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10 practical ways
      to bring
gamer superpowers
 to the classroom

   Jane McGonigal, PhD
      @avantgame
1. Get inspired by gameful
            schools
• Quest to Learn: http://Q2l.org
• RIT student achievement system:
  http://research.microsoft.com/apps/vi
  deo/default.aspx?id=145734
• Indiana University Gaming the
  Classroom project:
  http://gamingtheclassroom.wordpress.
  com/
2. Tap into HASTAC competitions
• Mozilla’s Open Badges infrastructure
  https://wiki.mozilla.org/Badges
• Learning Lab winners
  http://www.dmlcompetition.net/Com
  petition/3/winners.php?comp=ll
• Winners Hub
• http://hastac.org/competitions
3. Play worldchanging games
• FoldIthttp://fold.it
• Galaxy Zoo http://galaxyzoo.org
• Canaries in a Coalmine
  http://www.inacoalmine.com/canaries/tr
  yit.php
• EVOKE http://urgentevoke.com
• Find the Future http://game.nypl.org
• World Without Oil
  http://worldwithoutoil.org
4. Teach digital game design
• Gamestar Mechanic
  http://gamestarmechanic.com/
• Game Maker
  http://www.yoyogames.com/make
• Game creation resources
  http://www.ambrosine.com/resource.
  html
5. Make a school or town ARG!
• Alternate Reality Game design for kids
  http://www.slideshare.net/avantgame
  /make-an-alternate-reality-game
6. Join Gameful get help
• Gameful: a secret HQ for anyone who
  wants to change the world with
  games http://gameful.org
7. Celebrate superpower
             development
•   3D spatial
•   hand-eye coordination (surgeons!)
•   history
•   reading
•   teamwork
•   problem-solving (trial and error)
•   knowledge sharing
    (wikis, forums, youtube demos and
    walkthroughs)
8. Play world-building games
• Minecrafthttp://minecraft.net
• Minecraft in the classroom
  http://minecraftteacher.net/
• Little Big Planet http://littlebigplanet.com
• Little Big Classroom
  http://www.brainygamer.com/the_brainy
  _gamer/2011/03/lbp-classroom.html
• LBP Teacher packs
  http://www.1up.com/news/littlebigplane
  t-teach-math-science
9. Accommodate diverse player
          styles
• Girls are more motivated by cooperative
  gaming, boys typically gravitate to
  competitive gaming
• Everyone responds well to “personal
  bests” competition
• Multiplayer co-op and social gaming has
  the broadest appeal
• Girls may initially face higher cognitive
  load with 3D gaming and interfaces
• Some players prefer exploring vs. creating
10. Tap into the participatory
        teaching culture
• Games & Learning Society
  http://gameslearningsociety.org
• Videogames and Learning: Teaching
  and Participatory Culture in the Digital
  Age http://amzn.to/tIYE4f
Inspire others….

http://amzn.to/sKMl7E
 http://amzn.to/sKMl7E

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10 practical ways to bring gamer superpowers to the classroom

  • 1. 10 practical ways to bring gamer superpowers to the classroom Jane McGonigal, PhD @avantgame
  • 2. 1. Get inspired by gameful schools • Quest to Learn: http://Q2l.org • RIT student achievement system: http://research.microsoft.com/apps/vi deo/default.aspx?id=145734 • Indiana University Gaming the Classroom project: http://gamingtheclassroom.wordpress. com/
  • 3. 2. Tap into HASTAC competitions • Mozilla’s Open Badges infrastructure https://wiki.mozilla.org/Badges • Learning Lab winners http://www.dmlcompetition.net/Com petition/3/winners.php?comp=ll • Winners Hub • http://hastac.org/competitions
  • 4. 3. Play worldchanging games • FoldIthttp://fold.it • Galaxy Zoo http://galaxyzoo.org • Canaries in a Coalmine http://www.inacoalmine.com/canaries/tr yit.php • EVOKE http://urgentevoke.com • Find the Future http://game.nypl.org • World Without Oil http://worldwithoutoil.org
  • 5. 4. Teach digital game design • Gamestar Mechanic http://gamestarmechanic.com/ • Game Maker http://www.yoyogames.com/make • Game creation resources http://www.ambrosine.com/resource. html
  • 6. 5. Make a school or town ARG! • Alternate Reality Game design for kids http://www.slideshare.net/avantgame /make-an-alternate-reality-game
  • 7. 6. Join Gameful get help • Gameful: a secret HQ for anyone who wants to change the world with games http://gameful.org
  • 8. 7. Celebrate superpower development • 3D spatial • hand-eye coordination (surgeons!) • history • reading • teamwork • problem-solving (trial and error) • knowledge sharing (wikis, forums, youtube demos and walkthroughs)
  • 9. 8. Play world-building games • Minecrafthttp://minecraft.net • Minecraft in the classroom http://minecraftteacher.net/ • Little Big Planet http://littlebigplanet.com • Little Big Classroom http://www.brainygamer.com/the_brainy _gamer/2011/03/lbp-classroom.html • LBP Teacher packs http://www.1up.com/news/littlebigplane t-teach-math-science
  • 10. 9. Accommodate diverse player styles • Girls are more motivated by cooperative gaming, boys typically gravitate to competitive gaming • Everyone responds well to “personal bests” competition • Multiplayer co-op and social gaming has the broadest appeal • Girls may initially face higher cognitive load with 3D gaming and interfaces • Some players prefer exploring vs. creating
  • 11. 10. Tap into the participatory teaching culture • Games & Learning Society http://gameslearningsociety.org • Videogames and Learning: Teaching and Participatory Culture in the Digital Age http://amzn.to/tIYE4f