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Mobile
&
Internet
of me
Professional Thesis March 2017
Bérengère d’Heucqueville
How to get
customers back
into Mobile
revolution
Market
The increase of
Mobile revolution
1
Key figures
52 millions
Selling price : 209€ (-60%)
Source : JDN jan 2017 – ZDNET Fev 2017 – Blog Modérateur jan 2017
Tablet
• Penetration rate : 119%
• Quantities sold 1,47 Billions (+2,3%)
• Iphone : 78,3 millions
• Huawei (+30,2%)
• Screens 5’ (+21%)
• Mobile more watched than TV
Mobile
• Transactions +30% in 2016
• 20M Billions € : 28% E-commerce
• Mobile website : 80% of Ebusiness site
• APP : 40% M-commerce
M-business
Key Figures
Source : JDN janv 2017 – ZDNET Fev 2017 – Arcep fev 2017
• Orange Leader due to network Quality
• High increase of « SIM only » since the
launch of Free mobile in 2012
• Growth of MVNO (Google, Facebook,
project Fi)
7K 29K 12K 15K 13K
Providers
Operating Market Share
• Android : 86% Market share
• Iphone : 60% Apple’s sales
Operating System of Mobile deliveries
(in millions)
OS
• Nb of SIM cards (73 Millions) remain stable
• Nb card per inhabitant : 119%
• Growth of MtoM cards (IOT) : 12 millions
• 5 G : 100 faster than 4G
MtoM cards : nb and annual growth
SIM card
App market
83% retailers
30% consumers
80% mobile time spent
App / webmobile
2x Retention
3x Conversion
FRANCE
100 App = 80% sales
25 App opened / 95% removed
Use rate +25%
36 App / 15 used / 1 : 45% time
1 out of 4 never used
49% US don’t upload APP
68% social, 46% Gaming
APP
The most upload
The most used
Earn the most money
The most played
Source : APPSFLYER, APPANNIE, FLURRY, COMSCORE
100 Billions$ / +270%
6,2 Billions users / +230%
2020
APPLE : 55% value
GOOGLE : Gmap YouTube Gmail
OS
Share of mobile transactions
APP vs MOBILE WEB
 More used than tooth brush or
pen
 + 62% French people own a
smartphone
1st mobile from the age of 11
150 times / day
 More and more mobile Addict :
Anywhere, Anytime
 Extension of our personality
 More watched than TV
 First personal mass media
All Mobile User
Source : Médiamétrie, Arcep, MMA, Himediagroup, CREDOC, ARCEP
MILLENNIALS
 Leur façon de consommer et de communiquer
 3,2 h/jour
 35% dans les 5 min Lever / coucher
All Mobile UserSource : Médiamétrie, Arcep, MMA, Himediagroup, CREDOC, ARCEP
MILLENNIALS
Disrupt codes
 Mobile used 3,2 h/day
 35% use their mobile
5 min after getting up
and before sleeping
 Their way to Communicate
 Their Spending Habit
The customer
journey
How to be present on
all touch points ?
2
Mobile : The Customer Journey Pilar
Mobile : The Customer Journey Pilar
 Omnicanal customer journey
 information is seen ATAWAD
 seamless information
Customers
 Should think about a new
customer journey
 Optimize experience with
datas analysis
Companies Mobile is an ultra
personal device and
becomes the link
between all devices.
It’s a bridge between
ON & OFF Line.
