3. Is edited copies of reality and are used
as substitutes for real things when it is
not practical or not possible to bring or
do the real thing in the classroom.
Design to stimulate to real-life
situations.
4. WHAT ARE VARIED TYPES OF
CONTRIVED EXPERIENCES?
WHAT ARE THE GENERAL PURPOSES
OF SIMULATIONAND GAMES IN
EDUCATION?
WHY DO WE USE CONTRIVED
EXPERIENCES?
5.
6. MODELS
Is a reproductionof a real thing ina small scale,
or large scale or exact size but made of synthetic
materials.
It is a substitute for a real thingwhich mayor
may notbe operational.
8. MOCK-UP
Is an arrangementof a realdeviceor
associateddevices,displayedin such a
way that representationof realityis
created.
9. A special model where the parts of
a model are singled out, heightened
and magnified in order to focus on
that part or process under study.
10. Example of Mockup:
PLANETARIUM inthe sense
thattheorder or thearrangement
of the planetsis shown and the real
processes of the planetsrotation on
their axisand the revolution of the
planets around thesun are
displayed .
15. SIMULATION
Is a representation of a manageable real
event inwhich the learner is an active
participant engagedin learninga behavior
or applyingpreviouslyacquiredskills or
knowledge.
22. 7. To illustrate roles that may affectone's
life but that one maynever assume.
8. To motivate learners
9. To developanalytical processes
10. To sensitiveindividuals to another
person’s liferole.
23. WHYDO WE USECONTRIVEDEXPERIENCES:
1. Overcome limitations ofspace and time
2. to "edit" reality for us to beableto focus on
parts or a process of a system that we intendto
study .
24. 3. to overcome difficultiesof size
4. to understand the inaccessible
5. help the learners understand
abstractions .