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User  Experience   of  Reality JANE MCGONIGAL, PhD   game director  @  the Institute for the Future
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What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
 
 
 
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A future forecast ( 2013 ):  the rise of the  h appiness engineers
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[object Object],[object Object],[object Object]
What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
Alternate   Reality   Gaming
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Happiness  = participation in every possible moment. In other words, ENGAGEMENT .
WE  WILL  HARNESS OUR  COGNITIVE SURPLUS . * ,[object Object],[object Object],[object Object],[object Object]
WE  WILL  HARNESS OUR  COGNITIVE SURPLUS . * ,[object Object],[object Object],[object Object]
We will increasingly operate within an   economy of of   engagement.
 
the   L O ST   ring
 
 
 
 
 
 
 
 
 
 
the   L O ST   ring Improved  Reality UX  for the 2008 Olympics!
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What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
So what’s important?
STEAL THIS SLIDE! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
www.SUPERSTRUCTGAME.org Sign up NOW , play  Sept 22  – Nov 6 2008

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