For a customized &
contextual experience
Always
ON
Source : OpinionWay, JVWEB, Frédéric CAVAZZA
Customer journey
Begins with mobile71%
Search
30% mobile search is local
1st contact with the brand
Compare Price
Check Stocks level
Retail Location
Bridge ON / OFF Line
. Showrooming
. Mobile to store
- Geofencing
- Geoconquesting
- Customized and located offer
- E-couponning
- Loyalty Program
Augmented Vendors
products data
customers data
Apps
Maintaining contact with customers
Push notifications
Targeted promos
Customized & located offers
Social network
Experience sharing
Customer reviews
Recommendation
Word of mouth
Buzz
Source : ROPO, JVWEB, BVA, RETAILMENOT
Think mobile all over
the customer journey
To an Holistic Customer Journey
Cross Mobility Shopping
Data Base
IDFA / AAID
CRM
Customer Journey Datas Centralization
Statistics : LTV / Brands / Competitors
Retail
Digital in Store
Showrooming
Terminals
Mpayment
Customer journey
Begins with mobile
Search
Use all Google features to
push web mobile
Think
Mobile First
&
Mobile Friendly
Customer journey
Begins with mobile
Bridge ON / OFF
Subway :
- Geoconquesting
Sales : +46%
JCDecaux :
During Euro 2016
On Champs Elysées
Message sent to passersby
Waze :
Contextual advertising
Customer journey
Begins with mobile
Cross Mobility Shopping
Tesco :
- Seoul Subway
- To support the opening of
its first stores
- Sales : +130%
- Traffic in store : +62%
ASAP 54 :
Shazam shopping App
Product data base
Customer journey
Begins with mobile
Retail
Amazon Go : AI and Mobile
- First Store without friction
- Scan the mobile App, do
your shopping and leave
- The customer is
automatically billed on App
Decathlon :
- Shopping done with App
- All web site skus are
available in store
- Delivered at Home
Customer journey
Begins with mobile
Augmented Vendor
Sephora
- Vendors acces to Loyalty
customer cards with Ipads
- Vendors Advise customers
with their data
Metro
- Leads and advises
customers in store with
their phone App at a
distance
Renault
- C@re project
- Vendors help customers to
create in 3D their
customized Clio 4 with a
tablet
Customer journey
Begins with mobile
Omnicanal Journey
Adsynch :
- TV ads / Mobile Ads / Street
Display synchronicity
Ad4screen :
- Develops campaign to
increase leads for Century 21
Mobile : The Personal Shopping Tool
Mobile : The Personal Shopping Tool
UX
• 47% sites are Mobile Friendly
• Mobile Connexion > Desktop
• Desktop Conversion > Mobile
• Think Mobile First
WEB MOBILE
• Better customer journey
• Mobile time : 70% App
• Conversion rate > web mobile
• Acces to mobile spec / data
Unique Device Identifier
APP
Source : Youand, Yooda, Ad4Screen
• Bad experience
=> 68% bounce rate
=> 44% share it
• 1$ invested = 100$ sales
• 5 beta-testers solve 85% of issues
Web
Site
Web
Mobile
Apps Market
« Une App doit être remarquable et 99% des
Apps créées ne sont pas remarquables. Au
final, elles sont vouées à l’échec quoi qu’il
arrive. Ce qui est très compliqué c’est de
créer une application remarquable et
française. »
Give Solution
Frequency
Product
Management
Publicizing
Improve
Marteting
Customer knowledge
Involve all departments
Tech, MKG, Customer care
Source : GOOGLE, APPANNIE, Virginie Clève, Fred Cavazza
Key figures:
- 70% mobile time spent
- 40% mobile sales
- 80% people prefer App than Web mobile
- time/month : 30 mins / 3min45s Web mobile
- Collect comportemental datas
- customer behaviour knowledge
- cutomized seamless and fast
customer journey
. Model : 97% Freemium
. Free : 90% of downloads
. ASO : 63% ways of discovering Apps
Business plan
Costs / benefits
. Cost : 30-300K€
. Cost / dowload : 4€
. Stores Commission : 30%
. ARPU : 2,2 -> 2,4€
. ARPDAU : 0,04 -> 0,08€/day
. 3 ->4% whales
MKG Plan
. Kick Off : 3 months
PR, media, Bloggers, dedicated site
for App
. Campaign : 12 months
Choose your model
. Pay for download
. Subscription
. Freemium (In-App purchases ,
Subscription)
. Paidmium
. Free (Ad model, CPC)
Make Known
. Own, Paid, Earn, Share :
Site, @, Social Network, SEO, / ASO, SEA,
Display , Admob/ buzz / Public relashionship
. Demo, dédicated web site, App competition
. Review, pictures, icone, category, description,
onboarding
. 1st contact, 30 days
Increase engagement
. Push notifications
. Reactivation, up-sell, cross –sell
. Personnalisation, Lookalike, Context
. Services
Instant APP
. Download without setting up
. Out of Stores
. Speed, app Quality
. occasional use
How to make your
App a succes ?
