered
Immersive Deep Media (IRIDiuM)
project.
Google’s Tango project is used in
“Garden” to transform the real
world into one composed of
voxels.
esthesia Suit is an outfit that provides
ctile sensations” for the whole body.
creening of “GHOST IN THE SHELL: THE
rtual Reality Diver” outside of Japan at the VR
@denise_quesnel
VR Village chair
16. Emerging Technologies
SIGGRAPHはComputer Graphics & Interactive Techniquesの国際会議ですが、
その「インタラクティブ技術」を担う技術デモ展示部門。今年は稲見昌彦先生がチェア。
LOCATION & HOURS
Experience Hall, Hall C
Sun, 24 July, Noon-5:30 pm
Mon, 25 July, 10 am-5:30 pm
Tue, 26 July, 10 am-5:30 pm
Wed, 27 July, 10 am-5:30 pm
Thu, 28 July, 10 am-1 pm
REGISTRATION
CATEGORIES
FP Full Conference Platinum
F Full Conference
S Select Conference
EP Exhibits Plus
E Exhibitors
http://s2016.siggraph.org/content/emerging-technologies
18. E-Tech: 24 projects!
• AnyLight: An Integral Illumination Device
• Big Robot Mk.1A
• Computational Focus-Tunable Near-Eye Display
• Demo of Face2Face: Real-Time Face Capture and Reenactment of RGB Videos
• Enjoy 360° Vision With FlyVIZ
• FOVE
• FinGAR: Combination of Electrical and Mechanical Stimulation for High-
Fidelity Tactile Presentation
• Graphical Manipulation of Human Walking Direction With Visual Illusion
• Guidance Field: Vector Field for Implicit Guidance in Virtual Environments
• HALUX: Projection-Based Interactive Skin for Digital Sports
• HapTONE: Haptic Instrument for Enriched Musical Play
• HapticWave: Directional Surface Vibrations Using Wave-Field Synthesis
• Laplacian Vision: Augmenting Motion Prediction via Optical See-Through
Head-Mounted Displays and Projectors
• Layered Telepresence: Simultaneous Multi-Presence Experience Using Eye-
Gaze-Based Perceptual Awareness Blending
• LiDARMAN: Reprogramming Reality With Egocentric Laser Depth
Scanning
• LightAir: a Novel System for Tangible Communication With
Quadcopters Using Foot Gestures and Projected Images
• Perceptually Based Foveated Virtual Reality
• Phyxel: Realistic Display Using Physical Objects With High-speed
Spatially Pixelated Lighting
• Ratchair: Furniture That Learns to Move Itself With Vibration
• Unlimited Corridor: Redirected Walking Techniques Using Visuo-
Haptic Interaction
• VR Technologies for Rich Sports Experiences
• X-SectionScope: Cross-Section Projection in Light-Field Clone Image
• Yadori: Mask-Type User Interface for Manipulation of Puppets
• ZoeMatrope: A System for Physical Material Design
http://s2016.siggraph.org/content/emerging-technologies
24. Guidance Field: Vector Field for Implicit
Guidance in Virtual Environments
• 東大廣瀬研2つめ
• 動的ベクトル場
25. 電通大・梶本研究室 3件
• HALUX: Projection-Based Interactive Skin for Digital Sports
プロジェクションを用いた全身への触覚呈示ディスプレイ
• HapTONE: Haptic Instrument for Enriched Musical Play
• FinGAR: Combination of Electrical and Mechanical Stimulation for High-Fidelity
Tactile Presentation
28. 東大 石川研究室 2件
Phyxel: Realistic Display Using Physical Objects With
High-speed Spatially Pixelated Lighting
残像に基づいて高速適応照明や物理的な材料の周期運動
を調整します。実際の人間のシーンの認識と一致する画
像を再現。
ZoeMatrope: A System for Physical Material Design
高速回転するマテリアルデザインのための実体ディスプ
レイ。論文(ToG)採択!
