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An Agile Simulation in 75 Minutes




                © 2009 BigVisible Solutions, Inc. All Rights Reserved
Objectives                                                                        An Agile Simulation


    Click to edit Master text styles
    ____ __ ____ _____ ____ ______
    ► Walk through the mechanics of                                      an Agile project
    Second_____
    _____ level
    Third level Scrum)
        (using
    ____ _____
    Fourth level
    _____ _____
    ► Demonstrate Agile techniques
    Fifth level
    ____ _____

         Release planning
         Sprint planning
         Daily stand ups
         Burn downs & burn ups

    ► Discuss    emergent behaviors in the simulation



                             © 2009 BigVisible Solutions, Inc.. All Rights Reserved


2
The Game                                                                               An Agile Simulation


    Click to edit be _____ a styles
    ► You will Master text hypothetical
    ____ __ ____ given ____ ______              product to build over a series of
    Second_____
    _____ level
        iterations
    Third level
    ____ _____
    ► Thelevel is to realize as much value as possible
    _____ goal
    Fourth _____
    Fifth level
    ____ _____
    ►   Each team will have the following designated roles
          Product Owner
          Scrum Master
          Developers
          Analysts
          Testers
          Consultants




                                  © 2009 BigVisible Solutions, Inc.. All Rights Reserved


3
Our Competition!                                                                     An Agile Simulation


    Click to edit Master text styles
    ____ __ ____ _____ ____ ______
    Second_____
    _____ level
    Third level
    ____ _____
    Fourth level
    _____ _____
    Fifth level
    ____ _____




                                             Our goal is to penetrate the online
                                               restaurant reservation market
                                © 2009 BigVisible Solutions, Inc.. All Rights Reserved


4
Game Mechanics                                                                        An Agile Simulation


     Click to edit Master text styles
     ____ __ ____ _____ ____ ______
            ScrumMaster
     Second_____
     _____ levelprocess
          Facilitates                                                                           Team
     Third&_____ up
     ____ level stand
             daily                                                                          Commits to do
                                                                                            work and plans
     Fourth level
     _____ _____                                                                              their sprint
     Fifth level
     ____ _____
     Product Owner
        Prioritizes
                                                                                                  Measure progress
    features to deliver
                                                                                                  & value delivered
    to maximize value




                                 © 2009 BigVisible Solutions, Inc.. All Rights Reserved


5
The Product Owner                                                                      An Agile Simulation


    Click to edit Master text styles
    ____ __ ____ _____ ____ ______
    Second_____
    _____ level
    Third level
    ____ _____
                         ► Responsible            for choosing what features
    Fourth level
    _____ _____
    Fifth level
    ____ _____              the team will         under take
                      ► Responsible      for deciding within an
                         iteration if a feature should be added or
                         dropped
                      ► Responsible  for tracking the value
                         earned by the project




                                  © 2009 BigVisible Solutions, Inc.. All Rights Reserved


6
The Scrum Master                                                                       An Agile Simulation


    Click to edit Master text styles
    ____ __ ____ _____ ____ ______
    Second_____
    _____ level
    Third level
    ____ _____
                         ► Responsible for facilitating                                  the team as
    Fourth level
    _____ _____
    Fifth level
    ____ _____              they plan each sprint
                     ► Responsible              for the daily stand up
                     ► Responsible for ensuring the sprint burn
                       down is maintained
                     ► Responsible              for managing the team’s
                       time




                                © 2009 BigVisible Solutions, Inc.. All Rights Reserved


7
Analysts, Developers, and QA Engineers                                               An Agile Simulation


    Click to edit Master text styles
    ____ __ ____ _____ ____ ______
    Second_____
    _____ level
    Third level
    ____ _____
                         ► Individual contributors
    Fourth level
    _____ _____
    Fifth level
    ____ _____
                     ► Do   the work of the sprint
                     ► Teams    should have 2 of each




                                © 2009 BigVisible Solutions, Inc.. All Rights Reserved


8
Consultants (will be used as needed)                                                An Agile Simulation


    Click to edit Master text styles
    ____ __ ____ _____ ____ ______
    Second_____
    _____ level
    Third level
    ____ _____
                         ► Observe one           or more teams
    Fourth level
    _____ _____
    Fifth level
    ____ _____
                    ► Share    observations at the end of each
                       round




