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How to enjoy SIGGRAPH 2016
for beginners
初心者のためのシーグラフ2016を楽しむ方法
Akihiko SHIRAI
Kanagawa Institute of Technology
Twitter @o_ob #SIGGRAPH
なぜSIGGRAPHに行くの?
https://www.youtube.com/watch?v=XRREOt30lds
はじめてのシーグラフを楽しむ方法
• オープンマインドでいこう
• 個人的な見どころ
• できること・できないこと
• 寒さ対策!
• アナハイム情報
オープンマインドでいこう
• 研究者に直接会える!(日本語・英語限らず)
– Exhibition, Job Fairなど有名企業の人にも会える
– そのへんのカフェで並んでいるだけでも、
すっげー有名な人と出会えたりする
• SIGGRAPHは 映像で見れるもの だけじゃない
– ミーハーな楽しみだけじゃない
– 体験ものの価値は大きい
– Partyにも体力をとっておくべき!
個人的な見どころ
• 初心者向け情報
• 体験系
• 映像系
• 学術系
※すでに安藤さんにお話しいただいたので
今回は「体験系」を中心に紹介します。
初心者向け情報
• 実はSIGGRAPH公式は初心者向け情報が
比較的手厚いのだが、そもそも日本から行く
「初心者」は「英語はおろか、海外も初!」
という学生さんや社会人が多いので、
それなりに丁寧な情報を出しておくことに
価値があると思います。
• 自分もそうでしたので汗(1997年から20年!)
http://s2016.siggraph.org/first-time-attendees
…翻訳ぐらいはブラウザがやってくれます!予習しよう
Advance Program を入手!
• http://s2016.siggraph.org/sites/default/files/S16_AP_
070616.pdf つまり7/6版
• スマホ向けにもこれひとつハイパーリンク付き
超見やすいPDFになっている!
• 短縮URLしておきました
– http://bit.ly/SIGGRAPH16PDF
初心者向け前半プログラム
• まずは Registration(けっこう混む)
• READY, STEADY...SIGGRAPH!!!!, 9:30 am - 10:30 am, Anaheim
Convention Center, Room 303 A-C
• Birds of a Feather “IVRC” 10:00 am - 11:30 am,
Anaheim Convention Center, ACM SIGGRAPH Theater, Hall C
学生VRコンテストIVRCからE-Techで活躍する研究者大集合。
Emerging Technologies見どころ満載、お宝映像も!
• Courses
• Technical Papers Fast Forward
• Art Gallery, Emerging Technologies, Studio, VR Village
• Production Sessions
初心者向け(後半)
• Production Sessions
• Real-Time Live!
• Computer Animation Festival
• Exhibition
• Appy Hour
• Conference Reception
• これに加えてPartyや Electric Theaterなどもある
Schedule at a
glance
個人的な見どころ:体験系
• Emerging Technologies
• Real Time Live!
• VR Village
• The Studio
• VR StoryLab
• Exhibtion
VRは今回のSIGGRAPHの台風の目!
• http://uploadvr.com/virtual-reality-siggraph-2016/
Disney promises an approach offering
“motion parallax within pre-rendered
graphics” with its Interactive Rendered
Immersive Deep Media (IRIDiuM)
project.
Google’s Tango project is used in
“Garden” to transform the real
world into one composed of
voxels.
esthesia Suit is an outfit that provides
ctile sensations” for the whole body.
creening of “GHOST IN THE SHELL: THE
rtual Reality Diver” outside of Japan at the VR
@denise_quesnel
VR Village chair
Emerging Technologies
SIGGRAPHはComputer Graphics & Interactive Techniquesの国際会議ですが、
その「インタラクティブ技術」を担う技術デモ展示部門。今年は稲見昌彦先生がチェア。
LOCATION & HOURS
Experience Hall, Hall C
Sun, 24 July, Noon-5:30 pm
Mon, 25 July, 10 am-5:30 pm
Tue, 26 July, 10 am-5:30 pm
Wed, 27 July, 10 am-5:30 pm
Thu, 28 July, 10 am-1 pm
REGISTRATION
CATEGORIES
FP Full Conference Platinum
F Full Conference
S Select Conference
EP Exhibits Plus
E Exhibitors
http://s2016.siggraph.org/content/emerging-technologies
Emerging Technologies (E-Tech)
E-Tech: 24 projects!
• AnyLight: An Integral Illumination Device
• Big Robot Mk.1A
• Computational Focus-Tunable Near-Eye Display
• Demo of Face2Face: Real-Time Face Capture and Reenactment of RGB Videos
• Enjoy 360° Vision With FlyVIZ
• FOVE
• FinGAR: Combination of Electrical and Mechanical Stimulation for High-