Mobile : Make Customer Journey Easier
Mobile : Make Customer Journey Easier
Source : DELOITTE, JDN,
• Social connect
• Click & Collect :
. 1/10 orders
. Additional sales : 26% customers
. +45% Average Basket Value
• Scan & Buy : augmented paper
• Augmented After Sales Service
User Friendly
Mpayment
• 4% of mobile users
• + 150%
• Increase Mobile conversion
• Solutions :
. TapHero, NFC, Voice,
. Facial recognition,
. Mwallet
. Mobile billing
• Adwords bidding +20%
• Gmap link
• Opening hours
• APP Download : mobile Ad
Extension
• Click to call, to Chat, to Message
SEA
• Mobile Friendly
• Local info
• AMP
• Store Locator
• Product locator
SEO
Some examples :
Life style APP Mobile Billing Mobile Bank M-Wallet
Transfert of money Augmented After
Sales Service
User friendly Mpayment
Part of the new
Brand Strategy
Customer
Experience
How to increase
engagement ?
3
Listen, Improve, Retain
1 - Satisfaction
• Satisfaction => Profit
• - 5% in attrition
= +25-125% in Profit
• Loyalty : 5x less expessive than
Acquisition
• Attrition :
- 68% due to customer neglect
- 14% due to dissatisfaction
(67% solve if taken into account by company)
=> Catch the voice of customers
Source : Philippe Moati, Peter Fader
2 - Measure
• Feedback from « field »
• Frequent Csat
• Net promoter score
• Survey for Lapsed Customers
• Customer effort score
• OnLine, Tablet for vendors
=> Segment Analysis / Omnicanal
(Mobile Centric) => Actions =>
+Quality => +Profit
3 - Journey
• Content Quality
• Coherence in various Touch
Points
Segment for engaging
Structure
• Homogenous Segments
• Customer centric : Investment
in line with customer value
• Mkg Offer in phase with
customer life cycle & customer
value
MOBILE : Relevant / Context
Cross-check
• 1st : CRM of the company
• 2nd : Partner, additional datas
• 3rd : Provider, datas sold
LookaLike
• Same ecosystem
• Other ecosystem
• Test & Learn algorythms
Source : Peter Fader
Communicate
Source : Google
150 times / day
Session : 39 sec
(37% < 1min)
91% do something else
Request Immediate answer
85% impulse buying
Average order < 40€
Mobile
« Mobile has forever changed what we expect of brands. It's fractured the consumer
journey into hundreds of real-time, intent-driven micro-moments. Each is a critical
opportunity for brands to shape our decisions and preferences. After analyzing data,
researching and talking to real people, we have some insights to share. »
Communicate
Source : facebook, Bruno Florence, Cetelem
M-couponingMessaging
• Contextual and located Coupons
• X3 by 2019 : 1,5 Billions
Social network
• 2 Billions people are connecting
from their mobile
• < 35 years old : 2nd purshasing
media
• Used by 93% internet users
Master Advertising
Source : GARTNER
Master Advertising
Source : SRI, What’s my worth, emarketer
51% Time spent on the web
30% web Investments (Search, Display)
Conversion rate < desktop
Social network - Video – Native Ads
56% Ads are intrusive
2017 : 25% use Adblockers / +62% in 2016
MMA new Ad rules : LEAN project
Mobile Ad
Master Advertising
Source : digitalcrossmedia
DMP
+
RTB
__________
= Contextual
Targeting
+61% RTB
64% Video (78% 2018)
Master Advertising
Source : digitalcrossmedia
Finger printing
=
Right Person
+
Right Place
+
Right Time
+
Right Context
Master Advertising
Source : S4M
Retargeting Loyalty Geofencing
• App downloading
• Abandonned Cart
• Surf
Conversion
• Deep linking
1st STEP
Choose a product
in APP
2nd STEP
Put product in Cart
3rd STEP
Output of the
application without
buying
4th STEP
Banner displayed
with abandoned
product
5th STEP
Openning App at
the right customer
journey
Dynamic
creatives
Banners + interstitial
