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TeliaSonera’s view on
    the mobile content
    business
    Mobile and Broadband
    Showcase, Kista 9.12.2008




    Juhani Kivikangas
    Head of New Content Business
    Business Area Mobility Services


1
Agenda

• Current content market status
    – TeliaSonera market footprint
    – Usage behaviour
• TeliaSonera’s content strategy
    – The operator role and purpose of content
    – Top 3 content focus areas
    – Business framework – mobile web 2.0
• Comments and questions




2
Strong Mobile leadership
                                                                           Finland
                                                                           Subscriptions           2,573,000
                                                                           Market share                  40%

      Norway
      Subscriptions            1,573,000                                   Estonia
      Market share                  32%                                    Subscriptions              755,000
                                                           #1              Market share                  48%
                                           #2
       Sweden
       Subscriptions           5,091,000
                                                 #1
       Market share                 48%                   #1               Latvia
                                                                           Subscriptions           1,017,000
                                                           #1              Market share                 49%
                                           #3            #1
       Denmark
       Subscriptions           1,485,000
       Market share                 24%
                                                                          Lithuania
                                                                          Subscriptions          1,0965,000
       Spain
                                                                          Market share                 43%
       Subscriptions 627,000
       Market share      N/A
                                           Total Mobile subscriptions
                                           15,086,000
                                                      Marketshare approx. per 30 June 2008. Market share based on customers


3
SurfPort has over 1,5 million unique users per
month

     • TeliaSonera’s mobile portal
     SurfPort runs in 7 markets and
     for 10 brands
     • Over 10% of total customer
     base use SurfPort

                                     #2




SWEDEN       NORWAY     FINLAND



SWEDEN       NORWAY     FINLAND      LITHUANIA   ESTONIA   DENMARK   SPAIN
 4
Main usage reason: “Keeping up with news
and results” and “Pass time”
                   What is you first main reason for using SurfPort?




Source: SurfPort customer survey by GFK, September 2008


5
Usage situation: “One the move” and “nothing
else to do” dominate
                   Where/when do you use SurfPort the most often?




Source: SurfPort customer survey by GFK, September 2008


6
Agenda

• Current content market status
    – TeliaSonera market footprint
    – Usage behaviour
• TeliaSonera’s content strategy
    – The operator role and purpose of content
    – Top 3 content focus areas
    – Business framework – mobile web 2.0
• Comments and questions




7
TeliaSonera’s role in content

    Towards End users
    • Help to explore and access Internet from a
      mobile device
    • Best content aggregation
    • Access to self services tools
    • Ensuring cost control
    Towards Content providers
    • Market window, traffic generator and sales
      channel
    • Billing enabler
    • Co-marketing possibilities
    Towards Advertisers
    • Inventory for ads and smart media channel


8
What is the main purpose with Content for
TeliaSonera?
• Acquisition tool – campaigns and content bundles
  providing differentiation

• ARPU driver - stimulation of mobile data usage,
  content sales revenues and mobile advertising

• Customer retention – TS unique services will build
  loyalty and long term relation with customers




9
Key success factors


 • Help end users get started - pre-configured
   handsets/clients
 • Improve end-user experience and interface
 • Ensure clear data pricing models with cost
   control
 • Actively participating in development
   of new business models
 • Common content management and
   distribution



10
Content focus areas


     1. Mobile Payment
     2. Mobile advertising
     3. Music
     4. “Application Store”




11
1. Mobile payments

 •   Drive mobile payment usage for
     non-mobile consumed content as
     tickets, public transportation,
     physical goods
 •   NFC will boost mobile payments as
     consumers associate the quot;cool
     factorquot; and convenience with remote
     mobile payments.
 •   Drive towards the “mobile wallet”
     vision, where the mobile phone
     replace credit cards, loyalty cards,
     keys etc.
Mobile payment success stories

Estonia – 63 % of all parking payments in   Sweden – 2,2 million SMS tickets for
Tallinn is done via mobile phone!           public transportation sold in Oct 2008,
                                            193% increase



                                                  Top list of CPA customers:
                                                  1.    Ericsson IPX
                                                  2.    Public transportation
                                                  3.    Mblox
                                                  4.    Echovox
                                                  5.    Netsize
                                                  6.    Aspiro
                                                  7.    Unwire
                                                  8.    M-Quest
                                                  9.    Jeansson Media
                                                  10.   Apello



       10.12.2008                                                               13
  13
2. Mobile advertising

 • Fastest growing media channel*
 • Large potential media channel*
 • Fastest growing
 • Accurate and detailed follow-up
 • Accurate and detailed follow-up
 • Alreadyadvertising in Mobile 5 markets
 • Mobile in show with use in
   and in 7 by 2009
   reach-packet and Surf Open
 • Platform for advertising and search
   and ad-sales provided by a global partner
     • Inventory on SurfPort in Sweden
       and Denmark is sold out for Nov!