                               © 2009 BigVisible Solutions, Inc.. All Rights Reserved


9
Sprint Planning & Prep                                                                An Agile Simulation


      Click to edit Master text styles
      ____ __ ____ _____ ____ ______
             ScrumMaster
      Second_____
      _____ levelprocess
           Facilitates                                                                           Team
      Third&_____ up
      ____ level stand
              daily                                                                          Commits to do
                                                                                             work and plans
      Fourth level
      _____ _____                                                                              their sprint
      Fifth level
      ____ _____
      Product Owner
         Prioritizes
                                                                                                   Measure progress
     features to deliver
                                                                                                   & value delivered
     to maximize value




                                  © 2009 BigVisible Solutions, Inc.. All Rights Reserved


10
Priority
     Product Backlog                                                                                An Agile Simulation
                                                                                                     You can not release until
                                                                                                       you deliver all “must
                                                                                                          have” features
      Click to edit Master text styles Size
      ID
       ____ __ Feature
                ____ _____ ____ ______                              Value                    Priority
      Second_____
       _____ level                                                                           Must Have
     US01 Search by Name               3                          100
      Third level
       ____ _____
     US02 level
      Fourth _____ by Location
       _____ Search                    3                          100                        Must Have
     US03 level
      Fifth _____ by Type
       ____ Search                     2                          100                        Must Have
               Search by User
     US04 Ratings                      5                          400
     US05      Advanced Search            8                       400




              Size
      Each feature has a
      relative measure of             Value
      the amount of work      Each feature has a
                              quantified value that
                              will be earned if they
                            launch with that feature

                                           © 2009 BigVisible Solutions, Inc.. All Rights Reserved


11
Sprint Planning                                                                        An Agile Simulation


     Click to edit Master text styles
     ____ __ ____ _____ ____ ______
     Second_____
     _____ level
     Third level
     ____ _____
                          ► The product owner should determine
     Fourth level
     _____ _____
     Fifth level
     ____ _____              what features are most important to
                         deliver
                       ► The team should determine how much
                         they can deliver
                       ► Build   a “sprint backlog”




                                   © 2009 BigVisible Solutions, Inc.. All Rights Reserved


12
Plan Your Sprint                                                                             An Agile Simulation


     Click to edit Master text styles
     ____ Assume you have a ______ of 18 points
         ► __ ____ _____ ____ velocity
     Second_____
     _____ level
     Third levelshould start with the “must have” items
     ____ We
         ► _____
     Fourth level
     _____ _____
     Fifth level Feature
         ID
     ____ _____                           Size        Value                                          Priority
       US1      Check Availability                                5                         300     Must Have
       US2      Enter Reservation                                 5                         200     Must Have
       US3      Search by Location                                3                         200     Must Have
       US4      Enter Restaurant Info                             5                         200     Must Have
       Total                                                    18                          900




                                        © 2009 BigVisible Solutions, Inc.. All Rights Reserved


13
Build the Task Board                                                                        An Agile Simulation


     Click to edit Master text styles Day 1
     ____ __ ____ _____ Est. ______
         Story     Task       ____                         Day 2                 Day 3          Day 4     Day 5
     SecondCheck Availability
     _____ _____
       US1 – level
     Third level Analysis
     ____ _____                  4
     Fourth level Dev
     _____ _____                 4
     Fifth level
     ____ _____ Testing          8
       US2 – Enter Reservation
                    Analysis      6
                      Dev         6
                    Testing       8
       US3 – Search by Location
                    Analysis      4
                      Dev         4
                    Testing        6
       US4 – Enter Restaurant Info
                    Analysis      4
                      Dev         6
                    Testing       5
       US5 – Email Confirmation
                    Analysis      4
                                       © 2009 BigVisible Solutions, Inc.. All Rights Reserved
                      Dev         4
14
                    Testing       6
Sprint Burn Down (Day 0)                                                               An Agile Simulation


     Click to edit Master text styles
     140 __ ____ _____ ____ ______
     ____
     Second_____
     _____ level
     Third level
     120 _____
     ____
     Fourth level
     _____ _____
     Fifth level
     ____ _____
     100

         80
     Hours




                                                                                                         Ideal
         60                                                                                              Actual

