More Related Content More from Balanced Team (20) My Process Journey - How I learned process isn't what you'd think it is (Jeff Patton)1. My
process
journey
How
I
learned
process
isn’t
what
you’d
think
it
is
Jeff
Pa+on
jpa+on@acm.org
twi+er:
@jeffpa+on
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 1
Monday, September 26, 2011
2. I’m
an
art
school
dropout
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 2
Monday, September 26, 2011
3. Fooling
myself
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 3
Monday, September 26, 2011
4. Ninety
percent
of
life
is
just
showing
up.
-‐-‐Woody
Allen
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 4
Monday, September 26, 2011
5. Show
up
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 5
Monday, September 26, 2011
6. Show
up
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 6
Monday, September 26, 2011
7. Show
up
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 7
Monday, September 26, 2011
8. Show
up
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 8
Monday, September 26, 2011
9. Show
up
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 9
Monday, September 26, 2011
10. Show
up
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 10
Monday, September 26, 2011
11. Show
up
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 11
Monday, September 26, 2011
12. Deliver something before
you deliver something
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 12
Monday, September 26, 2011
13. Process?
We
don’t
need
no
sWnkin’
process!
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 13
Monday, September 26, 2011
14. Agile development teaches
me I need a language to
describe what I do
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 14
Monday, September 26, 2011
15. Interaction design
broadens my toolkit
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 15
Monday, September 26, 2011
16. Co-‐make
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 16
Monday, September 26, 2011
17. Co-‐make
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 17
Monday, September 26, 2011
18. Co-‐make
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 18
Monday, September 26, 2011
19. Following either or both
processes didn’t work
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 19
Monday, September 26, 2011
20. Process
is
a
placebo
Jared
spool’s
tricks
to
Dogma
conWnuum
arranges
terminology
from
improvisaWon
to
atrophy
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 20
Monday, September 26, 2011
21. Process
is
a
placebo
Jared
spool’s
tricks
to
Dogma
conWnuum
arranges
terminology
from
improvisaWon
to
atrophy
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 20
Monday, September 26, 2011
22. Process
is
a
placebo
Jared
spool’s
tricks
to
Dogma
conWnuum
arranges
terminology
from
improvisaWon
to
atrophy
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 20
Monday, September 26, 2011
23. Process
is
a
placebo
Jared
spool’s
tricks
to
Dogma
conWnuum
arranges
terminology
from
improvisaWon
to
atrophy
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 20
Monday, September 26, 2011
24. Process
is
a
placebo
Jared
spool’s
tricks
to
Dogma
conWnuum
arranges
terminology
from
improvisaWon
to
atrophy
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 20
Monday, September 26, 2011
25. Process
is
a
placebo
Jared
spool’s
tricks
to
Dogma
conWnuum
arranges
terminology
from
improvisaWon
to
atrophy
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 20
Monday, September 26, 2011
26. Process
is
a
placebo
Jared
spool’s
tricks
to
Dogma
conWnuum
arranges
terminology
from
improvisaWon
to
atrophy
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 20
Monday, September 26, 2011
27. It’s
all
just
a
game
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 21
Monday, September 26, 2011
28. Games
have
Simple
Rules
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 22
Monday, September 26, 2011
29. Games
have
Simple
Rules
Almost
anyone
can
learn
to
play
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 22
Monday, September 26, 2011
30. Games
have
Simple
Rules
Almost
anyone
can
learn
to
play
The
sophisWcaWon
comes
from
strategies
and
tac,cs
used
by
skilled
players
and
coaches
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 22
Monday, September 26, 2011
31. Games
have
PosiWons
not
Roles
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 23
Monday, September 26, 2011
32. Games
have
PosiWons
not
Roles
Players
on
a
sports
team
build
deep
specializa,on
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 23
Monday, September 26, 2011
33. Games
have
PosiWons
not
Roles
Players
on
a
sports
team
build
deep
specializa,on
but
maintain
general
skills
to
play
many
posiWons
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 23
Monday, September 26, 2011
34. Brought
to
you
by
the
le+er
“ T”
Fast
Company,
Strategy
By
Design
T
h+p://www.fastcompany.com/magazine/95/design-‐strategy.html
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com
Monday, September 26, 2011
24
35. Brought
to
you
by
the
le+er
“ T”
Breadth of skills
Fast
Company,
Strategy
By
Design
T
h+p://www.fastcompany.com/magazine/95/design-‐strategy.html
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com
Monday, September 26, 2011
24
36. Brought
to
you
by
the
le+er
“ T”
Breadth of skills
T
Depth of expertise
Fast
Company,
Strategy
By
Design
h+p://www.fastcompany.com/magazine/95/design-‐strategy.html
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com
Monday, September 26, 2011
24
37. Process
≠
skill
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 25
Monday, September 26, 2011
38. Process
≠
skill
We tried baseball
and it didn’t work
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 25
Monday, September 26, 2011
39. Process
≠
skill
We tried baseball
and it didn’t work
No
one
expects
to
be
good
at
a
game
without
pracWce
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 25
Monday, September 26, 2011
40. Process
≠
skill
We tried baseball
and it didn’t work
No
one
expects
to
be
good
at
a
game
without
pracWce
There’s
no
game-‐winning
process
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 25
Monday, September 26, 2011
41. Process
≠
skill
We tried baseball
and it didn’t work
No
one
expects
to
be
good
at
a
game
without
pracWce
There’s
no
game-‐winning
process
Jeffries,
We
tried
baseball:
h+p://xprogramming.com/arWcles/jatbaseball/
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 25
Monday, September 26, 2011
42. Games
have
Clear
ObjecWves
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 26
Monday, September 26, 2011
43. Games
have
Clear
ObjecWves
We
know
what
winning
the
game
means
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 26
Monday, September 26, 2011
44. Games
have
Clear
ObjecWves
We
know
what
winning
the
game
means
Playing
our
posiWon
well
while
our
team
loses
isn’t
considered
success
©
2010
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 26
Monday, September 26, 2011
45. output outcome
we build this we want this
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 27
Monday, September 26, 2011
47. A perfection of
means, and confusion of aims,
seems to be our main problem.
Albert Einstein
Monday, September 26, 2011
48. Product
success
demands
a
mix
of
skills
and
perspecWves
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 29
Monday, September 26, 2011
49. Our aim isn’t to combine my best
practice with your best practice
©
2009
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 30
Monday, September 26, 2011
50. If we focus on winning, we create
something new
©
2009
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 31
Monday, September 26, 2011
51. My
process
journey
How
I
learned
process
isn’t
what
you’d
think
it
is
Jeff
Pa+on
jpa+on@acm.org
twi+er:
@jeffpa+on
©
2011
Jeff
Pa+on,
all
rights
reserved,
www.AgileProductDesign.com 32
Monday, September 26, 2011