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Werewolf Werewolf A  mind game  of  collective intelligence ,  ad hoc   collaboration , and  trust
In the beginning
Roles are assigned
And then...
Night Falls ,[object Object],[object Object],[object Object],[object Object]
Day Breaks ,[object Object],[object Object],[object Object],[object Object]
Night Falls Again
GAME OVER? All Werewolves are Dead or Werewolves and Villagers are equal in Number
Reveal vs. No Reveal
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
If You Are Killed ,[object Object],[object Object],[object Object]
Strategies Remember: Anyone can say anything, and none of it is necessarily true Pay attention to non-verbal cues  Pay attention to voting patterns Pretend to be a different role Develop multi-day/multi-night tactics Develop multi-game tactics
Werewolf Werewolf So why are we playing this game? What skills are we developing?
10 Powers of   Super - Collaboration ,[object Object],[object Object],[object Object],[object Object],[object Object]
Mobbability ,[object Object],[object Object]
Influency ,[object Object],[object Object]
Ping Quotient ,[object Object]
Multi-Capitalism ,[object Object],[object Object]
Protovation ,[object Object],[object Object]
Open Authorship ,[object Object]
Emergensight ,[object Object]
Longbroading ,[object Object]
Cooperation Radar ,[object Object]
Signal/Noise Management ,[object Object]
10 Powers of   Super - Collaboration ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Werewolf How To And Why

Editor's Notes

  1. Jane explains the history of the game, and her history with the game