Fidelity Tactile Presentation
• Graphical Manipulation of Human Walking Direction With Visual Illusion
• Guidance Field: Vector Field for Implicit Guidance in Virtual Environments
• HALUX: Projection-Based Interactive Skin for Digital Sports
• HapTONE: Haptic Instrument for Enriched Musical Play
• HapticWave: Directional Surface Vibrations Using Wave-Field Synthesis
• Laplacian Vision: Augmenting Motion Prediction via Optical See-Through
Head-Mounted Displays and Projectors
• Layered Telepresence: Simultaneous Multi-Presence Experience Using Eye-
Gaze-Based Perceptual Awareness Blending
• LiDARMAN: Reprogramming Reality With Egocentric Laser Depth
Scanning
• LightAir: a Novel System for Tangible Communication With
Quadcopters Using Foot Gestures and Projected Images
• Perceptually Based Foveated Virtual Reality
• Phyxel: Realistic Display Using Physical Objects With High-speed
Spatially Pixelated Lighting
• Ratchair: Furniture That Learns to Move Itself With Vibration
• Unlimited Corridor: Redirected Walking Techniques Using Visuo-
Haptic Interaction
• VR Technologies for Rich Sports Experiences
• X-SectionScope: Cross-Section Projection in Light-Field Clone Image
• Yadori: Mask-Type User Interface for Manipulation of Puppets
• ZoeMatrope: A System for Physical Material Design
http://s2016.siggraph.org/content/emerging-technologies
Big Robot Mk.1A & Large Space
Stanford University
• Demo of Face2Face: Real-
Time Face Capture and
Reenactment of RGB Videos
Enjoy 360° Vision With FlyVIZ
• Irisa/Inria Rennes , France
FOVE
東大 廣瀬 研究室から2件
Unlimited Corridor: Redirected Walking Techniques Using Visuo-Haptic
Interaction
いわゆる「無限回廊」
体験会の様子
https://www.youtube.com/watch?v=LFFK6fmMk2w
実際の視界
https://www.youtube.com/watch?v=z3lgtCctgew
Guidance Field: Vector Field for Implicit
Guidance in Virtual Environments
• 東大廣瀬研2つめ
• 動的ベクトル場
電通大・梶本研究室 3件
• HALUX: Projection-Based Interactive Skin for Digital Sports
プロジェクションを用いた全身への触覚呈示ディスプレイ
• HapTONE: Haptic Instrument for Enriched Musical Play
• FinGAR: Combination of Electrical and Mechanical Stimulation for High-Fidelity
Tactile Presentation
東大 舘 研究室
• Layered Telepresence: Simultaneous Multi-Presence Experience Using
Eye-Gaze-Based Perceptual Awareness Blending
東大 暦本 研究室
• LiDARMAN: Reprogramming Reality With Egocentric Laser
Depth Scanning
• リアルタイムレーザー測量
東大 石川研究室 2件
Phyxel: Realistic Display Using Physical Objects With
High-speed Spatially Pixelated Lighting
残像に基づいて高速適応照明や物理的な材料の周期運動
を調整します。実際の人間のシーンの認識と一致する画
像を再現。
ZoeMatrope: A System for Physical Material Design
高速回転するマテリアルデザインのための実体ディスプ
レイ。論文(ToG)採択!
東大 篠田・牧野研究室
X-SectionScope: Cross-Section
Projection in Light-Field Clone Image
実物体の空中ボリュメトリック画
像に断面画像を重畳する新たなイ
ンタラクティブ3D情報の可視化。
筑波大 落合研究室
Yadori: Mask-Type User Interface for Manipulation of Puppets
Skolkovo Institute of Science and Technology (ロシア)
• LightAir: a Novel System for
Tangible Communication With
Quadcopters Using Foot Gestures
and Projected Images
• 拡張スポーツのためのドローン
の新しい使い方。
Laplacian Vision (慶應+阪大+独)