         40

         20

             0
                 0   1         2                         3                           4           5
                                      Day
                                   © 2009 BigVisible Solutions, Inc.. All Rights Reserved


15
The Sprint                                                                            An Agile Simulation


      Click to edit Master text styles
      ____ __ ____ _____ ____ ______
             ScrumMaster
      Second_____
      _____ levelprocess
           Facilitates                                                                           Team
      Third&_____ up
      ____ level stand
              daily                                                                          Commits to do
                                                                                             work and plans
      Fourth level
      _____ _____                                                                              their sprint
      Fifth level
      ____ _____
      Product Owner
         Prioritizes
                                                                                                   Measure progress
     features to deliver
                                                                                                   & value delivered
     to maximize value




                                  © 2009 BigVisible Solutions, Inc.. All Rights Reserved


16
Game Mechanics                                                                           An Agile Simulation


     Click to edit Master text styles 5 turns
     ► Each round_____ ____ ______
     ____ __ ____ will consist of                     (days)
     Second_____
     _____ level
     Third level
     ____ _____
     Fourth level
     _____ _____
     ► For each day, the team will do a stand up and complete work
     Fifth level
     ____ _____




                                     © 2009 BigVisible Solutions, Inc.. All Rights Reserved


17
Daily Stand Up & Doing Work                                                                An Agile Simulation


     Click to edit Master text styles
     ____ __ ____ _____ ____ ______
     ► Each_____
      _____ team
     Second level    member will determine what type of
     Third level they will do (Analysis, Development, Testing)
       activity
     ____ _____
          _____
     FourthMore than one person may work on a task
     _____ level
     Fifth level you finish the first task (ie, Analysis) for a story, you may go
     ____ _____
          Once
             on to the next (ie Development) within the same day
          Anyone working out of their specialty works at 50% effectiveness

     ►   Work completed is determined by rolling a 4-sided die
           The amount you roll is the hours of work you complete
           To begin with, you can only work on your specialty
           You may allocate your hours of work across whatever tasks you
            like of the proper type (analysis work for analysis tasks, etc.)
     ►   As people progress, update the remaining work in the sprint task
         board & burn down chart


                                       © 2009 BigVisible Solutions, Inc.. All Rights Reserved


18
Sprint Burn Down                                                                       An Agile Simulation


     Click to edit Master text styles
     35 __ ____ _____ ____ ______
     ____
     Second_____
     _____ level
     Third level
     30 _____
     ____
     Fourth level
     _____ _____
     Fifth level
     ____ _____
     25

      20
     Hours




                                                                                                         Ideal
      15                                                                                                 Actual

      10

         5

         0
             0     1           2                        3                           4            5
                                      Day
                                   © 2009 BigVisible Solutions, Inc.. All Rights Reserved


19
Story
               Build the Est. Board – Day 1
                Task
                         Task Day 1   Day 2                                     Day 3
                                                                                                An Agile Simulation
                                                                                               Day 4      Day 5
      US1 – Check Availability
     Click to edit Master text styles
     ____ __ ____ _____ ____ ______   0                           0                    0
                    Analysis     4
     Second_____
     _____ level                      0                           0                    0
                      Dev        4
     Third level
     ____ _____
                                      2                           0                    0
     Fourth level Testing
     _____ _____                 8
       US2 – Enter Reservation
     Fifth level
     ____ _____
                    Analysis     6          6                     0                    0
                      Dev        6          6                     0                    0
                   Testing       8          8                     4                    0
      US3 – Search by Location
                    Analysis     4          4                     2                    0
                      Dev        4          4                     4                    0

                   Testing        6         6                     6                    0
      US4 – Enter Restaurant Info
                    Analysis     4          4                     4                    0
                      Dev        6          6                     6                    0
                   Testing       5          5                     5                    2
      US5 – Email Confirmation
                    Analysis     4          4                     4                    0
                      Dev        4          4                     4                    0

                    Testing      6          6                     6                    3
                                      © 2009 BigVisible Solutions, Inc.. All Rights Reserved

      US6 – Register
20
                    Analysis     2          2                     2                    2
Round 1 – Let’s try our first sprint                                                      An Agile Simulation


     Click to edit Master textwill be your
     ► Goal: ____session____ ______
     ____ __ this _____ styles                 first sprint
     Second_____
     _____ level
     ► Aslevel go through this round, what strategies are effective and
     ____ you
     Third _____
         ineffective
     Fourth level
     _____ _____
     Fifth level
     ____ _____
     ►   What role does your ScrumMaster play?
     ►   How similar or different is this from the way you currently do a
         project?


