This document discusses designing college programs using a "curriculum village" approach. It proposes mapping out programs not as linear paths but as thriving villages that foster a sense of community. In a curriculum village, learners experience welcoming opportunities to learn, mentor others, share knowledge, celebrate achievements and grow throughout their education. The goal is to cultivate life-long learners through a portfolio-based experience and environment that supports creativity without being too rigid or uncontrolled.
5. Create a Map Legend for Each Program Component
ELECTIVE
WORK
EXPERIENC
E ACTG
4995
ELECTIVE
COOP
COURSE
S
Program
Perimeter
Content/Courses Elective Coop Entrances and
Exit
Work Experience External
influencers:
Agencies,
Boards,
Commissions,
Program
Advisory
Elective
Let’s look at this Program a bit differently...
What if we looked through the lens of a learner?
7. Re-visualization of the Curriculum
Map
1. For whom is this program designed? The learner?
Industry? The Community? The College?
2. How does the Curriculum reflect the Portfolio
Learner Profile?
3. What if we took it a step further? What would this
program look like for a community of learners?
4. What if we designed this program as a learning
village? What might that look like?
8. The Learning Village Program Map
Application of a Village Concept to the Same Program
What does the word ‘village’ mean to you?
What makes a village thrive?
How is a village structured? Is it linear? No.
11. Program Curriculum is an evolving entity that grows...
• Program Design and Development
• Program Delivery
• Program Reflection
• Program Renewal
Village is an evolving entity that grows...
• Asset Mapping
• Revitalization
• Education for Sustainable Development
• Citizenry, Engagement
13. Learning Programs incorporate village-design
principles:
• welcoming and fostering sense of community;
• accommodating anyone regardless of background;
• providing opportunities to learn, mentor, share,
celebrate and grow;
• creating life-long learners through portfolio
experience.
14. Villages foster Creativity and Learning
In The Great Work*, author Thomas Berry suggests that it is
the design of the environment that will determine if creativity is
fostered or suppressed.
• If the environment is too harsh or rigid, creativity is lost.
• If the environment is too wild, creativity is lost.
Each individual brings with them their own strengths, discipline
and wildness. The strength of the village is its ability to accept
learners into a community where they can determine for
themselves what works for them, on a personal journey that is
neither too disciplined nor too wild.
*The Great Work: Our Way into the Future (1999), Bell Tower/Random House, NY, ISBN 0-609-80499-5
Editor's Notes
Sue: why do we design learning programs?
1.5 min
Sue: to achieve certain skills / outcomes. As per the graduate profile, what industry, society and the self needs to succeed
1.5 min
Sue: take this course for example...
a linear approach that outlines the competencies and sequence of delivery.
the assumption is that all learners will start the program with the tools they need to succeed. Perhaps identified in pre-requisites, testing, self-identification, education requirements
2 min
Sue:
lets apply these icons to represent different aspects of the program
lay out the program from the perspective of a student. What will I be doing?
How does it all connect? What is the program ‘flow’ from beginning to end?
1 min
Sue:
when you visualize the curriculum, you see a linear movement organized by time.
Where is the learner in this picture?
3 min
Sue:
3 min
Bobbi:
When you think about villages, what comes to mind? People, community, gatherings, celebrations, shelter, friends & family, people you can trust...
What if programs were designed with the individual as the focus?
Take the example of a tourist visiting a town for the first time. What is the first thing they would do upon arrival at the town? Start from the suburbs? Or, head to the center of the town to collect information and learn more about the town.
What are neighbourhoods? Wikipedia defines neighbourhoods as “spatial units in which face-to-face social interactions occur - the personal settings and situations where residents seek to realise common values, socialise youth, and maintain effective social control.”
If the tourist has a map of what neighbourhoods to visit and explore, and has the freedom to visit different neighbourhoods based on their personal interest, as opposed to the interests of the town, what would that be like for a student entering a program who wants to explore their program, not follow a predetermined path that may or may not appeal to them.