31. Skolkovo Institute of Science and Technology (ロシア)
• LightAir: a Novel System for
Tangible Communication With
Quadcopters Using Foot Gestures
and Projected Images
• 拡張スポーツのためのドローン
の新しい使い方。
36. Oculus Research & Facebook
HapticWave: Directional Surface Vibrations Using Wave-Field Synthesis
directional haptic sensations
37. Rez Infinite - Synesthesia Suit
@VR Creative Awards 2016 in Japan
38. The Studio
• STUDIO PROJECTS
STUDIO WORKSHOPS
LOCATION & HOURS
Experiences Hall, Hall C
Sun, 24 July, Noon-5:30 pm
Mon, 25 July, 10 am-5:30 pm
Tue, 26 July, 10 am-5:30 pm
Wed, 27 July, 10 am-5:30 pm
Thu, 28 July, 10 am-1 pm
REGISTRATION CATEGORIES
FP Full Conference Platinum
F Full Conference
S Select Conference
EP Exhibits Plus
E Exhibitors
39. http://s2016.siggraph.org/studio-projects
• Do-it-Yourself Virtual Reality Experiences on Networked Mobile Devices
• MiragePrinter: Interactive Fabrication on a 3D Printer With a Mid-Air Display
• E-Canons and Other Robot Weapons
• Lumio3D: Rapid 3D Geometry and Reflectance Acquisition from Continuous Spherical Illumination
• Zushiki Light Art: Form Finding and Making through Paper Folding
• Lumii: DIY Light-Field Prints
42. Technical Papers Fast Forward
• 17:30ごろ列に並んでいないとキツいかも
LOCATION & HOURS
Technical Papers
Ballrooms C, D, & E
Mon, 25 July, 9-10:30 am
Mon, 25 July, 3:45-5:35 pm
Tue, 26 July, 9 am-5:35 pm
Wed, 27 July, 9 am-5:35 pm
Thu, 28 July, 9 am-5:35 pm
Technical Papers Fast Forward
Hall B
Sun, 24 July, 6-8 pm
REGISTRATION
CATEGORIES
FP Full Conference Platinum
43. Keynoteぐらいは聞こうぜ!
Dare to Do Mighty Things: Exploring Beyond the Earth
あえてMightyなコトをする:地球を越えた探求
Z. Nagin Cox
NASA Jet Propulsion Laboratory (NASA JPL)
アメリカ航空宇宙局ジェット推進研究所
LOCATION & HOURS
Hall B
Mon, July 25, 11 am-12:45 pm
REGISTRATION CATEGORIES
FP Full Conference Platinum
F Full Conference
S Select Conference
44. Education軽んずべからず
• Teaching Shading Theory with Unity™", ACM
SIGGRAPH Education Committee, Stephan R. Keith,
Lecturer, Hilton Anaheim
• 予約制
– https://www.eventbrite.com/e/teaching-shading-theory-
with-unitytm-tickets-26333817156
AnyLight: An Integral Illumination Device A novel programmable lighting device that can mimic the illumination effects of a wide range of lighting sources (spotlight, candle, natural light, etc.) using the principle of integral imaging. Yuichiro Takeuchi Sony Computer Science Laboratories, Inc. Shunichi Suwa Sony Computer Science Laboratories, Inc. Kunihiko Nagamine Sony Computer Science Laboratories, Inc. Big Robot Mk.1A This tall robot with two wheeled legs positions a human pilot 5 meters above the ground. The pilot controls the robot’s movement with foot motions as it follows the path of a five-meter-tall humanoid. Hiroo Iwata University of Tsukuba Yu-ta Kimura University of Tsukuba Hikaru Takatori University of Tsukuba Yu-uki Enzaki University of Tsukuba Computational Focus-Tunable Near-Eye Display This focus-tunable near-eye display is capable of reproducing multiple emerging display modes for augmented and virtual reality. Robert Konrad Stanford University Nitish Padmanaban Stanford University Emily Cooper Dartmouth College Gordon Wetzstein Stanford University Demo of Face2Face: Real-Time Face Capture and Reenactment of RGB Videos A novel approach for real-time facial reenactment of a monocular target-video sequence, where the goal is to animate the facial expressions of the target video with a source actor and re-render the manipulated output video in a photo-realistic fashion. Justus Thies Friedrich-Alexander University Erlangen-Nürnberg Michael Zollhöfer Max-Planck-Institut für Informatik Marc Stamminger Friedrich-Alexander University Erlangen-Nürnberg Christian Theobalt Max-Planck-Institut für Informatik Matthias Nießner Stanford University Enjoy 360° Vision With FlyVIZ FlyVIZ is a novel, compact, lightweight display device that enables artificial omnidirectional vision, so users can see “with eyes behind the back”. Guillermo Andrade-Barroso Irisa/Inria Rennes Bretagne Atlantique Jerome Ardouin Florian Nouviale Irisa/Inria Rennes Bretagne Atlantique Anatole Lecuyer Irisa/Inria Rennes Bretagne Atlantique Maud Marchal Irisa/Inria Rennes Bretagne Atlantique Eric Marchand Irisa/Inria Rennes Bretagne Atlantique FOVE FOVE is a virtual reality