Customized
with the abandoned
product
Bidding On
Adexchange
and
AdNetwork
Purchasing
Tracking
& algorythms
optimisation
ROI Measure
Improvment
Campaign
Social Network
• Audience / LookaLike
• Content / APP / Game /
Location
Video
• Video
• Retargeting
• Location
Mobile Use
• Vertical / Natives
• 1,30 – 2min
• Share
• A/B test
Adopt a bot to communicate
Adopt a bot to communicate
Source : slideshare.net/HasOffers
Fit the mobile experience
1,4 Billions users
75% Mobinautes
60 Billions messagings / day
Based on Artificial intelligence & Deep Learning
Investments : 450 Millions $
56% customers think it make life easier
(69% Millennials)
Facebook tests sponsored messagings
Chatbots
Adopt a bot to communicate
Source : IFOP, JDN
« Businesses and consumers
are using Messenger to connect
to each other in a more personal
and more immediate way. »
« Bots, [while still] very early,
but giving the opportunity for
more personal interactions
between businesses and
people. »
Adopt a bot to communicate
Adopt a bot to communicate
Some examples
Adopt a bot to communicate
Some examples
Test your bot
Augment reality to enhance experience
Augment reality to enhance experience
Source : POKEMON, EMARKETING, SIECLE DIGITAL
Some examples
Connected Miror / Tablet
Color Choice
Augmented paper – Virtual reality Augmented shop corners
Augment reality to enhance experience
50 millions download in 9 days
5% mobiles in the world
43’ min / day - 1,6 Millions $ / day
+ 16% traffic in shop - 2000
shares on Facebook
Source : POKEMON, EMARKETING, SIECLE DIGITAL
Some examples
Enhance experience
« Mobile is Everything »
Enhance experience
Mobile to enable IOT to interact
Catch data to better know customers habits
Source : linkedin.com/company/app-emirates
Place Customers at the Core of Organizations
• Break down
department silos
• Centralise Datas
(DSI as partner)
• Attribution /
Contribution
• Holistic journey
Place Customers at the Core of Organizations
Some examples
Amanda Rendle, Global Head of Marketing at HSBC Encourage his
team to think outside the organizational silos. By banning the word
"Digital", it returned to the basics by placing the client at the center of
The company. Digital becomes only a means to satisfy Experience
with the brand. "If you put the consumer at the center of all your
Decisions, you have to think about the entire client's journey. The role
of marketing can not be reduced to advertising.
TF1 transformed the digital silo into a cross-customer experience.
Olivier Abecassis, Head of Digital Group TF1, announced last
November he will broke silos by placing Digital in transverse
department. Thus, a new digital offer in VOD is no longer perceived as
a negative risk for TV audience. The Digitizing and data mining tools
are becoming more efficient by allowing targeting. An advertising is
more efficient for a captive audience than just on program viewers.
#Mobile 4U
My Vision to get the customer back
to the Mobile experience
With mobile everything comes from
customer
You or Me are this customer.
We are a unique person who reacts
accordingly to our personal context and
aspirations.
Each mobile gathers applications,
personal address book, web & physical
navigation. It reflects who we are.
It accompanies us in all our Movements, in
all our activities, knows all our friends
My Mobile : it’s Me
Our physical navigation can be analyzed in 4
places or 4 specific uses in which we have
preferred devices.
- At home : multitasking is king
- On the go : Cross Mobillity becomes our
ally of shopping.
- In the office : Multitasking here again
animates us between Pro or personal
activities.