What if ‘tour guides’ in the city centre offered options for the visitor, to take guided or tours or set out on their own?
What if the traveler could visit for a while, leave and come back again for more exploration?
What if the traveler was encouraged to revisit the city-centre frequently – drawn by celebration, more information, welcoming gathering places. Would they feel included in the commuity?
What if they were asked to contribute something to the town, using their talents and skills? Would that engage them? What if they were asked to help guide another visitor new to the town? What opportunities for learning might that create?
3 min
Bobbi:
When you think about villages, what comes to mind? People, community, gatherings, celebrations, shelter, friends & family, people you can trust...
What if programs were designed with the individual as the focus?
Take the example of a tourist visiting a town for the first time. What is the first thing they would do upon arrival at the town? Start from the suburbs? Or, head to the center of the town to collect information and learn more about the town.
What are neighbourhoods? Wikipedia defines neighbourhoods as “spatial units in which face-to-face social interactions occur - the personal settings and situations where residents seek to realise common values, socialise youth, and maintain effective social control.”
If the tourist has a map of what neighbourhoods to visit and explore, and has the freedom to visit different neighbourhoods based on their personal interest, as opposed to the interests of the town, what would that be like for a student entering a program who wants to explore their program, not follow a predetermined path that may or may not appeal to them.
What if ‘tour guides’ in the city centre offered options for the visitor, to take guided or tours or set out on their own?
What if the traveler could visit for a while, leave and come back again for more exploration?
What if the traveler was encouraged to revisit the city-centre frequently – drawn by celebration, more information, welcoming gathering places. Would they feel included in the commuity?
What if they were asked to contribute something to the town, using their talents and skills? Would that engage them? What if they were asked to help guide another visitor new to the town? What opportunities for learning might that create?
3 min
Bobbi:
learners start at the middle, not the beginning.
The focus is not on the exit but on the learning
learning happens in the classroom and in between
content specializations are neighbourhoods that develop as a community within the community.
the learner engages with their peers and facilitators in different neighbourhoods with unique features.
neighbourhoods collaborate by bringing their strengths to a project that resides in the learning commons
the foundations of the learning journey are fortified, shared and celebrated collectively in the learning commons
learners in a portfolio journey such as this are encouraged to identify their learning in the broader program experience, looking for meaning and learning that is significant to them based on their experience, not on classroom content alone
the curriculum serves the learner, the industry (producing talent that can both see the bigger picture and can demonstrate competence in the skills necessary to succeed)
the college benefits by furthering it’s commitment to society by producing reflective, thoughtful and engaged citizens who have foundations in life-long learning
the learner should not start on their learning journey without the necessary tools and map: understanding portfolio, a mentor, recognition of learning, their strengths, team-work across boundaries, basic support structures in place (tech, admin, safety, access)
there is no exit in this program map. Achievement and celebration of program completion is a milestone of their learning journey and we encourage the learners to share their learning, give back to the community as mentors, advisors, community leaders, researchers, etc.
Please note the gazebos between the neighbourhoods. At NSCC we refer to informal learning moments as Gazebo moments, unexpected learning between peers where differing experiences shared in dialogue enhance the learning through reflective thought and wisdom, beyond the knowledge gained in the classroom.
3 min
Sue and Bobbi:
My part:
where do you capture informal learning, service learning, celebration, peer learning, portfolio learning,
2 min
2 min
Sue:
give them extra pieces to add to their game map they can name it whatever they want
20 min
Sue:
2 min
Bobbi:
We live in a world that cannot survive our current inclinations to form barriers – barriers that are both tangible and intangible, walls, locked doors, barriers between people, between countries, languages, industries, schools and so on.
An environment that models creativity and flexibility models the future world in which we need to survive. Responsibility is key. Taking ownership of ones learning, ones role in society, and place in the environment is imperative to the prospect of a future with possibilities...any possibilities.
No one acts alone in a community, where the success of one benefits all. We need to model the way; to design learning programs that reveal to the learner where they are and where they could go.
2 min