Opening session for the 2011 Balanced Team Conference (http://www.balancedteam.org/balconf-2011-resources/)
Janice Fraser from LUXr answers the question "What do we mean by ‘Balanced Teams’?" with this presentation that describes the Lean UX landscape.
18. People, their
goals & needs
Sketches and
prototypes
“New user”
experiences
CUSTOMER DEVELOPMENT = UX!!?
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
23. UX Cycles
THINK
Generative Research
Ideation
Mental models Reduce
Behavior Models time, n cycle
ot build
Test Results time
Competitive Analysis
MAKE
Prototypes
Wireframes
Value Prop
Landing Page
Hypotheses
Comps
Deployed Code
CHECK
A/B Testing
Site Analytics
Usability Testing
Funnel
Sign-ups
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
24. Design > UI
Users
1. BLAH
why Needs 2. BLAH
3. BLAH
what
how
(INSERT BUSINESS THINKING HERE)
Bob can...
Uses
Features
(CREATE SKETCHES,
WIREFRAMES & PIXELS)
This Week
User Stories
Themed Releases
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
25. Lean User Experience is a principle-driven
process for teams working in situations of
extreme uncertainty. It is characterized by
rituals that predispose predictable, high-
quality, high-velocity user experience
outcomes.
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
26. 10 Principles of Lean UX
1. Design + Prod. Mg. + development = 1 product team
2. Externalize!
3. Goal-Driven and Outcome-Focused
4. Repeatable and routinized
5. FLOW: think/make/check
6. Focus on solving the right problem.
7. Generate many options
8. Make decisions quickly and hold them lightly.
9. Recognize hypotheses & validate them.
10. Research with users is the best source of information (&
inspiration).
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011