                                               * acc.to IRM institute -08
                                                 * acc.to IRM institute


14
”Mobile reach package”
 • Co-operation between TeliaSonera and the other local
   operators in Sweden, Estonia and Lithuania
 • Advertisers can reach all mobile customers on the
   opertor portals in one shot
 • Made mobile marketing easier in planning, guidelines
   and standards, and common metrics and measurement
 • The same ad zones in the same portal categories for all
   operator portals
 • CPM price model
 • Adidas on board as the first
   advertiser




15
3. TeliaSonera music – extensive coverage
Offering                              Coverage
• TeliaSonera local branded shops     • 7 countries
• Dual delivery (PC & Mobile)         • 11 pay-per-download music shops
• Differentiate by pre-releases,      • 7-digit download figure (full track)
exclusive content, sponsorships etc   • 70 million consumers




16
4. ”TeliaSonera Application Store”

     • ”One-click” distance to easy used services

     • Intuitive downloading and provisioning of
     services

     • Helps sorting among coming 3rd party
     applications

     • Additional inventory for advertising business




17
The Four Areas of the ”TeliaSonera
 Application Store”
           My Favourites                              Top Services
           Example of first page                      Promotional area for
           when launching.                            TS chosen services
           All downloaded &                           (MSN, Mobile TV,
           subscribed services                        Music etc)
           May also include
           promotions




                   Services &                                 Example of
                   application shop                           micro services
                   List of TeliaSonera’s                      Ordering taxi in
                   own and 3rd party                          Helsinki area
                   applications, e.g. games.                  (Finland)
                   Widgets / micro services
                   (e.g. tickets, weather, parking,
                    SL, taxi)




19
Mobile web 2.0
     - four steps to build
     future business




20
Step 1 – TS mobile channels




                                                   Clients
                                  t
                             m en
                         p ay
                      M-      atio
                                    n
                             g
                       N avi
                          Chat     rated Co
                                           ntent
                               Gene
                        User
                         Games
                         TV
                         Music
           SurfPort



21
Step 1- Manage the end-user interface in
 TeliaSonera’s mobile channels
 • Take ownership of the mobile interface
   using customer-friendly Clients and Softkeys
   to our services




22
Step 2 – Editorial work




                                                   Clients


                                                             Editorial
                                  t
                             m en
                         p ay
                      M-      atio
                                    n
                             g
                       N avi
                          Chat     rated Co
                                           ntent
                               Gene
                        User
                         Games
                         TV
                         Music
           SurfPort



23
Improve service attractiveness and customer
 experience by editorial work (2)
 • E.g. Music shop




                                  Music store with 4 million songs




                                           Dual delivery

                              Mobile access                Broadband access




24
Step 3 – off portal browsing




                                                     Clients


                                                               Editorial
                                    t
                               m en
                           p ay
                        M-      atio
                                      n
                               g
                         N avi
                            Chat     rated Co
                                             ntent
                                 Gene
                          User
                           Games
                           TV
                           Music
           SurfPort

                      SurfOpen
25
Step 3- Improved customer experience for off-
 portal browsing SurfOpen

 • Makes it easier to reach the open internet
 • Toolbar for easy surf, incl search and home
 • Makes up to 70% faster mobile surfing
 • More than 50% of the Lithuanian population
   has used Surf Open
 • Surf Open will be launched in all TS markets
   during 2009




26
Step 4 - Advertising




                                          Clients


                                                    Editorial


                                                                Advertising Framework
                                    t
                               m en
                           p ay
                        M-      atio
                                      n
                               g
                         N avi
                            Chat
                           UGC
                           Games
                           TV
                           Music
           SurfPort

                      SurfOpen
27
Step 4 - Mobile advertising landscape

                                              Advertisers


         Local ad seller                       Prime ad seller
           Local ad seller
              Local ad seller
                                        Prime ad network/platform




