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The influence of app screenshot
on the formation of aesthetic impression
               - Focusing on the iOS -


            Minsoo Byun, Kwangil Ju, Junho Choi




                      Digital Cultural Content/UX Track,
                      Graduate School of Information,
                   Yonsei University, Seoul, Rep. of Korea



               © Content UX Lab., Yonsei University, 2013
Introduction   Background   Research Design    Results   Conclusion




    The influence of app screenshot
on the formation of aesthetic impression
                        - Focusing on the iOS -
Introduction   Background   Research Design   Results   Conclusion




The issues of app screenshots
Introduction   Background   Research Design            Results         Conclusion


App scam (e.g. Minecraft)




         Icon




                                             App Scam YouTube Video Capture
      Screenshot
Introduction      Background     Research Design            Results        Conclusion


Apple’s new policy for preventing app scam
   It is extremely important to design the first screenshot of an app because users now
   download & purchase the app based on visual impression, not on details & textual
   descriptions.
Introduction         Background                              Research Design                                                                                 Results             Conclusion


Younger generation likes image information better than texts

                                  3 factors of iOS app installation (by age)

                                                 10’s             20’s                    30’s                         40’s                          50’s +




                                                                                                                              Description
                                                                             Screenshot
                      Paid/Free




                                                                                                                                                                          Developer
                                                        Ranking
                                        Review




                                                                                                        Rating




                                                                                                                                                                 Icon
                                                                                                                                                      Title
                      3 factors of Android app installation (by age)
                                                 10’s             20’s                    30’s                           40’s                        50’s +
                                     Downloads
                      Paid/Free




                                                                                          Description


                                                                                                                 Screenshot




                                                                                                                                                                            Developer
                                                                   Ranking
                                                   Review




                                                                                                                                            Rating

                                                                                                                                                         Title

                                                                                                                                                                   Icon
                                                  KTH Mobile Report (2012. 1Q)
Introduction         Background   Research Design     Results           Conclusion


How they look like on the screen (e.g. Facebook)




                         Desktop (iOS)                       Desktop (Android)




                      iPhone 4 (iOS)                       Nexus S (Android)
Introduction   Background   Research Design   Results   Conclusion




           Why is it important?
Introduction         Background    Research Design          Results          Conclusion


A plenty of apps


    775,000                               300,000                    675,000
  apps to iOS devices (2013.01)       native iPad apps (2013.01)   apps on Google Play (2012.09)




            App Discovery
Introduction                Background              Research Design                       Results              Conclusion


Apple acquired app discovery startup
      App screenshots have become crucial
      in people’s purchasing decision in the
      app market these days.



  •    •   •    2011 •    •   •   •    •   •   •   •   •   •   •    •   2012 •   •   •   •   •   •   •   •   •   •   •   •   2013 •    •   •




 [iOS 5: Sorting Page]                                                                                    [iOS 6: Sorting Page]
                     a table view                                                                                             a card view
                          4-5 apps                                                                                             only 1 app
                         only icons                                                                                   primary screenshot
                    vertical listing                                                                                     horizontal listing


 [App Detail Page]                                                                                        [App Detail Page]
                       text-based                                                                                    screenshot-centered
                       unadorned                                                                                              beautifying
                    informational                                                                                             promotional
Introduction      Background   Research Design   Results   Conclusion


Overview of this study




     Theme                visual impression of app screenshot




   Participants           20’s mainly




      Focus               iOS Apple iTune App Store
Introduction   Background   Research Design   Results   Conclusion


Literature review




                    It is hard to find
                any clear definition of
                   ‘app screenshot’
                in academic research
                       but only
                 in some dictionaries.
Introduction   Background   Research Design                     Results              Conclusion


Definition of Screenshot


                                   Main Entry: screen·shot
                                   Pronunciation: ˈskrēn-ˌshät
                                   Function: noun
                                   Date: 1983




                                   A screen dump, screen capture (or screen-cap), screenshot (or
                                   screen shot), screengrab (or screen grab), or print screen is an
                                   image taken by the computer user to record the visible items
                                   displayed on the monitor, television, or another visual output
                                   device. (omitted)
                                   Screenshots can be used to demonstrate a program, a particular
                                   problem a user might be having, or generally when display output
                                   needs to be shown to others or archived.