head-mounted display that integrates eye-tracking technology with virtual reality. Two small infrared cameras achieve stereo eye-tracking with less than one-degree accuracy and 120 frames per second per eye. Lochlainn Wilson Fove, Inc. Jim Preston Fove, Inc. FinGAR: Combination of Electrical and Mechanical Stimulation for High-Fidelity Tactile Presentation FinGAR is a finger-glove tactile display that combines electrical and mechanical stimulation to reproduce high-fidelity tactile sensation on a finger-pad. Its combination of virtual scenes and a hand-motion capture system allows users to experience various textures in the virtual world. Vibol Yem The University of Electro-Communications Ryuta Okazaki The University of Electro-Communications Hiroyuki Kajimoto The University of Electro-Communications Erika Oishi The University of Electro-Communications Junko Ikuta The University of Electro-Communications Graphical Manipulation of Human Walking Direction With Visual Illusion This installation presents a novel method that uses a visual illusion to enable pedestrian guidance without referring to information provided by a navigation system. Akira Ishii University of Tsukuba Ippei Suzuki University of Tsukuba Shinji Sakamoto University of Tsukuba Keita Kanai University of Tsukuba Kazuki Takazawa University of Tsukuba Hiraku Doi University of Tsukuba Yoichi Ochiai University of Tsukuba Guidance Field: Vector Field for Implicit Guidance in Virtual Environments This new guidance method implicitly leads users to pre-defined points in virtual environments while allowing free exploration by altering users’ inputs according to a kind of vector field (guidance field). Ryohei Tanaka The University of Tokyo Takuji Narumi The University of Tokyo Tomohiro Tanikawa The University of Tokyo Michitaka Hirose The University of Tokyo HALUX: Projection-Based Interactive Skin for Digital Sports Attempts to add haptics sensations to whole-body interactive experiences must overcome latency, which becomes a critical issue because it generates spatial disparity. HALUX places phototransistors and vibrators on the body, and drives them with projector light to eliminate latency derived from communication. Haruya Uematsu The University of Electro-Communications Daichi Ogawa The University of Electro-Communications Ryuta Okazaki The University of Electro-Communications Taku Hachisu The University of Electro-Communications Hiroyuki Kajimoto The University of Electro-Communications Takahiro Shitara The University of Electro-Communications Keisuke Hoshino The University of Electro-Communications Khurelbaatar Sugarragchaa The University of Electro-Communications HapTONE: Haptic Instrument for Enriched Musical Play HapTONE delivers high-fidelity vibrotactile sensations, not only at the moment of key input, but also as keys are pressed. It features key units with vibrators and distance sensors. The instrument can reproduce the touch sensations of a keyboard, stringed, percussion, or non-musical instrument. Daichi Ogawa The University of Electro-Communications Kenta Tanabe The University of Electro-Communications Vibol Yem The University of Electro-Communications Taku Hachisu University of Tsukuba Hiroyuki Kajimoto The University of Electro-Communications Akifumi Takahashi The University of Electro-Communications Ayaka Nishi The University of Electro-Communications HapticWave: Directional Surface Vibrations Using Wave-Field Synthesis HapticWave is a novel haptic technology that delivers directional haptic sensations generated on a flat surface, without requiring users to wear a physical device. Ravish Mehra Oculus VR Sean Keller Oculus Research David Perek Oculus Research Christoph Hohnerlein Oculus Research Elia Gatti Oculus Research Riccardo DeSalvo Oculus Research Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays and Projectors This vision-augmentation system aims to assist the human ability to predict the short-term future by visualizing trajectory information of real-world objects via an optical see-through head-mounted display and a projector. Yuta Itoh Keio University Yuichi Hiroi Keio University Jiu Otsuka Keio University Maki Sugimoto Keio University Jason Orlosky Osaka University Kiyoshi Kiyokawa Osaka University