                                         If you finish before the other teams,
                                         reflect on these questions and hold a
                                         retrospective




                                      © 2009 BigVisible Solutions, Inc.. All Rights Reserved


21
Sprint Feedback                                                                       An Agile Simulation


      Click to edit Master text styles
      ____ __ ____ _____ ____ ______
             ScrumMaster
      Second_____
      _____ levelprocess
           Facilitates                                                                           Team
      Third&_____ up
      ____ level stand
              daily                                                                          Commits to do
                                                                                             work and plans
      Fourth level
      _____ _____                                                                              their sprint
      Fifth level
      ____ _____
      Product Owner
         Prioritizes
                                                                                                   Measure progress
     features to deliver
                                                                                                   & value delivered
     to maximize value




                                  © 2009 BigVisible Solutions, Inc.. All Rights Reserved


22
Team Velocity                                                                            An Agile Simulation


     Click to edit Master text styles
     35 __ ____ _____ ____ ______
     ____
     Second_____
     _____ level
     Third level
     30 _____
     ____
     Fourth level
     _____ _____
     Fifth level
     ____ _____
     25

      20
     Points




                                                                                                           Plan
      15                                                                                                   Actual

      10

         5

         0
                  1                   2                                                   3
                                    Sprint
                                 © 2009 BigVisible Solutions, Inc.. All Rights Reserved


23
Release Burn Up                                                                      An Agile Simulation


     Click to edit Master text styles
     80 __ ____ _____ ____ ______
     ____
     Second_____
     _____ level
     Third level
     70 _____
     ____
     Fourth level
     _____ _____
     Fifth level
     60 _____
     ____

      50
     Points




      40                                                                                               Ideal
                                                                                                       Actual
      30

      20

      10

         0
              0            1                                   2                               3
                                    Sprint
                                 © 2009 BigVisible Solutions, Inc.. All Rights Reserved


24
Value Burn Up                                                                              An Agile Simulation


     Click to edit Master text styles
     3500 __ ____ _____ ____ ______
     ____
     Second_____
     _____ level
     Third level
     3000 _____
     ____
     Fourth level
     _____ _____
     Fifth level
     ____ _____
     2500

      2000
     Value




                                                                                                             Actual
      1500                                                                                                   Plan

      1000

         500

             0
                 0             1                              2                             3
                                      Sprint
                                   © 2009 BigVisible Solutions, Inc.. All Rights Reserved


25
Game Mechanics                                                                        An Agile Simulation


      Click to edit Master text styles
      ____ __ ____ _____ ____ ______
             ScrumMaster
      Second_____
      _____ levelprocess
           Facilitates                                                                           Team
      Third&_____ up
      ____ level stand
              daily                                                                          Commits to do
                                                                                             work and plans
      Fourth level
      _____ _____                                                                              their sprint
      Fifth level
      ____ _____
      Product Owner
         Prioritizes
                                                                                                   Measure progress
     features to deliver
                                                                                                   & value delivered
     to maximize value




                                  © 2009 BigVisible Solutions, Inc.. All Rights Reserved


26
Round 2 – Get a Release                                                               An Agile Simulation


     Click to edit Master text styles
     ► Goal: ____ _____ ____ ______
     ____ __ Deliver as much value as  possible while completing the “Must
     Second_____
     _____ level
       Have” features so that you can release.
     Third level
     ____ _____
     ► This_____ a competition, but there will be a winner
     _____ is not
     Fourth level
     Fifth level
     ____ _____




                                  © 2009 BigVisible Solutions, Inc.. All Rights Reserved


27
Thank You!                                                                              An Agile Simulation


     Click to edit Master text styles
     ____ __ ____ _____ ____ ______
     Second_____
     _____ level
     Third level
     ____ _____                ► Are there any questions?
     Fourth level
     _____ _____
     Fifth level
     ____ _____                ► For more information, please visit our website:
                                www.bigvisible.com




                            ►   Mike Dwyer – mdwyer@bigvisible.com
                            ►   Brian Bozzuto – bbozzuto@bigvisible.com