                                   A frame of television or video footage that is digitized and stored
                                   as a still image for subsequent display, editing, or printing.
Introduction   Background   Research Design                           Results                 Conclusion


App Screenshot Guidelines
                                  The first screenshot that you upload is the first screenshot that appears
                                  on your app product page on the App Store and the device App Store when
                                  viewed from the iPhone and iPod touch. Up to four additional optional
                                  screenshots can be uploaded. All subsequent screenshots will appear in
                                  numbered order on the App Store, in the same order in which they were
                                  uploaded in iTunes Connect. Only Newsstand apps can reorder their
                                  screenshots after they have been uploaded.



                                  The different graphic assets we request are used to highlight and promote
                                  your application in Google Play, and possibly other Google-owned
                                  properties. If you’d like to restrict the marketing of your app to just Google
                                  Play, you have the option of opting-out of marketing by selecting the
                                  "Marketing Opt-Out" in the Developer Console.
                                  Screenshots (Required):
                                  - We require 2 screenshots.
                                  - You may upload up to 8 screenshots. (omitted)




                                  Show off unique and engaging parts of your app, and demonstrate how the
                                  app is social. Don't use images that are unrelated, misleading, or
                                  dramatically different from what most users experience. Screenshot should
                                  not contain marketing copy, bulleted lists of features or calls to action e.g.
                                  "Click here to play the game!". Websites with Facebook Login must include
                                  at least one screenshot indicating a personalized user experience.
Introduction   Background   Research Design   Results   Conclusion


Operational Definition of App Screenshot



‘App screenshot’ is an image displayed by the app
developers to highlight the visible features on the screen.

It can be used to demonstrate an app’s key features and
interface design in the app market.

It is a window of promotion to get user’s attention.
Introduction           Background        Research Design          Results       Conclusion


Classification of App Screenshot




                                    graphic                                              GUI




   Website                            text                     Screenshot             description
  (Desktop)                                                     (Mobile)




                                     effect                                            retouch


  Neil, Barrett, Advertising on the internet, Kogan Page
Introduction     Background     Research Design          Results       Conclusion


Classification of App Screenshot




                            GUI




   Screenshot            description
    (Mobile)




                          retouch


        Combinations: SCREENSHOT (UI) x TEXT (description) x EFFECT (distortion)
Introduction   Background       Research Design              Results             Conclusion


 6 Types of App Screenshots                                          * Apple iTunes App Store (Korean market)

      Graphic UI
(original screenshot)
                                                                                                      Texts

                                 A
                                 type




                                        B
                                     type
                                                       C
                                                       type




                                            D
                                            type




                                                   E
                                                   type


                                                              F
                                                              type

 effects
Introduction              Background   Research Design   Results   Conclusion


6 Types of App Screenshots: Treatments (A, B, C)



                          pure
A
type                  screenshot




                      screenshot
                           +
B
type                  highlighting
          effect
                   (e.g. loupe effect)




        text

                      screenshot
C
type
                           +
                      instruction
Introduction               Background   Research Design   Results   Conclusion


6 Types of App Screenshots: Treatments (D, E, F)

            text                   screenshot
                                        +
D
type
                                       text
                                        +
                                      effect
                                   (character)



                   text
                                    screenshot
                                         +
E
type
                                        text
                                         +
                                       effect
           2nd            3rd      (panoramic)
       screenshot     screenshot



                            screenshot
                                 +
                                text
 F
type
                                 +
                               effect

                            = complex
Introduction               Background            Research Design                          Results                Conclusion


Emotional vocabulary analysis by Semantic Differential Method

   voca.                         sub vocabulary
    기쁜                  명랑한, 발랄한, 재미있는, 경쾌한                                                            vocabulary (5 pairs)

