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THE CONE OF EXPERIENCE 
By Edgar Dale
The Cone is a visual analogy and like all 
analogies, it does not bear an exact 
and detailed relationship to the 
complex elements it represents.
• The elements of the Cone of 
Experience are the 2 M’s of instruction 
namely the media and the material. 
• It guides the teachers in choosing the 
kind of instructional materials in 
teaching.
Verbal Symbols 
Visual Symbols 
Recordings, Radio Still 
Pictures 
Motion Pictures 
Educational 
Television 
Exhibits 
Demonstrations 
Dramatized 
Experiences 
Contrived 
Experiences 
Direct Purposeful 
Experiences 
Study Trips 
EDGAR DALE’S CONE OF EXPERIENCE 
Cognitive Skills
First introduced in Dale’s 1946 
book, Audio-Visual Methods in 
Teaching. 
Designed to “show the progression 
of learning experiences” from the 
concrete to the abstract.
Concrete vs. Abstract Learning 
Concrete Learning Abstract Learning 
• First-hand experiences 
• Learner has some 
control over the 
outcome 
• Incorporates the use of 
all five senses 
• Difficulty when not 
enough previous 
experience or exposure 
to a concept 
• Every level of the Cone 
uses abstract thinking in 
come way
Influences on the 
Cone of Experience 
 Hoban, Hoban & Zisman’s Visual Media Graph 
 Value of educational technology is based on their 
degree of realism 
 Jerome Bruner’s Theory of Instruction 
 Three levels in the learning process 
 Enactive – direct experience 
 Iconic – representation of experience 
 Symbolic – words or visual symbols 
 The process of learning must begin in concrete 
experiences and move toward the abstract if mastery 
is to be obtained.
Mis-Conceptions of the Cone 
• All teaching/learning must move from the 
bottom to the top of the Cone. 
• One kind of experience on the Cone is more 
useful than another 
• More emphasis should be put on the bottom 
levels of the Cone 
• The upper level of the Cone is for older students 
while the lower levels are for younger students 
• It overemphasizes the use of instructional media
Levels of the Cone 
of Experience 
 Enactive – direct experiences 
 Direct, Purposeful 
 Contrived 
 Dramatized 
 Iconic – pictorial experiences 
 Demonstrations 
 Study trips 
 Exhibits 
 Educational television 
 Motion pictures 
 Recordings, radio, still 
pictures 
 Symbolic – highly abstract 
experiences 
 Visual symbols 
 Verbal symbols 
Verbal Symbols 
Visual Symbols 
Recordings, Radio Still 
Pictures 
Motion Pictures 
Educational 
Television 
Exhibits 
Demonstratio 
ns 
Dramatized 
Experiences 
Contrived 
Experiences 
Direct Purposeful 
Experiences 
Study Trips
Enactive 
• Refers to the direct experiences or encounter 
with what is. 
• This is life on the raw, rich and unedited. 
• They form the bases for all other learning 
experiences. 
• Example: (Actual swimming lesson)
Direct Purposeful Experiences 
• “First hand Experiences” 
• Have direct participation in the outcome 
• Use of all our senses 
Examples: 
Working in a homeless shelter 
 Tutoring younger children 
At the very bottom of the Cone we find the most 
concrete uses of experience.
Contrived Experiences 
 Here, we make use of a representative 
models and mock-ups of reality. 
 “Edited copies of reality” 
 Necessary when real experience cannot be 
used or are too complicated. 
 Examples 
 Conducting election of class and school officers 
 Mock up of a clock
CONTRIVED 
EXPERIENCES 
GAMES 
OBJECTS 
SPECIMENS 
MOCK UPS 
MODELS 
SIMULATIONS
Dramatized Experiences 
 “Reconstructed Experiences” 
 Can be used to simplify an event or idea to its most 
important parts. 
 Divided into two categories 
 Acting (Role Playing)– actual participation (more concrete) 
 Observing – watching a dramatization take place (more abstract) 
Other forms: 
1. Plays 
2. Puppets 
3. Pageant 
4. Pantomime 
5. Tableu
Demonstrations 
• A visualized explanation of an important fact, idea or process by the 
use of: 
1. Photographs 
2. Drawings 
3. Films 
4. Displays 
5. Guided motions 
• Showing how things are done. 
– How to make a peanut butter and jelly sandwich 
– How to play the piano 
– How to lift a fingerprint 
• Visualized explanation of an important fact, idea, or process 
• Demonstrations are a great mixture of concrete hands-on 
application and more abstract verbal explanation.
Study Trips 
Watch people do things in real situations 
Observe an event that is unavailable in the 
classroom 
• These are excursions, educational trips, and 
visits conducted o observe an event that is 
unavailable within the classroom. 
