SlideShare a Scribd company logo
1 of 90
Download to read offline
Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention
Center - ACM SIGGRAPH Theater, South Lobby
IVRC Executive Committee
Birds of a Feather
International Collegiate Virtual Reality Contest (IVRC)
IVRC Wishes to thank…
Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention
Center - ACM SIGGRAPH Theater, South Lobby
IVRC Executive Committee
Akihiko SHIRAI, Ph.D (KAIT, Japan)
Birds of a Feather
International Collegiate Virtual Reality Contest (IVRC)
Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
What is IVRC:
International collegiate
Virtual Reality Contest
Prof. Susumu TACHI
President, IVRC, Japan
What is IVRC?
● International collegiate Virtual Reality Contest
establish in 1993 by Prof. Susumu Tachi
● Contest of interaction
and virtual reality, which
fuses art and technology
● Honors the greatest Virtual Reality and Interactive
works of students
● New education system through contest
What is IVRC?
● Organized by the Virtual Reality Society of Japan
● Supported by Ministry of Economy, Trade and Industry and Ministry of Education, Culture, Science and
Technology, and Ambassade de France au japon, Service pour la Science et la Technologie
● Held at Miraikan, National Museum of Emerging Science and Innovation
Virtual Reality Society of Japan http://www.vrsj.org/
IVRC: contest of the students, by the students, for the students
● IVRC is the acronym of “International collegiate Virtual Reality Contest”, which has been held since 1993 and is the
contest of Interactive products using advanced technologies such as virtual reality and robots.
● When you hear the words such as “Virtual Reality” and “robot”, you should feel that special expensive machines are
necessary to realize them. However, there are many ideas which can be actualized only with handmade machines.
The main purpose of this contest is for participants to gain deeper understanding of and familiarity with interactive
technologies through activities such as planning interactive systems, making devices themselves, and improving
quality of their contents.
● IVRC has not only the function of contest but also the function of education. It aims to construct the new
education system of the 21st century to develop excellent human resources, who can think, learn, and work by
themselves.
planning technology design
Team
management
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
IVRC2017 Time Line
11
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Reviewing Schedule (main track)
2nd
stage : Semi-finals in “VR EXPO”
●14-16th September
●Empowerment Studio, Tsukuba Univ.
3rd
stage :Finals in “Digital Contents Expo”
●28-29th October
●National Museum of Emerging Science and Innovation (Miraikan)
●General Student Category, Youth Category, International Video,
and Laval Virtual guest project)
1st
stage : Proposal Review
●Online Submission 16th June strictly 
●http://ivrc.net/
12
138 submissions
25 demos
10 + 5 + 2 demos
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Update process during the contest
Proposal review
SIGGRAPH, Laval Virtual,
TV Show, Academic conf,
Starup, Arts Exhibitions...
Final
Demo
Updating
Updating
Updating
Concept description
13
3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st
3D Craze
(the1950s)
Dawn of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of
3D
(the1920s)
2nd
3D Craze
(the1980s)
3rd
3D Craze
(the2010s)
2nd
VR Wave
(the2020s)
?
1st
VR Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
Susumu Tachi: From 3D to VR and further
to Telexistence, Proceedings of the 23rd
International Conference on Artificial
Reality and Telexistence (ICAT), Tokyo,
Japan, pp.1-10 (2013.12)
Virtual Reality in the 1990s
● 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used.
● 1990 Santa Barbara Conference (The Engineering Foundation)
Virtually all the researchers were summoned.
● 1991 ICAT (International Conference on Artificial Reality and Telexistence) was
held in Japan.
● 1992  Committee on Virtual Reality was established in National Research Council.
       Its report was published in 1995.
● 1993 IVR(Industrial Virtual Realty) was held in Japan.
● 1993 VRAIS (Virtual Reality Annual International Symposium) and Research
Frontiers in Virtual Reality were held. They gathered together to form IEEE
Virtual Reality Conference.        
● 1993 IVRC(International Virtual Realty Contest) was held.
● 1996 VRSJ (Virtual Reality Society of Japan) was established.
● 2001 IEEE Virtual Reality Conference was held in Japan.
● 2008 National Academy of Engineering (NSF) announced 14 grand engineering challenges
for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen as one of the 14
challenges.
Besides with the history of Virtual Reality...
The First Presence at ACM SIGGRAPH 2002
● IVRC Committee helps the champion team submit to
SIGGRAPH as a reward to the winner.
● “Virtual Chambara”, SIGGRAPH2002
“Virtual Chambara”,
SIGGRAPH 2002
History of IVRC Presence at SIGGRAPH
● 2003 THE DIMENSION BOOK
● 2004 Fragra / Dis-Tansu
● 2005 Straw-like user interface / Kobito: Virtual
Brownies / Ton2
● 2006 bubble cosmos / INVISIBLE ~The Shadow
Chaser~ /
Powder Screen: A Virtual Materializer …..
History of IVRC Presence at SIGGRAPH
● 2007 BYU-BYU-View / CoGAME
● 2008 Ants in the Pants / Landscape Bartender
● 2009 Baby type robot “YOTARO” / Back to the mouth /
Funbrella: making rain fun
● 2010 Haptic Canvas
● 2011 Mommy Tummy
● 2015 Childhood/ vibroSkate
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
CHILDHOOD
Team Champignon, Univ Tsukuba
Wearable Suit for
“Augmented Child Experience”
IVRC2014 Grand Prix + Laval Virtual Award
---> SIGGRAPH 2015 ETECH
---> SIGGRAPH 2017 ETECH “Wired Muscle”
19
International Cooperation with ETC, CMU
“The best work certified by CMU among other works created as
student project will be invited for the final contest of IVRC. The
invited work will be assessed in the final contest in the same way as
other selected works in the preliminary contest of IVRC and will be
entitled to receive each award of IVRC.”
Partnership
in SIGGRAPH 2010
Don Marinelli
Executive producer of ETC
http://ivrc.net/
Carnegie Mellon University (CMU) Entertainment Technology Center
(ETC) and International collegiate Virtual Reality Contest (IVRC), in
recognition of the growing importance of the roles Virtual Reality and
Entertainment Technology play in the 21st century, have come to the
agreement:
Agreement on International Cooperation in Virtual Reality
and Entertainment Technology
Michelle Macau
(ETC) Ambassador
Agent for Donald
Marinelli
Executive Producer of
ETC
Prof. S.
Tachi
(IVRC)
International Cooperation with Laval Virtual
“The winner of the IVRC Award in France will be invited to the Tokyo stage of
the IVRC in Japan as a challenger. Similarly, the winner of the Laval Virtual
Award in Japan will be invited to the final stage of Virtual Fantasy, category
“Demos”, student competition of Laval Virtual, in France as a challenger.
Conditions of invitation will be defined every year by each part of this
agreement.”
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Laval Virtual
West France department, The Capital of Virtual Reality
Agreement on International Cooperation
at Laval Virtual 2004
IVRC and Laval Virtual will maintain an award partnership for three
years (2004-2007): the Laval Virtual Award at the IVRC in Japan, the
IVRC Award at “Laval Virtual’s Le Village de la Creations” in France.
J.F. Fontaine
(Laval Virtual)
Prof. S.
Tachi
(IVRC)
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Japan and France,
VR Exchange Hisitory
25th International collegiate Virtual Reality Contest
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
ACM SIGGRAPH Award
“Laval Virtual Award” academy award in VR
Real Baby - Real Family(IVRC2016) is also honored in Laval Virtual 2017
by “ACM SIGGRAPH Award”. Thanks to cooperate between Laval Virtual
