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Lean UX Landscape
                                 Balanced Team 2011


Monday, September 26, 2011
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
TWEET IT!
                              Janice Fraser
                               www.luxr.co


                               @clevergirl
                                @luxrco



     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
What is Lean Startup?
                               What is Lean UX?
                                Balanced team




     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
Lean Startup?




     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
Steve Blank introduced “Customer
                              Development” in...um...2006.




     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
Get out of
                              the building!




     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
In 2010, Brant Cooper and
                              Patrick Vlaskovitz wrote a
                              shorter, more useful book.




     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
About 1,720,000 results



     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
Here’s my distillation...

         “Customer Development in One Page”




     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
Monday, September 26, 2011
Monday, September 26, 2011
Monday, September 26, 2011
Monday, September 26, 2011
Monday, September 26, 2011
Monday, September 26, 2011
People, their
                                          goals & needs




                                           Sketches and
                                            prototypes


                                           “New user”
                                           experiences



                             CUSTOMER DEVELOPMENT = UX!!?

     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
+                 +



               make products        incremental
                                                      reduce waste
               customers want         releases




     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
40,000 views
                                               (past 3 mos)




                                         27,331 followers
                                             (1,738 listed)




                                          Entrepreneur in
                                            Residence
                                               (2010-2011)


                             Fall 2011
                     (Random House)

     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
UX Cycles

                                 THINK
                             Generative Research
                                         Ideation
                                  Mental models                           Reduce
                                Behavior Models                         time, n cycle
                                                                                ot build
                                     Test Results                            time
                             Competitive Analysis


                                                               MAKE
                                                               Prototypes
                                                               Wireframes
                                                               Value Prop
                                                               Landing Page
                                                               Hypotheses
                                                               Comps
                                                               Deployed Code
                                          CHECK
                                               A/B Testing
                                             Site Analytics
                                           Usability Testing
                                                     Funnel
                                                   Sign-ups




     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
Design > UI
                                                                   Users
                                                                                    1. BLAH

                                   why                            Needs             2. BLAH
                                                                                    3. BLAH
                                    what
                                     how

                             (INSERT BUSINESS THINKING HERE)
                                                                                 Bob can...


                                                                   Uses

                                                                Features
                                         (CREATE SKETCHES,
                                      WIREFRAMES & PIXELS)
                                                                                        This Week


                                                                 User Stories
                                                               Themed Releases

     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
Lean User Experience is a principle-driven

                  process for teams working in situations of

                  extreme uncertainty. It is characterized by

                  rituals that predispose predictable, high-

                  quality, high-velocity user experience

                  outcomes.



     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
10 Principles of Lean UX
              1.      Design + Prod. Mg. + development = 1 product team
              2.      Externalize!
              3.      Goal-Driven and Outcome-Focused
              4.      Repeatable and routinized


              5.      FLOW: think/make/check
              6.      Focus on solving the right problem.
              7.      Generate many options
              8.      Make decisions quickly and hold them lightly.
              9.      Recognize hypotheses & validate them.
              10. Research with users is the best source of information (&
                  inspiration).
     LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011
LUXR.CO SEPTEMBER 2011
Monday, September 26, 2011

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Lean UX Landscape (Janice Fraser)

  • 1. Lean UX Landscape Balanced Team 2011 Monday, September 26, 2011
  • 2. LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 3. TWEET IT! Janice Fraser www.luxr.co @clevergirl @luxrco LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 4. What is Lean Startup? What is Lean UX? Balanced team LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 5. Lean Startup? LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 6. LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 7. Steve Blank introduced “Customer Development” in...um...2006. LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 8. Get out of the building! LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 9. In 2010, Brant Cooper and Patrick Vlaskovitz wrote a shorter, more useful book. LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 10. About 1,720,000 results LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 11. Here’s my distillation... “Customer Development in One Page” LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 18. People, their goals & needs Sketches and prototypes “New user” experiences CUSTOMER DEVELOPMENT = UX!!? LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 19. LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 20. + + make products incremental reduce waste customers want releases LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 21. 40,000 views (past 3 mos) 27,331 followers (1,738 listed) Entrepreneur in Residence (2010-2011) Fall 2011 (Random House) LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 22. LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 23. UX Cycles THINK Generative Research Ideation Mental models Reduce Behavior Models time, n cycle ot build Test Results time Competitive Analysis MAKE Prototypes Wireframes Value Prop Landing Page Hypotheses Comps Deployed Code CHECK A/B Testing Site Analytics Usability Testing Funnel Sign-ups LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 24. Design > UI Users 1. BLAH why Needs 2. BLAH 3. BLAH what how (INSERT BUSINESS THINKING HERE) Bob can... Uses Features (CREATE SKETCHES, WIREFRAMES & PIXELS) This Week User Stories Themed Releases LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 25. Lean User Experience is a principle-driven process for teams working in situations of extreme uncertainty. It is characterized by rituals that predispose predictable, high- quality, high-velocity user experience outcomes. LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 26. 10 Principles of Lean UX 1. Design + Prod. Mg. + development = 1 product team 2. Externalize! 3. Goal-Driven and Outcome-Focused 4. Repeatable and routinized 5. FLOW: think/make/check 6. Focus on solving the right problem. 7. Generate many options 8. Make decisions quickly and hold them lightly. 9. Recognize hypotheses & validate them. 10. Research with users is the best source of information (& inspiration). LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011
  • 27. LUXR.CO SEPTEMBER 2011 Monday, September 26, 2011