Example: Field Study
• These are displays to be seen by spectators. 
• May consist of working models, charts and posters. 
• Sometimes are “for your eyes only”. More on visual. 
 Two types 
 Ready made 
○ Museum 
○ Career fair 
 Home-made 
○ Classroom project 
○ National History Day competition
Iconic Experiences on the Cone 
Progressively moving toward greater use of 
imagination 
Successful use in a classroom depends on how 
much imaginative involvement the method can 
illicit from students 
Involves: 
Demonstrations 
Study trips 
Exhibits 
Motion pictures 
Educational television 
Radio, recordings, and still pictures
Educational Television and 
Motion Pictures 
Television Motion Pictures 
 Bring immediate 
interaction with events 
from around the world 
 Edit an event to create 
clearer understanding 
than if experienced 
actual event first hand 
 Example: 
 TV coverage of 9/11 
 Can omit unnecessary 
or unimportant material 
 Used to slow down a 
fast process 
 Viewing, seeing and 
hearing experience 
 Can re-create events 
with simplistic drama 
that even slower 
students can grasp
• Television and motion pictures can 
reconstruct the reality of the past so 
effectively that we are made to feel we 
are there. 
• The unique value of the messages 
communicated by film and television lies 
in their feeling of realism, their emphasis 
on persons and personality, their 
organized presentation, and their ability 
to select, dramatize, highlight, and clarify.
Recordings, Radio 
Still Pictures 
 Can often be understood by those who cannot 
read. Lack auditory dimension. 
 Helpful to students who cannot deal with the 
motion or pace of a real event or television 
 These are visual or auditory devices which 
maybe used by an individual or a group. 
 Examples: 
 Time Life Magazine 
 Listening to old radio broadcasts 
 Listening to music
Symbolic 
• Refers to the use of words or printed materials 
which no longer resemble the object under 
study. 
• Example the word whale. Upon reading or 
hearing the word whale, the learner can form 
a mental image about it.
Visual Symbols 
No longer involves reproducing real situations 
Chalkboard and overhead projector the most 
widely used media 
Help students see an idea, event, or process 
Examples: 
Chalkboard 
Flat maps 
Diagrams 
charts
VISUAL 
SYMBOLS 
DRAWINGS 
CARTOONS 
POSTERS 
DIAGRAMS 
CHARTS 
GRAPHS 
STRIP 
MAPS DRAWINGS
Verbal Symbols 
• They are not like the objects or ideas for 
which they stand. They usually do not contain 
visual clues to their meaning. 
• Written words fall under this category. It may 
be a word for a concrete object (book), an 
idea (freedom of speech), a scientific principle 
(the principle of balance), a formula (e=mc2)

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The cone of experience

  • 1. THE CONE OF EXPERIENCE By Edgar Dale
  • 2. The Cone is a visual analogy and like all analogies, it does not bear an exact and detailed relationship to the complex elements it represents.
  • 3. • The elements of the Cone of Experience are the 2 M’s of instruction namely the media and the material. • It guides the teachers in choosing the kind of instructional materials in teaching.
  • 4. Verbal Symbols Visual Symbols Recordings, Radio Still Pictures Motion Pictures Educational Television Exhibits Demonstrations Dramatized Experiences Contrived Experiences Direct Purposeful Experiences Study Trips EDGAR DALE’S CONE OF EXPERIENCE Cognitive Skills
  • 5. First introduced in Dale’s 1946 book, Audio-Visual Methods in Teaching. Designed to “show the progression of learning experiences” from the concrete to the abstract.
  • 6. Concrete vs. Abstract Learning Concrete Learning Abstract Learning • First-hand experiences • Learner has some control over the outcome • Incorporates the use of all five senses • Difficulty when not enough previous experience or exposure to a concept • Every level of the Cone uses abstract thinking in come way
  • 7. Influences on the Cone of Experience  Hoban, Hoban & Zisman’s Visual Media Graph  Value of educational technology is based on their degree of realism  Jerome Bruner’s Theory of Instruction  Three levels in the learning process  Enactive – direct experience  Iconic – representation of experience  Symbolic – words or visual symbols  The process of learning must begin in concrete experiences and move toward the abstract if mastery is to be obtained.