and ACM SIGGRAPH, they got opportunity to exhibit in SIGGRAPH 2017
Emerging Technolgies.
25 years…
● More than 200 projects have been realized through 23
IVRCs including 21 projects selected as SIGGRAPH E-Tech.
● Average 5 persons for each project mean over 1,000 persons
have deeply experienced and understood VR!
● IVRC students become staffs, and staffs now become world
famous professors, designers, creators, and engineers.
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
IVRC 20 Years’ History Archive
http://ivrc.net/archive/
30
IVRC Alumni Members
21 CENTURY'S GRAND
ENGINEERING CHALLENGES
● National Academy of Engineering announced 14 grand engineering
challenges for the 21st century on February 15, 2008.
http://www.engineeringchallenges.org/
● The final choices fall into four themes that are essential for humanity to
flourish -- sustainability, health, reducing vulnerability, and joy of
living.
● Tremendous advances in quality of life have come from improved
technology in areas such as farming and manufacturing. If we focus our
effort on the important grand challenges of our age, we can hugely
improve the future.
● Enhance Virtual Reality is chosen one of the 14 challenges.
Second VR Wave(the 2020s ?)
VR Challenges
● Autostereoscopic Display
● Haptic VR
● Augmented Reality
● Telexistence  
● Human Augmentation
3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st
3D Craze
(the1950s)
Dawn of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of
3D
(the1920s)
2nd
3D Craze
(the1980s)
3rd
3D Craze
(the2010s)
2nd
VR Wave
(the2020s)
?
1st
VR Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
Susumu Tachi: From 3D to VR and further
to Telexistence, Proceedings of the 23rd
International Conference on Artificial
Reality and Telexistence (ICAT), Tokyo,
Japan, pp.1-10 (2013.12)
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
IVRC2017 Time Line
35
Next-generation
“INTERACTIVE CONTENTS”
IVRC Wishes to thank…
SIGGRAPH Emerging Technologies 2017 Chair
Jeremy KENISKY
Emerging Technologies 2017
Experience Presentations: VR / AR & Optics
Sunday 30 July, 9:00 - 10:30am Theater 411
Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display
TwinCam
Adaptive Dynamic Refocusing: Toward Solving Discomfort in Virtual Reality
Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display From Deformable Membranes
Experience Presentations: Touching Holograms
Wednesday 2 Aug, 10:45am - 12:35pm Theater 411
Altered Touch: Miniature Haptic Display With Force, Thermal, and Tactile Feedback for Augmented
Haptics
ORBEVR - A Handheld Concave Spherical Virtual Reality Display
Submerged Haptics: Haptic Display Using 3D Printed Airbags
Mid-Air Interaction With a 3D Aerial Display
Merge Cube
Experience Presentations: Augmented Self
Thursday 3 August, 2:00 - 3:30pm Theater 411
MetaLimbs: Multiple Arms Interaction Metamorphism
Wired Muscle: Generating Faster Kinesthetic Reaction by Inter-Personally Connecting Muscles
Stretchable Transducers for Kinesthetic Interactions in Virtual Reality
Bottomless Joystick 2
Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
Guy LE BRAS
Laval Virtual, FRANCE
Laval Virtual
LAVAL VIRTUAL is the world leader exhibition dedicated to Virtual & Augmented Realities since 1999.
Two international student competions.
Laval Virtual / In Numbers
“Laval Virtual Award” in ACM SIGGRAPH will
have get honor to participate to ReVolution.
The nominated project will be announced
on Wednesday 2nd August 3:30pm in Emerging
Technologies area.
Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
Student Session:
IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI
“Jack and the Beanstalk” Project
Keio University
Student Session:
IVRC to SIGGRAPH
What I have done in IVRC?
Jack and the Beanstalk (IVRC 2015)
— VR game uses rope device and CG,
expressing the experience of climbing to height.
— Multisensory experience
(visual, auditory, and haptic)
・Tomoya: Hardware Engineer
・Haruna: Designer
Experience in IVRC
• Experience Design
• Teamwork
• Tough Demonstration
My SIGGRAPH 2017 project
MetaLimbs
Tomoya Sasaki, et al.
atmoSphere
Haruna Fushimi, et al.
My SIGGRAPH 2017 project
Yusuke YAMAZAKI
"Hapbeat" project
Tokyo Tech, Japan
Student Session:
IVRC to SIGGRAPH
What I have done in IVRC? (IVRC2015)
Title: “If I had angel wings on my back...”
Experience:
You can fly in the air with your imaginary wings on the back
We worked on:
・Give sense of floating with standing pausture
・Give haptic feedback of wings on the player’s back
・Actuate wings by the player’s muscle movement
Experience in IVRC
working with a team
task, schedule, communication...
First time of making a content with team
Learned difficulties of:
setting a proper goal
how to build a content
My SIGGRAPH 2017 project (ET-321)
Hapbeat
New type of haptic display using motor and string
Characteristics :
Powerful and high
fidelity vibration
Transmitted wide
range
My SIGGRAPH 2017 project (ET-321)
Yuya MOCHIZUKI, Rex HSIEH
“Real Baby” Project
Kanagawa Institute of Technology
Student Session:
IVRC to SIGGRAPH
Rex: In IVRC 2016, I volunteered as a student
volunteer and worked as exhibition setup and
multi-language communicator communicating
with French and Chinese nationals helping
them resolve problems. It is in IVRC I was
introduced to the Real Baby-Real Family team.
What I have done in IVRC? (IVRC2016)
Real Baby - Real Family
・Holdable tangible baby VR
・Inverse Age Progression
・Display of Haptics Synchronized with Voice
Experience in IVRC
IVRC is a special event that allows students of
different levels from High School to Graduate
Students to compete in the same event. It is a
place where potential Virtual Reality talents are
discovered and given the spotlights they needed
to launch their project further
・Making of polite things
・Important elements in making VR
・Joint development
・Method of relocating financial resources
International Exhibitions:
Laval Award, SIGGRAPH Award
My SIGGRAPH 2017 project
Real-Baby, Real-Family a virtual baby nursery simulator that allows players to
experience what it feels like to be a new parent by taking care of his/her virtual baby in a
virtual world. Our baby face inverse mechanism allows us to generate a baby face
bearing resemblance to our users from their photographs. It is the winner of Laval
Virtual’s SIGGRAPH award and a currently the project founder: Yuya Mochizuki is launch
his own startup company from this project.
Real Baby - Real Family
・Used VIVE Tracker
・Using a real physical baby mockup with tangible weight
・BabyTech “Baby-suit” exhibition
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Exchange Experience
「Real Baby - Real Family」Team report
Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
10:50-10:55
Lightning Announcements
https://www.laval-virtual.org/lvc/
“Laval Virtual Center” Opens!
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
“TimeRescue”
TimeRescue
(ParisTech A&M)
AR+VR=MR
Escaping game
“IVRC Award” in Laval Virutal 2017
Other Projects
http://www.laval-virtual.org/en/prices-competitions/virtual-fantasy/winners-2017.html
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Cooperate with Laval Virtual ReVolution
“Real Baby - Real Family” is invited as Laval
Virtual Award winner.
Theme in 2017: TransHumanism++
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Welcome to Laval Virtual!
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
http://j.mp/LVRV18
“1+1 = ∞”
One Plus One Equals Unlimited
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
ReVolution 2018: 1+1=∞
http://j.mp/LVRV18
PROGRAM PARTNER
International collegiate Virtual Reality Contest (IVRC)
http://ivrc.net/2017/en
ACM SIGGRAPH
http://www.siggraph.org/
Super Human Sports Society
http://superhuman-sports.org/
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
http://ivrc.net/2017/en/
Conclusion
&
Photo Session
http://ivrc.net/2017/en/
IVRC2017 BoF meeting in SIGGRAPH2017
IVRC2017 BoF meeting in SIGGRAPH2017

