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Props to Prototypes
   Julian Bleecker
   Design Connexity
                         Part 2 of a short slideshow
   Aberdeen, Scotland
   April 2, 2009
                         on design, science, fact and
                         fiction.
Tuesday, April 7, 2009
Part 1

                         http://cli.gs/DesignFictionEssay

   Julian Bleecker
   Design Connexity
   Aberdeen, Scotland
   April 2, 2009



Tuesday, April 7, 2009
4 Quotes About The Future




Tuesday, April 7, 2009
You never change things by ghting the existing model. To
   change something, build a new model that makes the
                existing model obsolete”
                ~ R. Buckminster Fuller




Tuesday, April 7, 2009
“As I’ve said many times, the future is here. It’s just not
                      evenly distributed”
                       ~ William Gibson




Tuesday, April 7, 2009
“Fiction is evolutionarily valuable because it allows low-
 cost experimentation compared to trying things for real”
       ~ Dennis Dutton OH on @kevinmarks’ Twitter




Tuesday, April 7, 2009
“The Future Is Always Over Sold And Under Imagined”
                      ~ Chris Luebkeman




Tuesday, April 7, 2009
This Is My Context




Tuesday, April 7, 2009
I Play Here




Tuesday, April 7, 2009
And I Also Play Here




Tuesday, April 7, 2009
These Ideas Do Not Represent..




Tuesday, April 7, 2009
But In Some Near Future, They May..




Tuesday, April 7, 2009
Part I
                         Undisciplined Practice


Tuesday, April 7, 2009
Me?

                          An Engineer
                                +
                         Science Studies




Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Why Engineering & Science Studies?

             To make new, more habitable near-future worlds




Tuesday, April 7, 2009
How?

  Material practices that allow for the making of things
                             +
Knowledge practices that allow for the making of meaning




Tuesday, April 7, 2009
How Practically?

                         Technology Practices
                             Art Practices
                           Design Practices




Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
John-Rhys Newman
                         http://rhysnewman.com
Tuesday, April 7, 2009
John-Rhys Newman
                         http://rhysnewman.com
Tuesday, April 7, 2009
John-Rhys Newman
     http://rhysnewman.com




Tuesday, April 7, 2009
Tuesday, April 7, 2009
Things Have Been Otherwise


Tuesday, April 7, 2009
Swerving Systems of Meaning
                          Epistemological Wrenches

Tuesday, April 7, 2009
How?


Tuesday, April 7, 2009
Part II
        The Special Effect of Knowledge Making


Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Three “technologies” for epistemological
                                   change management


   1. A material technology embedded in the construction
   and operation of the air-pump

   2. A literary technology by means of which the
   phenomena produced by the pump were made known
   to those who were not direct witnesses

   3. A social technology that incorporated the conventions
   that experimental philosophers should use in dealing
   with each other and considering knowledge-claims


Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Speci cations for Epistemological Wrenches


                         Latour    Shapin & Shaffer
                1. Instruments
                                      1. Material
                2. Colleagues
                                      2. Literary
                3. Allies
                                      3. Social
                4. Publics
                5. Links & Knots




Tuesday, April 7, 2009
So...what?
 How does this relate to making new kinds of near-
                  future worlds?




Tuesday, April 7, 2009
The Special Effect




Tuesday, April 7, 2009
Tuesday, April 7, 2009
http://cli.gs/p4X92W


Tuesday, April 7, 2009
http://cli.gs/p4X92W


Tuesday, April 7, 2009
http://cli.gs/s9NNgp


Tuesday, April 7, 2009
http://cli.gs/s9NNgp


Tuesday, April 7, 2009
Tuesday, April 7, 2009
Realistic dinosaurs as a special-effect, produced to be
      visually compelling as a “prop” to help tell a story more
               compelling than a dowdy documentary.
Tuesday, April 7, 2009
http://cli.gs/ZX9R5t


Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
Dark Knight
                         http://cli.gs/GzHJhW



Tuesday, April 7, 2009
Dark Knight
                         http://cli.gs/GzHJhW



Tuesday, April 7, 2009
Stories Matter More Than Features, Specs And Engineering




Tuesday, April 7, 2009
Diegetic Prototype

          quot;..cinematic depictions of future technologies are actually “diegetic
          prototypes” that demonstrate to large public audiences a technology’s need,
          benevolence, and viability. I show how diegetic prototypes have a major
          rhetorical advantage over true prototypes: in the diegesis these technologies
          exist as “real” objects that function properly and which people actually use.quot;
          David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the
          Cinematic Creation of the Future” (pre-pub)




Tuesday, April 7, 2009
Diegetic Prototype

          quot;..cinematic depictions of future technologies are actually “diegetic
          prototypes” that demonstrate to large public audiences a technology’s need,
          benevolence, and viability. I show how diegetic prototypes have a major
          rhetorical advantage over true prototypes: in the diegesis these technologies
          exist as “real” objects that function properly and which people actually use.quot;
          David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the
          Cinematic Creation of the Future” (pre-pub)

  Wow. Stories matter when designing the future. Maybe
even more than the “real thing” in terms of their ability to
 flash-bang the imagination of real people. Ideas are more
 powerful than a crappy product that aspires to the idea.
Tuesday, April 7, 2009
Science Fiction Can Do Things Science Fact Cannot.




Tuesday, April 7, 2009
Tuesday, April 7, 2009
How William Shatner Changed The World
                                   http://cli.gs/tUJs1d



Tuesday, April 7, 2009
Star Fleet Technical Manual, by Franz Joseph
                                 http://cli.gs/rduvjm



Tuesday, April 7, 2009
Published: January 11, 1976
                         Copyright © The New York Times




Tuesday, April 7, 2009
Published: January 11, 1976
                         Copyright © The New York Times




Tuesday, April 7, 2009
Tuesday, April 7, 2009
Tuesday, April 7, 2009
COMMUNICATOR
  STANDARD FIELD EQUIPMENT ITEM




Tuesday, April 7, 2009
Tuesday, April 7, 2009
“Death Star Over San Francisco” by Michael Horn (2008)
                   http://cli.gs/mmBtgN
Tuesday, April 7, 2009
“Death Star Over San Francisco” by Michael Horn (2008)
                   http://cli.gs/mmBtgN
Tuesday, April 7, 2009
Thank You.



                             http://cli.gs/DesignFictionEssay

Julian Bleecker
http://www.nearfuturelaboratory.com
julian at nearfuturelaboratory dot com
julian.bleecker at nokia dot com


Tuesday, April 7, 2009

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