• Laplacian Vision: Augmenting Motion
Prediction via Optical See-Through
Head-Mounted Displays and Projectors
• 光学シースルーHMDとプロジェク
ターを通して、実世界のオブジェク
トの軌跡情報を可視化することによ
り、短期的な将来を予測する人間の
能力を支援することを目指すビジョ
ン・補強システム。
NTT
• VR Technologies for Rich Sports Experiences
KAIST, Korea
• Ratchair: Furniture That Learns to Move Itself With Vibration
• http://mid.kaist.ac.kr/projects/ratchair/
Perceptually Based Foveated Virtual Reality
NVIDIA
統合された視標追跡と
HMD内部での知覚ベース
Foveated Rendering(中心
窩適応レンダリング)を
比較するできる。
Fovea(中心窩ちゅうしんか)
に注目して、解像度を有効に
使うレンダリング手法
Oculus Research & Facebook
HapticWave: Directional Surface Vibrations Using Wave-Field Synthesis
directional haptic sensations
Rez Infinite - Synesthesia Suit
@VR Creative Awards 2016 in Japan
The Studio
• STUDIO PROJECTS
STUDIO WORKSHOPS
LOCATION & HOURS
Experiences Hall, Hall C
Sun, 24 July, Noon-5:30 pm
Mon, 25 July, 10 am-5:30 pm
Tue, 26 July, 10 am-5:30 pm
Wed, 27 July, 10 am-5:30 pm
Thu, 28 July, 10 am-1 pm
REGISTRATION CATEGORIES
FP Full Conference Platinum
F Full Conference
S Select Conference
EP Exhibits Plus
E Exhibitors
http://s2016.siggraph.org/studio-projects
• Do-it-Yourself Virtual Reality Experiences on Networked Mobile Devices
• MiragePrinter: Interactive Fabrication on a 3D Printer With a Mid-Air Display
• E-Canons and Other Robot Weapons
• Lumio3D: Rapid 3D Geometry and Reflectance Acquisition from Continuous Spherical Illumination
• Zushiki Light Art: Form Finding and Making through Paper Folding
• Lumii: DIY Light-Field Prints
Feuding Cities (反目する都市) – The Studio
Who want to play?
学術系
• Papers Fast Forward
• Courses
• Keynoteぐらいは聞こうぜ!
• Education軽んずべからず
Technical Papers Fast Forward
• 17:30ごろ列に並んでいないとキツいかも
LOCATION & HOURS
Technical Papers
Ballrooms C, D, & E
Mon, 25 July, 9-10:30 am
Mon, 25 July, 3:45-5:35 pm
Tue, 26 July, 9 am-5:35 pm
Wed, 27 July, 9 am-5:35 pm
Thu, 28 July, 9 am-5:35 pm
Technical Papers Fast Forward
Hall B
Sun, 24 July, 6-8 pm
REGISTRATION
CATEGORIES
FP Full Conference Platinum
Keynoteぐらいは聞こうぜ!
Dare to Do Mighty Things: Exploring Beyond the Earth
あえてMightyなコトをする:地球を越えた探求
Z. Nagin Cox
NASA Jet Propulsion Laboratory (NASA JPL)
アメリカ航空宇宙局ジェット推進研究所
LOCATION & HOURS
Hall B
Mon, July 25, 11 am-12:45 pm
REGISTRATION CATEGORIES
FP Full Conference Platinum
F Full Conference
S Select Conference
Education軽んずべからず
• Teaching Shading Theory with Unity™", ACM
SIGGRAPH Education Committee, Stephan R. Keith,
Lecturer, Hilton Anaheim
• 予約制
– https://www.eventbrite.com/e/teaching-shading-theory-
with-unitytm-tickets-26333817156
できること・できないこと
• はじめてのSIGGRAPHでやっておくべきこと
• 名刺は何枚持っていくべきか?
• どのパスを選ぶべきか?
• Mediaでなければ写真は撮れない
• パーティ情報
寒さ対策!
• え…アナハイムって熱いですよね? →涼しい
会場は本当に寒い。
長袖が絶対に必要!
もしくはウインドブレーカー
※持たざる者は低体温症で
幻覚を見ることになる
※どうやら現地の人は
寒いと思っていないようなので
容赦ない。
アナハイム情報
• ディズニーランド
– 家族連れがキャッキャしてて萎える
– 家族をそこに放置できるメリットも?
• 花火
– うらやましがられるので下手に写真撮らない方が
• セブンイレブン
– 実はこの交差点のセブンイレブン以外
水やレッドブルが買える場所がない。
はじめてのシーグラフを楽しむ方法
• オープンマインドでいこう
• 個人的な見どころ
• できること・できないこと
• 寒さ対策!
• アナハイム情報 CiNii-過去のSIGGRAPH報告(図書館でどうぞ)
SIGGRAPH University いいんじゃないか?
現地情報はTwitterでどうぞ @sigtok @o_ob #SIGGRAPH