- In store : we want the best, best price and
the showrooming is my best friend and my
best advice
4 Places : 4 Usages : 4 Devices
DATA
Is
KING
Catch &
anonymize datas
to
Send in real time
to each customer
A
customised
& contextual
Communication
Best tools to use
- Inside 1st circle :
Common tools for
all Usages
- Inside 2nd circle :
Common for 2 or
3 Usages
- Specific usages
Beyond MOBILE FIRST
Mobile & internet of Me
is
CUSTOMER FIRST
#Mobile 4U
Thank You
#Mobile4U
#BDHEUCQUEVILLE
BDHEUCQUEVILLE.COM
LESFILLESAUSSI.COM

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Mobile internet-of-me-how-to-get-customers-back-to-the-mobile-revolution final

  • 1. Mobile & Internet of me Professional Thesis March 2017 Bérengère d’Heucqueville
  • 2. How to get customers back into Mobile revolution
  • 4. Key figures 52 millions Selling price : 209€ (-60%) Source : JDN jan 2017 – ZDNET Fev 2017 – Blog Modérateur jan 2017 Tablet • Penetration rate : 119% • Quantities sold 1,47 Billions (+2,3%) • Iphone : 78,3 millions • Huawei (+30,2%) • Screens 5’ (+21%) • Mobile more watched than TV Mobile • Transactions +30% in 2016 • 20M Billions € : 28% E-commerce • Mobile website : 80% of Ebusiness site • APP : 40% M-commerce M-business
  • 5. Key Figures Source : JDN janv 2017 – ZDNET Fev 2017 – Arcep fev 2017 • Orange Leader due to network Quality • High increase of « SIM only » since the launch of Free mobile in 2012 • Growth of MVNO (Google, Facebook, project Fi) 7K 29K 12K 15K 13K Providers Operating Market Share • Android : 86% Market share • Iphone : 60% Apple’s sales Operating System of Mobile deliveries (in millions) OS • Nb of SIM cards (73 Millions) remain stable • Nb card per inhabitant : 119% • Growth of MtoM cards (IOT) : 12 millions • 5 G : 100 faster than 4G MtoM cards : nb and annual growth SIM card
  • 6. App market 83% retailers 30% consumers 80% mobile time spent App / webmobile 2x Retention 3x Conversion FRANCE 100 App = 80% sales 25 App opened / 95% removed Use rate +25% 36 App / 15 used / 1 : 45% time 1 out of 4 never used 49% US don’t upload APP 68% social, 46% Gaming APP The most upload The most used Earn the most money The most played Source : APPSFLYER, APPANNIE, FLURRY, COMSCORE 100 Billions$ / +270% 6,2 Billions users / +230% 2020 APPLE : 55% value GOOGLE : Gmap YouTube Gmail OS Share of mobile transactions APP vs MOBILE WEB
  • 7.  More used than tooth brush or pen  + 62% French people own a smartphone 1st mobile from the age of 11 150 times / day  More and more mobile Addict : Anywhere, Anytime  Extension of our personality  More watched than TV  First personal mass media All Mobile User Source : Médiamétrie, Arcep, MMA, Himediagroup, CREDOC, ARCEP
  • 8. MILLENNIALS  Leur façon de consommer et de communiquer  3,2 h/jour  35% dans les 5 min Lever / coucher All Mobile UserSource : Médiamétrie, Arcep, MMA, Himediagroup, CREDOC, ARCEP MILLENNIALS Disrupt codes  Mobile used 3,2 h/day  35% use their mobile 5 min after getting up and before sleeping  Their way to Communicate  Their Spending Habit
  • 9. The customer journey How to be present on all touch points ? 2
  • 10. Mobile : The Customer Journey Pilar
  • 11. Mobile : The Customer Journey Pilar  Omnicanal customer journey  information is seen ATAWAD  seamless information Customers  Should think about a new customer journey  Optimize experience with datas analysis Companies Mobile is an ultra personal device and becomes the link between all devices. It’s a bridge between ON & OFF Line. For a customized & contextual experience Always ON Source : OpinionWay, JVWEB, Frédéric CAVAZZA