   깨끗한           가벼운, 깔끔한, 맑은, 밝은, 섬세한, 여성적인
                                                                                                          static             dynamic
   온화한           매끄러운, 소박한, 수수한, 인상적인, 촉촉한                                                      1
                                                                                                         (정적인)               (동적인)
   귀여운                    싱그러운, 아기자기한, 즐거운
  내추럴한         감미로운, 감성적인, 달콤한, 자연적인, 향기로운                                                               simple               varied
                                                                                                2
   은은한              그윽한, 정돈된, 정적인, 조용한, 심플한                                                              (단순한)               (복잡한)
   우아한          고급스러운, 동양적인, 멋진, 세련된, 품위 있는
                                                                                                           rich                plain
   화려한            다양한, 매력적인 장식적인, 성숙한, 풍성한                                                      3
                                                                                                         (화려한)               (수수한)
   점잖은                견실한, 부수적인, 고전적인, 중후한
   고상한                     지적인, 차분한, 분위기 있는                                                             detailed          disorganized
                                                                                                4
   모던한          견고한, 세련된, 진보적인, 도시적인, 현대적인                                                               (정교한)               (허술한)
   싫어함                  불안정한, 불편한, 어색한, 답답한
                                                                                                          bright               dark
   거칠은               딱딱한, 오돌토돌한, 불쾌한, 반투명한                                                      5
                                                                                                         (가벼운)               (무거운)
  부드러운                매끄러운, 매혹적인, 평온한, 잔잔한

* Self Assessment Manikins / Likert scale (7)
* References: HCI Introduction (Jinwoo Kim) and other studies using S.D. method
             Jungsun Yoon(2000), Hyesuk Park, Jungsuk Yoon(2001), Kyungsuk Kim, Yeonsuk Lee(2004),

             Sujin Park, Woohyun Jung, Jaehyun Hahn, Sujin Shin(2004), Saebom Kim(2007), Hyunwon Jung(2008), Jongmoo Kim, Sunghoon Kim(2009)
Introduction       Background    Research Design   Results   Conclusion


Focus Group Interview

- Goal
 to find out insights from the survey in detail

- Groups
                 iOS user       Android user
  gender       M        F       M        F
  number       1        1       1         1
   sum                      4


- What we did
 pre-interview
 informed consent
 collect personal information
 semi-structured in-depth interview
 post-discussion
Introduction        Background     Research Design                  Results            Conclusion


Results
           1               2            3            4            5             6             7

   Calm                                                                                           Dynamic




 Simple                                                                                           Varied




   Rich                                                                                           Plain




Detailed                                                                                          Disorganized




  Bright                                                                                          Dark

                  A-Type       B-Type       C-Type       D-Type       E-Type         F-Type
Introduction       Background   Research Design       Results        Conclusion


Results: Case 1
Case of original and highly retouched screenshots (no vs. strong retouching)

 A
type
                                                      F
                                                      type




  App market consumers perceive different impressions
  between A-Type(plain original) and F-Type(highly retouched images).
              1              2        3           4             5    6         7
   Calm                                                                            Dynamic



  Simple                                                                           Varied



       Rich                                                                        Plain



 Detailed                                                                          Disorganized



   Bright                                                                          Dark
Introduction       Background   Research Design       Results       Conclusion


Results: Case 2
Case of moderately vs. strongly retouched screenshots

C
type
                                                      D
                                                      type




  Consumers hardly perceived different impressions between
  plain screenshots(C-Type, D-Type) and somewhat strongly retouched images
              1              2        3           4             5    6        7
   Calm                                                                           Dynamic



  Simple                                                                          Varied



       Rich                                                                       Plain



 Detailed                                                                         Disorganized



   Bright                                                                         Dark
Introduction         Background       Research Design              Results           Conclusion


Results: FGI

    The factors of making differences visual impressions of app screenshots are
                        color, layout, font, quality of image

 “Visual look and feel of app screenshots are          “Sometimes it looks good because I can see
 important. However, I have expectation about          something more visualized infos than just
 apps when I look at some app screenshots.             captured image. Noise is much better.”
 because I want to know its function and
 usefulness from the screenshots. So I think the
                                                       “I don’t understand its layout, if I were designer,
 most important thing is the ability to check out
                                                       I would get rid of the devices but full capture
 the original interfaces at first.
                                                       images. Oh, I didn’t recognize the texts on it.”