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How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法

Editor's Notes

  1. https://www.youtube.com/watch?v=XRREOt30lds
  2. AnyLight: An Integral Illumination Device A novel programmable lighting device that can mimic the illumination effects of a wide range of lighting sources (spotlight, candle, natural light, etc.) using the principle of integral imaging. Yuichiro Takeuchi
Sony Computer Science Laboratories, Inc.

Shunichi Suwa
Sony Computer Science Laboratories, Inc.

Kunihiko Nagamine
Sony Computer Science Laboratories, Inc. Big Robot Mk.1A This tall robot with two wheeled legs positions a human pilot 5 meters above the ground. The pilot controls the robot’s movement with foot motions as it follows the path of a five-meter-tall humanoid. Hiroo Iwata
University of Tsukuba

Yu-ta Kimura
University of Tsukuba

Hikaru Takatori
University of Tsukuba

Yu-uki Enzaki
University of Tsukuba Computational Focus-Tunable Near-Eye Display This focus-tunable near-eye display is capable of reproducing multiple emerging display modes for augmented and virtual reality. Robert Konrad
Stanford University

Nitish Padmanaban
Stanford University

Emily Cooper
Dartmouth College

Gordon Wetzstein
Stanford University Demo of Face2Face: Real-Time Face Capture and Reenactment of RGB Videos A novel approach for real-time facial reenactment of a monocular target-video sequence, where the goal is to animate the facial expressions of the target video with a source actor and re-render the manipulated output video in a photo-realistic fashion. Justus Thies
Friedrich-Alexander University Erlangen-Nürnberg

Michael Zollhöfer
Max-Planck-Institut für Informatik

Marc Stamminger
Friedrich-Alexander University Erlangen-Nürnberg

Christian Theobalt
Max-Planck-Institut für Informatik

Matthias Nießner
Stanford University Enjoy 360° Vision With FlyVIZ FlyVIZ is a novel, compact, lightweight display device that enables artificial omnidirectional vision, so users can see “with eyes behind the back”. Guillermo Andrade-Barroso
Irisa/Inria Rennes Bretagne Atlantique

Jerome Ardouin

Florian Nouviale
Irisa/Inria Rennes Bretagne Atlantique

Anatole Lecuyer
Irisa/Inria Rennes Bretagne Atlantique

Maud Marchal
Irisa/Inria Rennes Bretagne Atlantique

Eric Marchand
Irisa/Inria Rennes Bretagne Atlantique FOVE FOVE is a virtual reality head-mounted display that integrates eye-tracking technology with virtual reality. Two small infrared cameras achieve stereo eye-tracking with less than one-degree accuracy and 120 frames per second per eye. Lochlainn Wilson
Fove, Inc.