Gudrun Klinker Technische Universität München Layered Telepresence: Simultaneous Multi-Presence Experience Using Eye-Gaze-Based Perceptual Awareness Blending Layered Telepresence allows a viewer to experience simultaneous multi-presence by blending eye gaze and perceptual awareness ofreal-time audio/visual information received from multiple telepresence robots. MHD Yamen Saraiji Keio University Shota Sugimoto Keio University Charith Fernando Keio University Kouta Minamizawa Keio University Susumu Tachi The University of Tokyo LiDARMAN: Reprogramming Reality With Egocentric Laser Depth Scanning LiDARMAN reprograms reality by substituting visual perception. Using a Light Detection And Ranging (LiDAR) sensor to provide altered vision, the system can provide a novel 3D reconstructed view from outside the body and enables novel applications. Takashi Miyaki The University of Tokyo Jun Rekimoto The University of Tokyo, Sony Computer Science Laboratories, Inc. LightAir: a Novel System for Tangible Communication With Quadcopters Using Foot Gestures and Projected Images This new paradigm of human-drone interaction combines foot gestures with images projected on the road. The system allows creation of a new type of tangible interaction with drones for augmented sports. Dzmitry Tsetserukou Skolkovo Institute of Science and Technology Mikhail Matrosov Skolkovo Institute of Science and Technology Olga Volkova Skolkovo Institute of Science and Technology Perceptually Based Foveated Virtual Reality This installation allows attendees to compare several perceptually based foveated rendering techniques running live inside a virtual reality headset with integrated eye-tracking. Foveated rendering lowers computational costs in the image periphery and, with carefully selected foveation algorithms, does not noticeably affect perceptual image quality. Anjul Patney NVIDIA Corporation Joohwan Kim NVIDIA Corporation Marco Salvi NVIDIA Corporation Anton Kaplanyan NVIDIA Corporation Chris Wyman NVIDIA Corporation Nir Benty NVIDIA Corporation Aaron Lefohn NVIDIA Corporation David Luebke NVIDIA Corporation Phyxel: Realistic Display Using Physical Objects With High-speed Spatially Pixelated Lighting This project explores computational display of shape and appearance. Based on persistence of vision, the system coordinates high-speed adaptive lighting and periodic motion of physical materials. It can be easily manipulated to reproduce images that are consistent with real human scene perception. Takatoshi Yoshida The University of Tokyo Yoshihiro Watanabe The University of Tokyo Masatoshi Ishikawa The University of Tokyo Ratchair: Furniture That Learns to Move Itself With Vibration This project presents a strategy for displacing big objects by attaching relatively small vibration sources. After learning how several random bursts of vibration affect its pose, an optimization algorithm discovers the optimal sequence of vibration patterns required to (slowly but surely) move the object to a specified position. Tetiana Pershakova Korea Advanced Institute of Science and Technology Minjoo Cho Korea Advanced Institute of Science and Technology Alvaro Casinelli Korea Advanced Institute of Science and Technology Daniel Saakes Korea Advanced Institute of Science and Technology Unlimited Corridor: Redirected Walking Techniques Using Visuo-Haptic Interaction Unlimited Corridor enables users to walk freely around virtual environments by touching walls, although in current reawlity they are walking around circular walls within a limited space. Attendees experience a VR search for confidential information in a skyscraper. Keigo Matsumoto The University of Tokyo Yuki Ban The University of Tokyo Takuji Narumi The University of Tokyo Yohei Yanase Unity Technologies Japan Tomohiro Tanikawa The University of Tokyo Michitaka Hirose The University of Tokyo VR Technologies for Rich Sports Experiences NTT is developing progressive VR technologies to provide sports experiences that enhance spectator enjoyment and player performance. Daisuke Ochi Nippon Telegraph and Telephone Corporation Akio Kameda Nippon Telegraph and Telephone Corporation Kosuke Takahashi Nippon Telegraph and Telephone Corporation Motohiro Makiguchi Nippon Telegraph and