 Value screen          Surfport    Surfopen         Search       Mobile Shop
                                                                 Mobile Shop
                                                                  Mobile Shop
     Banner ads      Banner ads   Banner ads      Sponsored      Banner ads
                                                                  Banner ads
                                                                   Banner ads
      (+search)       (+search)    (+search)       links ads      (+search)
                                                                   (+search)
                                                                    (+search)



                  Customer profiling/ CRM / Datamining / Location info / …”enablers”




28
How to make money in the “new world”



                 Content
                   €


                 Enablers
                    €

     Access &               Advertising
     Traffic €                  €




29
This will be the operator role




                                                       Clients


                                                                 Editorial


                                                                             Advertising Framework
 in Mobile world 2.0



                                     t
                                m en
                            p ay
                         M-      atio
                                       n
                                g
                          N avi
                          Chat
                                                   t
                                             onten
                                       ated C
                               Ge   ner
                          User
                            Games
                            TV
                            Music
            SurfPort

                       SurfOpen
30
Thank You!
          Time for comments
             and questions
 juhani.kivikangas@teliasonera.com




31

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Telia Sonera Mobile Content Kmbs122009

  • 1. TeliaSonera’s view on the mobile content business Mobile and Broadband Showcase, Kista 9.12.2008 Juhani Kivikangas Head of New Content Business Business Area Mobility Services 1
  • 2. Agenda • Current content market status – TeliaSonera market footprint – Usage behaviour • TeliaSonera’s content strategy – The operator role and purpose of content – Top 3 content focus areas – Business framework – mobile web 2.0 • Comments and questions 2
  • 3. Strong Mobile leadership Finland Subscriptions 2,573,000 Market share 40% Norway Subscriptions 1,573,000 Estonia Market share 32% Subscriptions 755,000 #1 Market share 48% #2 Sweden Subscriptions 5,091,000 #1 Market share 48% #1 Latvia Subscriptions 1,017,000 #1 Market share 49% #3 #1 Denmark Subscriptions 1,485,000 Market share 24% Lithuania Subscriptions 1,0965,000 Spain Market share 43% Subscriptions 627,000 Market share N/A Total Mobile subscriptions 15,086,000 Marketshare approx. per 30 June 2008. Market share based on customers 3
  • 4. SurfPort has over 1,5 million unique users per month • TeliaSonera’s mobile portal SurfPort runs in 7 markets and for 10 brands • Over 10% of total customer base use SurfPort #2 SWEDEN NORWAY FINLAND SWEDEN NORWAY FINLAND LITHUANIA ESTONIA DENMARK SPAIN 4
  • 5. Main usage reason: “Keeping up with news and results” and “Pass time” What is you first main reason for using SurfPort? Source: SurfPort customer survey by GFK, September 2008 5
  • 6. Usage situation: “One the move” and “nothing else to do” dominate Where/when do you use SurfPort the most often? Source: SurfPort customer survey by GFK, September 2008 6
  • 7. Agenda • Current content market status – TeliaSonera market footprint – Usage behaviour • TeliaSonera’s content strategy – The operator role and purpose of content – Top 3 content focus areas – Business framework – mobile web 2.0 • Comments and questions 7
  • 8. TeliaSonera’s role in content Towards End users • Help to explore and access Internet from a mobile device • Best content aggregation • Access to self services tools • Ensuring cost control Towards Content providers • Market window, traffic generator and sales channel • Billing enabler • Co-marketing possibilities Towards Advertisers • Inventory for ads and smart media channel 8
  • 9. What is the main purpose with Content for TeliaSonera? • Acquisition tool – campaigns and content bundles providing differentiation • ARPU driver - stimulation of mobile data usage, content sales revenues and mobile advertising • Customer retention – TS unique services will build loyalty and long term relation with customers 9
  • 10. Key success factors • Help end users get started - pre-configured handsets/clients • Improve end-user experience and interface • Ensure clear data pricing models with cost control • Actively participating in development of new business models • Common content management and distribution 10