                                    © 2009 BigVisible Solutions, Inc.. All Rights Reserved


28

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Agile Simulation in 75 Minutes

  • 1. An Agile Simulation in 75 Minutes © 2009 BigVisible Solutions, Inc. All Rights Reserved
  • 2. Objectives An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ ► Walk through the mechanics of an Agile project Second_____ _____ level Third level Scrum) (using ____ _____ Fourth level _____ _____ ► Demonstrate Agile techniques Fifth level ____ _____  Release planning  Sprint planning  Daily stand ups  Burn downs & burn ups ► Discuss emergent behaviors in the simulation © 2009 BigVisible Solutions, Inc.. All Rights Reserved 2
  • 3. The Game An Agile Simulation Click to edit be _____ a styles ► You will Master text hypothetical ____ __ ____ given ____ ______ product to build over a series of Second_____ _____ level iterations Third level ____ _____ ► Thelevel is to realize as much value as possible _____ goal Fourth _____ Fifth level ____ _____ ► Each team will have the following designated roles  Product Owner  Scrum Master  Developers  Analysts  Testers  Consultants © 2009 BigVisible Solutions, Inc.. All Rights Reserved 3
  • 4. Our Competition! An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ Second_____ _____ level Third level ____ _____ Fourth level _____ _____ Fifth level ____ _____ Our goal is to penetrate the online restaurant reservation market © 2009 BigVisible Solutions, Inc.. All Rights Reserved 4
  • 5. Game Mechanics An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ ScrumMaster Second_____ _____ levelprocess Facilitates Team Third&_____ up ____ level stand daily Commits to do work and plans Fourth level _____ _____ their sprint Fifth level ____ _____ Product Owner Prioritizes Measure progress features to deliver & value delivered to maximize value © 2009 BigVisible Solutions, Inc.. All Rights Reserved 5
  • 6. The Product Owner An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ Second_____ _____ level Third level ____ _____ ► Responsible for choosing what features Fourth level _____ _____ Fifth level ____ _____ the team will under take ► Responsible for deciding within an iteration if a feature should be added or dropped ► Responsible for tracking the value earned by the project © 2009 BigVisible Solutions, Inc.. All Rights Reserved 6
  • 7. The Scrum Master An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ Second_____ _____ level Third level ____ _____ ► Responsible for facilitating the team as Fourth level _____ _____ Fifth level ____ _____ they plan each sprint ► Responsible for the daily stand up ► Responsible for ensuring the sprint burn down is maintained ► Responsible for managing the team’s time © 2009 BigVisible Solutions, Inc.. All Rights Reserved 7
  • 8. Analysts, Developers, and QA Engineers An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ Second_____ _____ level Third level ____ _____ ► Individual contributors Fourth level _____ _____ Fifth level ____ _____ ► Do the work of the sprint ► Teams should have 2 of each © 2009 BigVisible Solutions, Inc.. All Rights Reserved 8
  • 9. Consultants (will be used as needed) An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ Second_____ _____ level Third level ____ _____ ► Observe one or more teams Fourth level _____ _____ Fifth level ____ _____ ► Share observations at the end of each round © 2009 BigVisible Solutions, Inc.. All Rights Reserved 9
  • 10. Sprint Planning & Prep An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ ScrumMaster Second_____ _____ levelprocess Facilitates Team Third&_____ up ____ level stand daily Commits to do work and plans Fourth level _____ _____ their sprint Fifth level ____ _____ Product Owner Prioritizes Measure progress features to deliver & value delivered to maximize value © 2009 BigVisible Solutions, Inc.. All Rights Reserved 10