 “In this case, texts are not crucial elements for     “It looks, I don’t know but I can understand
 understanding its function. Plus, font size is        what it looks like. Not any more.”
 too small so bad readability.”

                                                       “It looks good because of using color of them.
 “Too many information in them, very confused          Sky blue and yellow look more friendly and
 so I don’t know what this app can do. Terrible.”      comfortable. But I don’t want to download it we
                                                       have lots of similar apps!”
 “In this case, I hate the font they use. And it
 looks like old-fashioned app so I can’t even feel     “Usually I like characters so these screenshots
 any attractive emotion. Just creaky.”                 make me positive and happy.
Introduction   Background   Research Design   Results   Conclusion


Implications

- Most App market consumers want to check out
 the original interface by browsing the app screenshots
 before they download on the market


- For promoting an app effectively, it is better
 to design the Graphic User Interfaces(GUI)
 than fancy app screenshots
Introduction    Background   Research Design          Results      Conclusion


Further Study

- The more samples are needed for the future research

- This study sample is 20’s, so we will collect more data from the other age groups

- Further study will include user’s background and usage patterns because artists
and designers have the knowledge of aesthetics.

- We focused only on Apple’s iTunes App Store, so next step will be comparing iOS
with Android

- Those 9 type of app screenshots were collected in all categories. We are going to
investigate the genre effect of different app categories.
Q&A

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The influence of app screenshot on the formation of aesthetic impression