  • 8. Mis-Conceptions of the Cone • All teaching/learning must move from the bottom to the top of the Cone. • One kind of experience on the Cone is more useful than another • More emphasis should be put on the bottom levels of the Cone • The upper level of the Cone is for older students while the lower levels are for younger students • It overemphasizes the use of instructional media
  • 9. Levels of the Cone of Experience  Enactive – direct experiences  Direct, Purposeful  Contrived  Dramatized  Iconic – pictorial experiences  Demonstrations  Study trips  Exhibits  Educational television  Motion pictures  Recordings, radio, still pictures  Symbolic – highly abstract experiences  Visual symbols  Verbal symbols Verbal Symbols Visual Symbols Recordings, Radio Still Pictures Motion Pictures Educational Television Exhibits Demonstratio ns Dramatized Experiences Contrived Experiences Direct Purposeful Experiences Study Trips
  • 10. Enactive • Refers to the direct experiences or encounter with what is. • This is life on the raw, rich and unedited. • They form the bases for all other learning experiences. • Example: (Actual swimming lesson)
  • 11. Direct Purposeful Experiences • “First hand Experiences” • Have direct participation in the outcome • Use of all our senses Examples: Working in a homeless shelter  Tutoring younger children At the very bottom of the Cone we find the most concrete uses of experience.
  • 12. Contrived Experiences  Here, we make use of a representative models and mock-ups of reality.  “Edited copies of reality”  Necessary when real experience cannot be used or are too complicated.  Examples  Conducting election of class and school officers  Mock up of a clock
  • 13. CONTRIVED EXPERIENCES GAMES OBJECTS SPECIMENS MOCK UPS MODELS SIMULATIONS
  • 14. Dramatized Experiences  “Reconstructed Experiences”  Can be used to simplify an event or idea to its most important parts.  Divided into two categories  Acting (Role Playing)– actual participation (more concrete)  Observing – watching a dramatization take place (more abstract) Other forms: 1. Plays 2. Puppets 3. Pageant 4. Pantomime 5. Tableu
  • 15. Demonstrations • A visualized explanation of an important fact, idea or process by the use of: 1. Photographs 2. Drawings 3. Films 4. Displays 5. Guided motions • Showing how things are done. – How to make a peanut butter and jelly sandwich – How to play the piano – How to lift a fingerprint • Visualized explanation of an important fact, idea, or process • Demonstrations are a great mixture of concrete hands-on application and more abstract verbal explanation.
  • 16. Study Trips Watch people do things in real situations Observe an event that is unavailable in the classroom • These are excursions, educational trips, and visits conducted o observe an event that is unavailable within the classroom. Example: Field Study
  • 17. • These are displays to be seen by spectators. • May consist of working models, charts and posters. • Sometimes are “for your eyes only”. More on visual.  Two types  Ready made ○ Museum ○ Career fair  Home-made ○ Classroom project ○ National History Day competition
  • 18. Iconic Experiences on the Cone Progressively moving toward greater use of imagination Successful use in a classroom depends on how much imaginative involvement the method can illicit from students Involves: Demonstrations Study trips Exhibits Motion pictures Educational television Radio, recordings, and still pictures
  • 19. Educational Television and Motion Pictures Television Motion Pictures  Bring immediate interaction with events from around the world  Edit an event to create clearer understanding than if experienced actual event first hand  Example:  TV coverage of 9/11  Can omit unnecessary or unimportant material  Used to slow down a fast process  Viewing, seeing and hearing experience  Can re-create events with simplistic drama that even slower students can grasp
  • 20. • Television and motion pictures can reconstruct the reality of the past so effectively that we are made to feel we are there. • The unique value of the messages communicated by film and television lies in their feeling of realism, their emphasis on persons and personality, their organized presentation, and their ability to select, dramatize, highlight, and clarify.
  • 21. Recordings, Radio Still Pictures  Can often be understood by those who cannot read. Lack auditory dimension.  Helpful to students who cannot deal with the motion or pace of a real event or television  These are visual or auditory devices which maybe used by an individual or a group.  Examples:  Time Life Magazine  Listening to old radio broadcasts  Listening to music
  • 22. Symbolic • Refers to the use of words or printed materials which no longer resemble the object under study. • Example the word whale. Upon reading or hearing the word whale, the learner can form a mental image about it.
  • 23. Visual Symbols No longer involves reproducing real situations Chalkboard and overhead projector the most widely used media Help students see an idea, event, or process Examples: Chalkboard Flat maps Diagrams charts
  • 24. VISUAL SYMBOLS DRAWINGS CARTOONS POSTERS DIAGRAMS CHARTS GRAPHS STRIP MAPS DRAWINGS
  • 25. Verbal Symbols • They are not like the objects or ideas for which they stand. They usually do not contain visual clues to their meaning. • Written words fall under this category. It may be a word for a concrete object (book), an idea (freedom of speech), a scientific principle (the principle of balance), a formula (e=mc2)

Editor's Notes

  1. The next and largest set of categories on the Cone fall into the realm of iconic experiences. Iconic experiences encompasses (read the slide aloud).