More Related Content

Similar to IVRC2017 BoF meeting in SIGGRAPH2017

Panel talk in ICAT-EGVE2016: Research and Commercialization of  Virtual Reali...
Panel talk in ICAT-EGVE2016: Research and Commercialization of  Virtual Reali...Panel talk in ICAT-EGVE2016: Research and Commercialization of  Virtual Reali...
Panel talk in ICAT-EGVE2016: Research and Commercialization of  Virtual Reali...Akihiko Shirai
 
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFVIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFGREE VR Studio Lab
 
IN140703 service support technologies 6.10.2016
IN140703 service support technologies 6.10.2016IN140703 service support technologies 6.10.2016
IN140703 service support technologies 6.10.2016Pirita Ihamäki
 
MuseWeb Virtual Tour Experience at MCN
MuseWeb Virtual Tour Experience at MCNMuseWeb Virtual Tour Experience at MCN
MuseWeb Virtual Tour Experience at MCNMuseWeb Foundation
 
DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...
DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...
DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...Suomen eOppimiskeskus ry
 
Art and Audience Understanding in Virtual Reality
Art and Audience Understanding in Virtual RealityArt and Audience Understanding in Virtual Reality
Art and Audience Understanding in Virtual RealityMu Mu
 
Virtual Worlds for Design 2007-08
Virtual Worlds for Design 2007-08Virtual Worlds for Design 2007-08
Virtual Worlds for Design 2007-08Scott Curland Chase
 
#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!
#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!
#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!GREE VR Studio Lab
 
IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系
IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系
IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系IxDC
 
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary power to the pixel
 
COMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual RealityCOMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
 
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)Rodrigo Arnaut
 
Enhancing STEM activities through contests and European projects
Enhancing STEM activities through contests and European projectsEnhancing STEM activities through contests and European projects
Enhancing STEM activities through contests and European projectsMihai Agape
 
Cambridge film festival 2014 visual effects careers talk
Cambridge film festival 2014 visual effects careers talk Cambridge film festival 2014 visual effects careers talk
Cambridge film festival 2014 visual effects careers talk Yen Yau
 
A Seminar Report On Virtual Reality
A Seminar Report On Virtual RealityA Seminar Report On Virtual Reality
A Seminar Report On Virtual RealityLisa Riley
 
Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016
Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016
Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016Mindtrek
 

Similar to IVRC2017 BoF meeting in SIGGRAPH2017 (20)

Panel talk in ICAT-EGVE2016: Research and Commercialization of  Virtual Reali...
Panel talk in ICAT-EGVE2016: Research and Commercialization of  Virtual Reali...Panel talk in ICAT-EGVE2016: Research and Commercialization of  Virtual Reali...
Panel talk in ICAT-EGVE2016: Research and Commercialization of  Virtual Reali...
 