  • 1. The influence of app screenshot on the formation of aesthetic impression - Focusing on the iOS - Minsoo Byun, Kwangil Ju, Junho Choi Digital Cultural Content/UX Track, Graduate School of Information, Yonsei University, Seoul, Rep. of Korea © Content UX Lab., Yonsei University, 2013
  • 2. Introduction Background Research Design Results Conclusion The influence of app screenshot on the formation of aesthetic impression - Focusing on the iOS -
  • 3. Introduction Background Research Design Results Conclusion The issues of app screenshots
  • 4. Introduction Background Research Design Results Conclusion App scam (e.g. Minecraft) Icon App Scam YouTube Video Capture Screenshot
  • 5. Introduction Background Research Design Results Conclusion Apple’s new policy for preventing app scam It is extremely important to design the first screenshot of an app because users now download & purchase the app based on visual impression, not on details & textual descriptions.
  • 6. Introduction Background Research Design Results Conclusion Younger generation likes image information better than texts 3 factors of iOS app installation (by age) 10’s 20’s 30’s 40’s 50’s + Description Screenshot Paid/Free Developer Ranking Review Rating Icon Title 3 factors of Android app installation (by age) 10’s 20’s 30’s 40’s 50’s + Downloads Paid/Free Description Screenshot Developer Ranking Review Rating Title Icon KTH Mobile Report (2012. 1Q)
  • 7. Introduction Background Research Design Results Conclusion How they look like on the screen (e.g. Facebook) Desktop (iOS) Desktop (Android) iPhone 4 (iOS) Nexus S (Android)
  • 8. Introduction Background Research Design Results Conclusion Why is it important?
  • 9. Introduction Background Research Design Results Conclusion A plenty of apps 775,000 300,000 675,000 apps to iOS devices (2013.01) native iPad apps (2013.01) apps on Google Play (2012.09) App Discovery
  • 10. Introduction Background Research Design Results Conclusion Apple acquired app discovery startup App screenshots have become crucial in people’s purchasing decision in the app market these days. • • • 2011 • • • • • • • • • • • • 2012 • • • • • • • • • • • • 2013 • • • [iOS 5: Sorting Page] [iOS 6: Sorting Page] a table view a card view 4-5 apps only 1 app only icons primary screenshot vertical listing horizontal listing [App Detail Page] [App Detail Page] text-based screenshot-centered unadorned beautifying informational promotional
  • 11. Introduction Background Research Design Results Conclusion Overview of this study Theme visual impression of app screenshot Participants 20’s mainly Focus iOS Apple iTune App Store
  • 12. Introduction Background Research Design Results Conclusion Literature review It is hard to find any clear definition of ‘app screenshot’ in academic research but only in some dictionaries.
  • 13. Introduction Background Research Design Results Conclusion Definition of Screenshot Main Entry: screen·shot Pronunciation: ˈskrēn-ˌshät Function: noun Date: 1983 A screen dump, screen capture (or screen-cap), screenshot (or screen shot), screengrab (or screen grab), or print screen is an image taken by the computer user to record the visible items displayed on the monitor, television, or another visual output device. (omitted) Screenshots can be used to demonstrate a program, a particular problem a user might be having, or generally when display output needs to be shown to others or archived. A frame of television or video footage that is digitized and stored as a still image for subsequent display, editing, or printing.
  • 14. Introduction Background Research Design Results Conclusion App Screenshot Guidelines The first screenshot that you upload is the first screenshot that appears on your app product page on the App Store and the device App Store when viewed from the iPhone and iPod touch. Up to four additional optional screenshots can be uploaded. All subsequent screenshots will appear in numbered order on the App Store, in the same order in which they were uploaded in iTunes Connect. Only Newsstand apps can reorder their screenshots after they have been uploaded. The different graphic assets we request are used to highlight and promote your application in Google Play, and possibly other Google-owned properties. If you’d like to restrict the marketing of your app to just Google Play, you have the option of opting-out of marketing by selecting the "Marketing Opt-Out" in the Developer Console. Screenshots (Required): - We require 2 screenshots. - You may upload up to 8 screenshots. (omitted) Show off unique and engaging parts of your app, and demonstrate how the app is social. Don't use images that are unrelated, misleading, or dramatically different from what most users experience. Screenshot should not contain marketing copy, bulleted lists of features or calls to action e.g. "Click here to play the game!". Websites with Facebook Login must include at least one screenshot indicating a personalized user experience.
  • 15. Introduction Background Research Design Results Conclusion Operational Definition of App Screenshot ‘App screenshot’ is an image displayed by the app developers to highlight the visible features on the screen. It can be used to demonstrate an app’s key features and interface design in the app market. It is a window of promotion to get user’s attention.
  • 16. Introduction Background Research Design Results Conclusion Classification of App Screenshot graphic GUI Website text Screenshot description (Desktop) (Mobile) effect retouch Neil, Barrett, Advertising on the internet, Kogan Page