  • 11. Content focus areas 1. Mobile Payment 2. Mobile advertising 3. Music 4. “Application Store” 11
  • 12. 1. Mobile payments • Drive mobile payment usage for non-mobile consumed content as tickets, public transportation, physical goods • NFC will boost mobile payments as consumers associate the quot;cool factorquot; and convenience with remote mobile payments. • Drive towards the “mobile wallet” vision, where the mobile phone replace credit cards, loyalty cards, keys etc.
  • 13. Mobile payment success stories Estonia – 63 % of all parking payments in Sweden – 2,2 million SMS tickets for Tallinn is done via mobile phone! public transportation sold in Oct 2008, 193% increase Top list of CPA customers: 1. Ericsson IPX 2. Public transportation 3. Mblox 4. Echovox 5. Netsize 6. Aspiro 7. Unwire 8. M-Quest 9. Jeansson Media 10. Apello 10.12.2008 13 13
  • 14. 2. Mobile advertising • Fastest growing media channel* • Large potential media channel* • Fastest growing • Accurate and detailed follow-up • Accurate and detailed follow-up • Alreadyadvertising in Mobile 5 markets • Mobile in show with use in and in 7 by 2009 reach-packet and Surf Open • Platform for advertising and search and ad-sales provided by a global partner • Inventory on SurfPort in Sweden and Denmark is sold out for Nov! * acc.to IRM institute -08 * acc.to IRM institute 14
  • 15. ”Mobile reach package” • Co-operation between TeliaSonera and the other local operators in Sweden, Estonia and Lithuania • Advertisers can reach all mobile customers on the opertor portals in one shot • Made mobile marketing easier in planning, guidelines and standards, and common metrics and measurement • The same ad zones in the same portal categories for all operator portals • CPM price model • Adidas on board as the first advertiser 15
  • 16. 3. TeliaSonera music – extensive coverage Offering Coverage • TeliaSonera local branded shops • 7 countries • Dual delivery (PC & Mobile) • 11 pay-per-download music shops • Differentiate by pre-releases, • 7-digit download figure (full track) exclusive content, sponsorships etc • 70 million consumers 16
  • 17. 4. ”TeliaSonera Application Store” • ”One-click” distance to easy used services • Intuitive downloading and provisioning of services • Helps sorting among coming 3rd party applications • Additional inventory for advertising business 17
  • 18. The Four Areas of the ”TeliaSonera Application Store” My Favourites Top Services Example of first page Promotional area for when launching. TS chosen services All downloaded & (MSN, Mobile TV, subscribed services Music etc) May also include promotions Services & Example of application shop micro services List of TeliaSonera’s Ordering taxi in own and 3rd party Helsinki area applications, e.g. games. (Finland) Widgets / micro services (e.g. tickets, weather, parking, SL, taxi) 19
  • 19. Mobile web 2.0 - four steps to build future business 20
  • 20. Step 1 – TS mobile channels Clients t m en p ay M- atio n g N avi Chat rated Co ntent Gene User Games TV Music SurfPort 21
  • 21. Step 1- Manage the end-user interface in TeliaSonera’s mobile channels • Take ownership of the mobile interface using customer-friendly Clients and Softkeys to our services 22
  • 22. Step 2 – Editorial work Clients Editorial t m en p ay M- atio n g N avi Chat rated Co ntent Gene User Games TV Music SurfPort 23
  • 23. Improve service attractiveness and customer experience by editorial work (2) • E.g. Music shop Music store with 4 million songs Dual delivery Mobile access Broadband access 24
  • 24. Step 3 – off portal browsing Clients Editorial t m en p ay M- atio n g N avi Chat rated Co ntent Gene User Games TV Music SurfPort SurfOpen 25
  • 25. Step 3- Improved customer experience for off- portal browsing SurfOpen • Makes it easier to reach the open internet • Toolbar for easy surf, incl search and home • Makes up to 70% faster mobile surfing • More than 50% of the Lithuanian population has used Surf Open • Surf Open will be launched in all TS markets during 2009 26
  • 26. Step 4 - Advertising Clients Editorial Advertising Framework t m en p ay M- atio n g N avi Chat UGC Games TV Music SurfPort SurfOpen 27
  • 27. Step 4 - Mobile advertising landscape Advertisers Local ad seller Prime ad seller Local ad seller Local ad seller Prime ad network/platform Value screen Surfport Surfopen Search Mobile Shop Mobile Shop Mobile Shop Banner ads Banner ads Banner ads Sponsored Banner ads Banner ads Banner ads (+search) (+search) (+search) links ads (+search) (+search) (+search) Customer profiling/ CRM / Datamining / Location info / …”enablers” 28
  • 28. How to make money in the “new world” Content € Enablers € Access & Advertising Traffic € € 29
  • 29. This will be the operator role Clients Editorial Advertising Framework in Mobile world 2.0 t m en p ay M- atio n g N avi Chat t onten ated C Ge ner User Games TV Music SurfPort SurfOpen 30
  • 30. Thank You! Time for comments and questions juhani.kivikangas@teliasonera.com 31