  • 11. Priority Product Backlog An Agile Simulation You can not release until you deliver all “must have” features Click to edit Master text styles Size ID ____ __ Feature ____ _____ ____ ______ Value Priority Second_____ _____ level Must Have US01 Search by Name 3 100 Third level ____ _____ US02 level Fourth _____ by Location _____ Search 3 100 Must Have US03 level Fifth _____ by Type ____ Search 2 100 Must Have Search by User US04 Ratings 5 400 US05 Advanced Search 8 400 Size Each feature has a relative measure of Value the amount of work Each feature has a quantified value that will be earned if they launch with that feature © 2009 BigVisible Solutions, Inc.. All Rights Reserved 11
  • 12. Sprint Planning An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ Second_____ _____ level Third level ____ _____ ► The product owner should determine Fourth level _____ _____ Fifth level ____ _____ what features are most important to deliver ► The team should determine how much they can deliver ► Build a “sprint backlog” © 2009 BigVisible Solutions, Inc.. All Rights Reserved 12
  • 13. Plan Your Sprint An Agile Simulation Click to edit Master text styles ____ Assume you have a ______ of 18 points ► __ ____ _____ ____ velocity Second_____ _____ level Third levelshould start with the “must have” items ____ We ► _____ Fourth level _____ _____ Fifth level Feature ID ____ _____ Size Value Priority US1 Check Availability 5 300 Must Have US2 Enter Reservation 5 200 Must Have US3 Search by Location 3 200 Must Have US4 Enter Restaurant Info 5 200 Must Have Total 18 900 © 2009 BigVisible Solutions, Inc.. All Rights Reserved 13
  • 14. Build the Task Board An Agile Simulation Click to edit Master text styles Day 1 ____ __ ____ _____ Est. ______ Story Task ____ Day 2 Day 3 Day 4 Day 5 SecondCheck Availability _____ _____ US1 – level Third level Analysis ____ _____ 4 Fourth level Dev _____ _____ 4 Fifth level ____ _____ Testing 8 US2 – Enter Reservation Analysis 6 Dev 6 Testing 8 US3 – Search by Location Analysis 4 Dev 4 Testing 6 US4 – Enter Restaurant Info Analysis 4 Dev 6 Testing 5 US5 – Email Confirmation Analysis 4 © 2009 BigVisible Solutions, Inc.. All Rights Reserved Dev 4 14 Testing 6
  • 15. Sprint Burn Down (Day 0) An Agile Simulation Click to edit Master text styles 140 __ ____ _____ ____ ______ ____ Second_____ _____ level Third level 120 _____ ____ Fourth level _____ _____ Fifth level ____ _____ 100 80 Hours Ideal 60 Actual 40 20 0 0 1 2 3 4 5 Day © 2009 BigVisible Solutions, Inc.. All Rights Reserved 15
  • 16. The Sprint An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ ScrumMaster Second_____ _____ levelprocess Facilitates Team Third&_____ up ____ level stand daily Commits to do work and plans Fourth level _____ _____ their sprint Fifth level ____ _____ Product Owner Prioritizes Measure progress features to deliver & value delivered to maximize value © 2009 BigVisible Solutions, Inc.. All Rights Reserved 16
  • 17. Game Mechanics An Agile Simulation Click to edit Master text styles 5 turns ► Each round_____ ____ ______ ____ __ ____ will consist of (days) Second_____ _____ level Third level ____ _____ Fourth level _____ _____ ► For each day, the team will do a stand up and complete work Fifth level ____ _____ © 2009 BigVisible Solutions, Inc.. All Rights Reserved 17
  • 18. Daily Stand Up & Doing Work An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ ► Each_____ _____ team Second level member will determine what type of Third level they will do (Analysis, Development, Testing) activity ____ _____  _____ FourthMore than one person may work on a task _____ level Fifth level you finish the first task (ie, Analysis) for a story, you may go ____ _____  Once on to the next (ie Development) within the same day  Anyone working out of their specialty works at 50% effectiveness ► Work completed is determined by rolling a 4-sided die  The amount you roll is the hours of work you complete  To begin with, you can only work on your specialty  You may allocate your hours of work across whatever tasks you like of the proper type (analysis work for analysis tasks, etc.) ► As people progress, update the remaining work in the sprint task board & burn down chart © 2009 BigVisible Solutions, Inc.. All Rights Reserved 18
