10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
YouTube Live of this event
https://youtu.be/IXolEgzD07A
IVRC2016 Annual Report
https://www.youtube.com/watch?v=XAAcvAD_r2w
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
IVRC2017 BoF meeting in SIGGRAPH2017
1.
2. Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention
Center - ACM SIGGRAPH Theater, South Lobby
IVRC Executive Committee
Birds of a Feather
International Collegiate Virtual Reality Contest (IVRC)
4. Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
5. Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention
Center - ACM SIGGRAPH Theater, South Lobby
IVRC Executive Committee
Akihiko SHIRAI, Ph.D (KAIT, Japan)
Birds of a Feather
International Collegiate Virtual Reality Contest (IVRC)
6. Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
8. What is IVRC?
● International collegiate Virtual Reality Contest
establish in 1993 by Prof. Susumu Tachi
● Contest of interaction
and virtual reality, which
fuses art and technology
● Honors the greatest Virtual Reality and Interactive
works of students
● New education system through contest
9. What is IVRC?
● Organized by the Virtual Reality Society of Japan
● Supported by Ministry of Economy, Trade and Industry and Ministry of Education, Culture, Science and
Technology, and Ambassade de France au japon, Service pour la Science et la Technologie
● Held at Miraikan, National Museum of Emerging Science and Innovation
Virtual Reality Society of Japan http://www.vrsj.org/
10. IVRC: contest of the students, by the students, for the students
● IVRC is the acronym of “International collegiate Virtual Reality Contest”, which has been held since 1993 and is the
contest of Interactive products using advanced technologies such as virtual reality and robots.
● When you hear the words such as “Virtual Reality” and “robot”, you should feel that special expensive machines are
necessary to realize them. However, there are many ideas which can be actualized only with handmade machines.
The main purpose of this contest is for participants to gain deeper understanding of and familiarity with interactive
technologies through activities such as planning interactive systems, making devices themselves, and improving
quality of their contents.
● IVRC has not only the function of contest but also the function of education. It aims to construct the new
education system of the 21st century to develop excellent human resources, who can think, learn, and work by
themselves.
planning technology design
Team
management
12. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Reviewing Schedule (main track)
2nd
stage : Semi-finals in “VR EXPO”
●14-16th September
●Empowerment Studio, Tsukuba Univ.
3rd
stage :Finals in “Digital Contents Expo”
●28-29th October
●National Museum of Emerging Science and Innovation (Miraikan)
●General Student Category, Youth Category, International Video,
and Laval Virtual guest project)
1st
stage : Proposal Review
●Online Submission 16th June strictly
●http://ivrc.net/
12
138 submissions
25 demos
10 + 5 + 2 demos
13. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Update process during the contest
Proposal review
SIGGRAPH, Laval Virtual,
TV Show, Academic conf,
Starup, Arts Exhibitions...
Final
Demo
Updating
Updating
Updating
Concept description
13
14. 3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st
3D Craze
(the1950s)
Dawn of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of
3D
(the1920s)
2nd
3D Craze
(the1980s)
3rd
3D Craze
(the2010s)
2nd
VR Wave
(the2020s)
?
1st
VR Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
Susumu Tachi: From 3D to VR and further
to Telexistence, Proceedings of the 23rd
International Conference on Artificial
Reality and Telexistence (ICAT), Tokyo,
Japan, pp.1-10 (2013.12)
15. Virtual Reality in the 1990s
● 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used.
● 1990 Santa Barbara Conference (The Engineering Foundation)
Virtually all the researchers were summoned.
● 1991 ICAT (International Conference on Artificial Reality and Telexistence) was
held in Japan.
● 1992 Committee on Virtual Reality was established in National Research Council.
Its report was published in 1995.
● 1993 IVR(Industrial Virtual Realty) was held in Japan.
● 1993 VRAIS (Virtual Reality Annual International Symposium) and Research
Frontiers in Virtual Reality were held. They gathered together to form IEEE
Virtual Reality Conference.
● 1993 IVRC(International Virtual Realty Contest) was held.
● 1996 VRSJ (Virtual Reality Society of Japan) was established.
● 2001 IEEE Virtual Reality Conference was held in Japan.
● 2008 National Academy of Engineering (NSF) announced 14 grand engineering challenges
for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen as one of the 14
challenges.
16. Besides with the history of Virtual Reality...
The First Presence at ACM SIGGRAPH 2002
● IVRC Committee helps the champion team submit to
SIGGRAPH as a reward to the winner.