  • 12. Customer journey Begins with mobile71% Search 30% mobile search is local 1st contact with the brand Compare Price Check Stocks level Retail Location Bridge ON / OFF Line . Showrooming . Mobile to store - Geofencing - Geoconquesting - Customized and located offer - E-couponning - Loyalty Program Augmented Vendors products data customers data Apps Maintaining contact with customers Push notifications Targeted promos Customized & located offers Social network Experience sharing Customer reviews Recommendation Word of mouth Buzz Source : ROPO, JVWEB, BVA, RETAILMENOT Think mobile all over the customer journey To an Holistic Customer Journey Cross Mobility Shopping Data Base IDFA / AAID CRM Customer Journey Datas Centralization Statistics : LTV / Brands / Competitors Retail Digital in Store Showrooming Terminals Mpayment
  • 13. Customer journey Begins with mobile Search Use all Google features to push web mobile Think Mobile First & Mobile Friendly
  • 14. Customer journey Begins with mobile Bridge ON / OFF Subway : - Geoconquesting Sales : +46% JCDecaux : During Euro 2016 On Champs Elysées Message sent to passersby Waze : Contextual advertising
  • 15. Customer journey Begins with mobile Cross Mobility Shopping Tesco : - Seoul Subway - To support the opening of its first stores - Sales : +130% - Traffic in store : +62% ASAP 54 : Shazam shopping App Product data base
  • 16. Customer journey Begins with mobile Retail Amazon Go : AI and Mobile - First Store without friction - Scan the mobile App, do your shopping and leave - The customer is automatically billed on App Decathlon : - Shopping done with App - All web site skus are available in store - Delivered at Home
  • 17. Customer journey Begins with mobile Augmented Vendor Sephora - Vendors acces to Loyalty customer cards with Ipads - Vendors Advise customers with their data Metro - Leads and advises customers in store with their phone App at a distance Renault - C@re project - Vendors help customers to create in 3D their customized Clio 4 with a tablet
  • 18. Customer journey Begins with mobile Omnicanal Journey Adsynch : - TV ads / Mobile Ads / Street Display synchronicity Ad4screen : - Develops campaign to increase leads for Century 21
  • 19. Mobile : The Personal Shopping Tool
  • 20. Mobile : The Personal Shopping Tool UX • 47% sites are Mobile Friendly • Mobile Connexion > Desktop • Desktop Conversion > Mobile • Think Mobile First WEB MOBILE • Better customer journey • Mobile time : 70% App • Conversion rate > web mobile • Acces to mobile spec / data Unique Device Identifier APP Source : Youand, Yooda, Ad4Screen • Bad experience => 68% bounce rate => 44% share it • 1$ invested = 100$ sales • 5 beta-testers solve 85% of issues Web Site Web Mobile
  • 21. Apps Market « Une App doit être remarquable et 99% des Apps créées ne sont pas remarquables. Au final, elles sont vouées à l’échec quoi qu’il arrive. Ce qui est très compliqué c’est de créer une application remarquable et française. » Give Solution Frequency Product Management Publicizing Improve Marteting
  • 22. Customer knowledge Involve all departments Tech, MKG, Customer care Source : GOOGLE, APPANNIE, Virginie Clève, Fred Cavazza Key figures: - 70% mobile time spent - 40% mobile sales - 80% people prefer App than Web mobile - time/month : 30 mins / 3min45s Web mobile - Collect comportemental datas - customer behaviour knowledge - cutomized seamless and fast customer journey . Model : 97% Freemium . Free : 90% of downloads . ASO : 63% ways of discovering Apps Business plan Costs / benefits . Cost : 30-300K€ . Cost / dowload : 4€ . Stores Commission : 30% . ARPU : 2,2 -> 2,4€ . ARPDAU : 0,04 -> 0,08€/day . 3 ->4% whales MKG Plan . Kick Off : 3 months PR, media, Bloggers, dedicated site for App . Campaign : 12 months Choose your model . Pay for download . Subscription . Freemium (In-App purchases , Subscription) . Paidmium . Free (Ad model, CPC) Make Known . Own, Paid, Earn, Share : Site, @, Social Network, SEO, / ASO, SEA, Display , Admob/ buzz / Public relashionship . Demo, dédicated web site, App competition . Review, pictures, icone, category, description, onboarding . 1st contact, 30 days Increase engagement . Push notifications . Reactivation, up-sell, cross –sell . Personnalisation, Lookalike, Context . Services Instant APP . Download without setting up . Out of Stores . Speed, app Quality . occasional use How to make your App a succes ?