Jim Preston
Fove, Inc. FinGAR: Combination of Electrical and Mechanical Stimulation for High-Fidelity Tactile Presentation FinGAR is a finger-glove tactile display that combines electrical and mechanical stimulation to reproduce high-fidelity tactile sensation on a finger-pad. Its combination of virtual scenes and a hand-motion capture system allows users to experience various textures in the virtual world. Vibol Yem
The University of Electro-Communications

Ryuta Okazaki
The University of Electro-Communications

Hiroyuki Kajimoto
The University of Electro-Communications

Erika Oishi
The University of Electro-Communications

Junko Ikuta
The University of Electro-Communications Graphical Manipulation of Human Walking Direction With Visual Illusion This installation presents a novel method that uses a visual illusion to enable pedestrian guidance without referring to information provided by a navigation system. Akira Ishii
University of Tsukuba

Ippei Suzuki
University of Tsukuba

Shinji Sakamoto
University of Tsukuba

Keita Kanai
University of Tsukuba

Kazuki Takazawa
University of Tsukuba

Hiraku Doi
University of Tsukuba

Yoichi Ochiai
University of Tsukuba Guidance Field: Vector Field for Implicit Guidance in Virtual Environments This new guidance method implicitly leads users to pre-defined points in virtual environments while allowing free exploration by altering users’ inputs according to a kind of vector field (guidance field). Ryohei Tanaka
The University of Tokyo

Takuji Narumi
The University of Tokyo

Tomohiro Tanikawa
The University of Tokyo

Michitaka Hirose
The University of Tokyo HALUX: Projection-Based Interactive Skin for Digital Sports Attempts to add haptics sensations to whole-body interactive experiences must overcome latency, which becomes a critical issue because it generates spatial disparity. HALUX places phototransistors and vibrators on the body, and drives them with projector light to eliminate latency derived from communication. Haruya Uematsu
The University of Electro-Communications

Daichi Ogawa
The University of Electro-Communications

Ryuta Okazaki
The University of Electro-Communications

Taku Hachisu
The University of Electro-Communications

Hiroyuki Kajimoto
The University of Electro-Communications

Takahiro Shitara
The University of Electro-Communications

Keisuke Hoshino
The University of Electro-Communications

Khurelbaatar Sugarragchaa
The University of Electro-Communications HapTONE: Haptic Instrument for Enriched Musical Play HapTONE delivers high-fidelity vibrotactile sensations, not only at the moment of key input, but also as keys are pressed. It features key units with vibrators and distance sensors. The instrument can reproduce the touch sensations of a keyboard, stringed, percussion, or non-musical instrument. Daichi Ogawa
The University of Electro-Communications

Kenta Tanabe
The University of Electro-Communications

Vibol Yem
The University of Electro-Communications

Taku Hachisu
University of Tsukuba

Hiroyuki Kajimoto
The University of Electro-Communications

Akifumi Takahashi
The University of Electro-Communications

Ayaka Nishi
The University of Electro-Communications HapticWave: Directional Surface Vibrations Using Wave-Field Synthesis HapticWave is a novel haptic technology that delivers directional haptic sensations generated on a flat surface, without requiring users to wear a physical device. Ravish Mehra
Oculus VR

Sean Keller
Oculus Research

David Perek
Oculus Research

Christoph Hohnerlein
Oculus Research

Elia Gatti
Oculus Research

Riccardo DeSalvo
Oculus Research Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays and Projectors This vision-augmentation system aims to assist the human ability to predict the short-term future by visualizing trajectory information of real-world objects via an optical see-through head-mounted display and a projector. Yuta Itoh
Keio University