● “Virtual Chambara”, SIGGRAPH2002
“Virtual Chambara”,
SIGGRAPH 2002
17. History of IVRC Presence at SIGGRAPH
● 2003 THE DIMENSION BOOK
● 2004 Fragra / Dis-Tansu
● 2005 Straw-like user interface / Kobito: Virtual
Brownies / Ton2
● 2006 bubble cosmos / INVISIBLE ~The Shadow
Chaser~ /
Powder Screen: A Virtual Materializer …..
18. History of IVRC Presence at SIGGRAPH
● 2007 BYU-BYU-View / CoGAME
● 2008 Ants in the Pants / Landscape Bartender
● 2009 Baby type robot “YOTARO” / Back to the mouth /
Funbrella: making rain fun
● 2010 Haptic Canvas
● 2011 Mommy Tummy
● 2015 Childhood/ vibroSkate
19. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
CHILDHOOD
Team Champignon, Univ Tsukuba
Wearable Suit for
“Augmented Child Experience”
IVRC2014 Grand Prix + Laval Virtual Award
---> SIGGRAPH 2015 ETECH
---> SIGGRAPH 2017 ETECH “Wired Muscle”
19
20. International Cooperation with ETC, CMU
“The best work certified by CMU among other works created as
student project will be invited for the final contest of IVRC. The
invited work will be assessed in the final contest in the same way as
other selected works in the preliminary contest of IVRC and will be
entitled to receive each award of IVRC.”
22. http://ivrc.net/
Carnegie Mellon University (CMU) Entertainment Technology Center
(ETC) and International collegiate Virtual Reality Contest (IVRC), in
recognition of the growing importance of the roles Virtual Reality and
Entertainment Technology play in the 21st century, have come to the
agreement:
Agreement on International Cooperation in Virtual Reality
and Entertainment Technology
Michelle Macau
(ETC) Ambassador
Agent for Donald
Marinelli
Executive Producer of
ETC
Prof. S.
Tachi
(IVRC)
23. International Cooperation with Laval Virtual
“The winner of the IVRC Award in France will be invited to the Tokyo stage of
the IVRC in Japan as a challenger. Similarly, the winner of the Laval Virtual
Award in Japan will be invited to the final stage of Virtual Fantasy, category
“Demos”, student competition of Laval Virtual, in France as a challenger.
Conditions of invitation will be defined every year by each part of this
agreement.”
24. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Laval Virtual
West France department, The Capital of Virtual Reality
25. Agreement on International Cooperation
at Laval Virtual 2004
IVRC and Laval Virtual will maintain an award partnership for three
years (2004-2007): the Laval Virtual Award at the IVRC in Japan, the
IVRC Award at “Laval Virtual’s Le Village de la Creations” in France.
J.F. Fontaine
(Laval Virtual)
Prof. S.
Tachi
(IVRC)
26.
27. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Japan and France,
VR Exchange Hisitory
25th International collegiate Virtual Reality Contest
28. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
ACM SIGGRAPH Award
“Laval Virtual Award” academy award in VR
Real Baby - Real Family(IVRC2016) is also honored in Laval Virtual 2017
by “ACM SIGGRAPH Award”. Thanks to cooperate between Laval Virtual
and ACM SIGGRAPH, they got opportunity to exhibit in SIGGRAPH 2017
Emerging Technolgies.
29. 25 years…
● More than 200 projects have been realized through 23
IVRCs including 21 projects selected as SIGGRAPH E-Tech.
● Average 5 persons for each project mean over 1,000 persons
have deeply experienced and understood VR!
● IVRC students become staffs, and staffs now become world
famous professors, designers, creators, and engineers.
30. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
IVRC 20 Years’ History Archive
http://ivrc.net/archive/
30
32. 21 CENTURY'S GRAND
ENGINEERING CHALLENGES
● National Academy of Engineering announced 14 grand engineering
challenges for the 21st century on February 15, 2008.
http://www.engineeringchallenges.org/
● The final choices fall into four themes that are essential for humanity to
flourish -- sustainability, health, reducing vulnerability, and joy of
living.
● Tremendous advances in quality of life have come from improved
technology in areas such as farming and manufacturing. If we focus our
effort on the important grand challenges of our age, we can hugely
improve the future.
● Enhance Virtual Reality is chosen one of the 14 challenges.