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFVIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
 
IN140703 service support technologies 6.10.2016
IN140703 service support technologies 6.10.2016IN140703 service support technologies 6.10.2016
IN140703 service support technologies 6.10.2016
 
Publicações
PublicaçõesPublicações
Publicações
 
MuseWeb Virtual Tour Experience at MCN
MuseWeb Virtual Tour Experience at MCNMuseWeb Virtual Tour Experience at MCN
MuseWeb Virtual Tour Experience at MCN
 
Virtual Reality in Education
Virtual Reality in Education Virtual Reality in Education
Virtual Reality in Education
 
DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...
DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...
DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...
 
Art and Audience Understanding in Virtual Reality
Art and Audience Understanding in Virtual RealityArt and Audience Understanding in Virtual Reality
Art and Audience Understanding in Virtual Reality
 
Virtual Worlds for Design 2007-08
Virtual Worlds for Design 2007-08Virtual Worlds for Design 2007-08
Virtual Worlds for Design 2007-08
 
#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!
#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!
#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!
 
Easy Virtual Reality
Easy Virtual RealityEasy Virtual Reality
Easy Virtual Reality
 
IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系
IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系
IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系
 
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
 
COMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual RealityCOMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual Reality
 
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)
 
Enhancing STEM activities through contests and European projects
Enhancing STEM activities through contests and European projectsEnhancing STEM activities through contests and European projects
Enhancing STEM activities through contests and European projects
 
Cambridge film festival 2014 visual effects careers talk
Cambridge film festival 2014 visual effects careers talk Cambridge film festival 2014 visual effects careers talk
Cambridge film festival 2014 visual effects careers talk
 
A Seminar Report On Virtual Reality
A Seminar Report On Virtual RealityA Seminar Report On Virtual Reality
A Seminar Report On Virtual Reality
 
Artica ' 2014
Artica ' 2014Artica ' 2014
Artica ' 2014
 
Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016
Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016
Aki Puustinen and Jukka sormunen - FinEduVR at Mindtrek 2016
 

More from Akihiko Shirai

WiiRemote Programming Workshop - 革新的インタラクションを構成する“部品としての”ゲームコントローラー
WiiRemote Programming Workshop - 革新的インタラクションを構成する“部品としての”ゲームコントローラーWiiRemote Programming Workshop - 革新的インタラクションを構成する“部品としての”ゲームコントローラー
WiiRemote Programming Workshop - 革新的インタラクションを構成する“部品としての”ゲームコントローラーAkihiko Shirai
 
Virtual Realty for Entertainment - 文化・言語背景を 文化・言語背景を超えた環境における国際的エンタテイメントシステムデザイン
Virtual Realty for Entertainment - 文化・言語背景を 文化・言語背景を超えた環境における国際的エンタテイメントシステムデザインVirtual Realty for Entertainment - 文化・言語背景を 文化・言語背景を超えた環境における国際的エンタテイメントシステムデザイン
Virtual Realty for Entertainment - 文化・言語背景を 文化・言語背景を超えた環境における国際的エンタテイメントシステムデザインAkihiko Shirai
 
3DExpo2006:Laval市の取り組み
3DExpo2006:Laval市の取り組み3DExpo2006:Laval市の取り組み
3DExpo2006:Laval市の取り組みAkihiko Shirai
 
IVRC2018 事前説明会 ver.0606
IVRC2018 事前説明会 ver.0606IVRC2018 事前説明会 ver.0606
IVRC2018 事前説明会 ver.0606Akihiko Shirai
 
CEDEC2017 Real Baby - Real Family
CEDEC2017 Real Baby - Real FamilyCEDEC2017 Real Baby - Real Family
CEDEC2017 Real Baby - Real FamilyAkihiko Shirai
 
CEDEC2017 次世代VR/ARエンタテイメントのための多重化映像生成ミドルウェア
CEDEC2017 次世代VR/ARエンタテイメントのための多重化映像生成ミドルウェアCEDEC2017 次世代VR/ARエンタテイメントのための多重化映像生成ミドルウェア
CEDEC2017 次世代VR/ARエンタテイメントのための多重化映像生成ミドルウェアAkihiko Shirai
 
はじめての学会発表まにゅある
はじめての学会発表まにゅあるはじめての学会発表まにゅある
はじめての学会発表まにゅあるAkihiko Shirai
 
講義「メディアアート」第12回 メディアアートを作る
講義「メディアアート」第12回 メディアアートを作る講義「メディアアート」第12回 メディアアートを作る
講義「メディアアート」第12回 メディアアートを作るAkihiko Shirai
 
『遊びの研究とクリエイティビティ』リアルワールドゲームを楽しもう! ~安心・安全に「Ingress」や「PokemonGO」で遊ぶために~
『遊びの研究とクリエイティビティ』リアルワールドゲームを楽しもう! ~安心・安全に「Ingress」や「PokemonGO」で遊ぶために~『遊びの研究とクリエイティビティ』リアルワールドゲームを楽しもう! ~安心・安全に「Ingress」や「PokemonGO」で遊ぶために~
『遊びの研究とクリエイティビティ』リアルワールドゲームを楽しもう! ~安心・安全に「Ingress」や「PokemonGO」で遊ぶために~Akihiko Shirai
 
IVRC BoF in SIGGRAPH 2016 by Hikaru Takanori. Behind the scene of "CHILDHOOD"...
IVRC BoF in SIGGRAPH 2016 by Hikaru Takanori. Behind the scene of "CHILDHOOD"...IVRC BoF in SIGGRAPH 2016 by Hikaru Takanori. Behind the scene of "CHILDHOOD"...
IVRC BoF in SIGGRAPH 2016 by Hikaru Takanori. Behind the scene of "CHILDHOOD"...Akihiko Shirai
 
How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法
How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法
How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法Akihiko Shirai
 
IVRC2016 事前説明会資料
IVRC2016 事前説明会資料IVRC2016 事前説明会資料
IVRC2016 事前説明会資料Akihiko Shirai
 
Retour Laval Virtual 2016
Retour Laval Virtual 2016Retour Laval Virtual 2016
Retour Laval Virtual 2016Akihiko Shirai
 
"おもしろい研究"への挑戦 - Challenges for "Omoshiroi" research
"おもしろい研究"への挑戦 - Challenges for "Omoshiroi" research"おもしろい研究"への挑戦 - Challenges for "Omoshiroi" research
"おもしろい研究"への挑戦 - Challenges for "Omoshiroi" researchAkihiko Shirai
 