Yuichi Hiroi
Keio University

Jiu Otsuka
Keio University

Maki Sugimoto
Keio University

Jason Orlosky
Osaka University

Kiyoshi Kiyokawa
Osaka University

Gudrun Klinker
Technische Universität München Layered Telepresence: Simultaneous Multi-Presence Experience Using Eye-Gaze-Based Perceptual Awareness Blending Layered Telepresence allows a viewer to experience simultaneous multi-presence by blending eye gaze and perceptual awareness ofreal-time audio/visual information received from multiple telepresence robots. MHD Yamen Saraiji
Keio University

Shota Sugimoto
Keio University

Charith Fernando
Keio University

Kouta Minamizawa
Keio University

Susumu Tachi
The University of Tokyo LiDARMAN: Reprogramming Reality With Egocentric Laser Depth Scanning LiDARMAN reprograms reality by substituting visual perception. Using a Light Detection And Ranging (LiDAR) sensor to provide altered vision, the system can provide a novel 3D reconstructed view from outside the body and enables novel applications. Takashi Miyaki
The University of Tokyo

Jun Rekimoto
The University of Tokyo, Sony Computer Science Laboratories, Inc. LightAir: a Novel System for Tangible Communication With Quadcopters Using Foot Gestures and Projected Images This new paradigm of human-drone interaction combines foot gestures with images projected on the road. The system allows creation of a new type of tangible interaction with drones for augmented sports. Dzmitry Tsetserukou
Skolkovo Institute of Science and Technology

Mikhail Matrosov
Skolkovo Institute of Science and Technology

Olga Volkova
Skolkovo Institute of Science and Technology Perceptually Based Foveated Virtual Reality This installation allows attendees to compare several perceptually based foveated rendering techniques running live inside a virtual reality headset with integrated eye-tracking. Foveated rendering lowers computational costs in the image periphery and, with carefully selected foveation algorithms, does not noticeably affect perceptual image quality. Anjul Patney
NVIDIA Corporation

Joohwan Kim
NVIDIA Corporation 

Marco Salvi
NVIDIA Corporation 

Anton Kaplanyan
NVIDIA Corporation 

Chris Wyman
NVIDIA Corporation 

Nir Benty
NVIDIA Corporation 

Aaron Lefohn
NVIDIA Corporation 

David Luebke
NVIDIA Corporation Phyxel: Realistic Display Using Physical Objects With High-speed Spatially Pixelated Lighting This project explores computational display of shape and appearance. Based on persistence of vision, the system coordinates high-speed adaptive lighting and periodic motion of physical materials. It can be easily manipulated to reproduce images that are consistent with real human scene perception. Takatoshi Yoshida
The University of Tokyo

Yoshihiro Watanabe
The University of Tokyo

Masatoshi Ishikawa
The University of Tokyo Ratchair: Furniture That Learns to Move Itself With Vibration This project presents a strategy for displacing big objects by attaching relatively small vibration sources. After learning how several random bursts of vibration affect its pose, an optimization algorithm discovers the optimal sequence of vibration patterns required to (slowly but surely) move the object to a specified position. Tetiana Pershakova
Korea Advanced Institute of Science and Technology

Minjoo Cho
Korea Advanced Institute of Science and Technology

Alvaro Casinelli
Korea Advanced Institute of Science and Technology

Daniel Saakes
Korea Advanced Institute of Science and Technology Unlimited Corridor: Redirected Walking Techniques Using Visuo-Haptic Interaction Unlimited Corridor enables users to walk freely around virtual environments by touching walls, although in current reawlity they are walking around circular walls within a limited space. Attendees experience a VR search for confidential information in a skyscraper. Keigo Matsumoto
The University of Tokyo

Yuki Ban
The University of Tokyo

Takuji Narumi
The University of Tokyo

Yohei Yanase
Unity Technologies Japan

Tomohiro Tanikawa
The University of Tokyo

Michitaka Hirose
The University of Tokyo VR Technologies for Rich Sports Experiences NTT is developing progressive VR technologies to provide sports experiences that enhance spectator enjoyment and player performance. Daisuke Ochi
Nippon Telegraph and Telephone Corporation