  • 23. Mobile : Make Customer Journey Easier
  • 24. Mobile : Make Customer Journey Easier Source : DELOITTE, JDN, • Social connect • Click & Collect : . 1/10 orders . Additional sales : 26% customers . +45% Average Basket Value • Scan & Buy : augmented paper • Augmented After Sales Service User Friendly Mpayment • 4% of mobile users • + 150% • Increase Mobile conversion • Solutions : . TapHero, NFC, Voice, . Facial recognition, . Mwallet . Mobile billing • Adwords bidding +20% • Gmap link • Opening hours • APP Download : mobile Ad Extension • Click to call, to Chat, to Message SEA • Mobile Friendly • Local info • AMP • Store Locator • Product locator SEO
  • 25. Some examples : Life style APP Mobile Billing Mobile Bank M-Wallet Transfert of money Augmented After Sales Service User friendly Mpayment Part of the new Brand Strategy
  • 27. Listen, Improve, Retain 1 - Satisfaction • Satisfaction => Profit • - 5% in attrition = +25-125% in Profit • Loyalty : 5x less expessive than Acquisition • Attrition : - 68% due to customer neglect - 14% due to dissatisfaction (67% solve if taken into account by company) => Catch the voice of customers Source : Philippe Moati, Peter Fader 2 - Measure • Feedback from « field » • Frequent Csat • Net promoter score • Survey for Lapsed Customers • Customer effort score • OnLine, Tablet for vendors => Segment Analysis / Omnicanal (Mobile Centric) => Actions => +Quality => +Profit 3 - Journey • Content Quality • Coherence in various Touch Points
  • 28. Segment for engaging Structure • Homogenous Segments • Customer centric : Investment in line with customer value • Mkg Offer in phase with customer life cycle & customer value MOBILE : Relevant / Context Cross-check • 1st : CRM of the company • 2nd : Partner, additional datas • 3rd : Provider, datas sold LookaLike • Same ecosystem • Other ecosystem • Test & Learn algorythms Source : Peter Fader
  • 29. Communicate Source : Google 150 times / day Session : 39 sec (37% < 1min) 91% do something else Request Immediate answer 85% impulse buying Average order < 40€ Mobile « Mobile has forever changed what we expect of brands. It's fractured the consumer journey into hundreds of real-time, intent-driven micro-moments. Each is a critical opportunity for brands to shape our decisions and preferences. After analyzing data, researching and talking to real people, we have some insights to share. »
  • 30. Communicate Source : facebook, Bruno Florence, Cetelem M-couponingMessaging • Contextual and located Coupons • X3 by 2019 : 1,5 Billions Social network • 2 Billions people are connecting from their mobile • < 35 years old : 2nd purshasing media • Used by 93% internet users
  • 32. Master Advertising Source : SRI, What’s my worth, emarketer 51% Time spent on the web 30% web Investments (Search, Display) Conversion rate < desktop Social network - Video – Native Ads 56% Ads are intrusive 2017 : 25% use Adblockers / +62% in 2016 MMA new Ad rules : LEAN project Mobile Ad
  • 33. Master Advertising Source : digitalcrossmedia DMP + RTB __________ = Contextual Targeting +61% RTB 64% Video (78% 2018)
  • 34. Master Advertising Source : digitalcrossmedia Finger printing = Right Person + Right Place + Right Time + Right Context
  • 35. Master Advertising Source : S4M Retargeting Loyalty Geofencing • App downloading • Abandonned Cart • Surf Conversion • Deep linking 1st STEP Choose a product in APP 2nd STEP Put product in Cart 3rd STEP Output of the application without buying 4th STEP Banner displayed with abandoned product 5th STEP Openning App at the right customer journey Dynamic creatives Banners + interstitial Customized with the abandoned product Bidding On Adexchange and AdNetwork Purchasing Tracking & algorythms optimisation ROI Measure Improvment Campaign
  • 36. Social Network • Audience / LookaLike • Content / APP / Game / Location Video • Video • Retargeting • Location Mobile Use • Vertical / Natives • 1,30 – 2min • Share • A/B test