Speciall sesson of Laval Virtual ReVolution 2016 «  Real Virtuality »
Speciall sesson of Laval Virtual ReVolution 2016 «  Real Virtuality »Speciall sesson of Laval Virtual ReVolution 2016 «  Real Virtuality »
Speciall sesson of Laval Virtual ReVolution 2016 «  Real Virtuality »Akihiko Shirai
 
全身による体験を中心としたエンタテイメントシステムの長期展示を通したコンテンツの客観評価手法
全身による体験を中心としたエンタテイメントシステムの長期展示を通したコンテンツの客観評価手法全身による体験を中心としたエンタテイメントシステムの長期展示を通したコンテンツの客観評価手法
全身による体験を中心としたエンタテイメントシステムの長期展示を通したコンテンツの客観評価手法Akihiko Shirai
 
卒研配属2015冬 ~あなたの夢を実現するために~
卒研配属2015冬 ~あなたの夢を実現するために~卒研配属2015冬 ~あなたの夢を実現するために~
卒研配属2015冬 ~あなたの夢を実現するために~Akihiko Shirai
 
KinectとC#を用いた 実践的VRアプリ開発 第2回 2015/10/13 Github CLI編
KinectとC#を用いた実践的VRアプリ開発 第2回 2015/10/13 Github CLI編KinectとC#を用いた実践的VRアプリ開発 第2回 2015/10/13 Github CLI編
KinectとC#を用いた 実践的VRアプリ開発 第2回 2015/10/13 Github CLI編Akihiko Shirai
 
みんなでつくる相模原「知的探求散策アルバム」 (通称:スマ歩さがみはら)事業終了報告
みんなでつくる相模原「知的探求散策アルバム」(通称:スマ歩さがみはら)事業終了報告みんなでつくる相模原「知的探求散策アルバム」(通称:スマ歩さがみはら)事業終了報告
みんなでつくる相模原「知的探求散策アルバム」 (通称:スマ歩さがみはら)事業終了報告Akihiko Shirai
 

More from Akihiko Shirai (20)

WiiRemote Programming Workshop - 革新的インタラクションを構成する“部品としての”ゲームコントローラー
WiiRemote Programming Workshop - 革新的インタラクションを構成する“部品としての”ゲームコントローラーWiiRemote Programming Workshop - 革新的インタラクションを構成する“部品としての”ゲームコントローラー
WiiRemote Programming Workshop - 革新的インタラクションを構成する“部品としての”ゲームコントローラー
 
Virtual Realty for Entertainment - 文化・言語背景を 文化・言語背景を超えた環境における国際的エンタテイメントシステムデザイン
Virtual Realty for Entertainment - 文化・言語背景を 文化・言語背景を超えた環境における国際的エンタテイメントシステムデザインVirtual Realty for Entertainment - 文化・言語背景を 文化・言語背景を超えた環境における国際的エンタテイメントシステムデザイン
Virtual Realty for Entertainment - 文化・言語背景を 文化・言語背景を超えた環境における国際的エンタテイメントシステムデザイン
 
3DExpo2006:Laval市の取り組み
3DExpo2006:Laval市の取り組み3DExpo2006:Laval市の取り組み
3DExpo2006:Laval市の取り組み
 
IVRC2018 事前説明会 ver.0606
IVRC2018 事前説明会 ver.0606IVRC2018 事前説明会 ver.0606
IVRC2018 事前説明会 ver.0606
 
CEDEC2017 Real Baby - Real Family
CEDEC2017 Real Baby - Real FamilyCEDEC2017 Real Baby - Real Family
CEDEC2017 Real Baby - Real Family
 
CEDEC2017 次世代VR/ARエンタテイメントのための多重化映像生成ミドルウェア
CEDEC2017 次世代VR/ARエンタテイメントのための多重化映像生成ミドルウェアCEDEC2017 次世代VR/ARエンタテイメントのための多重化映像生成ミドルウェア
CEDEC2017 次世代VR/ARエンタテイメントのための多重化映像生成ミドルウェア
 
Open Campus 20170820
Open Campus 20170820Open Campus 20170820
Open Campus 20170820
 
はじめての学会発表まにゅある
はじめての学会発表まにゅあるはじめての学会発表まにゅある
はじめての学会発表まにゅある
 
講義「メディアアート」第12回 メディアアートを作る
講義「メディアアート」第12回 メディアアートを作る講義「メディアアート」第12回 メディアアートを作る
講義「メディアアート」第12回 メディアアートを作る
 
『遊びの研究とクリエイティビティ』リアルワールドゲームを楽しもう! ~安心・安全に「Ingress」や「PokemonGO」で遊ぶために~
『遊びの研究とクリエイティビティ』リアルワールドゲームを楽しもう! ~安心・安全に「Ingress」や「PokemonGO」で遊ぶために~『遊びの研究とクリエイティビティ』リアルワールドゲームを楽しもう! ~安心・安全に「Ingress」や「PokemonGO」で遊ぶために~
『遊びの研究とクリエイティビティ』リアルワールドゲームを楽しもう! ~安心・安全に「Ingress」や「PokemonGO」で遊ぶために~
 
IVRC BoF in SIGGRAPH 2016 by Hikaru Takanori. Behind the scene of "CHILDHOOD"...
IVRC BoF in SIGGRAPH 2016 by Hikaru Takanori. Behind the scene of "CHILDHOOD"...IVRC BoF in SIGGRAPH 2016 by Hikaru Takanori. Behind the scene of "CHILDHOOD"...
IVRC BoF in SIGGRAPH 2016 by Hikaru Takanori. Behind the scene of "CHILDHOOD"...
 