Akio Kameda
Nippon Telegraph and Telephone Corporation

Kosuke Takahashi
Nippon Telegraph and Telephone Corporation

Motohiro Makiguchi
Nippon Telegraph and Telephone Corporation

Kouta Takeuchi
Nippon Telegraph and Telephone Corporation X-SectionScope: Cross-Section Projection in Light-Field Clone Image A novel interactive 3D information-visualization display that superimposes a cross-sectional image on an aerial volumetric image of a real object. Yoshikazu Furuyama
The University of Tokyo

Atsushi Matsubayashi
The University of Tokyo

Yasutoshi Makino
The University of Tokyo

Hiroyuki Shinoda
The University of Tokyo Yadori: Mask-Type User Interface for Manipulation of Puppets This system for animatronics storytelling enables performers to manipulate puppets by wearing a mask-type device that allows easier and more intuitive manipulation of puppets. Mose Sakashita
University of Tsukuba

Keisuke Kawahara
University of Tsukuba

Amy Koike
University of Tsukuba

Kenta Suzuki
University of Tsukuba

Ippei Suzuki
University of Tsukuba

Yoichi Ochiai
University of Tsukuba ZoeMatrope: A System for Physical Material Design This project introduces ZoeMatrope: a material display that can present and animate realistic material by compositing real objects. ZoeMatrope can display a variety of materials including diffuse, specular, transparent, spatially varying, and even augmented objects with real-originating great resolution, dynamic range, and light-field fidelity. Leo Miyashita
The University of Tokyo

Kota Ishihara
PKSHA Technology Inc.

Yoshihiro Watanabe
The University of Tokyo

Masatoshi Ishikawa
The University of Tokyo
  3. http://www.sensors.jp/post/empower_studio.html
  4. https://www.youtube.com/watch?v=mFbe0DO-shQ
  5. Unlimited Corridor enables users to walk freely around virtual environments by touching walls, although in current reawlity they are walking around circular walls within a limited space. Attendees experience a VR search for confidential information in a skyscraper.
  6. Layered Telepresence allows a viewer to experience simultaneous multi-presence by blending eye gaze and perceptual awareness ofreal-time audio/visual information received from multiple telepresence robots.
  7. LiDARMAN reprograms reality by substituting visual perception. Using a Light Detection And Ranging (LiDAR) sensor to provide altered vision, the system can provide a novel 3D reconstructed view from outside the body and enables novel applications.
  8. Phyxel: Realistic Display Using Physical Objects With High-speed Spatially Pixelated Lighting This project explores computational display of shape and appearance. Based on persistence of vision, the system coordinates high-speed adaptive lighting and periodic motion of physical materials. It can be easily manipulated to reproduce images that are consistent with real human scene perception. This project introduces ZoeMatrope: a material display that can present and animate realistic material by compositing real objects. ZoeMatrope can display a variety of materials including diffuse, specular, transparent, spatially varying, and even augmented objects with real-originating great resolution, dynamic range, and light-field fidelity.
  9. A novel interactive 3D information-visualization display that superimposes a cross-sectional image on an aerial volumetric image of a real object.
  10. This system for animatronics storytelling enables performers to manipulate puppets by wearing a mask-type device that allows easier and more intuitive manipulation of puppets.
  11. This new paradigm of human-drone interaction combines foot gestures with images projected on the road. The system allows creation of a new type of tangible interaction with drones for augmented sports.
  12. This vision-augmentation system aims to assist the human ability to predict the short-term future by visualizing trajectory information of real-world objects via an optical see-through head-mounted display and a projector.
  13. This installation allows attendees to compare several perceptually based foveated rendering techniques running live inside a virtual reality headset with integrated eye-tracking. Foveated rendering lowers computational costs in the image periphery and, with carefully selected foveation algorithms, does not noticeably affect perceptual image quality. 参考 http://game.watch.impress.co.jp/docs/series/vrgaming/745831.html
  14. Feuding Cities: Who want to play? https://www.youtube.com/watch?v=QfebAKTCGWg