  • 37. Adopt a bot to communicate
  • 38. Adopt a bot to communicate Source : slideshare.net/HasOffers
  • 39. Fit the mobile experience 1,4 Billions users 75% Mobinautes 60 Billions messagings / day Based on Artificial intelligence & Deep Learning Investments : 450 Millions $ 56% customers think it make life easier (69% Millennials) Facebook tests sponsored messagings Chatbots Adopt a bot to communicate Source : IFOP, JDN
  • 40. « Businesses and consumers are using Messenger to connect to each other in a more personal and more immediate way. » « Bots, [while still] very early, but giving the opportunity for more personal interactions between businesses and people. » Adopt a bot to communicate
  • 41. Adopt a bot to communicate Some examples
  • 42. Adopt a bot to communicate Some examples
  • 44. Augment reality to enhance experience
  • 45. Augment reality to enhance experience Source : POKEMON, EMARKETING, SIECLE DIGITAL Some examples Connected Miror / Tablet Color Choice Augmented paper – Virtual reality Augmented shop corners
  • 46. Augment reality to enhance experience 50 millions download in 9 days 5% mobiles in the world 43’ min / day - 1,6 Millions $ / day + 16% traffic in shop - 2000 shares on Facebook Source : POKEMON, EMARKETING, SIECLE DIGITAL Some examples
  • 47. Enhance experience « Mobile is Everything »
  • 48. Enhance experience Mobile to enable IOT to interact Catch data to better know customers habits
  • 50. Place Customers at the Core of Organizations • Break down department silos • Centralise Datas (DSI as partner) • Attribution / Contribution • Holistic journey
  • 51. Place Customers at the Core of Organizations Some examples Amanda Rendle, Global Head of Marketing at HSBC Encourage his team to think outside the organizational silos. By banning the word "Digital", it returned to the basics by placing the client at the center of The company. Digital becomes only a means to satisfy Experience with the brand. "If you put the consumer at the center of all your Decisions, you have to think about the entire client's journey. The role of marketing can not be reduced to advertising. TF1 transformed the digital silo into a cross-customer experience. Olivier Abecassis, Head of Digital Group TF1, announced last November he will broke silos by placing Digital in transverse department. Thus, a new digital offer in VOD is no longer perceived as a negative risk for TV audience. The Digitizing and data mining tools are becoming more efficient by allowing targeting. An advertising is more efficient for a captive audience than just on program viewers.
  • 52. #Mobile 4U My Vision to get the customer back to the Mobile experience
  • 53. With mobile everything comes from customer You or Me are this customer. We are a unique person who reacts accordingly to our personal context and aspirations. Each mobile gathers applications, personal address book, web & physical navigation. It reflects who we are. It accompanies us in all our Movements, in all our activities, knows all our friends My Mobile : it’s Me
  • 54. Our physical navigation can be analyzed in 4 places or 4 specific uses in which we have preferred devices. - At home : multitasking is king - On the go : Cross Mobillity becomes our ally of shopping. - In the office : Multitasking here again animates us between Pro or personal activities. - In store : we want the best, best price and the showrooming is my best friend and my best advice 4 Places : 4 Usages : 4 Devices
  • 55. DATA Is KING Catch & anonymize datas to Send in real time to each customer A customised & contextual Communication
  • 56. Best tools to use - Inside 1st circle : Common tools for all Usages - Inside 2nd circle : Common for 2 or 3 Usages - Specific usages
  • 57. Beyond MOBILE FIRST Mobile & internet of Me is CUSTOMER FIRST #Mobile 4U