How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法
How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法
How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法
 
IVRC2016 事前説明会資料
IVRC2016 事前説明会資料IVRC2016 事前説明会資料
IVRC2016 事前説明会資料
 
Retour Laval Virtual 2016
Retour Laval Virtual 2016Retour Laval Virtual 2016
Retour Laval Virtual 2016
 
"おもしろい研究"への挑戦 - Challenges for "Omoshiroi" research
"おもしろい研究"への挑戦 - Challenges for "Omoshiroi" research"おもしろい研究"への挑戦 - Challenges for "Omoshiroi" research
"おもしろい研究"への挑戦 - Challenges for "Omoshiroi" research
 
Speciall sesson of Laval Virtual ReVolution 2016 «  Real Virtuality »
Speciall sesson of Laval Virtual ReVolution 2016 «  Real Virtuality »Speciall sesson of Laval Virtual ReVolution 2016 «  Real Virtuality »
Speciall sesson of Laval Virtual ReVolution 2016 «  Real Virtuality »
 
全身による体験を中心としたエンタテイメントシステムの長期展示を通したコンテンツの客観評価手法
全身による体験を中心としたエンタテイメントシステムの長期展示を通したコンテンツの客観評価手法全身による体験を中心としたエンタテイメントシステムの長期展示を通したコンテンツの客観評価手法
全身による体験を中心としたエンタテイメントシステムの長期展示を通したコンテンツの客観評価手法
 
卒研配属2015冬 ~あなたの夢を実現するために~
卒研配属2015冬 ~あなたの夢を実現するために~卒研配属2015冬 ~あなたの夢を実現するために~
卒研配属2015冬 ~あなたの夢を実現するために~
 
KinectとC#を用いた 実践的VRアプリ開発 第2回 2015/10/13 Github CLI編
KinectとC#を用いた実践的VRアプリ開発 第2回 2015/10/13 Github CLI編KinectとC#を用いた実践的VRアプリ開発 第2回 2015/10/13 Github CLI編
KinectとC#を用いた 実践的VRアプリ開発 第2回 2015/10/13 Github CLI編
 
みんなでつくる相模原「知的探求散策アルバム」 (通称:スマ歩さがみはら)事業終了報告
みんなでつくる相模原「知的探求散策アルバム」(通称:スマ歩さがみはら)事業終了報告みんなでつくる相模原「知的探求散策アルバム」(通称:スマ歩さがみはら)事業終了報告
みんなでつくる相模原「知的探求散策アルバム」 (通称:スマ歩さがみはら)事業終了報告
 

Recently uploaded

Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptxMusic 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptxleah joy valeriano
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
Food processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsFood processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsManeerUddin
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxCarlos105
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 

Recently uploaded (20)

Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptxMusic 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
Food processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsFood processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture hons
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 