  • 19. Sprint Burn Down An Agile Simulation Click to edit Master text styles 35 __ ____ _____ ____ ______ ____ Second_____ _____ level Third level 30 _____ ____ Fourth level _____ _____ Fifth level ____ _____ 25 20 Hours Ideal 15 Actual 10 5 0 0 1 2 3 4 5 Day © 2009 BigVisible Solutions, Inc.. All Rights Reserved 19
  • 20. Story Build the Est. Board – Day 1 Task Task Day 1 Day 2 Day 3 An Agile Simulation Day 4 Day 5 US1 – Check Availability Click to edit Master text styles ____ __ ____ _____ ____ ______ 0 0 0 Analysis 4 Second_____ _____ level 0 0 0 Dev 4 Third level ____ _____ 2 0 0 Fourth level Testing _____ _____ 8 US2 – Enter Reservation Fifth level ____ _____ Analysis 6 6 0 0 Dev 6 6 0 0 Testing 8 8 4 0 US3 – Search by Location Analysis 4 4 2 0 Dev 4 4 4 0 Testing 6 6 6 0 US4 – Enter Restaurant Info Analysis 4 4 4 0 Dev 6 6 6 0 Testing 5 5 5 2 US5 – Email Confirmation Analysis 4 4 4 0 Dev 4 4 4 0 Testing 6 6 6 3 © 2009 BigVisible Solutions, Inc.. All Rights Reserved US6 – Register 20 Analysis 2 2 2 2
  • 21. Round 1 – Let’s try our first sprint An Agile Simulation Click to edit Master textwill be your ► Goal: ____session____ ______ ____ __ this _____ styles first sprint Second_____ _____ level ► Aslevel go through this round, what strategies are effective and ____ you Third _____ ineffective Fourth level _____ _____ Fifth level ____ _____ ► What role does your ScrumMaster play? ► How similar or different is this from the way you currently do a project? If you finish before the other teams, reflect on these questions and hold a retrospective © 2009 BigVisible Solutions, Inc.. All Rights Reserved 21
  • 22. Sprint Feedback An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ ScrumMaster Second_____ _____ levelprocess Facilitates Team Third&_____ up ____ level stand daily Commits to do work and plans Fourth level _____ _____ their sprint Fifth level ____ _____ Product Owner Prioritizes Measure progress features to deliver & value delivered to maximize value © 2009 BigVisible Solutions, Inc.. All Rights Reserved 22
  • 23. Team Velocity An Agile Simulation Click to edit Master text styles 35 __ ____ _____ ____ ______ ____ Second_____ _____ level Third level 30 _____ ____ Fourth level _____ _____ Fifth level ____ _____ 25 20 Points Plan 15 Actual 10 5 0 1 2 3 Sprint © 2009 BigVisible Solutions, Inc.. All Rights Reserved 23
  • 24. Release Burn Up An Agile Simulation Click to edit Master text styles 80 __ ____ _____ ____ ______ ____ Second_____ _____ level Third level 70 _____ ____ Fourth level _____ _____ Fifth level 60 _____ ____ 50 Points 40 Ideal Actual 30 20 10 0 0 1 2 3 Sprint © 2009 BigVisible Solutions, Inc.. All Rights Reserved 24
  • 25. Value Burn Up An Agile Simulation Click to edit Master text styles 3500 __ ____ _____ ____ ______ ____ Second_____ _____ level Third level 3000 _____ ____ Fourth level _____ _____ Fifth level ____ _____ 2500 2000 Value Actual 1500 Plan 1000 500 0 0 1 2 3 Sprint © 2009 BigVisible Solutions, Inc.. All Rights Reserved 25
  • 26. Game Mechanics An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ ScrumMaster Second_____ _____ levelprocess Facilitates Team Third&_____ up ____ level stand daily Commits to do work and plans Fourth level _____ _____ their sprint Fifth level ____ _____ Product Owner Prioritizes Measure progress features to deliver & value delivered to maximize value © 2009 BigVisible Solutions, Inc.. All Rights Reserved 26
  • 27. Round 2 – Get a Release An Agile Simulation Click to edit Master text styles ► Goal: ____ _____ ____ ______ ____ __ Deliver as much value as possible while completing the “Must Second_____ _____ level Have” features so that you can release. Third level ____ _____ ► This_____ a competition, but there will be a winner _____ is not Fourth level Fifth level ____ _____ © 2009 BigVisible Solutions, Inc.. All Rights Reserved 27
  • 28. Thank You! An Agile Simulation Click to edit Master text styles ____ __ ____ _____ ____ ______ Second_____ _____ level Third level ____ _____ ► Are there any questions? Fourth level _____ _____ Fifth level ____ _____ ► For more information, please visit our website: www.bigvisible.com ► Mike Dwyer – mdwyer@bigvisible.com ► Brian Bozzuto – bbozzuto@bigvisible.com © 2009 BigVisible Solutions, Inc.. All Rights Reserved 28