Telephone Corporation Kouta Takeuchi Nippon Telegraph and Telephone Corporation X-SectionScope: Cross-Section Projection in Light-Field Clone Image A novel interactive 3D information-visualization display that superimposes a cross-sectional image on an aerial volumetric image of a real object. Yoshikazu Furuyama The University of Tokyo Atsushi Matsubayashi The University of Tokyo Yasutoshi Makino The University of Tokyo Hiroyuki Shinoda The University of Tokyo Yadori: Mask-Type User Interface for Manipulation of Puppets This system for animatronics storytelling enables performers to manipulate puppets by wearing a mask-type device that allows easier and more intuitive manipulation of puppets. Mose Sakashita University of Tsukuba Keisuke Kawahara University of Tsukuba Amy Koike University of Tsukuba Kenta Suzuki University of Tsukuba Ippei Suzuki University of Tsukuba Yoichi Ochiai University of Tsukuba ZoeMatrope: A System for Physical Material Design This project introduces ZoeMatrope: a material display that can present and animate realistic material by compositing real objects. ZoeMatrope can display a variety of materials including diffuse, specular, transparent, spatially varying, and even augmented objects with real-originating great resolution, dynamic range, and light-field fidelity. Leo Miyashita The University of Tokyo Kota Ishihara PKSHA Technology Inc. Yoshihiro Watanabe The University of Tokyo Masatoshi Ishikawa The University of Tokyo
http://www.sensors.jp/post/empower_studio.html
https://www.youtube.com/watch?v=mFbe0DO-shQ
Unlimited Corridor enables users to walk freely around virtual environments by touching walls, although in current reawlity they are walking around circular walls within a limited space. Attendees experience a VR search for confidential information in a skyscraper.
Layered Telepresence allows a viewer to experience simultaneous multi-presence by blending eye gaze and perceptual awareness ofreal-time audio/visual information received from multiple telepresence robots.
LiDARMAN reprograms reality by substituting visual perception. Using a Light Detection And Ranging (LiDAR) sensor to provide altered vision, the system can provide a novel 3D reconstructed view from outside the body and enables novel applications.
Phyxel: Realistic Display Using Physical Objects With High-speed Spatially Pixelated Lighting
This project explores computational display of shape and appearance. Based on persistence of vision, the system coordinates high-speed adaptive lighting and periodic motion of physical materials. It can be easily manipulated to reproduce images that are consistent with real human scene perception.
This project introduces ZoeMatrope: a material display that can present and animate realistic material by compositing real objects. ZoeMatrope can display a variety of materials including diffuse, specular, transparent, spatially varying, and even augmented objects with real-originating great resolution, dynamic range, and light-field fidelity.
A novel interactive 3D information-visualization display that superimposes a cross-sectional image on an aerial volumetric image of a real object.
This system for animatronics storytelling enables performers to manipulate puppets by wearing a mask-type device that allows easier and more intuitive manipulation of puppets.
This new paradigm of human-drone interaction combines foot gestures with images projected on the road. The system allows creation of a new type of tangible interaction with drones for augmented sports.
This vision-augmentation system aims to assist the human ability to predict the short-term future by visualizing trajectory information of real-world objects via an optical see-through head-mounted display and a projector.
This installation allows attendees to compare several perceptually based foveated rendering techniques running live inside a virtual reality headset with integrated eye-tracking. Foveated rendering lowers computational costs in the image periphery and, with carefully selected foveation algorithms, does not noticeably affect perceptual image quality.
参考
http://game.watch.impress.co.jp/docs/series/vrgaming/745831.html
Feuding Cities: Who want to play?
https://www.youtube.com/watch?v=QfebAKTCGWg