IVRC2017 BoF meeting in SIGGRAPH2017

  • 1.
  • 2. Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention Center - ACM SIGGRAPH Theater, South Lobby IVRC Executive Committee Birds of a Feather International Collegiate Virtual Reality Contest (IVRC)
  • 3. IVRC Wishes to thank…
  • 4. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  • 5. Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention Center - ACM SIGGRAPH Theater, South Lobby IVRC Executive Committee Akihiko SHIRAI, Ph.D (KAIT, Japan) Birds of a Feather International Collegiate Virtual Reality Contest (IVRC)
  • 6. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  • 7. What is IVRC: International collegiate Virtual Reality Contest Prof. Susumu TACHI President, IVRC, Japan
  • 8. What is IVRC? ● International collegiate Virtual Reality Contest establish in 1993 by Prof. Susumu Tachi ● Contest of interaction and virtual reality, which fuses art and technology ● Honors the greatest Virtual Reality and Interactive works of students ● New education system through contest
  • 9. What is IVRC? ● Organized by the Virtual Reality Society of Japan ● Supported by Ministry of Economy, Trade and Industry and Ministry of Education, Culture, Science and Technology, and Ambassade de France au japon, Service pour la Science et la Technologie ● Held at Miraikan, National Museum of Emerging Science and Innovation Virtual Reality Society of Japan http://www.vrsj.org/
  • 10. IVRC: contest of the students, by the students, for the students ● IVRC is the acronym of “International collegiate Virtual Reality Contest”, which has been held since 1993 and is the contest of Interactive products using advanced technologies such as virtual reality and robots. ● When you hear the words such as “Virtual Reality” and “robot”, you should feel that special expensive machines are necessary to realize them. However, there are many ideas which can be actualized only with handmade machines. The main purpose of this contest is for participants to gain deeper understanding of and familiarity with interactive technologies through activities such as planning interactive systems, making devices themselves, and improving quality of their contents. ● IVRC has not only the function of contest but also the function of education. It aims to construct the new education system of the 21st century to develop excellent human resources, who can think, learn, and work by themselves. planning technology design Team management
  • 11. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ IVRC2017 Time Line 11
  • 12. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Reviewing Schedule (main track) 2nd stage : Semi-finals in “VR EXPO” ●14-16th September ●Empowerment Studio, Tsukuba Univ. 3rd stage :Finals in “Digital Contents Expo” ●28-29th October ●National Museum of Emerging Science and Innovation (Miraikan) ●General Student Category, Youth Category, International Video, and Laval Virtual guest project) 1st stage : Proposal Review ●Online Submission 16th June strictly  ●http://ivrc.net/ 12 138 submissions 25 demos 10 + 5 + 2 demos
  • 13. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Update process during the contest Proposal review SIGGRAPH, Laval Virtual, TV Show, Academic conf, Starup, Arts Exhibitions... Final Demo Updating Updating Updating Concept description 13
  • 14. 3D moves in 30-year cycles VR moves 10 years after3D crazes 1st 3D Craze (the1950s) Dawn of VR (the1960s) 1940 1960 1980 2000 20201920 Dawn of 3D (the1920s) 2nd 3D Craze (the1980s) 3rd 3D Craze (the2010s) 2nd VR Wave (the2020s) ? 1st VR Wave (the1990s) movie movie Theme-park computer game TV movie movie Susumu Tachi: From 3D to VR and further to Telexistence, Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT), Tokyo, Japan, pp.1-10 (2013.12)
  • 15. Virtual Reality in the 1990s ● 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used. ● 1990 Santa Barbara Conference (The Engineering Foundation) Virtually all the researchers were summoned. ● 1991 ICAT (International Conference on Artificial Reality and Telexistence) was held in Japan. ● 1992  Committee on Virtual Reality was established in National Research Council.        Its report was published in 1995. ● 1993 IVR(Industrial Virtual Realty) was held in Japan. ● 1993 VRAIS (Virtual Reality Annual International Symposium) and Research Frontiers in Virtual Reality were held. They gathered together to form IEEE Virtual Reality Conference.         ● 1993 IVRC(International Virtual Realty Contest) was held. ● 1996 VRSJ (Virtual Reality Society of Japan) was established. ● 2001 IEEE Virtual Reality Conference was held in Japan. ● 2008 National Academy of Engineering (NSF) announced 14 grand engineering challenges for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen as one of the 14 challenges.
  • 16. Besides with the history of Virtual Reality... The First Presence at ACM SIGGRAPH 2002 ● IVRC Committee helps the champion team submit to SIGGRAPH as a reward to the winner. ● “Virtual Chambara”, SIGGRAPH2002 “Virtual Chambara”, SIGGRAPH 2002
  • 17. History of IVRC Presence at SIGGRAPH ● 2003 THE DIMENSION BOOK ● 2004 Fragra / Dis-Tansu ● 2005 Straw-like user interface / Kobito: Virtual Brownies / Ton2 ● 2006 bubble cosmos / INVISIBLE ~The Shadow Chaser~ / Powder Screen: A Virtual Materializer …..
  • 18. History of IVRC Presence at SIGGRAPH ● 2007 BYU-BYU-View / CoGAME ● 2008 Ants in the Pants / Landscape Bartender ● 2009 Baby type robot “YOTARO” / Back to the mouth / Funbrella: making rain fun ● 2010 Haptic Canvas ● 2011 Mommy Tummy ● 2015 Childhood/ vibroSkate
  • 19. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ CHILDHOOD Team Champignon, Univ Tsukuba Wearable Suit for “Augmented Child Experience” IVRC2014 Grand Prix + Laval Virtual Award ---> SIGGRAPH 2015 ETECH ---> SIGGRAPH 2017 ETECH “Wired Muscle” 19
  • 20. International Cooperation with ETC, CMU “The best work certified by CMU among other works created as student project will be invited for the final contest of IVRC. The invited work will be assessed in the final contest in the same way as other selected works in the preliminary contest of IVRC and will be entitled to receive each award of IVRC.”
  • 21. Partnership in SIGGRAPH 2010 Don Marinelli Executive producer of ETC
  • 22. http://ivrc.net/ Carnegie Mellon University (CMU) Entertainment Technology Center (ETC) and International collegiate Virtual Reality Contest (IVRC), in recognition of the growing importance of the roles Virtual Reality and Entertainment Technology play in the 21st century, have come to the agreement: Agreement on International Cooperation in Virtual Reality and Entertainment Technology Michelle Macau (ETC) Ambassador Agent for Donald Marinelli Executive Producer of ETC Prof. S. Tachi (IVRC)
  • 23. International Cooperation with Laval Virtual “The winner of the IVRC Award in France will be invited to the Tokyo stage of the IVRC in Japan as a challenger. Similarly, the winner of the Laval Virtual Award in Japan will be invited to the final stage of Virtual Fantasy, category “Demos”, student competition of Laval Virtual, in France as a challenger. Conditions of invitation will be defined every year by each part of this agreement.”
  • 24. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Laval Virtual West France department, The Capital of Virtual Reality
  • 25. Agreement on International Cooperation at Laval Virtual 2004 IVRC and Laval Virtual will maintain an award partnership for three years (2004-2007): the Laval Virtual Award at the IVRC in Japan, the IVRC Award at “Laval Virtual’s Le Village de la Creations” in France. J.F. Fontaine (Laval Virtual) Prof. S. Tachi (IVRC)
  • 26.
  • 27. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Japan and France, VR Exchange Hisitory 25th International collegiate Virtual Reality Contest
  • 28. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ ACM SIGGRAPH Award “Laval Virtual Award” academy award in VR Real Baby - Real Family(IVRC2016) is also honored in Laval Virtual 2017 by “ACM SIGGRAPH Award”. Thanks to cooperate between Laval Virtual and ACM SIGGRAPH, they got opportunity to exhibit in SIGGRAPH 2017 Emerging Technolgies.