34. 3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st
3D Craze
(the1950s)
Dawn of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of
3D
(the1920s)
2nd
3D Craze
(the1980s)
3rd
3D Craze
(the2010s)
2nd
VR Wave
(the2020s)
?
1st
VR Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
Susumu Tachi: From 3D to VR and further
to Telexistence, Proceedings of the 23rd
International Conference on Artificial
Reality and Telexistence (ICAT), Tokyo,
Japan, pp.1-10 (2013.12)
54. “Laval Virtual Award” in ACM SIGGRAPH will
have get honor to participate to ReVolution.
The nominated project will be announced
on Wednesday 2nd August 3:30pm in Emerging
Technologies area.
55.
56.
57.
58. Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
59. Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
Student Session:
IVRC to SIGGRAPH
60. Haruna FUSHIMI, Tomoya SASAKI
“Jack and the Beanstalk” Project
Keio University
Student Session:
IVRC to SIGGRAPH
61.
62. What I have done in IVRC?
Jack and the Beanstalk (IVRC 2015)
— VR game uses rope device and CG,
expressing the experience of climbing to height.
— Multisensory experience
(visual, auditory, and haptic)
・Tomoya: Hardware Engineer
・Haruna: Designer
68. What I have done in IVRC? (IVRC2015)
Title: “If I had angel wings on my back...”
Experience:
You can fly in the air with your imaginary wings on the back
We worked on:
・Give sense of floating with standing pausture
・Give haptic feedback of wings on the player’s back
・Actuate wings by the player’s muscle movement
69.
70. Experience in IVRC
working with a team
task, schedule, communication...
First time of making a content with team
Learned difficulties of:
setting a proper goal
how to build a content
71. My SIGGRAPH 2017 project (ET-321)
Hapbeat
New type of haptic display using motor and string
Characteristics :
Powerful and high
fidelity vibration
Transmitted wide
range
73. Yuya MOCHIZUKI, Rex HSIEH
“Real Baby” Project
Kanagawa Institute of Technology
Student Session:
IVRC to SIGGRAPH
74. Rex: In IVRC 2016, I volunteered as a student
volunteer and worked as exhibition setup and
multi-language communicator communicating
with French and Chinese nationals helping
them resolve problems. It is in IVRC I was
introduced to the Real Baby-Real Family team.
What I have done in IVRC? (IVRC2016)
Real Baby - Real Family
・Holdable tangible baby VR
・Inverse Age Progression
・Display of Haptics Synchronized with Voice
75. Experience in IVRC
IVRC is a special event that allows students of
different levels from High School to Graduate
Students to compete in the same event. It is a
place where potential Virtual Reality talents are
discovered and given the spotlights they needed
to launch their project further
・Making of polite things
・Important elements in making VR
・Joint development
・Method of relocating financial resources
International Exhibitions:
Laval Award, SIGGRAPH Award
76. My SIGGRAPH 2017 project
Real-Baby, Real-Family a virtual baby nursery simulator that allows players to
experience what it feels like to be a new parent by taking care of his/her virtual baby in a
virtual world. Our baby face inverse mechanism allows us to generate a baby face
bearing resemblance to our users from their photographs. It is the winner of Laval
Virtual’s SIGGRAPH award and a currently the project founder: Yuya Mochizuki is launch
his own startup company from this project.
Real Baby - Real Family
・Used VIVE Tracker
・Using a real physical baby mockup with tangible weight
・BabyTech “Baby-suit” exhibition
77. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Exchange Experience
「Real Baby - Real Family」Team report
78. Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
81. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
“TimeRescue”
TimeRescue
(ParisTech A&M)
AR+VR=MR
Escaping game
“IVRC Award” in Laval Virutal 2017
Other Projects
http://www.laval-virtual.org/en/prices-competitions/virtual-fantasy/winners-2017.html
82. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Cooperate with Laval Virtual ReVolution
“Real Baby - Real Family” is invited as Laval
Virtual Award winner.
Theme in 2017: TransHumanism++
84. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
http://j.mp/LVRV18
“1+1 = ∞”
One Plus One Equals Unlimited
85. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
ReVolution 2018: 1+1=∞
http://j.mp/LVRV18
PROGRAM PARTNER
International collegiate Virtual Reality Contest (IVRC)
http://ivrc.net/2017/en
ACM SIGGRAPH
http://www.siggraph.org/
Super Human Sports Society
http://superhuman-sports.org/