  • 17. Introduction Background Research Design Results Conclusion Classification of App Screenshot GUI Screenshot description (Mobile) retouch Combinations: SCREENSHOT (UI) x TEXT (description) x EFFECT (distortion)
  • 18. Introduction Background Research Design Results Conclusion 6 Types of App Screenshots * Apple iTunes App Store (Korean market) Graphic UI (original screenshot) Texts A type B type C type D type E type F type effects
  • 19. Introduction Background Research Design Results Conclusion 6 Types of App Screenshots: Treatments (A, B, C) pure A type screenshot screenshot + B type highlighting effect (e.g. loupe effect) text screenshot C type + instruction
  • 20. Introduction Background Research Design Results Conclusion 6 Types of App Screenshots: Treatments (D, E, F) text screenshot + D type text + effect (character) text screenshot + E type text + effect 2nd 3rd (panoramic) screenshot screenshot screenshot + text F type + effect = complex
  • 21. Introduction Background Research Design Results Conclusion Emotional vocabulary analysis by Semantic Differential Method voca. sub vocabulary 기쁜 명랑한, 발랄한, 재미있는, 경쾌한 vocabulary (5 pairs) 깨끗한 가벼운, 깔끔한, 맑은, 밝은, 섬세한, 여성적인 static dynamic 온화한 매끄러운, 소박한, 수수한, 인상적인, 촉촉한 1 (정적인) (동적인) 귀여운 싱그러운, 아기자기한, 즐거운 내추럴한 감미로운, 감성적인, 달콤한, 자연적인, 향기로운 simple varied 2 은은한 그윽한, 정돈된, 정적인, 조용한, 심플한 (단순한) (복잡한) 우아한 고급스러운, 동양적인, 멋진, 세련된, 품위 있는 rich plain 화려한 다양한, 매력적인 장식적인, 성숙한, 풍성한 3 (화려한) (수수한) 점잖은 견실한, 부수적인, 고전적인, 중후한 고상한 지적인, 차분한, 분위기 있는 detailed disorganized 4 모던한 견고한, 세련된, 진보적인, 도시적인, 현대적인 (정교한) (허술한) 싫어함 불안정한, 불편한, 어색한, 답답한 bright dark 거칠은 딱딱한, 오돌토돌한, 불쾌한, 반투명한 5 (가벼운) (무거운) 부드러운 매끄러운, 매혹적인, 평온한, 잔잔한 * Self Assessment Manikins / Likert scale (7) * References: HCI Introduction (Jinwoo Kim) and other studies using S.D. method Jungsun Yoon(2000), Hyesuk Park, Jungsuk Yoon(2001), Kyungsuk Kim, Yeonsuk Lee(2004), Sujin Park, Woohyun Jung, Jaehyun Hahn, Sujin Shin(2004), Saebom Kim(2007), Hyunwon Jung(2008), Jongmoo Kim, Sunghoon Kim(2009)
  • 22. Introduction Background Research Design Results Conclusion Focus Group Interview - Goal to find out insights from the survey in detail - Groups iOS user Android user gender M F M F number 1 1 1 1 sum 4 - What we did pre-interview informed consent collect personal information semi-structured in-depth interview post-discussion
  • 23. Introduction Background Research Design Results Conclusion Results 1 2 3 4 5 6 7 Calm Dynamic Simple Varied Rich Plain Detailed Disorganized Bright Dark A-Type B-Type C-Type D-Type E-Type F-Type
  • 24. Introduction Background Research Design Results Conclusion Results: Case 1 Case of original and highly retouched screenshots (no vs. strong retouching) A type F type App market consumers perceive different impressions between A-Type(plain original) and F-Type(highly retouched images). 1 2 3 4 5 6 7 Calm Dynamic Simple Varied Rich Plain Detailed Disorganized Bright Dark
  • 25. Introduction Background Research Design Results Conclusion Results: Case 2 Case of moderately vs. strongly retouched screenshots C type D type Consumers hardly perceived different impressions between plain screenshots(C-Type, D-Type) and somewhat strongly retouched images 1 2 3 4 5 6 7 Calm Dynamic Simple Varied Rich Plain Detailed Disorganized Bright Dark
  • 26. Introduction Background Research Design Results Conclusion Results: FGI The factors of making differences visual impressions of app screenshots are color, layout, font, quality of image “Visual look and feel of app screenshots are “Sometimes it looks good because I can see important. However, I have expectation about something more visualized infos than just apps when I look at some app screenshots. captured image. Noise is much better.” because I want to know its function and usefulness from the screenshots. So I think the “I don’t understand its layout, if I were designer, most important thing is the ability to check out I would get rid of the devices but full capture the original interfaces at first. images. Oh, I didn’t recognize the texts on it.” “In this case, texts are not crucial elements for “It looks, I don’t know but I can understand understanding its function. Plus, font size is what it looks like. Not any more.” too small so bad readability.” “It looks good because of using color of them. “Too many information in them, very confused Sky blue and yellow look more friendly and so I don’t know what this app can do. Terrible.” comfortable. But I don’t want to download it we have lots of similar apps!” “In this case, I hate the font they use. And it looks like old-fashioned app so I can’t even feel “Usually I like characters so these screenshots any attractive emotion. Just creaky.” make me positive and happy.
  • 27. Introduction Background Research Design Results Conclusion Implications - Most App market consumers want to check out the original interface by browsing the app screenshots before they download on the market - For promoting an app effectively, it is better to design the Graphic User Interfaces(GUI) than fancy app screenshots
  • 28. Introduction Background Research Design Results Conclusion Further Study - The more samples are needed for the future research - This study sample is 20’s, so we will collect more data from the other age groups - Further study will include user’s background and usage patterns because artists and designers have the knowledge of aesthetics. - We focused only on Apple’s iTunes App Store, so next step will be comparing iOS with Android - Those 9 type of app screenshots were collected in all categories. We are going to investigate the genre effect of different app categories.
  • 29. Q&A