  • 29. 25 years… ● More than 200 projects have been realized through 23 IVRCs including 21 projects selected as SIGGRAPH E-Tech. ● Average 5 persons for each project mean over 1,000 persons have deeply experienced and understood VR! ● IVRC students become staffs, and staffs now become world famous professors, designers, creators, and engineers.
  • 30. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ IVRC 20 Years’ History Archive http://ivrc.net/archive/ 30
  • 32. 21 CENTURY'S GRAND ENGINEERING CHALLENGES ● National Academy of Engineering announced 14 grand engineering challenges for the 21st century on February 15, 2008. http://www.engineeringchallenges.org/ ● The final choices fall into four themes that are essential for humanity to flourish -- sustainability, health, reducing vulnerability, and joy of living. ● Tremendous advances in quality of life have come from improved technology in areas such as farming and manufacturing. If we focus our effort on the important grand challenges of our age, we can hugely improve the future. ● Enhance Virtual Reality is chosen one of the 14 challenges.
  • 33. Second VR Wave(the 2020s ?) VR Challenges ● Autostereoscopic Display ● Haptic VR ● Augmented Reality ● Telexistence   ● Human Augmentation
  • 34. 3D moves in 30-year cycles VR moves 10 years after3D crazes 1st 3D Craze (the1950s) Dawn of VR (the1960s) 1940 1960 1980 2000 20201920 Dawn of 3D (the1920s) 2nd 3D Craze (the1980s) 3rd 3D Craze (the2010s) 2nd VR Wave (the2020s) ? 1st VR Wave (the1990s) movie movie Theme-park computer game TV movie movie Susumu Tachi: From 3D to VR and further to Telexistence, Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT), Tokyo, Japan, pp.1-10 (2013.12)
  • 35. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ IVRC2017 Time Line 35
  • 37. IVRC Wishes to thank…
  • 38. SIGGRAPH Emerging Technologies 2017 Chair Jeremy KENISKY Emerging Technologies 2017
  • 39.
  • 40. Experience Presentations: VR / AR & Optics Sunday 30 July, 9:00 - 10:30am Theater 411 Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display TwinCam Adaptive Dynamic Refocusing: Toward Solving Discomfort in Virtual Reality Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display From Deformable Membranes
  • 41. Experience Presentations: Touching Holograms Wednesday 2 Aug, 10:45am - 12:35pm Theater 411 Altered Touch: Miniature Haptic Display With Force, Thermal, and Tactile Feedback for Augmented Haptics ORBEVR - A Handheld Concave Spherical Virtual Reality Display Submerged Haptics: Haptic Display Using 3D Printed Airbags Mid-Air Interaction With a 3D Aerial Display Merge Cube
  • 42. Experience Presentations: Augmented Self Thursday 3 August, 2:00 - 3:30pm Theater 411 MetaLimbs: Multiple Arms Interaction Metamorphism Wired Muscle: Generating Faster Kinesthetic Reaction by Inter-Personally Connecting Muscles Stretchable Transducers for Kinesthetic Interactions in Virtual Reality Bottomless Joystick 2
  • 43. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  • 44. Guy LE BRAS Laval Virtual, FRANCE Laval Virtual
  • 45.
  • 46. LAVAL VIRTUAL is the world leader exhibition dedicated to Virtual & Augmented Realities since 1999. Two international student competions.
  • 47. Laval Virtual / In Numbers
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54. “Laval Virtual Award” in ACM SIGGRAPH will have get honor to participate to ReVolution. The nominated project will be announced on Wednesday 2nd August 3:30pm in Emerging Technologies area.
  • 55.
  • 56.
  • 57.
  • 58. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  • 59. Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology Student Session: IVRC to SIGGRAPH
  • 60. Haruna FUSHIMI, Tomoya SASAKI “Jack and the Beanstalk” Project Keio University Student Session: IVRC to SIGGRAPH
  • 61.
  • 62. What I have done in IVRC? Jack and the Beanstalk (IVRC 2015) — VR game uses rope device and CG, expressing the experience of climbing to height. — Multisensory experience (visual, auditory, and haptic) ・Tomoya: Hardware Engineer ・Haruna: Designer
  • 63. Experience in IVRC • Experience Design • Teamwork • Tough Demonstration
  • 64. My SIGGRAPH 2017 project MetaLimbs Tomoya Sasaki, et al. atmoSphere Haruna Fushimi, et al.
  • 65. My SIGGRAPH 2017 project
  • 66.
  • 67. Yusuke YAMAZAKI "Hapbeat" project Tokyo Tech, Japan Student Session: IVRC to SIGGRAPH
  • 68. What I have done in IVRC? (IVRC2015) Title: “If I had angel wings on my back...” Experience: You can fly in the air with your imaginary wings on the back We worked on: ・Give sense of floating with standing pausture ・Give haptic feedback of wings on the player’s back ・Actuate wings by the player’s muscle movement
  • 69.
  • 70. Experience in IVRC working with a team task, schedule, communication... First time of making a content with team Learned difficulties of: setting a proper goal how to build a content
  • 71. My SIGGRAPH 2017 project (ET-321) Hapbeat New type of haptic display using motor and string Characteristics : Powerful and high fidelity vibration Transmitted wide range
  • 72. My SIGGRAPH 2017 project (ET-321)
  • 73. Yuya MOCHIZUKI, Rex HSIEH “Real Baby” Project Kanagawa Institute of Technology Student Session: IVRC to SIGGRAPH
  • 74. Rex: In IVRC 2016, I volunteered as a student volunteer and worked as exhibition setup and multi-language communicator communicating with French and Chinese nationals helping them resolve problems. It is in IVRC I was introduced to the Real Baby-Real Family team. What I have done in IVRC? (IVRC2016) Real Baby - Real Family ・Holdable tangible baby VR ・Inverse Age Progression ・Display of Haptics Synchronized with Voice
  • 75. Experience in IVRC IVRC is a special event that allows students of different levels from High School to Graduate Students to compete in the same event. It is a place where potential Virtual Reality talents are discovered and given the spotlights they needed to launch their project further ・Making of polite things ・Important elements in making VR ・Joint development ・Method of relocating financial resources International Exhibitions: Laval Award, SIGGRAPH Award
  • 76. My SIGGRAPH 2017 project Real-Baby, Real-Family a virtual baby nursery simulator that allows players to experience what it feels like to be a new parent by taking care of his/her virtual baby in a virtual world. Our baby face inverse mechanism allows us to generate a baby face bearing resemblance to our users from their photographs. It is the winner of Laval Virtual’s SIGGRAPH award and a currently the project founder: Yuya Mochizuki is launch his own startup company from this project. Real Baby - Real Family ・Used VIVE Tracker ・Using a real physical baby mockup with tangible weight ・BabyTech “Baby-suit” exhibition
  • 77. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Exchange Experience 「Real Baby - Real Family」Team report
  • 78. Agenda 10:00-10:05 Opening Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual) 10:05-10:15 IVRC: International collegiate Virtual Reality Contest Susumu TACHI (IVRC President) 10:15-10:25 Emerging Technologies 2017 Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair) 10:25-10:35 Laval Virtual Guy LE BRAS (Laval Virtual) 10:35-10:50 Student session - IVRC to SIGGRAPH Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology 10:50-10:55 Lightning Announcements 10:55-11:00 Conclusion / Photo session
  • 81. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ “TimeRescue” TimeRescue (ParisTech A&M) AR+VR=MR Escaping game “IVRC Award” in Laval Virutal 2017 Other Projects http://www.laval-virtual.org/en/prices-competitions/virtual-fantasy/winners-2017.html
  • 82. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Cooperate with Laval Virtual ReVolution “Real Baby - Real Family” is invited as Laval Virtual Award winner. Theme in 2017: TransHumanism++
  • 83. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ Welcome to Laval Virtual!
  • 84. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ http://j.mp/LVRV18 “1+1 = ∞” One Plus One Equals Unlimited
  • 85. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ ReVolution 2018: 1+1=∞ http://j.mp/LVRV18 PROGRAM PARTNER International collegiate Virtual Reality Contest (IVRC) http://ivrc.net/2017/en ACM SIGGRAPH http://www.siggraph.org/ Super Human Sports Society http://superhuman-sports.org/
  • 86. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/ http://ivrc.net/2017/en/